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Dark Crisis
DCR-105 | |
Card Info | Judgment of Anubis Counter Trap Discard 1 card from your hand to negate the activation and the effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster. SECRET RARE |
DCR-104 | |
Card Info | Blast Held by a Tribute Normal Trap You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points. ULTRA RARE |
DCR-103 | |
Card Info | Ray of Hope Normal Trap Select 2 LIGHT monsters from your Graveyard and add them to your Deck. Then shuffle your Deck. COMMON |
DCR-102 | |
Card Info | Sakuretsu Armor Normal Trap You can only activate this card when your opponent declares an attack. Destroy the attacking monster. COMMON |
DCR-101 | |
Card Info | Spell Vanishing Counter Trap Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. SUPER RARE |
DCR-100 | |
Card Info | Dice Re-Roll Normal Trap After this card is activated, for the rest of this turn you can negate 1 six-sided die roll and re-roll it. COMMON |
DCR-099 | |
Card Info | Archfiend's Roar Normal Trap Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn. COMMON |
DCR-098 | |
Card Info | Dark Scorpion Combination Normal Trap You can only activate this card when you have "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) becomes 400 points. RARE |
DCR-097 | |
Card Info | Battle-Scarred Continuous Trap Select 1 Archfiend monster on your side of the field when you activate this card. When the monster's controller pays Life Points during the Standby Phase for the selected monster, that player's opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed. COMMON |
DCR-096 | |
Card Info | Frozen Soul Normal Trap You can only activate this card when your opponent's Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase. COMMON |
DCR-095 | |
Card Info | Altar for Tribute Normal Trap Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster. COMMON |
DCR-094 | |
Card Info | Pandemonium Field Spell Neither player has to pay Life Points during the Standby Phase of Archfiend monsters. Each time a players Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand. COMMON |
DCR-093 | |
Card Info | Mustering of the Dark Scorpions Normal Spell You can only activate this card when you have "Don Zaloog" face-up on your side of the field. You can Special Summon any of the cards from your hand that include "Dark Scorpion" on the name, or are named "Cliff the Trap Remover". You cannot Special Summon 2 cards with the same card name by the effect of this card. COMMON |
DCR-092 | |
Card Info | Archfiend's Oath Continuous Spell Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard. COMMON |
DCR-091 | |
Card Info | Final Countdown Normal Spell Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel. COMMON |
DCR-090 | |
Card Info | Cestus of Dagla Equip Spell This card can only be equipped to Fairy-Type monsters. A monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount. COMMON |
DCR-089 | |
Card Info | Checkmate Normal Spell Offer 1 Archfiend monster on your side of the field as a Tribute. During the turn this card is activated, 1 "Terrorking Archfiend" on your side of the field can attack your opponents Life Points directly. COMMON |
DCR-088 | |
Card Info | Falling Down Equip Spell Destroy this card if there is no face-up Archfiend card on your side of the field. Take control of 1 of your opponent's face-up monsters. Inflict 800 points of damage to your Life Points during each of your opponent's Standby Phases. COMMON |
DCR-087 | |
Card Info | Contract with the Dark Master Ritual Spell This card is used to Ritual Summon "Dark Master - Zorc". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. COMMON |
DCR-086 | |
Card Info | Contract with the Abyss Ritual Spell This card is used to Ritual Summon any DARK monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon. RARE |
DCR-085 | |
Card Info | Incandescent Ordeal Ritual Spell This card is used to Ritual Summon "Legendary Flame Lord". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. COMMON |
DCR-084 | |
Card Info | Dragged Down into the Grave Normal Spell You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card. COMMON |
DCR-083 | |
Card Info | Spell Reproduction Normal Spell Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand. COMMON |
DCR-082 | |
Card Info | Dark Master - Zorc DARK / Fiend-Type Ritual / Level 8 / ATK 2700 / DEF 1500 This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters on your side of the field. SUPER RARE |
DCR-081 | |
Card Info | Legendary Flame Lord FIRE / Spellcaster-Type Ritual / Level 7 / ATK 2400 / DEF 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card. RARE |
DCR-080 | |
Card Info | Agido EARTH / Fairy / Level 4 / ATK 1500 / DEF 1300 When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher monster. COMMON |
DCR-079 | |
Card Info | Zolga EARTH / Fairy / Level 4 / ATK 1700 / DEF 1200 The controller of this card increases his/her Life Points by 2000 points when this monster is offered as a Tribute for a successful Tribute Summon or Set. COMMON |
DCR-078 | |
