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Dimension of Chaos

DOCS-EN099
Card Info D/D/D Oblivion King Abyss Ragnarok
DARK / Fiend-Type Pendulum / Level 8 / ATK 2200 / DEF 3000 / Scale 5
Pendulum Text:
If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.


Monster Text:
If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.
RARE
DOCS-EN098
Card Info D/D/D Rebel King Leonidas
DARK / Fiend-Type Pendulum / Level 7 / ATK 2600 / DEF 1200 / Scale 3
Pendulum Text:
When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead.


Monster Text:
When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.
SUPER RARE
DOCS-EN097
Card Info D/D/D Human Resources
Normal Trap
Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.
COMMON
DOCS-EN096
Card Info Contract Laundering
Normal Trap
Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.
COMMON
DOCS-EN095
Card Info Dark Contract with the Witch
Continuous Trap
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.
COMMON
DOCS-EN094
Card Info Dark Contract with the Swamp King
Continuous Spell
During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.
COMMON
DOCS-EN093
Card Info Dark Contract with the Gate
Continuous Spell
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
COMMON
DOCS-EN092
Card Info D/D Savant Kepler
DARK / Fiend-Type Pendulum / Level 1 / ATK 0 / DEF 0 / Scale 10
Pendulum Text:
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.


Monster Text:
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.
● Target 1 other "D/D" card you control; return it to the hand.
● Add 1 "Dark Contract" card from your Deck to your hand.
COMMON
DOCS-EN091
Card Info D/D Savant Galilei
DARK / Fiend-Type Pendulum / Level 10 / ATK 0 / DEF 0 / Scale 1
Pendulum Text:
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters.


