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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved effects

Dark Beginning 1 (Page 3)

DB1-EN060
Umiiruka
Field Spell
Increase the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points.
COMMON
Rating: 3
Comments: While A Legendary Ocean is slightly better, this card does provide a decent ATK boost to WATER Monsters.
DB1-EN059
Gaia Power
Field Spell
Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
COMMON
Rating: 3
Comments: Turn that Gazelle into a 2000 ATK Monster or lower Giant Soldier of Stone's DEF to make it more easy to destroy in battle!
DB1-EN058
Kotodama
EARTH / Fairy / Level 3 / ATK 0 / DEF 1600
As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are destroyed.)
COMMON
Rating: 1
Comments: It's funny how on some cards, UDE puts text that says "As long as this card remains face up on the field," and the Monster doesn't have the stats to remain on the field and this one sure doesn't.
DB1-EN057
Mystic Tomato
DARK / Plant / Level 4 / ATK 1400 / DEF 1100
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
RARE
Rating: 3
Comments: Unlike the other "searcher Monsters", this guy has some decent uses like hunting out Sangan for Exodia.
DB1-EN056
Sonic Bird
WIND / Winged Beast / Level 4 / ATK 1400 / DEF 1000
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck.
COMMON
Rating: 1
Comments: Same as DB1-EN046's comments.
DB1-EN055
Ceremonial Bell
LIGHT / Spellcaster / Level 3 / ATK 0 / DEF 1850
As long as this card remains face-up on the field, both players must show their respective hands.
COMMON
Rating: 1
Comments: This bell won't even get the chance to be used as it will be in its own ceremony: a DEATH ceremony as it will already be in the Graveyard.
DB1-EN054
Flying Kamakiri #1
WIND / Insect / Level 4 / ATK 1400 / DEF 900
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
COMMON
Rating: 2
Comments: Same as DB1-EN053's comments.
DB1-EN053
Mother Grizzly
WATER / Beast-Warrior / Level 4 / ATK 1400 / DEF 1000
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
COMMON
Rating: 2
Comments: This guy can join the rest of the "searcher Monsters" that have little playability at the moment.
DB1-EN052
Shining Angel
LIGHT / Fairy / Level 4 / ATK 1400 / DEF 800
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
COMMON
Rating: 2
Comments: For now, his time to shine isn't going to happen as very few Monsters out there are decent and fit his requirements exist.
DB1-EN051
Nimble Momonga
EARTH / Beast / Level 2 / ATK 1000 / DEF 100
When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck.
RARE
Rating: 2
Comments: Wait a minute, its stats are the same as Giant Germ's so why is it's rating higher? It summons Monsters face down, saving your lifepoints and giving your lifepoints a boost when destroyed in battle.
DB1-EN050
Giant Germ
DARK / Fiend / Level 2 / ATK 1000 / DEF 100
When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck.
COMMON
Rating: 1
Comments: It's easy to get this guy destroyed in battle but is not playable for it summons more copies of itself in Attack Mode to your side of the field, putting your Life Points at risk. Keep only in Kaiba decks.
DB1-EN049
Karate Man
EARTH / Warrior / Level 3 / ATK 1000 / DEF 1000
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
COMMON
Rating: 1
Comments: At most, he'll be able to mow down 1 Monster (if lucky) and he will be destroyed by his own effect. His stats of (1000/1000) certainly don't indicate a real karate man's strength.
DB1-EN048
Flash Assailant
DARK / Fiend / Level 4 / ATK 2000 / DEF 2000
Decrease the ATK and DEF of this card by 400 points for each card in your hand.
COMMON
Rating: 1
Comments: He'll be gone in a flash as his stats will quickly drop to "terrible status" and he will be destroyed quickly.
DB1-EN047
UFO Turtle
FIRE / Machine / Level 4 / ATK 1400 / DEF 1200
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
COMMON
Rating: 2
Comments: At the moment, there aren't any decent FIRE Monsters to make this guy useful but perhaps in the future there will be.
DB1-EN046
Senju of the Thousand Hands
LIGHT / Fairy / Level 4 / ATK 1400 / DEF 1000
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck.
COMMON
Rating: 1
Comments: Use Manju instead as you get a choice between the Ritual Spell or the Ritual Monster.
DB1-EN045
Giant Rat
EARTH / Beast / Level 4 / ATK 1400 / DEF 1450
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
RARE
Rating: 2
Comments: Hunt out that needed EARTH Monster like Marauding Captain but otherwise don't use this.
DB1-EN044
Banisher of the Light
LIGHT / Fairy / Level 3 / ATK 100 / DEF 2000
As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.
COMMON
Rating: 2
Comments: 2000 DEF is about all this card has for even its effect isn't worth it.
DB1-EN043
Cyber Jar
DARK / Rock / Level 3 / ATK 900 / DEF 900
FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands.
RARE
Rating: 1
Comments: Good thing UDE made this card a Rare because now that it's banned, pulling it isn't as much of a disappointment as it could be if a rarer card.
DB1-EN042
Toon World (original artwork)
Continuous Spell
Pay 1000 Life Points to activate this card.
COMMON
Rating: 2
Comments: The key ingredient to Toon decks. It costs 1000 lifepoints just to be activated and has nothing else to protect itself or the Toon Monsters.
DB1-EN041
Hyozanryu
LIGHT / Dragon / Level 7 / ATK 2100 / DEF 2800
A dragon created from a massive diamond that sparkles with blinding light.
COMMON
Rating: 1
Comments: Leave this in Kaiba decks and use Summoned Skull or a decent 2400 ATK Monster instead.