DB2-EN020 |
|
The Emperor's Holiday
Continuous Trap
Negate the effects of all Equip Cards.
COMMON |
Rating: |
1 |
Comments: |
This card can take an eternal
holiday as it has no use in any deck. |
DB2-EN019 |
|
Blind Destruction
Continuous Trap
During your Standby Phase, roll 1 six-sided die once. Destroy any
monsters whose Level is equal to the number rolled. (If the number is
"6", destroy all face-up Level 6 or higher monsters on the field.)
COMMON |
Rating: |
2 |
Comments: |
Land on the right roll and you
could destroy all your opponent's Monsters! However, it could destroy
your Monsters too. |
DB2-EN018 |
|
Destruction Punch
Normal Trap
If the ATK of an attacking monster on your opponent's side of the field
is lower than the DEF of the attacked Defense Position monster, destroy
the attacking monster at the end of the Damage Step. (Damage calculation
is applied normally.)
COMMON |
Rating: |
1 |
Comments: |
Use Fairy Meteor Crush instead.
|
DB2-EN017 |
|
Graverobber's Retribution
Continuous Trap
During each of your Standby Phases, inflict 100 points of damage to your
opponent's Life Points for each of your opponent's monsters that have
been removed from play.
COMMON |
Rating: |
1 |
Comments: |
There will be no retribution if
you use this card. |
DB2-EN016 |
|
Skull Lair
Continuous Trap
Remove from play any number of Monster Cards in your Graveyard to
destroy 1 face-up monster on the field whose Level is equal to the
number of the cards you removed from play.
COMMON |
Rating: |
1 |
Comments: |
Use Hammer Shot or even Fissure
instead. |
DB2-EN015 |
|
Riryoku Field
Counter Trap
Negate the activation of a Spell Card that targets 1 monster on the
field and destroy the Spell Card.
RARE |
Rating: |
1 |
Comments: |
Odds are, this card won't get
much (if any) use in your deck as there aren't many cards target that are
actually used. |
DB2-EN014 |
|
Royal Command
Continuous Trap
Negate the activation and effects of all Flip Effect monsters' effects.
RARE |
Rating: |
1 |
Comments: |
It can't stop Monsters like
Mobius and Jinzo. |
DB2-EN013 |
|
Dark Spirit of the Silent
Normal Trap
This card can only be activated during your opponent's Battle Step.
Negate the attack of 1 monster and select another 1 of your opponent's
face-up monsters and have it attack. (If the new targeted attacking
monster is in face-up Defense Position, change it to Attack Position.)
COMMON |
Rating: |
1 |
Comments: |
While there are rare situations
where this card wouldn't be too bad, I still wouldn't use this. |
DB2-EN012 |
|
The Last Warrior from Another Planet
EARTH / Warrior-Type Fusion / Level 7
/ ATK 2350 / DEF 2300
"Zombyra the Dark" + "Maryokutai"
When this card is Special Summoned, destroy all monsters on your side of
the field except this card. As long as this card remains face-up on the
field, neither player can Normal Summon, Flip Summon or Special Summon
any monster.
SUPER RARE |
Rating: |
1 |
Comments: |
If he weren't banned, then he'd
get a higher rating but because he is, it's a 1/5 for
him. |
DB2-EN011 |
|
Maryokutai
WATER / Aqua / Level 3 /
ATK 900 / DEF 900
You can only activate this card's effect during your opponent's turn.
When your opponent activates a Spell Card, Tribute this face-up card to
negate the activation of the Spell Card and destroy it.
COMMON |
Rating: |
1 |
Comments: |
Same as DB2-EN010's comments.
|
DB2-EN010 |
|
Zombyra the Dark
DARK / Warrior / Level 4 /
ATK 2100 / DEF 500
This card cannot attack a player directly. Each time this card destroys
1 monster as a result of battle, decrease the ATK of this card by 200
points.
COMMON |
Rating: |
1 |
Comments: |
Just about everything on this
card makes him bad and it all adds up to an unplayable Monster. |
DB2-EN009 |
|
Tornado Bird
WIND / Winged Beast / Level 4
/ ATK 1100 / DEF 1000
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.