Monster Text:
During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn.
COMMON
DOCS-EN090
Card Info D/D/D Wave King Caesar
WATER / Fiend-Type Xyz / Rank 4 / ATK 2400 / DEF 1200
2 Level 4 Fiend-Type monsters
During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
RARE
DOCS-EN089
Card Info Kaiju Capture Mission
Continuous Trap
Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your Graveyard: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn.
COMMON
DOCS-EN088
Card Info Gameciel, the Sea Turtle Kaiju
WATER / Aqua / Level 8 / ATK 2200 / DEF 3000
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
RARE
DOCS-EN087
Card Info Radian, the Multidimensional Kaiju
DARK / Fiend / Level 7 / ATK 2800 / DEF 2500
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.
RARE
DOCS-EN086
Card Info Kozmo Lightsword
Equip Spell
Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn.
COMMON
DOCS-EN085
Card Info Kozmo Dark Destroyer
DARK / Machine / Level 8 / ATK 3000 / DEF 1800
If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.
SECRET RARE
DOCS-EN084
Card Info Kozmo DOG Fighter
DARK / Machine / Level 6 / ATK 2000 / DEF 2400
Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
SUPER RARE
DOCS-EN083
Card Info Kozmoll Wickedwitch
DARK / Psychic / Level 4 / ATK 1900 / DEF 300
During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects.
COMMON
DOCS-EN082
Card Info Kozmo Strawman
LIGHT / Psychic / Level 2 / ATK 500 / DEF 1800
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.
ULTRA RARE
DOCS-EN081
Card Info Painful Escape
Normal Trap
Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand.
SECRET RARE
DOCS-EN080
Card Info First-Aid Squad
Normal Trap
Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field.
SHORT PRINT COMMON
DOCS-EN079
Card Info Grand Horn of Heaven
Counter Trap
During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.
COMMON
DOCS-EN078
Card Info Urgent Ritual Art
Normal Trap
If you control no Ritual Monsters: Banish 1 Ritual Spell Card from your hand or Graveyard; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated.
SECRET RARE
DOCS-EN077
Card Info Pendulum Area
Normal Trap
If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon monsters for the rest of this turn, except by Pendulum Summon.
RARE
DOCS-EN076
Card Info Blazing Mirror Force
Normal Trap
When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.
SECRET RARE
DOCS-EN075
Card Info Graydle Split
Normal Trap
Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 "Graydle" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of "Graydle Split" once per turn.
COMMON
DOCS-EN074
Card Info Graydle Parasite
Continuous Trap
When an opponent's monster declares a direct attack: You can Special Summon 1 "Graydle" monster from your Deck in Attack Position, if you control no monsters. When a "Graydle" monster you control declares a direct attack: You can target 1 monster in your opponent's Graveyard; Special Summon that target to their side of the field, if they control no monsters. You can only use each effect of "Graydle Parasite" once per turn.
SUPER RARE
DOCS-EN073
Card Info Majespecter Tempest
Counter Trap
When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card.
COMMON
DOCS-EN072
Card Info Majespecter Tornado
Normal Trap
Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; banish it.
ULTRA RARE
DOCS-EN071
Card Info Super Soldier Shield
Counter Trap
When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field.
ULTRA RARE
DOCS-EN070
Card Info Super Soldier Rebirth
Normal Trap
Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn.
COMMON
DOCS-EN069
Card Info Dark Contract with Errors
Continuous Trap
Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
COMMON
DOCS-EN068
Card Info D/D/D Contract Change
Normal Trap
When an opponent's monster declares an attack: Activate 1 of these effects;
● Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK.
● Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.
COMMON
DOCS-EN067
Card Info Frightfur March
Counter Trap
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect.
COMMON
DOCS-EN066
Card Info Super Rush Headlong
Quick-Play Spell
Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent’s monster at the start of the Damage Step.
SHORT PRINT COMMON
DOCS-EN065
Card Info Painful Decision
Normal Spell
Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 monster with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.
SECRET RARE
DOCS-EN064
Card Info Psychic Blade
Equip Spell
Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.
COMMON
DOCS-EN063
Card Info Odd-Eyes Fusion
Normal Spell
Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn.
SECRET RARE
DOCS-EN062
Card Info Graydle Impact
Continuous Spell
You can target 1 other "Graydle" card you control and 1 card your opponent controls; destroy them. During your End Phase: You can add 1 "Graydle" card from your Deck to your hand. You can only use 1 "Graydle Impact" effect per turn, and only once that turn.
COMMON
DOCS-EN061
Card Info Igknight Reload
Quick-Play Spell
Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1, also you cannot draw cards by card effects for the rest of this turn. You can only activate 1 "Igknight Reload" per turn.
ULTRA RARE
DOCS-EN060
Card Info Majespecter Cyclone
Quick-Play Spell
Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; destroy it.
SUPER RARE
DOCS-EN059
Card Info Majespecter Storm
Normal Spell
Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle it into the Deck.
COMMON
DOCS-EN058
Card Info Majesty's Pegasus
Field Spell
All "Majespecter" monsters on the field gain 300 ATK and DEF. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majesty's Pegasus" once per turn.
SUPER RARE
DOCS-EN057
Card Info Gateway to Chaos
Field Spell
When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.
SUPER RARE
DOCS-EN056
Card Info Super Soldier Ritual
Ritual Spell
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your Graveyard; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn.
RARE
DOCS-EN055
Card Info Raptor's Ultimate Mace
Equip Spell
Equip only to a "Raidraptor" monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, and if you do, you take no battle damage from that battle.
COMMON
DOCS-EN054
Card Info Rank-Up-Magic Raid Force
Normal Spell
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand.
RARE
DOCS-EN053
Card Info Shuffle Reborn
Normal Spell
If you control no monsters: Target 1 monster in your Graveyard; Special Summon it, but its effects are negated, also banish it during the End Phase. You can banish this card from your Graveyard, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.
COMMON
DOCS-EN052*
Card Info Majester Paladin, the Ascending Dracoslayer
WIND / Dragon-Type Xyz / Rank 4 / ATK 1850 / DEF 2000
2 Level 4 Pendulum Monsters
When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon.
ULTRA RARE
DOCS-EN051
Card Info Raidraptor - Fiend Eagle
DARK / Fiend-Type Xyz / Rank 3 / ATK 1000 / DEF 0
2 Level 3 "Raidraptor" monsters
You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK on the field. You can only use this effect of "Raidraptor - Fiend Eagle" once per turn.
RARE
DOCS-EN050
Card Info D/D/D Duo-Dawn King Kali Yuga
DARK / Fiend-Type Xyz / Rank 8 / ATK 3500 / DEF 3000
2 Level 8 "D/D" monsters
After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.
SUPER RARE
DOCS-EN049
Card Info Deskbot Jet
EARTH / Machine-Type Synchro / Level 10 / ATK 500 / DEF 500
1 Tuner + 1 or more non-Tuner monsters
This card gains 500 ATK and DEF for each "Deskbot" card on the field. You can only use 1 of the following effects of "Deskbot Jet" per turn, and only once that turn.
● You can target 1 "Deskbot" card you control; destroy it, and if you do, Special Summon 1 "Deskbot" monster from your Deck.
● You can target 1 "Deskbot" card you control and 1 face-up card on the field; destroy them.
COMMON
DOCS-EN048
Card Info Graydle Dragon
WATER / Aqua-Type Synchro / Level 8 / ATK 3000 / DEF 2000
1 Aqua-Type Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn.
SUPER RARE
DOCS-EN047*
Card Info Assault Blackwing - Raikiri the Rain Shower
DARK / Winged Beast-Type Synchro / Level 7 / ATK 2600 / DEF 2000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them.
ULTRA RARE
DOCS-EN046**
Card Info Scarlight Red Dragon Archfiend
DARK / Dragon-Type Synchro / Level 8 / ATK 3000 / DEF 2500
1 Tuner + 1 or more non-Tuner monsters
This card's name becomes "Red Dragon Archfiend" while it is on the field or in the Graveyard. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.
SECRET RARE
DOCS-EN045*
Card Info Odd-Eyes Vortex Dragon
WIND / Dragon-Type Fusion / Level 7 / ATK 2500 / DEF 3000
1 "Odd-Eyes" monster + 1 Pendulum Monster
When this card is Special Summoned: You can target 1 face-up Attack Position monster your opponent controls; return it to the hand. During either player's turn, when a Spell/Trap Card or another monster's effect is activated: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.
SECRET RARE
DOCS-EN044
Card Info D/D/D Wave Oblivion King Caesar Ragnarok
DARK / Fiend-Type Fusion / Level 10 / ATK 3200 / DEF 3000
2 "D/D/D" monsters
Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.
SUPER RARE
DOCS-EN043
Card Info Frightfur Sabre-Tooth
DARK / Fiend-Type Fusion / Level 8 / ATK 2400 / DEF 2000
1 "Frightfur" Fusion Monster + 1 or more "Fluffal" and/or "Edge Imp" monsters
When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your Graveyard; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.
ULTRA RARE
DOCS-EN042*
Card Info Black Luster Soldier - Super Soldier
EARTH / Warrior-Type Ritual / Level 8 / ATK 3000 / DEF 2500
You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn.
ULTRA RARE
DOCS-EN041
Card Info Dr. Frankenderp
DARK / Psychic / Level 3 / ATK 300 / DEF 300
If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of the Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of "Dr. Frankenderp" once per turn.
SHORT PRINT COMMON
DOCS-EN040
Card Info Pot of The Forbidden
EARTH / Rock-Type Flip / Level 9 / ATK 2000 / DEF 3000
FLIP: You can activate 1 of these effects;
● Draw 2 cards.
● Return all Spell and Trap Cards on the field to the hand.
● Destroy all monsters your opponent controls.
● Look at your opponent's hand, also shuffle 1 card from their hand into the Deck.
You can only use this effect of "Pot of The Forbidden" once per turn.
SHORT PRINT COMMON
DOCS-EN039
Card Info Deskbot 006
EARTH / Machine-Type Pendulum / Level 6 / ATK 500 / DEF 500 / Scale 1
Pendulum Text:
You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.


