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Dimension of Chaos
DOCS-EN099 | |
Card Info | D/D/D Oblivion King Abyss Ragnarok DARK / Fiend-Type Pendulum / Level 8 / ATK 2200 / DEF 3000 / Scale 5 Pendulum Text: If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Monster Text: If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it. RARE |
DOCS-EN098 | |
Card Info | D/D/D Rebel King Leonidas DARK / Fiend-Type Pendulum / Level 7 / ATK 2600 / DEF 1200 / Scale 3 Pendulum Text: When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead. Monster Text: When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage. SUPER RARE |
DOCS-EN097 | |
Card Info | D/D/D Human Resources Normal Trap Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand. COMMON |
DOCS-EN096 | |
Card Info | Contract Laundering Normal Trap Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect. COMMON |
DOCS-EN095 | |
Card Info | Dark Contract with the Witch Continuous Trap You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage. COMMON |
DOCS-EN094 | |
Card Info | Dark Contract with the Swamp King Continuous Spell During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage. COMMON |
DOCS-EN093 | |
Card Info | Dark Contract with the Gate Continuous Spell During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage. COMMON |
DOCS-EN092 | |
Card Info | D/D Savant Kepler DARK / Fiend-Type Pendulum / Level 1 / ATK 0 / DEF 0 / Scale 10 Pendulum Text: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. Monster Text: If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand. COMMON |
DOCS-EN091 | |
Card Info | D/D Savant Galilei DARK / Fiend-Type Pendulum / Level 10 / ATK 0 / DEF 0 / Scale 1 Pendulum Text: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters. Monster Text: During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn. COMMON |
DOCS-EN090 | |
Card Info | D/D/D Wave King Caesar WATER / Fiend-Type Xyz / Rank 4 / ATK 2400 / DEF 1200 2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn. RARE |
DOCS-EN089 | |
Card Info | Kaiju Capture Mission Continuous Trap Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your Graveyard: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn. COMMON |
DOCS-EN088 | |
Card Info | Gameciel, the Sea Turtle Kaiju WATER / Aqua / Level 8 / ATK 2200 / DEF 3000 You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card. RARE |
DOCS-EN087 | |
Card Info | Radian, the Multidimensional Kaiju DARK / Fiend / Level 7 / ATK 2800 / DEF 2500 You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material. RARE |
DOCS-EN086 | |
Card Info | Kozmo Lightsword Equip Spell Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn. COMMON |
DOCS-EN085 | |
Card Info | Kozmo Dark Destroyer DARK / Machine / Level 8 / ATK 3000 / DEF 1800 If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck. SECRET RARE |
DOCS-EN084 | |
Card Info | Kozmo DOG Fighter DARK / Machine / Level 6 / ATK 2000 / DEF 2400 Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. SUPER RARE |
DOCS-EN083 | |
Card Info | Kozmoll Wickedwitch DARK / Psychic / Level 4 / ATK 1900 / DEF 300 During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects. COMMON |
DOCS-EN082 | |
Card Info | Kozmo Strawman LIGHT / Psychic / Level 2 / ATK 500 / DEF 1800 During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase. ULTRA RARE |
DOCS-EN081 | |
Card Info | Painful Escape Normal Trap Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand. SECRET RARE |
DOCS-EN080 | |
Card Info | First-Aid Squad Normal Trap Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field. SHORT PRINT COMMON |
DOCS-EN079 | |
Card Info | Grand Horn of Heaven Counter Trap During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase. COMMON |
DOCS-EN078 | |
Card Info | Urgent Ritual Art Normal Trap If you control no Ritual Monsters: Banish 1 Ritual Spell Card from your hand or Graveyard; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated. SECRET RARE |
DOCS-EN077 | |
Card Info | Pendulum Area Normal Trap If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon monsters for the rest of this turn, except by Pendulum Summon. RARE |
DOCS-EN076 | |
Card Info | Blazing Mirror Force Normal Trap When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took. SECRET RARE |
DOCS-EN075 | |
Card Info | Graydle Split Normal Trap Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 "Graydle" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of "Graydle Split" once per turn. COMMON |
DOCS-EN074 | |
