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Dragons of Legend
DRLG-EN051 | |
Card Type: | Spell Card |
Card Info | Rising Sun Slash Equip Spell Equip only to a "Utopia" monster. It cannot be destroyed by card effects. Each time an attack is negated, place 1 Rising Sun Counter on this card. The equipped monster gains 500 ATK for each Rising Sun Counter on this card. If the equipped monster you control would detach its Xyz Material to activate its effect, you can treat this card as 1 of the Xyz Materials. SUPER RARE |
Rating: | 2 |
Comments: | It works on any Utopia monster and it will get a counter whenever an attack is negated, not just from the equipped monster but having to sacrifice itself and thus remove the protection is pretty bad. |
DRLG-EN050 | |
Card Type: | Effect Monster |
Card Info | Lillybot LIGHT / Machine / Level 4 / ATK 500 / DEF 2000 When this card is Normal Summoned or flipped face-up: You can target 1 "Orbital 7" in your Graveyard; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand. SUPER RARE |
Rating: | 2 |
Comments: | I didn't anticipate this card being released, especially since this set was devoted to anime cards even though this card is based on the character in the show like the Orbital 7 card but isn't any better than that card. |
DRLG-EN049 | |
Card Type: | Xyz Monster |
Card Info | Number C106: Giant Red Hand EARTH / Rock-Type Xyz / Rank 5 / ATK 2600 / DEF 2000 3 Level 5 monsters If this card has a "Number" monster as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field, until the end of this turn. SUPER RARE |
Rating: | 2 |
Comments: | It just needs a Number monster as Xyz Material but if it doesn't, it's useless. |
DRLG-EN048 | |
Card Type: | Effect Monster |
Card Info | Prominence Hand FIRE / Pyro / Level 4 / ATK 600 / DEF 2000 If you control a "Magic Hand", "Fire Hand", or "Ice Hand", you can Special Summon this card (from your hand). SUPER RARE |
Rating: | 2 |
Comments: | It comes with 2000 DEF and doesn't need all the other hands out to Special Summon it its way but none of them are really worth it. |
DRLG-EN047 | |
Card Type: | Effect Monster |
Card Info | Ice Hand WATER / Aqua / Level 4 / ATK 1400 / DEF 1600 When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck. SECRET RARE |
Rating: | 2 |
Comments: | Much like Fire Hand, this card doesn't bring much to the table but does have an MST effect and what it replaces isn't all that bad but not great. |
DRLG-EN046 | |
Card Type: | Effect Monster |
Card Info | Fire Hand FIRE / Pyro / Level 4 / ATK 1600 / DEF 1000 When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck. SECRET RARE |
Rating: | 2 |
Comments: | You can get rid of any monster after this card is destroyed by any means but what it can bring out to take its place isn't much better. |
DRLG-EN045 | |
Card Type: | Effect Monster |
Card Info | Magic Hand DARK / Spellcaster / Level 4 / ATK 800 / DEF 1200 When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You can send that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card is face-up on the field. SUPER RARE |
Rating: | 1 |
Comments: | Not a helping hand in the slightest unless it's for your opponent to win. |
DRLG-EN044 | |
Card Type: | Spell Card |
Card Info | Rank-Up-Magic Admiration of the Thousands Normal Spell Target 1 or more Xyz Monsters in each Graveyard, all of the same Rank; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than those monsters, and attach those monsters to it as Xyz Materials. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 "Rank-Up-Magic Admiration of the Thousands" per turn. SECRET RARE |
Rating: | 3 |
Comments: | Although it's limited to Xyz Monsters with the same Rank, you're bound to find a few Rank 4s or even some Rank 5s and then you not only Special Summon a new Xyz Monster but you use those monsters, which can be from either Graveyard, as the Xyz Material! |
DRLG-EN043 | |
Card Type: | Xyz Monster |
Card Info | Number C5: Chaos Chimera Dragon DARK / Dragon-Type Xyz / Rank 6 / ATK 0 / DEF 0 3 or more Level 6 monsters This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on top of the Deck, and if you do, attach the other to this card as an Xyz Material. SUPER RARE |
Rating: | 1 |
Comments: | Even ranking up this guy isn't worth it for while it'll be strong to start, you'll give up a lot just to keep it on the field and with 0 ATK and DEF, that does not offset its mediocre effects. |
