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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved effects

Code of the Duelist (Page 2)

COTD-EN039
Supreme King Dragon Clear Wing
DARK / Dragon-Type Synchro / Level 8 / ATK 2500 / DEF 2000
1 Tuner + 1+ non-Tuner DARK Pendulum Monsters
If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.
RARE
Rating: 3
Comments: It's only non-Tuner specific and it can be devastating against your opponent both when Synchro Summoned and during its battles. The last effect I don't recommend using though.
COTD-EN038
Supreme King Dragon Starving Venom
DARK / Dragon-Type Fusion / Level 8 / ATK 2800 / DEF 2000
2 DARK Pendulum Monsters
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
RARE
Rating: 2
Comments: The Fusion Materials aren't entirely specific but they're specific enough that I can't really give this card a higher rating. Being able to change its effects and name to that of any monster on the field or in the Grave isn't that bad though.
COTD-EN037
Parry Knights
EARTH / Warrior / Level 6 / ATK 2300 / DEF 2100
When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took.
SHORT PRINT COMMON
Rating: 2
Comments: It's actually somewhat better than Gorz or Tragoedia because you can use both monsters for Xyz or probably any type of Summon.
COTD-EN036
The Ascended of Thunder
LIGHT / Thunder / Level 7 / ATK 2700 / DEF 2400
You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.
SHORT PRINT COMMON
Rating: 1
Comments: The fact that you paid 3000 LP is not going to mean your opponent isn't going to get rid of it without destroying it. This card is a waste all around.
COTD-EN035
Orbital Hydralander
DARK / Machine / Level 8 / ATK 3000 / DEF 1500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and to resolve this effect.
COMMON
Rating: 1
Comments: It takes a certain kind of monster to have 3000 ATK and still be unplayable. This guy meets that criteria with ease thanks to its terrible effects and summoning requirements.
COTD-EN034
Re: EX
LIGHT / Dinosaur / Level 4 / ATK 1900 / DEF 1200
If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEF during the Damage Step only.
RARE
Rating: 4
Comments: Despite its name looking more like an e-mail subject title, it has very nice ATK for a Level 4 monster and gets stronger whenever it attacks a monster in the Extra Monster Zone, especially with Honest.
COTD-EN033
Zombina
EARTH / Zombie / Level 4 / ATK 1400 / DEF 1500
If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it.
COMMON
Rating: 2
Comments: Even she has a better effect than Treasure Panda but she has to bite the dust first.
COTD-EN032
Treasure Panda
EARTH / Beast / Level 4 / ATK 1100 / DEF 2000
You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.
COMMON
Rating: 2
Comments: The best you can get is a Level 3 Normal Monster but I'd rather use Unexpected Dai to get a Level 4 Normal Monster for free. At least this guy has 2000 DEF and doesn't need a Tribute and/or have a summoning requirement.
COTD-EN031
Motivating Captain
EARTH / Warrior / Level 1 / ATK 400 / DEF 1200
When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated.
RARE
Rating: 1
Comments: Marauding Captain doesn't look motivated, he looks pissed off and this card is no motivation for me to use it as its stats and effect are pretty poor.
COTD-EN030
Traptrix Mantis
EARTH / Insect / Level 4 / ATK 1500 / DEF 1300
When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.
SUPER RARE
Rating: 2
Comments: It's only remotely playable for the 1st effect and being searchable as the 2nd effect is pointless.
COTD-EN029
Rescue Ferret
EARTH / Beast / Level 4 / ATK 300 / DEF 100
You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn.
SECRET RARE
Rating: 2
Comments: You can bring out 1 Level 6 monster or a combination of 2 or more monsters but only when you have a Link Monster with arrows pointing to your Main Monster Zones.
COTD-EN028
Punishment Dragon
DARK / Dragon / Level 8 / ATK 3000 / DEF 2600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY.
ULTRA RARE
Rating: 1
Comments: It does nothing for the cards on the field, which means it does little against Decks that don't banish cards and for the same activation fee as the original, it's just not really worth it. Plus with the main threats that do banish cards banned or limited, I don't see this card dealing much punishment as a whole.
COTD-EN027
Ryko, Twilightsworn Fighter
DARK / Beast / Level 2 / ATK 200 / DEF 100
If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
RARE
Rating: 1
Comments: At least the original Ryko didn't cost you anything to destroy a card on the field, apart frtom the top 3 cards of your Deck but that benefits Lightsworns anyway. This guy risks you taking big damage just to banish 1 card on the field. Not what I call a smart trade-off.
COTD-EN026
Lumina, Twilightsworn Shaman
DARK / Spellcaster / Level 3 / ATK 1000 / DEF 1000
Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
SECRET RARE
Rating: 2
Comments: She's as weak as her counterpart but at least can bring back banished Lightsworns like the one she banishes to do so. Still, she's not worth being such a high rarity.
COTD-EN025
Lyla, Twilightsworn Enchantress
DARK / Spellcaster / Level 4 / ATK 1700 / DEF 200
Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
SUPER RARE
Rating: 2
Comments: She's no stronger than the original, which means she has to rely on her effects but neither of them are particularly that good IMO.
COTD-EN024
Jain, Twilightsworn General
DARK / Warrior / Level 4 / ATK 1800 / DEF 1200
Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY.
COMMON
Rating: 3
Comments: So Lightsworns have DARK couterparts now but unless they can reach the same Level of effectiveness as the original, they aren't going to be worthy competitors. Jain at least has 1800 ATK and low Level to make up for its sub-par effects.
COTD-EN023
World Legacy - "World Chalice"
DARK / Machine / Level 5 / ATK 0 / DEF 0
If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn.
● If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"".
● During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.
RARE
Rating: 2
Comments: As of yet, there's only a small handful of World Chalice monsters and as you can see, they don't provide much to work with so this guy probably won't see much use but it isn't too bad against Extra Deck monsters though.
COTD-EN022
Lee the World Chalice Fairy
LIGHT / Fairy / Level 2 / ATK 100 / DEF 2000
If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Chalice Fairy" once per turn.
ULTRA RARE
Rating: 2
Comments: It can be recycled and with 2000 DEF, that's better than not drawing a Monster Card but it costs you a Monster Card from your hand to revive and both effects can only be used once per turn.
COTD-EN021
World Chalice Guardragon
WIND / Dragon / Level 1 / ATK 400 / DEF 400
When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn.
ULTRA RARE
Rating: 2
Comments: The effects aren't all that bad but with only 400 ATK and DEF, it's not going to survive very long.
COTD-EN020
Beckoned by the World Chalice
EARTH / Warrior / Level 4 / ATK 1800 / DEF 0
His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him.
COMMON
Rating: 2
Comments: A slight improvement over Chosen by the World Chalice but not by much.