DLG1-EN100 |
|
Exchange of the Spirit
Normal Trap
Activate only while there are 15 or more cards in your Graveyard. Pay
1000 Life Points. Both players swap the card(s) in their Graveyard with
the card(s) in their Deck. Then, both players shuffle their Deck.
ULTRA RARE |
Rating: |
1 |
Comments: |
It's days of playability have
ended but if it were to come
back, it would actually get more playability than
before but I don't see that happening but somehow I think UDE did. |
DLG1-EN099 |
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Embodiment of Apophis
Continuous Trap
Activate only during a Main Phase. After activation, Special Summon this
card; it is treated as a Normal Monster Card (Reptile-Type/EARTH/Level
4/ATK 1600/
DEF 1800). (This card is also still treated as a Trap Card.)
SUPER RARE |
Rating: |
2 |
Comments: |
Perhaps the reason for this
card's rarity is because it has no other restrictions for activation or
what you can do with your "monster". Not very good except for tributes. |
DLG1-EN098 |
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Amazoness Chain Master
EARTH / Warrior / Level 4 / ATK 1500 / DEF 1300
When this card is destroyed by battle and sent to the Graveyard, you can
pay 1500 Life Points to look at your opponent's hand, select 1 Monster
Card in it, and add that card to your hand.
RARE |
Rating: |
1 |
Comments: |
At least she goes to a more
fitting rarity. It's very easy to kill her in battle (possibly explaining
her rarity) but paying 1500 LPs just to have a monster in your
opponent's deck is pretty bad overall. |
DLG1-EN097 |
|
Cyber Harpie Lady
WIND / Winged Beast / Level 4 / ATK 1800 / DEF 1300
This card's name is treated as "Harpie Lady".
SUPER RARE |
Rating: |
3 |
Comments: |
It's just a regular beatstick
so I'm clueless as to why it's Super Rare. Granted it does work
with the other Harpie cards but pretty much all of the other Harpie
support is easier to get than this. Decent nonetheless. |
DLG1-EN096 |
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Kaibaman
LIGHT / Warrior / Level 3 / ATK 200 / DEF 700
You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon"
from your hand.
RARE |
Rating: |
2 |
Comments: |
It summons your BEWD more
easily but so does Ancient Rules, which needs nothing at all and you can
still Normal Summon afterwards. |
DLG1-EN095 |
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Cloning
Normal Trap
Activate only when your opponent Normal Summons or Flip Summons a
monster. Special Summon 1 "Clone Token" that has the same original
Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that
monster is destroyed and sent to the Graveyard, destroy this Token.
SUPER RARE |
Rating: |
2 |
Comments: |
Yes you get to summon a
generally strong Token but if the monster goes, so does the token and
the token doesn't gain the monster's effect(s). |
DLG1-EN094 |
|
Relieve Monster
Normal Trap
Activate only when your opponent declares an attack. Return 1 monster
you control to its owner's hand, then Special Summon 1 Level 4 monster
from your hand.
ULTRA RARE |
Rating: |
2 |
Comments: |
This card is pretty restrictive
on what it can bring out, especially since not all level 4 monsters are
Normal Summon or Special Summonable by this method. |
DLG1-EN093 |
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Copycat
LIGHT / Spellcaster / Level 1 / ATK 0 / DEF 0
When this card is Summoned, select 1 monster your opponent controls.
This card's ATK and DEF become equal to the selected monster's original
ATK and DEF.
RARE |
Rating: |
3 |
Comments: |
With his low base stats, he
escapes Trap Hole and Bottomless! Plus he's searchable by Sangan and
Shining Angel! The only downside is he cannot select 1 of your monsters
but still a good card. |
DLG1-EN092 |
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Blast Sphere
DARK / Machine / Level 4 / ATK 1400 / DEF 1400
If an opponent's monster attacks this face-down Defense Position card,
this card becomes an Equip Card equipped to the attacking monster,
without damage calculation. Destroy the equipped monster and this card
during the Standby Phase of your opponent's next turn, and inflict
damage to your opponent equal to the equipped monster's ATK.