DRLG-EN042 | |
Card Type: | Spell Card |
Card Info | Rank-Up-Magic Quick Chaos Quick-Play Spell Target 1 "Number" monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) SECRET RARE |
Rating: | 2 |
Comments: | It's not as bad as another Rank-Up-Magic card out in Japan and soon in the US but it only ranks up certain Number Xyz Monsters. |
DRLG-EN041 | |
Card Type: | Xyz Monster |
Card Info | Number C73: Abyss Supra Splash WATER / Warrior-Type Xyz / Rank 6 / ATK 3000 / DEF 2000 3 Level 6 monsters If a monster you control battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; your battling monster gains ATK equal to the ATK of the opponent's monster it is battling, during that damage calculation only. If this card has "Number 73: Abyss Splash" as Xyz Material, it gains this effect. ● This card cannot be destroyed by card effects. SUPER RARE |
Rating: | 2 |
Comments: | Pretty hard to Summon without a Rank-Up-Magic card but its effect works whenever one of your monsters battles, including itself and is protected while its original counterpart is attached. |
DRLG-EN040 | |
Card Type: | Xyz Monster |
Card Info | Number 73: Abyss Splash WATER / Warrior-Type Xyz / Rank 5 / ATK 2400 / DEF 1400 2 Level 5 WATER monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; double this card's ATK until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved. SUPER RARE |
Rating: | 1 |
Comments: | There's little point in doubling a monster's ATK if they can't deal full battle damage and this one doesn't even keep that boost and that's no good regardless of whether or not it can obtain it during either player's turn, especially given its Rank and Xyz Materials. |
DRLG-EN039 | |
Card Type: | Spell Card |
Card Info | Train Connection Equip Spell Must be equipped to an EARTH Machine-Type monster, by banishing 2 Level 10 or higher Machine-Type monsters from your Graveyard, and cannot be equipped by other ways. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack. SUPER RARE |
Rating: | 1 |
Comments: | I cannot fathom that real train connections are this bad! |
DRLG-EN038 | |
Card Type: | Effect Monster |
Card Info | Construction Train Signal Red EARTH / Machine / Level 3 / ATK 1000 / DEF 1300 When your opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle. SUPER RARE |
Rating: | 2 |
Comments: | It can be Special Summoned its way whenever your opponent attacks but its effect only protects it during the battle it is Special Summoned unlike previous translation. |
DRLG-EN037 | |
Card Type: | Effect Monster |
Card Info | Express Train Trolley Olley EARTH / Machine / Level 4 / ATK 1800 / DEF 1000 An Xyz Monster that was Summoned using this card as Xyz Material gains this effect. ● When it is Xyz Summoned: It gains 800 ATK. SECRET RARE |
Rating: | 3 |
Comments: | Although Heroic Challenger - Extra Sword gives a slightly higher ATK boost, it's not a Beatstick so it has nothing to go for on itself beyond its effect. |
DRLG-EN036 | |
Card Type: | Effect Monster |
Card Info | Lionhearted Locomotive EARTH / Machine / Level 4 / ATK 2400 / DEF 2100 When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step. SUPER RARE |
Rating: | 3 |
Comments: | It has the weakest drawback out of all monsters like it as you can have it sit there and intimidate your opponent when they can't get over 2400 ATK and even if they try, it's a Machine so you can use Limiter Removal to double its ATK! |
DRLG-EN035 | |
Card Type: | Trap Card |
Card Info | Wiretap Counter Trap When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck. SUPER RARE |
Rating: | 3 |
Comments: | Unlike Seven Tools of the Bandit, this card does it for free and while it returns it to the Deck, it's harder to get back. |
DRLG-EN034 | |
Card Type: | Effect Monster |
Card Info | Gate Blocker EARTH / Rock / Level 4 / ATK 100 / DEF 2000 Negate the effects of your opponent's Field Spell Cards. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control for card effects. SECRET RARE |
Rating: | 2 |
Comments: | The Deck to be most hurt by this card is Six Samurai with Gateway to the Six and perhaps the Field Spell as well but other than that, it won't have much outside its 2000 DEF. |
DRLG-EN033 | |
Card Type: | Effect Monster |