Card Info | Kelbek EARTH / Fairy / Level 4 / ATK 1500 / DEF 1800 Any monster that attacks this card is returned to its owners hand. Damage calculation is applied normally. COMMON |
DCR-077 | |
Card Info | Keldo EARTH / Fairy / Level 4 / ATK 1200 / DEF 1600 When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponents Graveyard and return them to your opponents Deck. Your opponent then shuffles his/her Deck. COMMON |
DCR-076 | |
Card Info | Mudora EARTH / Fairy / Level 4 / ATK 1500 / DEF 1800 The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard. SUPER RARE |
DCR-075 | |
Card Info | Tsukuyomi DARK / Spellcaster-Type Spirit / Level 4 / ATK 1100 / DEF 1400 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned, Flip Summoned, or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position. RARE |
DCR-074 | |
Card Info | Metallizing Parasite - Lunatite WATER / Aqua-Type Union / Level 7 / ATK 1000 / DEF 500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster will not be affected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.) RARE |
DCR-073 | |
Card Info | Skull Archfiend of Lightning DARK / Fiend / Level 6 / ATK 2500 / DEF 1200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. ULTRA RARE |
DCR-072 | |
Card Info | Terrorking Archfiend DARK / Fiend / Level 4 / ATK 2000 / DEF 1500 You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. Also negate the effect of an Effect Monster that is destroyed by this monster in battle. SUPER RARE |
DCR-071 | |
Card Info | Infernalqueen Archfiend FIRE / Fiend / Level 3 / ATK 900 / DEF 1300 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points. RARE |
DCR-070 | |
Card Info | Desrook Archfiend LIGHT / Fiend / Level 3 / ATK 1100 / DEF 1800 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend". COMMON |
DCR-069 | |
Card Info | Darkbishop Archfiend WATER / Fiend / Level 3 / ATK 300 / DEF 1400 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. RARE |
DCR-068 | |
Card Info | Shadowknight Archfiend WIND / Fiend / Level 4 / ATK 2000 / DEF 1600 The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent's Life Points is halved. COMMON |
DCR-067 | |
Card Info | Vilepawn Archfiend EARTH / Fiend / Level 2 / ATK 1200 / DEF 200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card. COMMON |
DCR-066 | |
Card Info | Mefist the Infernal General DARK / Fiend / Level 5 / ATK 1800 / DEF 1700 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card from your opponent's hand randomly and discard it. RARE |
DCR-065 | |
Card Info | Goblin of Greed EARTH / Fiend / Level 4 / ATK 1000 / DEF 1800 As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost. COMMON |
DCR-064 | |
Card Info | Iron Blacksmith Kotetsu FIRE / Beast-Warrior / Level 2 / ATK 500 / DEF 500 FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand. COMMON |
DCR-063 | |
Card Info | Great Maju Garzett DARK / Fiend / Level 6 / ATK 0 / DEF 0 The ATK of this card becomes twice the original ATK of the Tribute Monster you used to Tribute Summon this card. RARE |
DCR-062 | |
Card Info | Outstanding Dog Marron LIGHT / Beast / Level 1 / ATK 100 / DEF 100 When this card is sent to your Graveyard, it is returned to your Deck. Then shuffle your Deck. COMMON |
DCR-061 | |
Card Info | Dark Scorpion - Meanae the Thorn DARK / Warrior / Level 4 / ATK 1000 / DEF 1800 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate one of the following effects: ● Select 1 card that includes "Dark Scorpion" in its name, or is named "Cliff the Trap Remover", from your Deck and add it to your hand. ● Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard and add it to your hand. COMMON |
DCR-060 | |
Card Info | Dark Scorpion - Gorg the Strong DARK / Warrior / Level 5 / ATK 1800 / DEF 1500 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ● Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. ● Send 1 card from the top of your opponent's Deck to the Graveyard. COMMON |
DCR-059 | |
Card Info | Sasuke Samurai #2 WIND / Warrior / Level 1 / ATK 200 / DEF 300 Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. COMMON |
DCR-058 | |
Card Info | Pandemonium Watchbear DARK / Beast / Level 4 / ATK 1300 / DEF 1800 As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field cannot be destroyed by your opponent's card effects. COMMON |
DCR-057 | |
Card Info | Archfiend Soldier DARK / Fiend / Level 4 / ATK 1900 / DEF 1500 An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. RARE |
DCR-056 | |
Card Info | Ojama Green LIGHT / Beast / Level 2 / ATK 0 / DEF 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. COMMON |
DCR-055 | |
Card Info | D. D. Trainer DARK / Fiend / Level 1 / ATK 100 / DEF 2000 A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny. COMMON |
DCR-054 | |
Card Info | Gagagigo WATER / Reptile / Level 4 / ATK 1850 / DEF 1000 This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice. COMMON |
DCR-053 | |
Card Info | Cost Down Normal Spell Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated. ULTRA RARE |
DCR-052 | |
Card Info | Interdimensional Matter Transporter Normal Trap Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated. ULTRA RARE |
DCR-051 | |
Card Info | Kaiser Glider LIGHT / Dragon / Level 6 / ATK 2400 / DEF 2000 This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand. ULTRA RARE |