Card Info | Graydle Parasite Continuous Trap When an opponent's monster declares a direct attack: You can Special Summon 1 "Graydle" monster from your Deck in Attack Position, if you control no monsters. When a "Graydle" monster you control declares a direct attack: You can target 1 monster in your opponent's Graveyard; Special Summon that target to their side of the field, if they control no monsters. You can only use each effect of "Graydle Parasite" once per turn. SUPER RARE |
DOCS-EN073 | |
Card Info | Majespecter Tempest Counter Trap When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card. COMMON |
DOCS-EN072 | |
Card Info | Majespecter Tornado Normal Trap Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; banish it. ULTRA RARE |
DOCS-EN071 | |
Card Info | Super Soldier Shield Counter Trap When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field. ULTRA RARE |
DOCS-EN070 | |
Card Info | Super Soldier Rebirth Normal Trap Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn. COMMON |
DOCS-EN069 | |
Card Info | Dark Contract with Errors Continuous Trap Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage. COMMON |
DOCS-EN068 | |
Card Info | D/D/D Contract Change Normal Trap When an opponent's monster declares an attack: Activate 1 of these effects; ● Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK. ● Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand. COMMON |
DOCS-EN067 | |
Card Info | Frightfur March Counter Trap When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect. COMMON |
DOCS-EN066 | |
Card Info | Super Rush Headlong Quick-Play Spell Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent’s monster at the start of the Damage Step. SHORT PRINT COMMON |
DOCS-EN065 | |
Card Info | Painful Decision Normal Spell Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 monster with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn. SECRET RARE |
DOCS-EN064 | |
Card Info | Psychic Blade Equip Spell Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn. COMMON |
DOCS-EN063 | |
Card Info | Odd-Eyes Fusion Normal Spell Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn. SECRET RARE |
DOCS-EN062 | |
Card Info | Graydle Impact Continuous Spell You can target 1 other "Graydle" card you control and 1 card your opponent controls; destroy them. During your End Phase: You can add 1 "Graydle" card from your Deck to your hand. You can only use 1 "Graydle Impact" effect per turn, and only once that turn. COMMON |
DOCS-EN061 | |
Card Info | Igknight Reload Quick-Play Spell Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1, also you cannot draw cards by card effects for the rest of this turn. You can only activate 1 "Igknight Reload" per turn. ULTRA RARE |
DOCS-EN060 | |
Card Info | Majespecter Cyclone Quick-Play Spell Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; destroy it. SUPER RARE |
DOCS-EN059 | |
Card Info | Majespecter Storm Normal Spell Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle it into the Deck. COMMON |
DOCS-EN058 | |
Card Info | Majesty's Pegasus Field Spell All "Majespecter" monsters on the field gain 300 ATK and DEF. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majesty's Pegasus" once per turn. SUPER RARE |
DOCS-EN057 | |
Card Info | Gateway to Chaos Field Spell When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn. SUPER RARE |
DOCS-EN056 | |
Card Info | Super Soldier Ritual Ritual Spell This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your Graveyard; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn. RARE |
DOCS-EN055 | |
Card Info | Raptor's Ultimate Mace Equip Spell Equip only to a "Raidraptor" monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, and if you do, you take no battle damage from that battle. COMMON |
DOCS-EN054 | |
Card Info | Rank-Up-Magic Raid Force Normal Spell Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand. RARE |
DOCS-EN053 | |
Card Info | Shuffle Reborn Normal Spell If you control no monsters: Target 1 monster in your Graveyard; Special Summon it, but its effects are negated, also banish it during the End Phase. You can banish this card from your Graveyard, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn. COMMON |
DOCS-EN052* | |
Card Info | Majester Paladin, the Ascending Dracoslayer WIND / Dragon-Type Xyz / Rank 4 / ATK 1850 / DEF 2000 2 Level 4 Pendulum Monsters When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon. ULTRA RARE |
DOCS-EN051 | |
Card Info | Raidraptor - Fiend Eagle DARK / Fiend-Type Xyz / Rank 3 / ATK 1000 / DEF 0 2 Level 3 "Raidraptor" monsters You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK on the field. You can only use this effect of "Raidraptor - Fiend Eagle" once per turn. RARE |
DOCS-EN050 | |