Card Info | Assault Dog EARTH / Beast / Level 4 / ATK 1200 / DEF 800 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dogs" from your Deck. SUPER RARE |
Rating: | 2 |
Comments: | You can choose the battle position of the new Assault Dog(s) you bring out but it doesn't bring anything else (or new) to the table. |
DRLG-EN032 | |
Card Type: | Trap Card |
Card Info | Shadow Impulse Normal Trap When a Synchro Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster but with a different name. You can only activate 1 "Shadow Impulse" per turn. SUPER RARE |
Rating: | 2 |
Comments: | You get a new Synchro Monster to replace the one you lost but since it's not Synchro Summoned, you won't be able to bring it back later and you can only use one copy of this per turn but at least its effect doesn't contain any side-effects. |
DRLG-EN031 | |
Card Type: | Trap Card |
Card Info | Black Wing Revenge Normal Trap When a Winged Beast-Type monster you control is destroyed by battle and sent to the Graveyard: Special Summon 2 "Blackwing - Black Crest Tokens" (Winged Beast-Type/DARK/Level 2/ATK 0/ DEF 800). SUPER RARE |
Rating: | 2 |
Comments: | Your lost Winged Beast is replaced by 2 tokens that you can do whatever you want with but cannot hold their own in battle. |
DRLG-EN030 | |
Card Type: | Trap Card |
Card Info | Black Sonic Normal Trap When an opponent's monster declares an attack on a "Blackwing" monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 "Blackwing" monsters (and no other monsters), you can activate this card from your hand. SECRET RARE |
Rating: | 4 |
Comments: | Blackwings' most broken card thus far as it combines Mirror Force's effect with Dimensional Prison's and even includes Delta Crow - Anti Reverse's effect that lets it be activated from the hand! |
DRLG-EN029 | |
Card Type: | Effect Monster |
Card Info | Blackwing - Hurricane the Tornado DARK / Winged Beast-Type Tuner / Level 1 / ATK 0 / DEF 0 Once per turn: You can target 1 Synchro Monster on the field; this card's ATK becomes that monster's current ATK, until the end of this turn. SUPER RARE |
Rating: | 2 |
Comments: | Searchable and can become a temporary powerhouse but its DEF stays at 0 and once its boost is gone, it and your Life Points are vulnerable. |
DRLG-EN028 | |
Card Type: | Effect Monster |
Card Info | Blackwing - Steam the Cloak DARK / Winged Beast-Type Tuner / Level 3 / ATK 800 / DEF 1200 If this face-up card leaves the field: Special Summon 1 "Steam Token" (Aqua-Type/WIND/Level 1/ATK 100/DEF 100). If this card is in your Graveyard: You can Tribute 1 monster; Special Summon this card from the Graveyard. You can only use this effect of "Blackwing - Steam the Cloak" once per Duel. If this card Summoned this way is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Blackwing" monsters. SUPER RARE |
Rating: | 2 |
Comments: | You'll get a free token when it leaves the field and was face-up and can bring it back by its effect but that's just once per Duel. At least if it's Special Summoned other ways, you can use it as a regular Tuner. |
DRLG-EN027 | |
Card Type: | Effect Monster |
Card Info | Blackwing - Oroshi the Squall DARK / Winged Beast-Type Tuner / Level 1 / ATK 400 / DEF 600 If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squall" once per turn this way. If this card is sent to the Graveyard as a Synchro Material Monster: You can target 1 monster on the field; change that target's battle position. SUPER RARE |
Rating: | 2 |
Comments: | A new Blackwing Tuner that possesses the traditional Blackwing effect of Special Summoning itself when you control one of its friends and you can change the battle position of any monster on the field but that and its stats aren't really much to speak of. |
DRLG-EN026 | |
Card Type: | Trap Card |
Card Info | Shooting Star Normal Trap If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target. SECRET RARE |
Rating: | 2 |
Comments: | The Stardust monster does not need to be on a specific side of the field and at least two playable Stardust monsters exist at the moment but the ones you'll likely see will be best be on your side before you activate this. |
DRLG-EN025 | |
Card Type: | Spell Card |
Card Info | Mound of the Bound Creator Field Spell Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to your hand. SECRET RARE |
Rating: | 2 |
