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Dark Crisis

DCR-105
Card Info Judgment of Anubis
Counter Trap
Discard 1 card from your hand to negate the activation and the effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
SECRET RARE
DCR-104
Card Info Blast Held by a Tribute
Normal Trap
You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
ULTRA RARE
DCR-103
Card Info Ray of Hope
Normal Trap
Select 2 LIGHT monsters from your Graveyard and add them to your Deck. Then shuffle your Deck.
COMMON
DCR-102
Card Info Sakuretsu Armor
Normal Trap
You can only activate this card when your opponent declares an attack. Destroy the attacking monster.
COMMON
DCR-101
Card Info Spell Vanishing
Counter Trap
Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
SUPER RARE
DCR-100
Card Info Dice Re-Roll
Normal Trap
After this card is activated, for the rest of this turn you can negate 1 six-sided die roll and re-roll it.
COMMON
DCR-099
Card Info Archfiend's Roar
Normal Trap
Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn.
COMMON
DCR-098
Card Info Dark Scorpion Combination
Normal Trap
You can only activate this card when you have "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) becomes 400 points.
RARE
DCR-097
Card Info Battle-Scarred
Continuous Trap
Select 1 Archfiend monster on your side of the field when you activate this card. When the monster's controller pays Life Points during the Standby Phase for the selected monster, that player's opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed.
COMMON
DCR-096
Card Info Frozen Soul
Normal Trap
You can only activate this card when your opponent's Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase.
COMMON
DCR-095
Card Info Altar for Tribute
Normal Trap
Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
COMMON
DCR-094
Card Info Pandemonium
Field Spell
Neither player has to pay Life Points during the Standby Phase of Archfiend monsters. Each time a players Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand.
COMMON
DCR-093
Card Info Mustering of the Dark Scorpions
Normal Spell
You can only activate this card when you have "Don Zaloog" face-up on your side of the field. You can Special Summon any of the cards from your hand that include "Dark Scorpion" on the name, or are named "Cliff the Trap Remover". You cannot Special Summon 2 cards with the same card name by the effect of this card.
COMMON
DCR-092
Card Info Archfiend's Oath
Continuous Spell
Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard.
COMMON
DCR-091
Card Info Final Countdown
Normal Spell
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.
COMMON
DCR-090
Card Info Cestus of Dagla
Equip Spell
This card can only be equipped to Fairy-Type monsters. A monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount.
COMMON
DCR-089
Card Info Checkmate
Normal Spell
Offer 1 Archfiend monster on your side of the field as a Tribute. During the turn this card is activated, 1 "Terrorking Archfiend" on your side of the field can attack your opponents Life Points directly.
COMMON
DCR-088
Card Info Falling Down
Equip Spell
Destroy this card if there is no face-up Archfiend card on your side of the field. Take control of 1 of your opponent's face-up monsters. Inflict 800 points of damage to your Life Points during each of your opponent's Standby Phases.
COMMON
DCR-087
Card Info Contract with the Dark Master
Ritual Spell
This card is used to Ritual Summon "Dark Master - Zorc". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
COMMON
DCR-086
Card Info Contract with the Abyss
Ritual Spell
This card is used to Ritual Summon any DARK monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.
RARE
DCR-085
Card Info Incandescent Ordeal
Ritual Spell
This card is used to Ritual Summon "Legendary Flame Lord". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.
COMMON
DCR-084
Card Info Dragged Down into the Grave
Normal Spell
You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.
COMMON
DCR-083
Card Info Spell Reproduction
Normal Spell
Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.
COMMON
DCR-082
Card Info Dark Master - Zorc
DARK / Fiend-Type Ritual / Level 8 / ATK 2700 / DEF 1500
This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters on your side of the field.
SUPER RARE
DCR-081
Card Info Legendary Flame Lord
FIRE / Spellcaster-Type Ritual / Level 7 / ATK 2400 / DEF 2000
This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.
RARE
DCR-080
Card Info Agido
EARTH / Fairy / Level 4 / ATK 1500 / DEF 1300
When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher monster.
COMMON
DCR-079
Card Info Zolga
EARTH / Fairy / Level 4 / ATK 1700 / DEF 1200
The controller of this card increases his/her Life Points by 2000 points when this monster is offered as a Tribute for a successful Tribute Summon or Set.
COMMON
DCR-078
Card Info Kelbek
EARTH / Fairy / Level 4 / ATK 1500 / DEF 1800
Any monster that attacks this card is returned to its owners hand. Damage calculation is applied normally.