Card Info | D/D/D Duo-Dawn King Kali Yuga DARK / Fiend-Type Xyz / Rank 8 / ATK 3500 / DEF 3000 2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target. SUPER RARE |
DOCS-EN049 | |
Card Info | Deskbot Jet EARTH / Machine-Type Synchro / Level 10 / ATK 500 / DEF 500 1 Tuner + 1 or more non-Tuner monsters This card gains 500 ATK and DEF for each "Deskbot" card on the field. You can only use 1 of the following effects of "Deskbot Jet" per turn, and only once that turn. ● You can target 1 "Deskbot" card you control; destroy it, and if you do, Special Summon 1 "Deskbot" monster from your Deck. ● You can target 1 "Deskbot" card you control and 1 face-up card on the field; destroy them. COMMON |
DOCS-EN048 | |
Card Info | Graydle Dragon WATER / Aqua-Type Synchro / Level 8 / ATK 3000 / DEF 2000 1 Aqua-Type Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn. SUPER RARE |
DOCS-EN047* | |
Card Info | Assault Blackwing - Raikiri the Rain Shower DARK / Winged Beast-Type Synchro / Level 7 / ATK 2600 / DEF 2000 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them. ULTRA RARE |
DOCS-EN046** | |
Card Info | Scarlight Red Dragon Archfiend DARK / Dragon-Type Synchro / Level 8 / ATK 3000 / DEF 2500 1 Tuner + 1 or more non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the Graveyard. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed. SECRET RARE |
DOCS-EN045* | |
Card Info | Odd-Eyes Vortex Dragon WIND / Dragon-Type Fusion / Level 7 / ATK 2500 / DEF 3000 1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 face-up Attack Position monster your opponent controls; return it to the hand. During either player's turn, when a Spell/Trap Card or another monster's effect is activated: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn. SECRET RARE |
DOCS-EN044 | |
Card Info | D/D/D Wave Oblivion King Caesar Ragnarok DARK / Fiend-Type Fusion / Level 10 / ATK 3200 / DEF 3000 2 "D/D/D" monsters Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. SUPER RARE |
DOCS-EN043 | |
Card Info | Frightfur Sabre-Tooth DARK / Fiend-Type Fusion / Level 8 / ATK 2400 / DEF 2000 1 "Frightfur" Fusion Monster + 1 or more "Fluffal" and/or "Edge Imp" monsters When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your Graveyard; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects. ULTRA RARE |
DOCS-EN042* | |
Card Info | Black Luster Soldier - Super Soldier EARTH / Warrior-Type Ritual / Level 8 / ATK 3000 / DEF 2500 You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn. ULTRA RARE |
DOCS-EN041 | |
Card Info | Dr. Frankenderp DARK / Psychic / Level 3 / ATK 300 / DEF 300 If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of the Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of "Dr. Frankenderp" once per turn. SHORT PRINT COMMON |
DOCS-EN040 | |
Card Info | Pot of The Forbidden EARTH / Rock-Type Flip / Level 9 / ATK 2000 / DEF 3000 FLIP: You can activate 1 of these effects; ● Draw 2 cards. ● Return all Spell and Trap Cards on the field to the hand. ● Destroy all monsters your opponent controls. ● Look at your opponent's hand, also shuffle 1 card from their hand into the Deck. You can only use this effect of "Pot of The Forbidden" once per turn. SHORT PRINT COMMON |
DOCS-EN039 | |
Card Info | Deskbot 006 EARTH / Machine-Type Pendulum / Level 6 / ATK 500 / DEF 500 / Scale 1 Pendulum Text: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. Monster Text: If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; add that target to your hand. You can only use this effect of "Deskbot 006" once per turn. COMMON |
DOCS-EN038 | |
Card Info | Toon Barrel Dragon DARK / Machine-Type Toon / Level 7 / ATK 2600 / DEF 2200 Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads. RARE |
DOCS-EN037 | |
Card Info | Giant Pairfish WATER / Wyrm / Level 6 / ATK 2000 / DEF 1200 You can discard 1 monster; Special Summon 1 Level 4 or lower Wyrm-Type monster from your Deck. You can only use this effect of "Giant Pairfish" once per turn. RARE |
DOCS-EN036 | |
Card Info | Skilled Red Magician DARK / Spellcaster / Level 4 / ATK 1600 / DEF 1600 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it. RARE |
DOCS-EN035 | |
Card Info | Graydle Eagle WATER / Aqua / Level 3 / ATK 1500 / DEF 500 If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster. COMMON |
DOCS-EN034 | |
Card Info | Graydle Cobra WATER / Aqua / Level 3 / ATK 1000 / DEF 1000 If this card in your Monster Zone is destroyed by battle or Trap effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster. COMMON |
DOCS-EN033 | |
Card Info | Graydle Alligator WATER / Aqua / Level 3 / ATK 500 / DEF 1500 If this card in your Monster Zone is destroyed by battle or Spell effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster. COMMON |
