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Champion Pack: Game Five

CP05-EN020
Card Info Spirit Barrier
Continuous Trap
While you control a monster(s), you take no Battle Damage.
COMMON
CP05-EN019
Card Info Cursed Seal of the Forbidden Spell
Counter Trap
Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel.
COMMON
CP05-EN018
Card Info Thousand Knives
Normal Spell
Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls.
COMMON
CP05-EN017
Card Info Hammer Shot
Normal Spell
Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it is a tie, you get to choose.)
COMMON
CP05-EN016
Card Info D.D. Crow
DARK / Winged Beast / Level 1 / ATK 100 / DEF 100
During either player's turn, you can discard this card to the Graveyard to remove from play 1 card from your opponent's Graveyard.
COMMON
CP05-EN015
Card Info Rescue Cat
EARTH / Beast / Level 4 / ATK 300 / DEF 100
You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase.
COMMON
CP05-EN014
Card Info Double Coston
DARK / Zombie / Level 4 / ATK 1700 / DEF 1650
This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
COMMON
CP05-EN013
Card Info Protector of the Sancutary
EARTH / Fiend / Level 4 / ATK 1100 / DEF 1900
Your opponent cannot draw cards except during Draw Phases.
COMMON
CP05-EN012
Card Info Amazon of the Seas
WATER / Fish / Level 4 / ATK 1300 / DEF 1400
A mermaid who serves as herald to the Ocean Lord. She protects the sacred domain of Atlantis.
COMMON
CP05-EN011
Card Info Anti-Spell Fragrance
Continuous Trap
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
RARE
CP05-EN10
Card Info Pulling the Rug
Counter Trap
Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
RARE
CP05-EN009
Card Info Deck Devastation Virus
Normal Trap
Tribute 1 DARK monster with 2000 or more ATK. Check your opponent's hand, all monsters your opponent controls, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or less ATK.
RARE
CP05-EN008
Card Info Dark Ruler Ha Des
DARK / Fiend / Level 6 / ATK 2450 / DEF 1600
Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control. This card cannot be Special Summoned from the Graveyard.
RARE
CP05-EN007
Card Info Blowback Dragon
DARK / Machine / Level 6 / ATK 2300 / DEF 1200
Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls.
RARE
CP05-EN006
Card Info Dark Necrofear
DARK / Fiend / Level 8 / ATK 2200 / DEF 2800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
RARE
CP05-EN005
Card Info Trap Dustshoot
Normal Trap
Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
SUPER RARE
CP05-EN004
Card Info Wave-Motion Cannon
Continuous Spell
During your Main Phase, you can send this card to the Graveyard to inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
SUPER RARE
CP05-EN003
Card Info Magical Merchant
LIGHT / Insect / Level 1 / ATK 200 / DEF 700
FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard.
SUPER RARE
CP05-EN002
Card Info Giant Germ
DARK / Fiend / Level 2 / ATK 1000 / DEF 100
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Giant Germs" from your Deck in face-up Attack Position.
SUPER RARE
CP05-EN001
Card Info Fiend's Sanctuary
Normal Spell
Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. When this Token battles, the opponent takes any Battle Damage its controller would have taken. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy the "Metal Fiend Token".
ULTRA RARE