DCR-050 | |
Card Info | Really Eternal Rest Normal Trap Destroy all monsters equipped with Equip Cards. COMMON |
DCR-049 | |
Card Info | Skill Drain Continuous Trap Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field. RARE |
DCR-048 | |
Card Info | Arsenal Robber Normal Trap Your opponent selects 1 Equip Spell Card form his/her Deck and sends it to the Graveyard. COMMON |
DCR-047 | |
Card Info | Ojama Trio Normal Trap Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an "Ojama Token" is destroyed, inflict 300 points of damage to the controller's Life Points. COMMON |
DCR-046 | |
Card Info | Staunch Defender Normal Trap You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field. COMMON |
DCR-045 | |
Card Info | Final Attack Orders Continuous Trap As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle position cannot be changed. COMMON |
DCR-044 | |
Card Info | Different Dimension Gate Continuous Spell Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play. RARE |
DCR-043 | |
Card Info | Non-Spellcasting Area Continuous Spell All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card). COMMON |
DCR-042 | |
Card Info | Morale Boost Continuous Spell Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed from the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card. COMMON |
DCR-041 | |
Card Info | Token Thanksgiving Normal Spell Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points. COMMON |
DCR-040 | |
Card Info | Fairy of the Spring Normal Spell Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn. COMMON |
DCR-039 | |
Card Info | Rod of the Mind's Eye Equip Spell When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points. COMMON |
DCR-038 | |
Card Info | Precious Cards from Beyond Continuous Spell When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck. COMMON |
DCR-037 | |
Card Info | Twin Swords of Flashing Light - Tryce Equip Spell You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card decreases its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase. COMMON |
DCR-036 | |
Card Info | Rod of Silence - Kay'est Equip Spell A monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell Card (excluding this card) that specifically designates a monster equipped with this card as a target and destroy it. COMMON |
DCR-035 | |
Card Info | Wicked-Breaking Flamberge - Baou Equip Spell You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card increases its ATK by 500 points. When a monster equipped with this card destroys a monster with an effect on your opponent's side of the field in battle, negate the effect of that monster. RARE |
DCR-034 | |
Card Info | Gravity Axe - Grarl Equip Spell A monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their battle position. COMMON |
DCR-033 | |
Card Info | Shooting Star Bow - Ceal Equip Spell A monster equipped with this card decreases its ATK by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly. COMMON |
DCR-032 | |
Card Info | Butterfly Dagger - Elma Equip Spell A monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a monster, this card can be returned to the owner's hand. SUPER RARE |
DCR-031 | |
Card Info | Contract with Exodia Normal Spell You can only activate this card when you have "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand. COMMON |
DCR-030 | |
Card Info | A Deal with Dark Ruler Quick-Play Spell You can only activate this card during a turn in which a monster with 8 or more Level Stars on your side of the field was sent to the Graveyard. Special Summon 1 "Berserk Dragon" from your hand or Deck. COMMON |
DCR-029 | |
Card Info | Shinato's Ark Ritual Spell This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. COMMON |
DCR-028 | |
Card Info | Thousand Needles EARTH / Beast / Level 4 / ATK 1000 / DEF 1800 When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster. COMMON |
DCR-027 | |
Card Info | D. D. Warrior Lady LIGHT / Warrior / Level 4 / ATK 1500 / DEF 1600 When this card battles another monster, after Damage Calculation you can remove the opponent's monster and this card from play. SUPER RARE |
DCR-026 | |
Card Info | Dark Scorpion - Chick the Yellow DARK / Warrior / Level 3 / ATK 1000 / DEF 1000 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ● Return 1 card on the field to its owner's hand. ● See 1 card on the top of your opponent's Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent's Deck. COMMON |
DCR-025 | |
Card Info | Fear from the Dark DARK / Zombie / Level 4 / ATK 1700 / DEF 1500 When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field. RARE |
DCR-024 | |
Card Info | Maju Garzett DARK / Fiend / Level 7 / ATK ? / DEF 0 The ATK of this card becomes equal to the combined original ATK of the 2 monsters you offered as a Tribute to Tribute Summon this card. COMMON |
DCR-023 | |
Card Info | Despair from the Dark DARK / Zombie / Level 8 / ATK 2800 / DEF 3000 When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field. COMMON |
DCR-022 | |
Card Info | Blindly Loyal Goblin EARTH / Warrior / Level 4 / ATK 1800 / DEF 1500 As long as this card remains face-up on the field, control of this card cannot switch. COMMON |