Comments: | It works for both players' Level 10 monsters but with the right monsters can be somewhat decent, though at the moment it only lets you add 1 of the Egyptian God Cards to your hand when destroyed and only 2 of those are playable. |
DRLG-EN024 | |
Card Type: | Effect Monster |
Card Info | Ra's Disciple LIGHT / Fairy / Level 4 / ATK 1100 / DEF 600 When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple". SECRET RARE |
Rating: | 1 |
Comments: | More like "Ra's Disaster", which is funny because Ra itself IS a disaster as an Effect Monster and this guy prevents you from doing anything with it or its comrades unless you Tribute them for one of the Egyptian God Cards, which you won't likely have in your hand when you play this guy. |
DRLG-EN023 | |
Card Type: | Effect Monster |
Card Info | Mathematician EARTH / Spellcaster / Level 3 / ATK 1500 / DEF 500 When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can draw 1 card. SECRET RARE |
Rating: | 2 |
Comments: | It'll let you send some pretty strong monsters to the Graveyard but only when Normal Summoned yet it does let you draw 1 card if destroyed by battle and sent to the Grave though. |
DRLG-EN022 | |
Card Type: | Effect Monster |
Card Info | Carboneddon EARTH / Dinosaur / Level 3 / ATK 800 / DEF 600 If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK, during damage calculation only. You can banish this card from your Graveyard; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon-Type Normal Monster in face-up Defense Position. You can only use this effect of "Carboneddon" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | A 1 in 6 chance of gaining 1000 ATK by its effect is pretty bad but there are a few decent Dragon-Type Normal Monsters that fit its requirements. |
DRLG-EN021 | |
Card Type: | Trap Card |
Card Info | Doble Passe Normal Trap When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn. SECRET RARE |
Rating: | 1 |
Comments: | Most monsters these days thrive on dealing Battle Damage to trigger their effects and the fact that you can have this card make the monster attack directly is pretty bad since it may be too late to get that direct attack next turn or your opponent may counter your direct attack, making you worse off than before. |
DRLG-EN020 | |
Card Type: | Spell Card |
Card Info | Ayers Rock Sunrise Normal Spell Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant and Winged-Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn. SUPER RARE |
Rating: | 2 |
Comments: | The Monster Reborn for Beast-Type monsters. It does have a bonus effect but it's not going to be all that much of an ATK loss most of the time. |
DRLG-EN019 | |
Card Type: | Fusion Monster |
Card Info | Pair Cycroid EARTH / Machine-Type Fusion / Level 5 / ATK 1600 / DEF 1200 2 Machine-Type monsters with the same name This card can attack your opponent directly. SUPER RARE |
Rating: | 3 |
Comments: | They made it much more flexible and no drawback to attacking directly unlike in the anime, where it lost 500 ATK. |
DRLG-EN018 | |
Card Type: | Trap Card |
Card Info | Final Fusion Normal Trap During either player's Battle Step, when a Fusion Monster you control battles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damage equal to the combined ATK of both those Fusion Monsters. SUPER RARE |
Rating: | 1 |
Comments: | Fusion Monsters are really a thing of the past, even though new ones get created now and then and unlike Battle Fusion, which needs only your Fusion Monster to battle, this card went the anime effect route, leaving it to be outclassed by Magic Cylinder and Mirror Force. |
DRLG-EN017 | |
Card Type: | Spell Card |
Card Info | Battle Fusion Quick-Play Spell When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn. SUPER RARE |
Rating: | 2 |
Comments: | A slight nerf from its anime effect, which wasn't specific at all with what monsters could battle but with the right Fusion Monster, this isn't all that bad, especially since it's a Quick-Play Spell, even if the ATK boost doesn't last long. |
DRLG-EN016 | |
Card Type: | Spell Card |
Card Info | Flash Fusion Quick-Play Spell Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. Destroy it during the End Phase. SUPER RARE |
Rating: | 1 |
Comments: | It's a watered down Polymerization but the original will still be the better card, even as a Normal Spell, as you can do it from your hand and don't lose the monster during the End Phase. |