COMMON
DCR-077
Card Info Keldo
EARTH / Fairy / Level 4 / ATK 1200 / DEF 1600
When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponents Graveyard and return them to your opponents Deck. Your opponent then shuffles his/her Deck.
COMMON
DCR-076
Card Info Mudora
EARTH / Fairy / Level 4 / ATK 1500 / DEF 1800
The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard.
SUPER RARE
DCR-075
Card Info Tsukuyomi
DARK / Spellcaster-Type Spirit / Level 4 / ATK 1100 / DEF 1400
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned, Flip Summoned, or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position.
RARE
DCR-074
Card Info Metallizing Parasite - Lunatite
WATER / Aqua-Type Union / Level 7 / ATK 1000 / DEF 500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster will not be affected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
RARE
DCR-073
Card Info Skull Archfiend of Lightning
DARK / Fiend / Level 6 / ATK 2500 / DEF 1200
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.
ULTRA RARE
DCR-072
Card Info Terrorking Archfiend
DARK / Fiend / Level 4 / ATK 2000 / DEF 1500
You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. Also negate the effect of an Effect Monster that is destroyed by this monster in battle.
SUPER RARE
DCR-071
Card Info Infernalqueen Archfiend
FIRE / Fiend / Level 3 / ATK 900 / DEF 1300
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points.
RARE
DCR-070
Card Info Desrook Archfiend
LIGHT / Fiend / Level 3 / ATK 1100 / DEF 1800
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend".
COMMON
DCR-069
Card Info Darkbishop Archfiend
WATER / Fiend / Level 3 / ATK 300 / DEF 1400
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.
RARE
DCR-068
Card Info Shadowknight Archfiend
WIND / Fiend / Level 4 / ATK 2000 / DEF 1600
The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent's Life Points is halved.
COMMON
DCR-067
Card Info Vilepawn Archfiend
EARTH / Fiend / Level 2 / ATK 1200 / DEF 200
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card.
COMMON
DCR-066
Card Info Mefist the Infernal General
DARK / Fiend / Level 5 / ATK 1800 / DEF 1700
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card from your opponent's hand randomly and discard it.
RARE
DCR-065
Card Info Goblin of Greed
EARTH / Fiend / Level 4 / ATK 1000 / DEF 1800
As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost.
COMMON
DCR-064
Card Info Iron Blacksmith Kotetsu
FIRE / Beast-Warrior / Level 2 / ATK 500 / DEF 500
FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
COMMON
DCR-063
Card Info Great Maju Garzett
DARK / Fiend / Level 6 / ATK 0 / DEF 0
The ATK of this card becomes twice the original ATK of the Tribute Monster you used to Tribute Summon this card.
RARE
DCR-062
Card Info Outstanding Dog Marron
LIGHT / Beast / Level 1 / ATK 100 / DEF 100
When this card is sent to your Graveyard, it is returned to your Deck. Then shuffle your Deck.
COMMON
DCR-061
Card Info Dark Scorpion - Meanae the Thorn
DARK / Warrior / Level 4 / ATK 1000 / DEF 1800
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate one of the following effects: 
● Select 1 card that includes "Dark Scorpion" in its name, or is named "Cliff the Trap Remover", from your Deck and add it to your hand. 
● Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard and add it to your hand.
COMMON
DCR-060
Card Info Dark Scorpion - Gorg the Strong
DARK / Warrior / Level 5 / ATK 1800 / DEF 1500
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:  
● Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck.
● Send 1 card from the top of your opponent's Deck to the Graveyard.
COMMON
DCR-059
Card Info Sasuke Samurai #2
WIND / Warrior / Level 1 / ATK 200 / DEF 300
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
COMMON
DCR-058
Card Info Pandemonium Watchbear
DARK / Beast / Level 4 / ATK 1300 / DEF 1800
As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field cannot be destroyed by your opponent's card effects.
COMMON
DCR-057
Card Info Archfiend Soldier
DARK / Fiend / Level 4 / ATK 1900 / DEF 1500
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
RARE
DCR-056
Card Info Ojama Green
LIGHT / Beast / Level 2 / ATK 0 / DEF 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
COMMON
DCR-055
Card Info D. D. Trainer
DARK / Fiend / Level 1 / ATK 100 / DEF 2000
A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
COMMON
DCR-054
Card Info Gagagigo
WATER / Reptile / Level 4 / ATK 1850 / DEF 1000
This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
COMMON
DCR-053
Card Info Cost Down
Normal Spell
Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.
ULTRA RARE
DCR-052
Card Info Interdimensional Matter Transporter
Normal Trap
Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.
ULTRA RARE
DCR-051
Card Info Kaiser Glider
LIGHT / Dragon / Level 6 / ATK 2400 / DEF 2000
This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand.