DCR-021 | |
Card Info | Gyaku-Gire Panda EARTH / Beast / Level 3 / ATK 800 / DEF 1600 The ATK of this card increases by 500 points for every monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. COMMON |
DCR-020 | |
Card Info | Exodia Necross DARK / Spellcaster / Level 4 / ATK 1800 / DEF 0 This card can only be Special Summoned by the effect of "Contract with Exodia". This card is not destroyed as a result of battle at any time or by the effects of Spell or Trap Cards. During each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when you do not have all 5 of these cards in your Graveyard: "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One". ULTRA RARE |
DCR-019 | |
Card Info | Berserk Dragon DARK / Zombie / Level 8 / ATK 3500 / DEF 0 This card can only be Special Summoned by the effect of "A Deal with Dark Ruler". This card can attack all monsters on your opponent's side of the field once. You cannot attack your opponent directly if you attack any monsters first. Decrease the ATK of this card by 500 points during each of your End Phases. SUPER RARE |
DCR-018 | |
Card Info | Mirage Knight LIGHT / Warrior / Level 8 / ATK 2800 / DEF 2000 This card can only be Special Summoned by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play. SUPER RARE |
DCR-017 | |
Card Info | Dark Flare Knight DARK / Warrior-Type Fusion / Level 6 / ATK 2200 / DEF 800 "Dark Magician" + "Flame Swordsman" Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck. SUPER RARE |
DCR-016 | |
Card Info | Shinato, King of a Higher Plane LIGHT / Fairy-Type Ritual / Level 8 / ATK 3300 / DEF 3000 This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When a Defense Position monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster. ULTRA RARE |
DCR-015 | |
Card Info | Different Dimension Dragon LIGHT / Dragon / Level 5 / ATK 1200 / DEF 1500 The effect of a Spell of Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or less. SUPER RARE |
DCR-014 | |
Card Info | Des Feral Imp DARK / Reptile / Level 4 / ATK 1600 / DEF 1800 FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck. RARE |
DCR-013 | |
Card Info | Little-Winguard WIND / Warrior / Level 4 / ATK 1400 / DEF 1800 Once during each of your End Phases, you can change the battle position of this card. COMMON |
DCR-012 | |
Card Info | Reflect Bounder LIGHT / Machine / Level 4 / ATK 1700 / DEF 1000 When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed. ULTRA RARE |
DCR-011 | |
Card Info | Cyber Raider DARK / Machine / Level 4 / ATK 1400 / DEF 1000 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: ● Select 1 equipped Equip Spell Card and destroy it. ● Select 1 equipped Equip Spell Card and equip it to this card. COMMON |
DCR-010 | |
Card Info | Guardian Tryce LIGHT / Thunder / Level 5 / ATK 1900 / DEF 1700 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the monster that was offered as a Tribute for this card. RARE |
DCR-009 | |
Card Info | Guardian Kay'est WATER / Sea Serpent / Level 4 / ATK 1000 / DEF/ 1800 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell Cards and cannot be attacked by your opponent's monsters. COMMON |
DCR-008 | |
Card Info | Guardian Baou DARK / Fiend / Level 4 / ATK 800 / DEF 800 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time 1 of your opponent's monsters is destroyed and sent to the Graveyard in battle by this monster, increase the ATK of this card by 1000 points. Also negate the effect of an Effect Monster that is destroyed by this monster in battle. RARE |
DCR-007 | |
Card Info | Guardian Grarl EARTH / Dinosaur / Level 5 / ATK 2500 / DEF 1000 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it without offering Tributes. ULTRA RARE |
DCR-006 | |
Card Info | Guardian Ceal FIRE / Pyro / Level 4 / ATK 1700 / DEF 1400 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field. ULTRA RARE |
DCR-005 | |
Card Info | Guardian Elma WIND / Fairy / Level 3 / ATK 1300 / DEF 1200 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Summoned successfully, you can select 1 appropriate Equip Spell Card in your Graveyard and equip it to this card. COMMON |
DCR-004 | |
Card Info | Arsenal Summoner WIND / Spellcaster / Level 4 / ATK 1600 / DEF 1600 FLIP: Select 1 card that includes "Guardian" in its card name from your Deck and add it to your hand. You cannot select "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian". COMMON |
DCR-003 | |
Card Info | Acrobat Monkey EARTH / Machine / Level 3 / ATK 1000 / DEF 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. COMMON |
DCR-002 | |
Card Info | Nin-Ken Dog WIND / Beast-Warrior / Level 4 / ATK 1800 / DEF 1000 Ninja dog who has mastered extreme Ninjitsu. Through hard training, it learned the technique to metamorphose into a human being. COMMON |
DCR-001 | |
Card Info | Battle Footballer FIRE / Machine / Level 4 / ATK 1000 / DEF 2100 A cyborg with high defense power. Originally it was invented for a football machine. COMMON |
DCR-000 | |
Card Info | Vampire Lord DARK / Zombie / Level 5 / ATK 2000 / DEF 1500 Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase. SECRET RARE |