Monster Text:
If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; add that target to your hand. You can only use this effect of "Deskbot 006" once per turn.
COMMON
DOCS-EN038
Card Info Toon Barrel Dragon
DARK / Machine-Type Toon / Level 7 / ATK 2600 / DEF 2200
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads.
RARE
DOCS-EN037
Card Info Giant Pairfish
WATER / Wyrm / Level 6 / ATK 2000 / DEF 1200
You can discard 1 monster; Special Summon 1 Level 4 or lower Wyrm-Type monster from your Deck. You can only use this effect of "Giant Pairfish" once per turn.
RARE
DOCS-EN036
Card Info Skilled Red Magician
DARK / Spellcaster / Level 4 / ATK 1600 / DEF 1600
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
RARE
DOCS-EN035
Card Info Graydle Eagle
WATER / Aqua / Level 3 / ATK 1500 / DEF 500
If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
COMMON
DOCS-EN034
Card Info Graydle Cobra
WATER / Aqua / Level 3 / ATK 1000 / DEF 1000
If this card in your Monster Zone is destroyed by battle or Trap effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
COMMON
DOCS-EN033
Card Info Graydle Alligator
WATER / Aqua / Level 3 / ATK 500 / DEF 1500
If this card in your Monster Zone is destroyed by battle or Spell effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
COMMON
DOCS-EN032
Card Info Graydle Slime
WATER / Aqua-Type Tuner / Level 5 / ATK 0 / DEF 2000
If this card is in your hand or Graveyard: You can target 2 "Graydle" cards you control; destroy them, and if you do, Special Summon this card. You can only use this effect of "Graydle Slime" once per turn. When Summoned this way: You can target 1 "Graydle" monster in your Graveyard; Special Summon that target in Defense Position.
RARE
DOCS-EN031
Card Info Igknight Veteran
FIRE / Warrior-Type Pendulum / Level 6 / ATK 1300 / DEF 2700 / Scale 7
Pendulum Text:
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.


