DP03-EN030 |
|
Kid Guard
Normal Trap
Tribute 1 "Hero Kid". Negate the attack of a monster your opponent
controls, and add 1 "Elemental Hero" monster from your Deck to your
hand.
SUPER RARE |
Rating: |
2 |
Comments: |
Again, Negate
Attack and Mirror Force are better choices but keep this in Jaden's
Second Season deck only. |
DP03-EN029 |
|
Edge Hammer
Normal Trap
Tribute 1 "Elemental Hero Bladedge". Destroy 1 monster your opponent
controls, and inflict damage to your opponent equal to the original ATK
of that monster.
SUPER RARE |
Rating: |
2 |
Comments: |
Don't use this card
if you're not using Elemental Hero Bladedge. |
DP03-EN028 |
|
Miracle Kids
Normal Trap
Target monster your opponent controls loses 400 ATK for each "Hero Kid"
in your Graveyard, until the end of this turn.
COMMON |
Rating: |
2 |
Comments: |
Have 3 Hero Kids in
your Graveyard for a deduction of 1200 ATK on a selected opponent's
Monster, which is quite good but still, this card isn't great. |
DP03-EN027 |
|
Hero Barrier
Normal Trap
If you control a face-up "Elemental Hero" monster, negate 1 attack from
a monster your opponent controls.
COMMON |
Rating: |
1 |
Comments: |
Use Negate Attack
or Mirror Force instead as they don't need any specific type of Monster
to be out to activate them. |
DP03-EN026 |
|
Burial from a Different Dimension
Quick-Play Spell
Select up to 3 Monster Cards that are removed from play, and return them
to their owners' Graveyards.
ULTRA RARE |
Rating: |
3 |
Comments: |
Return 3 of your
Elemental Heroes to give Shining Flare 900 more ATK or revive one from
the Graveyard later! |
DP03-EN025 |
|
Light Laser
Equip Spell
Equip only to a LIGHT Warrior-Type monster. Remove from play any
monsters that battle with it at the end of Damage Step.
SUPER RARE |
Rating: |
3 |
Comments: |
An interesting
card, though quite powerful if used on Shining Flare Wingman. The fact
is it can only be equipped to a LIGHT Warrior-Type Monster. |
DP03-EN024 |
|
Neo Space
Field Spell
"Elemental Hero Neos" and all Fusion Monsters that list "Elemental Hero
Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that
list "Elemental Hero Neos" as a Fusion Material Monster do not have to
have their effects activated that return them to the Fusion Deck during
the End Phase.
COMMON |
Rating: |
2 |
Comments: |
This card is what
keeps all the Elemental Hero Contact Fusion Monsters on the field. |
DP03-EN023 |
|
Common Soul
Continuous Spell
Select 1 face-up monster on the field. Special Summon 1 "Neo-Spacian"
monster from your hand to the same side of the field as the selected
monster. The selected monster gains ATK equal to the ATK of the monster
that was Special Summoned by this effect. When this card is removed from
the field, return the Special Summoned monster to its owner's hand.
COMMON |
Rating: |
2 |
Comments: |
It does give your
Monsters a boost and lets you Special Summon a Neo-Spacian Monster from
your hand but it's still not that great a card because if this card is
destroyed, the Neo-Spacian Monster leaves the field. |
DP03-EN022 |
|
Fake Hero
Normal Spell
Special Summon 1 "Elemental Hero" monster from your hand. This turn,
that monster cannot attack, and returns to its owner's hand during the
End Phase.
COMMON |
Rating: |
1 |
Comments: |
A poor excuse to
defend your LPs or bring out an Elemental Hero Fusion Monster. |
DP03-EN021 |
|
Contact
Normal Spell
Send all "Chrysalis" monsters you control to the Graveyard, and Special
Summon 1 monster from your hand or Deck that is written in the card text
of those cards.
COMMON |
Rating: |
1 |
Comments: |
First of all, only
3 Aqua Dolphins can be summoned at the moment and second, even if they are brought
out, you may not have the cards to keep them on the field. |
DP03-EN020 |
|
HERO Flash!!
Normal Spell
Remove from play these cards in your Graveyard to activate this card: "H
- Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O -
Oversoul". Special Summon 1 "Elemental Hero" Normal Monster from your
Deck. This turn, "Elemental Hero" Normal Monsters you control can attack
your opponent directly.
COMMON |
Rating: |
2 |
Comments: |
Obviously only good
if its components are in your Graveyard. The reason why it gets a 2/5
is that only Normal Elemental Heroes can attack your opponent directly
or be Special Summoned. |
DP03-EN019 |
|
O - Oversoul
Normal Spell
Select 1 "Elemental Hero" Normal Monster in your Graveyard and Special
Summon it.
COMMON |
Rating: |
2 |
Comments: |
This is the best
card for bringing out Elemental Hero Neos without tributes by far or any
other Normal Elemental Hero Monster for an extra defense or tribute. |
DP03-EN018 |
|
R - Righteous Justice
Normal Spell
Destroy Spell or Trap Cards on the field equal to the number of face-up
"Elemental Hero" cards you control.
COMMON |
Rating: |
2 |
Comments: |
A potential
Harpie's Feather Duster if correctly used but still, that won't happen
very often. |
DP03-EN017 |
|
E - Emergency Call
Normal Spell
Add 1 "Elemental Hero" monster from your Deck to your hand.
COMMON |
Rating: |
3 |
Comments: |
Add the Elemental
Hero Monster you need to win the duel! |
DP03-EN016 |
|
H - Heated Heart
Normal Spell
Select 1 face-up monster you control. It gains 500 ATK. During battle
between that attacking card and a Defense Position monster whose DEF is
lower than the ATK of that card, inflict the difference as Battle Damage
to your opponent. These effects continue until the end of this turn.
COMMON |
Rating: |
2 |
Comments: |
A weaker
ATK boost than Rush
Recklessly. Regardless if it does trample, the selected Monster may not
be able to destroy the Monster in battle if its ATK is less than the
opponent's defending Monster. |