ULTRA RARE
DCR-050
Card Info Really Eternal Rest
Normal Trap
Destroy all monsters equipped with Equip Cards.
COMMON
DCR-049
Card Info Skill Drain
Continuous Trap
Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field.
RARE
DCR-048
Card Info Arsenal Robber
Normal Trap
Your opponent selects 1 Equip Spell Card form his/her Deck and sends it to the Graveyard.
COMMON
DCR-047
Card Info Ojama Trio
Normal Trap
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an "Ojama Token" is destroyed, inflict 300 points of damage to the controller's Life Points.
COMMON
DCR-046
Card Info Staunch Defender
Normal Trap
You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field.
COMMON
DCR-045
Card Info Final Attack Orders
Continuous Trap
As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle position cannot be changed.
COMMON
DCR-044
Card Info Different Dimension Gate
Continuous Spell
Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play.
RARE
DCR-043
Card Info Non-Spellcasting Area
Continuous Spell
All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card).
COMMON
DCR-042
Card Info Morale Boost
Continuous Spell
Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed from the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card.
COMMON
DCR-041
Card Info Token Thanksgiving
Normal Spell
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
COMMON
DCR-040
Card Info Fairy of the Spring
Normal Spell
Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.
COMMON
DCR-039
Card Info Rod of the Mind's Eye
Equip Spell
When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.
COMMON
DCR-038
Card Info Precious Cards from Beyond
Continuous Spell
When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck.
COMMON
DCR-037
Card Info Twin Swords of Flashing Light - Tryce
Equip Spell
You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card decreases its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.
COMMON
DCR-036
Card Info Rod of Silence - Kay'est
Equip Spell
A monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell Card (excluding this card) that specifically designates a monster equipped with this card as a target and destroy it.
COMMON
DCR-035
Card Info Wicked-Breaking Flamberge - Baou
Equip Spell
You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card increases its ATK by 500 points. When a monster equipped with this card destroys a monster with an effect on your opponent's side of the field in battle, negate the effect of that monster.
RARE
DCR-034
Card Info Gravity Axe - Grarl
Equip Spell
A monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their battle position.
COMMON
DCR-033
Card Info Shooting Star Bow - Ceal
Equip Spell
A monster equipped with this card decreases its ATK by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly.
COMMON
DCR-032
Card Info Butterfly Dagger - Elma
Equip Spell
A monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a monster, this card can be returned to the owner's hand.
SUPER RARE
DCR-031
Card Info Contract with Exodia
Normal Spell
You can only activate this card when you have "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand.
COMMON
DCR-030
Card Info A Deal with Dark Ruler
Quick-Play Spell
You can only activate this card during a turn in which a monster with 8 or more Level Stars on your side of the field was sent to the Graveyard. Special Summon 1 "Berserk Dragon" from your hand or Deck.
COMMON
DCR-029
Card Info Shinato's Ark
Ritual Spell
This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
COMMON
DCR-028
Card Info Thousand Needles
EARTH / Beast / Level 4 / ATK 1000 / DEF 1800
When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.
COMMON
DCR-027
Card Info D. D. Warrior Lady
LIGHT / Warrior / Level 4 / ATK 1500 / DEF 1600
When this card battles another monster, after Damage Calculation you can remove the opponent's monster and this card from play.
SUPER RARE
DCR-026
Card Info Dark Scorpion - Chick the Yellow
DARK / Warrior / Level 3 / ATK 1000 / DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
● Return 1 card on the field to its owner's hand.
● See 1 card on the top of your opponent's Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent's Deck.
COMMON
DCR-025
Card Info Fear from the Dark
DARK / Zombie / Level 4 / ATK 1700 / DEF 1500
When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field.
RARE
DCR-024
Card Info Maju Garzett
DARK / Fiend / Level 7 / ATK ? / DEF 0
The ATK of this card becomes equal to the combined original ATK of the 2 monsters you offered as a Tribute to Tribute Summon this card.
COMMON
DCR-023
Card Info Despair from the Dark
DARK / Zombie / Level 8 / ATK 2800 / DEF 3000
When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field.
COMMON
DCR-022
Card Info Blindly Loyal Goblin
EARTH / Warrior / Level 4 / ATK 1800 / DEF 1500
As long as this card remains face-up on the field, control of this card cannot switch.