COMMON |
Rating: |
1 |
Comments: |
Use Giant Trunade or the better
Heavy Storm instead. |
DB2-EN008 |
|
Gilasaurus
EARTH / Dinosaur / Level 3 /
ATK 1400 / DEF 400
You can treat the Normal Summon of this card as a Special Summon. If you
select Special Summon, your opponent can Special Summon 1 monster from
their Graveyard.
COMMON |
Rating: |
2 |
Comments: |
He comes in handy for bringing
out Black Tyranno or an even better Monster like BEWD but still your
opponent can Special Summon a Monster too with his effect. |
DB2-EN007 |
|
The Rock Spirit
EARTH / Rock / Level 4 /
ATK 1700 / DEF 1000
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned by removing from play 1 EARTH monster in your
Graveyard. Increase the ATK of this monster by 300 points during your
opponent's Battle Phase.
COMMON |
Rating: |
1 |
Comments: |
Better than AS but still not
playable. |
DB2-EN006 |
|
Aqua Spirit
WATER / Aqua / Level 4 /
ATK 1600 / DEF 1200
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned by removing from play 1 WATER monster in your
Graveyard. During each of your opponent's Standby Phase, you can change
the battle position of 1 of your opponent's face-up Monster Cards. Once
changed, the monster must remain in this position for the rest of the
turn.
COMMON |
Rating: |
1 |
Comments: |
She's worse than SoPaL. |
DB2-EN005 |
|
Soul of Purity and Light
LIGHT / Fairy / Level 6 /
ATK 2000 / DEF 1800
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned by removing from play 2 LIGHT monsters in your
Graveyard. As long as this card remains face-up on the field, decrease
the ATK of all monsters on your opponent's side of the field by 300
points during their Battle Phase.
COMMON |
Rating: |
1 |
Comments: |
Having to remove from play 2
LIGHT Monsters in your Graveyard just for a Monster whose stats cannot
compete with Goblin Attack Force, even with his other effect is just
bad. |
DB2-EN004 |
|
Dark Necrofear
DARK / Fiend / Level 8 /
ATK 2200 / DEF 2800
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned by removing from play 3 Fiend-Type monsters in your
Graveyard. If this card is destroyed as a result of battle or by your
opponent's card effect while it is a Monster Card, it is treated as an
Equip Card during the End Phase of this turn, and equip 1 of your
opponent's monsters with this card. As long as it is equipped with this
card, you control the equipped monster.
ULTRA RARE |
Rating: |
3 |
Comments: |
A monster with poor stats if you
were tribute summoning but you just remove from play 3 Fiend-Type
monsters and this guy can come out and if he gets destroyed, you gain
control of an opponent's monster! |
DB2-EN003 |
|
Bazoo the Soul-Eater
EARTH / Beast / Level 4 /
ATK 1600 / DEF 900
You can remove from play up to 3 Monster Cards in your Graveyard to
increase the ATK of this monster by 300 points for each card removed
from play, until the end of your opponent's next turn. This effect can
only be used once during your turn.
RARE |
Rating: |
2 |
Comments: |
You can power it up to 2500 ATK,
which isn't too bad but you have to remove from play 3 of your own
Monsters in the Graveyard. |
DB2-EN002 |
|
Kycoo the Ghost Destroyer
DARK / Spellcaster / Level 4 /
ATK 1800 / DEF 700
Each time this card inflicts Battle Damage to your opponent's Life
Points, you can remove from play up to 2 Monster Cards in your
opponent's Graveyard. As long as this card remains face-up on the field,
your opponent cannot remove from play any cards in either Graveyard.
RARE |
Rating: |
3 |
Comments: |
Hit your opponent for damage
with this guy and take out any worry of your opponent resurrecting his
or her's Monsters! |
DB2-EN001 |
|
Jowgen the Spiritualist
LIGHT / Spellcaster / Level 3
/ ATK 200 / DEF 1300
Discard 1 random card from your hand to the Graveyard to destroy all
Special Summoned monsters on the field. As long as this card remains
face-up on the field, no monsters can be Special Summoned.
RARE |
Rating: |
1 |
Comments: |
With this guy banned from play,
he is no longer playable. In fact, he was barely playable when he was
tournament legal! |