DRLG-EN015 | |
Card Type: | Spell Card |
Card Info | Sabatiel - The Philosopher's Stone Normal Spell If you have a "Winged Kuriboh" monster in your Graveyard: Pay half your Life Points; add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand, except "Diffusion Wave-Motion". If this card is in your Graveyard: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your Graveyard, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn. SUPER RARE |
Rating: | 1 |
Comments: | Nothing in this card warrants paying half your Life Points to get a Fusion Monster Spell Card from your Deck or banishing 3 copies of itself to give 1 of your monsters an ATK boost you could better with Gift of the Martyr. |
DRLG-EN014 | |
Card Type: | Spell Card |
Card Info | Soul Charge Normal Spell Target any number of monsters in your Graveyard; Special Summon them, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn. SUPER RARE |
Rating: | 2 |
Comments: | Card has about as much hype as Kuribandit but anyone smart won't bring back more than 2 monsters, which is hardly worth 2000 Life Points when you can do that for free with Call of the Haunted and you cannot counter the Life Point loss from this card's effect. |
DRLG-EN013 | |
Card Type: | Spell Card |
Card Info | Guarded Treasure Continuous Spell Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase. SECRET RARE |
Rating: | 3 |
Comments: | Since you get back 2 cards, you're only really discarding 3 cards and you get to draw 2 cards during each of your Draw Phases, which can really help you out! |
DRLG-EN012 | |
Card Type: | Spell Card |
Card Info | Reaper Scythe - Dreadscythe Equip Spell Equip only to "Guardian Dreadscythe". It gains 500 ATK for each monster in the Graveyards. SUPER RARE |
Rating: | 2 |
Comments: | It goes only to Guardian Dreadscythe but Dreadscythe can quickly get this card to itself via its effect and this does give it a somewhat decent boost. |
DRLG-EN011 | |
Card Type: | Spell Card |
Card Info | Celestial Sword - Eatos Equip Spell (This card is always treated as a "Noble Arms" card.) The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: You can target 1 "Guardian Eatos" you control; it gains 500 ATK for each banished monster. SUPER RARE |
Rating: | 2 |
Comments: | They made it slightly better than with the anime, which gave it only 300 ATK, but without Guardian Eatos in play, it really doesn't have much use. |
DRLG-EN010 | |
Card Type: | Effect Monster |
Card Info | Guardian Dreadscythe DARK / Fiend / Level 8 / ATK 2500 / DEF 2000 Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Guardian Eatos" is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). When this card is sent from the field to the Graveyard: Send 1 card from your hand to the Graveyard, and if you do, Special Summon this card from the Graveyard. SECRET RARE |
Rating: | 2 |
Comments: | The main drawback with this guy is it can't be played unless by its own effect or when your Guardian Eatos is destroyed and sent to the Graveyard. While you can't Normal or Special Summon anything else, you can still Set monsters and don't have to activate the effect, which triggers easily as it doesn't care how it's sent to the Graveyard and you automatically get its Equip Spell when it's Summoned. |
DRLG-EN009 | |
Card Type: | Effect Monster |
Card Info | Guardian Eatos WIND / Fairy / Level 8 / ATK 2500 / DEF 2000 If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 of your Equip Spell Cards equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn. SUPER RARE |
Rating: | 3 |
Comments: | Draw this card early (or any time if you're running a Macro Cosmos Deck) and it'll be quite beneficial as you won't need Tributes to play it and can use it for another Summon or trigger its effect with an Equip Spell! |
DRLG-EN008 | |
Card Type: | Trap Card |
Card Info | Relay Soul Normal Trap Special Summon 1 monster from your hand. While it is face-up on your side of the field, you take no damage. When it leaves the field, your opponent wins the Duel. SUPER RARE |
Rating: | 3 |
Comments: | The fact that your opponent automatically wins the duel if the Special Summoned monster leaves the field may seem off-putting but there are plenty of monsters that can survive attacks and you won't take damage at all, not to mention you can still use the monster as Xyz Material or flip it face-down to avoid the drawback. |