COMMON
DCR-021
Card Info Gyaku-Gire Panda
EARTH / Beast / Level 3 / ATK 800 / DEF 1600
The ATK of this card increases by 500 points for every monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
COMMON
DCR-020
Card Info Exodia Necross
DARK / Spellcaster / Level 4 / ATK 1800 / DEF 0
This card can only be Special Summoned by the effect of "Contract with Exodia". This card is not destroyed as a result of battle at any time or by the effects of Spell or Trap Cards. During each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when you do not have all 5 of these cards in your Graveyard: "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One".
ULTRA RARE
DCR-019
Card Info Berserk Dragon
DARK / Zombie / Level 8 / ATK 3500 / DEF 0
This card can only be Special Summoned by the effect of "A Deal with Dark Ruler". This card can attack all monsters on your opponent's side of the field once. You cannot attack your opponent directly if you attack any monsters first. Decrease the ATK of this card by 500 points during each of your End Phases.
SUPER RARE
DCR-018
Card Info Mirage Knight
LIGHT / Warrior / Level 8 / ATK 2800 / DEF 2000
This card can only be Special Summoned by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play.
SUPER RARE
DCR-017
Card Info Dark Flare Knight
DARK / Warrior-Type Fusion / Level 6 / ATK 2200 / DEF 800
"Dark Magician" + "Flame Swordsman"
Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.
SUPER RARE
DCR-016
Card Info Shinato, King of a Higher Plane
LIGHT / Fairy-Type Ritual / Level 8 / ATK 3300 / DEF 3000
This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When a Defense Position monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
ULTRA RARE
DCR-015
Card Info Different Dimension Dragon
LIGHT / Dragon / Level 5 / ATK 1200 / DEF 1500
The effect of a Spell of Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or less.
SUPER RARE
DCR-014
Card Info Des Feral Imp
DARK / Reptile / Level 4 / ATK 1600 / DEF 1800
FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck.
RARE
DCR-013
Card Info Little-Winguard
WIND / Warrior / Level 4 / ATK 1400 / DEF 1800
Once during each of your End Phases, you can change the battle position of this card.
COMMON
DCR-012
Card Info Reflect Bounder
LIGHT / Machine / Level 4 / ATK 1700 / DEF 1000
When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed.
ULTRA RARE
DCR-011
Card Info Cyber Raider
DARK / Machine / Level 4 / ATK 1400 / DEF 1000
When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:  
● Select 1 equipped Equip Spell Card and destroy it.
● Select 1 equipped Equip Spell Card and equip it to this card.
COMMON
DCR-010
Card Info Guardian Tryce
LIGHT / Thunder / Level 5 / ATK 1900 / DEF 1700
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the monster that was offered as a Tribute for this card.
RARE
DCR-009
Card Info Guardian Kay'est
WATER / Sea Serpent / Level 4 / ATK 1000 / DEF/ 1800
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell Cards and cannot be attacked by your opponent's monsters.
COMMON
DCR-008
Card Info Guardian Baou
DARK / Fiend / Level 4 / ATK 800 / DEF 800
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time 1 of your opponent's monsters is destroyed and sent to the Graveyard in battle by this monster, increase the ATK of this card by 1000 points. Also negate the effect of an Effect Monster that is destroyed by this monster in battle.
RARE
DCR-007
Card Info Guardian Grarl
EARTH / Dinosaur / Level 5 / ATK 2500 / DEF 1000
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it without offering Tributes.
ULTRA RARE
DCR-006
Card Info Guardian Ceal
FIRE / Pyro / Level 4 / ATK 1700 / DEF 1400
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field.
ULTRA RARE
DCR-005
Card Info Guardian Elma
WIND / Fairy / Level 3 / ATK 1300 / DEF 1200
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Summoned successfully, you can select 1 appropriate Equip Spell Card in your Graveyard and equip it to this card.
COMMON
DCR-004
Card Info Arsenal Summoner
WIND / Spellcaster / Level 4 / ATK 1600 / DEF 1600
FLIP: Select 1 card that includes "Guardian" in its card name from your Deck and add it to your hand. You cannot select "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
COMMON
DCR-003
Card Info Acrobat Monkey
EARTH / Machine / Level 3 / ATK 1000 / DEF 1800
An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
COMMON
DCR-002
Card Info Nin-Ken Dog
WIND / Beast-Warrior / Level 4 / ATK 1800 / DEF 1000
Ninja dog who has mastered extreme Ninjitsu. Through hard training, it learned the technique to metamorphose into a human being.
COMMON
DCR-001
Card Info Battle Footballer
FIRE / Machine / Level 4 / ATK 1000 / DEF 2100
A cyborg with high defense power. Originally it was invented for a football machine.
COMMON
DCR-000
Card Info Vampire Lord
DARK / Zombie / Level 5 / ATK 2000 / DEF 1500
Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.
SECRET RARE