*Cards below are written with a mock translation using the card's actual
English card text. This is based on how the cards are actually
translated and thus may not work exactly like the card's TCG version. *Cards not listed below do not have a different card rarity in Japan. |
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Crimson Crisis Different Japan Card Rarities
CRMS-JP066 | |
Card Info | Shining Silver Force Counter Trap Use only when your opponent uses a Trap Card that makes you receive damage. Negate the activation of that card and destroy it, then destroy all Spell and Trap Cards your opponent has in play that are face-up. SUPER RARE |
CRMS-JP064 | |
Card Info | Spirit Force Normal Trap Use only during damage calculation during your opponent's turn. Battle Damage you receive from that battle becomes 0. Then, you can choose 1 Warrior-Type Tuner monster with 1500 or less DEF in your Graveyard and add it to your hand. RARE |
CRMS-JP063 | |
Card Info | Assault Mode Activate Normal Trap Tribute 1 Synchro Monster. Play 1 monster with "/Assault Mode" in its name whose name includes the Tributed monster's name through a Special Summon from your Deck in Attack Mode. RARE |
CRMS-JP061 | |
Card Info | Arcane Barrier Continuous Spell Each time a Spellcaster-Type monster(s) in play is destroyed, give this card 1 Spell Counter (maximum 4). You can send this card and 1 face-up Spellcaster-Type monster you have in play to the Graveyard to draw 1 card for each Spell Counter on this card. COMMON |
CRMS-JP058 | |
Card Info | Super Solar Nutrient Continuous Spell Tribute 1 Level 2 or lower Plant-Type monster. Play 1 Plant-Type monster through a Special Summon from your hand or Deck whose Level is equal to or lower than the Tributed monster's Level +3. When this card is removed from the field, the monster is destroyed. When that monster is removed from the field, this card is destroyed. RARE |
CRMS-JP052 | |
Card Info | Assault Teleport Normal Spell Choose 1 monster with "/Assault Mode" in its name in your hand and return it to your Deck. Draw 2 cards from your Deck. RARE |
CRMS-JP048 | |
Card Info | Raptor Wing Strike Normal Spell Choose 1 monster you have in play with "Blackwing" in its name and return it to the hand. Choose 1 monster with "Blackwing" in its name in your Deck and add it to your hand. RARE |
CRMS-JP044 | |
Card Info | Cosmic Fortress Gol'gar LIGHT / Reptile-Type Synchro / Level 5 / ATK 2600 / DEF 1800 "Alien Ammonite" + 1 or more non-Tuner monsters with "Alien" in its name Once per turn, you can choose a number of Spell or Trap Cards in play that are face-up. Return those cards to their owners' hands, and give A-Counters to monsters in play equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from cards in play to destroy 1 card your opponent has in play. SUPER RARE |
CRMS-JP042 | |
Card Info | Hyper Psychic Blaster EARTH / Psychic-Type Synchro / Level 9 / ATK 3000 / DEF 2500 1 Tuner + 1 or more non-Tuner Psychic-Type monsters During battle between this attacking card and a monster in Defense Mode monster with DEF below the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks a monster in Defense Mode monster with DEF below the ATK of this card, you receive Life Points equal to the difference at the end of the Damage Step. SUPER RARE |
CRMS-JP033 | |
Card Info | Dimension Fortress Weapon DARK / Machine / Level 4 / ATK 1700 / DEF 200 Cards may not be sent from the Deck to the Graveyard. NORMAL RARE |
CRMS-JP032 | |
Card Info | Scanner LIGHT / Machine / Level 1 / ATK ? / DEF ? Once per turn, you can choose 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name counts as the chosen monster's name, and this card has the same Attribute, Level, ATK, and DEF as the chosen monster. If this card is removed from the field while this effect is applied, remove it from play. RARE |
CRMS-JP031 | |
Card Info | Inmato DARK / Plant / Level 3 / ATK 1400 / DEF 800 When 1 other Plant-Type monster that is face-up is chosen by the effect of a Spell or Trap Card your opponent has in play, you can Tribute this card to draw 2 cards. COMMON |
CRMS-JP030 | |
Card Info | B.E.S. Big Core MK-2 FIRE / Machine / Level 6 / ATK 2400 / DEF 1100 If you have no monsters in play on your field, you can play this card through a Normal Summon to your field without Tributing. When this card is played through a Special Summon to your field, give it 3 counters. This card may not be defeated through battle. If this card attacks or is chosen for an attack target, remove 1 counter from this card at the end of the Damage Step. If you cannot, this card is destroyed. SUPER RARE |
CRMS-JP028 | |
Card Info | Dupe Frog WATER / Aqua / Level 2 / ATK 100 / DEF 2000 This card's name counts as "Des Frog" while it is on the field face-up. Your opponent may not choose other monsters for an attack target. When this card is sent from the field to the Graveyard, you can choose 1 monster with "Frog" in is name monster other than "Dupe Frog" or "Frog the Jam" in your Deck or Graveyard and add it to your hand. RARE |
CRMS-JP027 | |
Card Info | Gladiator Beast Samnite EARTH / Beast / Level 3 / ATK 1600 / DEF 1200 If this card was played through a Special Summon with the effect of a monster with "Gladiator Beast" in its name, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can choose 1 card with "Gladiator Beast" in its name in your Deck and add it to your hand. At the end of the Battle Phase, if this card attacked or chose an opponent's monster for an attack target,, you can return this card to the Deck to play 1 monster with "Gladiator Beast" in its name from your Deck through a Special Summon, other than "Gladiator Beast Samnite". COMMON |
CRMS-JP026 | |
Card Info | Lifeforce Harmonizer WIND / Psychic / Level 2 / ATK 800 / DEF 400 When your opponent uses a card's effect that makes a player receive effect damage, you can discard this from your hand to negate its use and destroy it. RARE |
CRMS-JP022 | |
Card Info | Arcane Apprentice FIRE / Spellcaster-Type Tuner / Level 2 / ATK 1000 / DEF 400 If this card is sent to the Graveyard for a Synchro Summon, you can choose 1 "Assault Mode Activate" in your Deck and add it to your hand. COMMON |
CRMS-JP015 | |
Card Info | Black Salvo DARK / Machine-Type Tuner / Level 3 / ATK 100 / DEF 1100 When this card is played through a Normal Summon, you can choose 1 Level 4 DARK Machine-Type monster in your Graveyard and play it through a Special Summon in Defense Mode face-up. Its effect(s) is negated. RARE |
CRMS-JP010 | |
Card Info | Blackwing - Sirocco the Dawn DARK / Winged Beast / Level 5 / ATK 2000 / DEF DEF 900 If your opponent has a monster in play and you do not, you can play this card through a Normal Summon or Set without Tributing. Once per turn, you can choose 1 monster with "Blackwing" in its name you have in play that is face-up. It receives ATK equal to the total ATK of all monsters with "Blackwing" in its name you have in play that are face-up on, other than this card. Monsters exept than the chosen monster may not declare an attack the turn you use this effect. SUPER RARE |
CRMS-JP008 | |
Card Info | Blackwing - Gale the Whirlwind DARK / Winged Beast-Type Tuner / Level 3 / ATK 1300 / DEF 400 If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls. COMMON |
CRMS-JP003 | |
Card Info | Hyper Synchron LIGHT / Machine-Type Tuner / Level 4 / ATK 1600 / DEF 800 If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that monster receives 800 ATK but is removed from play during the End Phase. COMMON |