Monster Text:
This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).

COMMON
DOCS-EN030
Card Info Igknight Cavalier
FIRE / Warrior-Type Pendulum / Level 5 / ATK 2400 / DEF 1200 / Scale 2
Pendulum Text:
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.


Monster Text:
The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain.

COMMON
DOCS-EN029
Card Info Majespecter Unicorn - Kirin
WIND / Spellcaster-Type Pendulum / Level 6 / ATK 2000 / DEF 2000 / Scale 2
Pendulum Text:
None

Monster Text:
During either player’s turn: You can target 1 Pendulum Monster in your Monster Zone and 1 monster your opponent controls; return them to the hand(s). You can only use this effect of "Majespecter Unicorn - Kirin" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
RARE
DOCS-EN028
Card Info Majespecter Fox - Kyubi
WIND / Spellcaster-Type Pendulum / Level 4 / ATK 1500 / DEF 1000 / Scale 2
Pendulum Text:
None

Monster Text:
When this card is Normal or Special Summoned: You can add 1 "Majespecter" Trap Card from your Deck to your hand. You can only use this effect of "Majespecter Fox - Kyubi" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
COMMON
DOCS-EN027
Card Info Majespecter Crow - Yata
WIND / Spellcaster-Type Pendulum / Level 4 / ATK 1000 / DEF 1500 / Scale 5
Pendulum Text:
None

Monster Text:
When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell Card from your Deck to your hand. You can only use this effect of "Majespecter Crow - Yata" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
COMMON
DOCS-EN026
Card Info Majespecter Raccoon - Bunbuku
WIND / Spellcaster-Type Pendulum / Level 3 / ATK 1200 / DEF 900 / Scale 5
Pendulum Text:
None

Monster Text:
When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this effect of "Majespecter Raccoon - Bunbuku" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
ULTRA RARE
DOCS-EN025
Card Info Majespecter Cat - Nekomata
WIND / Spellcaster-Type Pendulum / Level 3 / ATK 100 / DEF 1800 / Scale 2
Pendulum Text:
None

Monster Text:
When this card is Normal or Special Summoned: You can add 1 "Majespecter" card from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Majespecter Cat - Nekomata" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
SUPER RARE
DOCS-EN024
Card Info Vector Pendulum, the Dracoverlord
DARK / Dragon-Type Pendulum / Level 4 / ATK 1850 / DEF 0 / Scale 3
Pendulum Text:
Negate all card effects in your opponent's Pendulum Zones.

Monster Text:
This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional.

SUPER RARE
DOCS-EN023
Card Info Evening Twilight Knight
DARK / Warrior / Level 4 / ATK 500 / DEF 2000
A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn.
● Once per turn: You can target 1 monster your opponent controls; banish it.
● Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase.
If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn.
SUPER RARE
DOCS-EN022
Card Info Beginning Knight
LIGHT / Warrior / Level 4 / ATK 500 / DEF 2000
A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn.
● Once per turn: You can target 1 monster your opponent controls; banish it.
● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.
If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.
SUPER RARE
DOCS-EN021
Card Info Super Soldier Soul
EARTH / Warrior / Level 1 / ATK 0 / DEF 0
You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard; add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn.
COMMON
DOCS-EN020
Card Info Sphere Kuriboh
DARK / Fiend / Level 1 / ATK 300 / DEF 200
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.
RARE
DOCS-EN019
Card Info Charging Gaia the Fierce Knight
LIGHT / Warrior / Level 7 / ATK 2300 / DEF 2100
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.
ULTRA RARE
DOCS-EN018
Card Info Assault Blackwing - Kunai the Drizzle
DARK / Winged Beast / Level 5 / ATK 2100 / DEF 1600
You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn.
RARE
DOCS-EN017
Card Info The Legendary Fisherman III
WATER / Warrior / Level 7 / ATK 2500 / DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to the Graveyard, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.
SUPER RARE
DOCS-EN016
Card Info Performage Plushfire
FIRE / Spellcaster-Type Pendulum / Level 4 / ATK 1000 / DEF 1000 / Scale 5
Pendulum Text:
If a "Performage" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, then take 500 damage. You can only use this effect of "Performage Plushfire" once per turn.