DOCS-EN032 | |
Card Info | Graydle Slime WATER / Aqua-Type Tuner / Level 5 / ATK 0 / DEF 2000 If this card is in your hand or Graveyard: You can target 2 "Graydle" cards you control; destroy them, and if you do, Special Summon this card. You can only use this effect of "Graydle Slime" once per turn. When Summoned this way: You can target 1 "Graydle" monster in your Graveyard; Special Summon that target in Defense Position. RARE |
DOCS-EN031 | |
Card Info | Igknight Veteran FIRE / Warrior-Type Pendulum / Level 6 / ATK 1300 / DEF 2700 / Scale 7 Pendulum Text: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Monster Text: This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him). COMMON |
DOCS-EN030 | |
Card Info | Igknight Cavalier FIRE / Warrior-Type Pendulum / Level 5 / ATK 2400 / DEF 1200 / Scale 2 Pendulum Text: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Monster Text: The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain. COMMON |
DOCS-EN029 | |
Card Info | Majespecter Unicorn - Kirin WIND / Spellcaster-Type Pendulum / Level 6 / ATK 2000 / DEF 2000 / Scale 2 Pendulum Text: None Monster Text: During either player’s turn: You can target 1 Pendulum Monster in your Monster Zone and 1 monster your opponent controls; return them to the hand(s). You can only use this effect of "Majespecter Unicorn - Kirin" once per turn. Cannot be targeted or destroyed by your opponent's card effects. RARE |
DOCS-EN028 | |
Card Info | Majespecter Fox - Kyubi WIND / Spellcaster-Type Pendulum / Level 4 / ATK 1500 / DEF 1000 / Scale 2 Pendulum Text: None Monster Text: When this card is Normal or Special Summoned: You can add 1 "Majespecter" Trap Card from your Deck to your hand. You can only use this effect of "Majespecter Fox - Kyubi" once per turn. Cannot be targeted or destroyed by your opponent's card effects. COMMON |
DOCS-EN027 | |
Card Info | Majespecter Crow - Yata WIND / Spellcaster-Type Pendulum / Level 4 / ATK 1000 / DEF 1500 / Scale 5 Pendulum Text: None Monster Text: When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell Card from your Deck to your hand. You can only use this effect of "Majespecter Crow - Yata" once per turn. Cannot be targeted or destroyed by your opponent's card effects. COMMON |
DOCS-EN026 | |
Card Info | Majespecter Raccoon - Bunbuku WIND / Spellcaster-Type Pendulum / Level 3 / ATK 1200 / DEF 900 / Scale 5 Pendulum Text: None Monster Text: When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this effect of "Majespecter Raccoon - Bunbuku" once per turn. Cannot be targeted or destroyed by your opponent's card effects. ULTRA RARE |
DOCS-EN025 | |
Card Info | Majespecter Cat - Nekomata WIND / Spellcaster-Type Pendulum / Level 3 / ATK 100 / DEF 1800 / Scale 2 Pendulum Text: None Monster Text: When this card is Normal or Special Summoned: You can add 1 "Majespecter" card from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Majespecter Cat - Nekomata" once per turn. Cannot be targeted or destroyed by your opponent's card effects. SUPER RARE |
DOCS-EN024 | |
Card Info | Vector Pendulum, the Dracoverlord DARK / Dragon-Type Pendulum / Level 4 / ATK 1850 / DEF 0 / Scale 3 Pendulum Text: Negate all card effects in your opponent's Pendulum Zones. Monster Text: This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional. SUPER RARE |
DOCS-EN023 | |
Card Info | Evening Twilight Knight DARK / Warrior / Level 4 / ATK 500 / DEF 2000 A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn. ● Once per turn: You can target 1 monster your opponent controls; banish it. ● Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase. If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn. SUPER RARE |
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Card Info | Beginning Knight LIGHT / Warrior / Level 4 / ATK 500 / DEF 2000 A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn. ● Once per turn: You can target 1 monster your opponent controls; banish it. ● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn. SUPER RARE |
DOCS-EN021 | |
Card Info | Super Soldier Soul EARTH / Warrior / Level 1 / ATK 0 / DEF 0 You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard; add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn. COMMON |
DOCS-EN020 | |
Card Info | Sphere Kuriboh DARK / Fiend / Level 1 / ATK 300 / DEF 200 When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. RARE |
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Card Info | Charging Gaia the Fierce Knight LIGHT / Warrior / Level 7 / ATK 2300 / DEF 2100 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn. ULTRA RARE |
DOCS-EN018 | |