DRLG-EN007 | |
Card Type: | Spell Card |
Card Info | Berserker Soul Quick-Play Spell When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min.1); excavate the top card of your Deck, and if it is a Monster Card, send it to the Graveyard, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 "Berserker Soul" per turn. SECRET RARE |
Rating: | 2 |
Comments: | The infamous Spell Card that caused Weevil Underwood's defeat in the "Waking the Dragons" saga of Yu-Gi-Oh and a nerf was inevitable yet it also was made somewhat easier to play as there are monsters that can attack directly as is but your luck will likely not be as good as Atem's. |
DRLG-EN006 | |
Card Type: | Spell Card |
Card Info | Legend of Heart Normal Spell Pay 2000 Life Points and Tribute 1 Warrior-Type monster; banish up to 3 "Legendary Dragon" Spell Cards with different names from your hand and/or Graveyard, and if you do, Special Summon that many "Legendary Knight" monsters with different names from your hand, Deck, and/or Graveyard. You can only activate 1 "Legend of Heart" per turn. SECRET RARE |
Rating: | 2 |
Comments: | A steep cost as I said earlier but you can bring out up to 3 Legendary Knight monsters from virtually anywhere but at the moment only Timaeus exists, making this card pretty well useless. |
DRLG-EN005 | |
Card Type: | Spell Card |
Card Info | The Eye of Timaeus Normal Spell (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as a Fusion Material Monster, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn. SECRET RARE |
Rating: | 2 |
Comments: | One of a few cards in this set that I doubt anyone not working for Konami could've seen coming as it wasn't really any card we could attribute it to well enough but while it even works on Dark Paladin or Dark Flare Knight, it's not enough to boost its rating much. |
DRLG-EN004 | |
Card Type: | Fusion Monster |
Card Info | Dark Magician Girl the Dragon Knight DARK / Dragon-Type Fusion / Level 7 / ATK 2600 / DEF 1700 "Dark Magician Girl" + 1 Dragon-Type monster Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 card from your hand to the Graveyard, then target 1 face-up card on the field; destroy that target. SECRET RARE |
Rating: | 3 |
Comments: | Surprised at how much skin they allowed her to show given her original form isn't as revealing outside Japan artwork but the main difference between her and Amulet Dragon is the fact that her effect can be used during either player's turn and isn't specific on what you can discard or destroy. |
DRLG-EN003 | |
Card Type: | Fusion Monster |
Card Info | Amulet Dragon DARK / Dragon-Type Fusion / Level 8 / ATK 2900 / DEF 2500 "Dark Magician" + 1 Dragon-Type monster Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Target any number of Spell Cards in any Graveyard(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target. SECRET RARE |
Rating: | 2 |
Comments: | It can be Special Summoned via The Eye of Timaeus, which is also the best way but its powerboost is fairly weak, which is too bad because it can't be brought back via Call of the Haunted yet at least gives you a Spellcaster-Type monster in return for its destruction. |
DRLG-EN002 | |
Card Type: | Effect Monster |
Card Info | Kuribandit DARK / Fiend / Level 3 / ATK 1000 / DEF 700 During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard. SECRET RARE |
Rating: | 2 |
Comments: | People seem to be jumping up and down over this card but I can't see why as the effect, which only activates if he's Normal Summoned, waits until the End Phase to sacrifice itself for a chance at getting a Spell or Trap Card and that's if he's around that long. |
DRLG-EN001 | |
Card Type: | Effect Monster |
Card Info | Legendary Knight Timaeus LIGHT / Warrior / Level 8 / ATK 2800 / DEF 1800 Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell Card in your Graveyard; Set that target. SECRET RARE |
Rating: | 2 |
Comments: | So they've decided to make it pricy to bring this guy out and for your efforts, you not only can get rid of any Spell or Trap Card on the field but set additional Spells from your Grave when it gets attacked but both of those still remain minimal for the 2000 Life Point cost its required Spell Card needs. |