ULTRA RARE |
Rating: |
3 |
Comments: |
Weak stats allow it with little
struggle to get equipped onto the unsuspecting opponent's monster! The
fact is that it does not destroy the monster right away and must be face
down. |
DLG1-EN091 |
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Scapegoat
Quick-Play Spell
If you activate this card, you cannot Summon other monsters this turn.
Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0)
in Defense Position. The "Sheep Tokens" cannot be used as a Tribute for
a Tribute Summon (or Set).
SUPER RARE |
Rating: |
3 |
Comments: |
A good way to defend yourself
from multiple attacks, or use them for monster effects! |
DLG1-EN090 |
|
Penguin Soldier
WATER / Aqua / Level 2 / ATK 750 / DEF 500
FLIP: You can return up to 2 Monster Cards from the field to their
owner's hands.
RARE |
Rating: |
3 |
Comments: |
Being able to return any 2
monsters your opponent has, or your own is pretty good! |
DLG1-EN089 |
|
Graceful Charity
Normal Spell
Draw 3 cards, then discard 2 cards.
SUPER RARE |
Rating: |
1 |
Comments: |
Same as DLG1-EN006's comments.
|
DLG1-EN088 |
|
The Flute of Summoning Dragon
Normal Spell
Activate only while "Lord of D." is face-up on the field. Special Summon
up to 2 Dragon-Type monsters from your hand.
RARE |
Rating: |
1 |
Comments: |
This card hurts in many ways:
Lord of D must be on the field (and chances are it won't be) and you need
this card in your hand, plus at least 2 Dragon-Type monsters in your
hand. |
DLG1-EN087 |
|
Lord of D.
DARK / Spellcaster / Level 4 / ATK 1200 / DEF 1100
While this card remains face-up on the field, all Dragon-Type monsters
cannot be targeted by Spell Cards, Trap Cards, or Effect Monster's
effects.
COMMON |
Rating: |
1 |
Comments: |
His low stats give him such low
playability as they won't allow him to last long on the field. |
DLG1-EN086 |
|
La Jinn the Mystical Genie of the Lamp (original
artwork)
DARK / Fiend / Level 4 / ATK 1800 / DEF 1000
A genie of the lamp that's at the beck and call of its master.
COMMON |
Rating: |
3 |
Comments: |
Solid ATK for a level 4
monster! |
DLG1-EN085 |
|
Card Destruction
Normal Spell
You and your opponent discard your entire hands and draw the same number
of cards from your respective Decks that you discarded.
SUPER RARE |
Rating: |
3 |
Comments: |
A good way to throw out your
bad hand or your opponent's good hand to give you a better hand and foil
your opponent's strategy! |
DLG1-EN084 |
|
Wall of Illusion
DARK / Fiend / Level 4 / ATK 1000 / DEF 1850
A monster that attacks this card is returned to its owner's hand after
damage calculation. Damage calculation is applied normally.
RARE |
Rating: |
2 |
Comments: |
1850 DEF blocks attacks from
the 1800 ATK beatsticks or the Familiar Possessed monsters but is
no match for anything above that. It can at least temporarily annoy your
opponent though. |
DLG1-EN083 |
|
Messenger of Peace
Continuous Spell
During each of your Standby Phases pay 100 Life Points or destroy this
card. Neither player can declare attacks with face-up monsters with 1500
or more ATK.
RARE |
Rating: |
2 |
Comments: |
100 LPs is a very small cost
for keeping your monsters safe but it only stops monsters with ATK at at
least 1500, letting monsters such as Shining Angel slip by and chip away
at your LPs. |
DLG1-EN082 |
|
Luminous Spark
Field Spell
All LIGHT monsters gain 500 ATK and lose 400 DEF.
COMMON |
Rating: |
3 |
Comments: |
Decent Level 4 LIGHT monsters
like X-Head Cannon and Shining Angel will benefit from this card! |
DLG1-EN081 |
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Rising Air Current
Field Spell
All WIND monsters gain 500 ATK and lose 400 DEF.
COMMON |
Rating: |
2 |
Comments: |
Same as DLG1-EN079's comments. |