Monster Text:
If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Performage" monster from your hand or Deck, except "Performage Plushfire".
COMMON
DOCS-EN015
Card Info Performage Mirror Conductor
LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 600 / DEF 1400 / Scale 3
Pendulum Text:
Once per turn: You can target 1 face-up Special Summoned monster on the field; its ATK and DEF become equal to its current ATK or DEF (whichever is lower) until the end of this turn (even if this card leaves the field).


Monster Text:
Once per turn, during either player's turn: You can target 1 face-up monster on the field; switch its current ATK and DEF, then take 500 damage. This ATK and DEF change lasts until the end of this turn.
COMMON
DOCS-EN014
Card Info Raidraptor - Skull Eagle
DARK / Winged Beast / Level 3 / ATK 1000 / DEF 500
If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can banish this card from your Graveyard, then target 1 "Raidraptor" card in your Graveyard; add it to your hand. You can only use this effect of "Raidraptor - Skull Eagle" once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: It gains 300 ATK.
COMMON
DOCS-EN013
Card Info Raidraptor - Wild Vulture
DARK / Winged Beast / Level 6 / ATK 1600 / DEF 2000
During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or Graveyard whose total Levels equal 6.
COMMON
DOCS-EN012
Card Info D/D Necro Slime
DARK / Fiend / Level 1 / ATK 300 / DEF 300
If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.
COMMON
DOCS-EN011
Card Info D/D Swirl Slime
DARK / Fiend / Level 2 / ATK 200 / DEF 200
If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.
COMMON
DOCS-EN010
Card Info D/D Berfomet
DARK / Fiend / Level 4 / ATK 1400 / DEF 1800
Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.
RARE
DOCS-EN009
Card Info Fluffal Wings
LIGHT / Fairy / Level 1 / ATK 100 / DEF 100
If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.
COMMON
DOCS-EN008
Card Info Superheavy Samurai Soulclaw
EARTH / Machine / Level 2 / ATK 500 / DEF 500
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn.
COMMON
DOCS-EN007
Card Info Superheavy Samurai Soulhorns
EARTH / Machine / Level 1 / ATK 0 / DEF 300
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.
COMMON
DOCS-EN006
Card Info Superheavy Samurai Drum
EARTH / Machine-Type Tuner / Level 1 / ATK 300 / DEF 300
If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn.
COMMON
DOCS-EN005
Card Info Superheavy Samurai Transporter
EARTH / Machine / Level 5 / ATK 1200 / DEF 1800
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn.
COMMON
DOCS-EN004
Card Info Superheavy Samurai Thief
EARTH / Machine / Level 10 / ATK 1000 / DEF 1000
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects;
● Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field.
● Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone.
COMMON
DOCS-EN003
Card Info Performapal Helpprincess
DARK / Warrior / Level 4 / ATK 1200 / DEF 1200
When you Normal or Special Summon a "Performapal" monster(s), except "Performapal Helpprincess" (except during the Damage Step): You can Special Summon this card from your hand.
RARE
DOCS-EN002
Card Info Performapal Splashmammoth
WATER / Beast-Type Pendulum / Level 6 / ATK 1900 / DEF 2300 / Scale 4
Pendulum Text:
Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck.


Monster Text:
During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of "Performapal Splashmammoth" once per Duel.
RARE
DOCS-EN001
Card Info Performapal Secondonkey
EARTH / Beast / Level 4 / ATK 1000 / DEF 2000
When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.
RARE
DOCS-EN000
Card Info Samurai Cavalry of Reptier
EARTH / Dinosaur-Type Pendulum / Level 4 / ATK 1800 / DEF 1200 / Scale 3
Pendulum Text:
None

Monster Text:
At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster.
RARE