Card Info | Assault Blackwing - Kunai the Drizzle DARK / Winged Beast / Level 5 / ATK 2100 / DEF 1600 You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn. RARE |
DOCS-EN017 | |
Card Info | The Legendary Fisherman III WATER / Warrior / Level 7 / ATK 2500 / DEF 2000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to the Graveyard, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled. SUPER RARE |
DOCS-EN016 | |
Card Info | Performage Plushfire FIRE / Spellcaster-Type Pendulum / Level 4 / ATK 1000 / DEF 1000 / Scale 5 Pendulum Text: If a "Performage" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, then take 500 damage. You can only use this effect of "Performage Plushfire" once per turn. Monster Text: If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Performage" monster from your hand or Deck, except "Performage Plushfire". COMMON |
DOCS-EN015 | |
Card Info | Performage Mirror Conductor LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 600 / DEF 1400 / Scale 3 Pendulum Text: Once per turn: You can target 1 face-up Special Summoned monster on the field; its ATK and DEF become equal to its current ATK or DEF (whichever is lower) until the end of this turn (even if this card leaves the field). Monster Text: Once per turn, during either player's turn: You can target 1 face-up monster on the field; switch its current ATK and DEF, then take 500 damage. This ATK and DEF change lasts until the end of this turn. COMMON |
DOCS-EN014 | |
Card Info | Raidraptor - Skull Eagle DARK / Winged Beast / Level 3 / ATK 1000 / DEF 500 If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can banish this card from your Graveyard, then target 1 "Raidraptor" card in your Graveyard; add it to your hand. You can only use this effect of "Raidraptor - Skull Eagle" once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 300 ATK. COMMON |
DOCS-EN013 | |
Card Info | Raidraptor - Wild Vulture DARK / Winged Beast / Level 6 / ATK 1600 / DEF 2000 During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or Graveyard whose total Levels equal 6. COMMON |
DOCS-EN012 | |
Card Info | D/D Necro Slime DARK / Fiend / Level 1 / ATK 300 / DEF 300 If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn. COMMON |
DOCS-EN011 | |
Card Info | D/D Swirl Slime DARK / Fiend / Level 2 / ATK 200 / DEF 200 If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn. COMMON |
DOCS-EN010 | |
Card Info | D/D Berfomet DARK / Fiend / Level 4 / ATK 1400 / DEF 1800 Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters. RARE |
DOCS-EN009 | |
Card Info | Fluffal Wings LIGHT / Fairy / Level 1 / ATK 100 / DEF 100 If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn. COMMON |
DOCS-EN008 | |
Card Info | Superheavy Samurai Soulclaw EARTH / Machine / Level 2 / ATK 500 / DEF 500 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn. COMMON |
DOCS-EN007 | |
Card Info | Superheavy Samurai Soulhorns EARTH / Machine / Level 1 / ATK 0 / DEF 300 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn. COMMON |
DOCS-EN006 | |
Card Info | Superheavy Samurai Drum EARTH / Machine-Type Tuner / Level 1 / ATK 300 / DEF 300 If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn. COMMON |
DOCS-EN005 | |
Card Info | Superheavy Samurai Transporter EARTH / Machine / Level 5 / ATK 1200 / DEF 1800 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn. COMMON |
DOCS-EN004 | |
Card Info | Superheavy Samurai Thief EARTH / Machine / Level 10 / ATK 1000 / DEF 1000 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects; ● Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field. ● Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone. COMMON |
DOCS-EN003 | |
Card Info | Performapal Helpprincess DARK / Warrior / Level 4 / ATK 1200 / DEF 1200 When you Normal or Special Summon a "Performapal" monster(s), except "Performapal Helpprincess" (except during the Damage Step): You can Special Summon this card from your hand. RARE |
DOCS-EN002 | |
Card Info | Performapal Splashmammoth WATER / Beast-Type Pendulum / Level 6 / ATK 1900 / DEF 2300 / Scale 4 Pendulum Text: Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck. Monster Text: During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of "Performapal Splashmammoth" once per Duel. RARE |
DOCS-EN001 | |
Card Info | Performapal Secondonkey EARTH / Beast / Level 4 / ATK 1000 / DEF 2000 When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead. RARE |
DOCS-EN000 | |
Card Info | Samurai Cavalry of Reptier EARTH / Dinosaur-Type Pendulum / Level 4 / ATK 1800 / DEF 1200 / Scale 3 Pendulum Text: None Monster Text: At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster. RARE |