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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
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Clash of Rebellions (Page 3)

*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card
CORE-EN059
Red-Eyes Fusion
Normal Spell
Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as Material from your Extra Deck, using monsters from your hand, Deck, or your side of the field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.
SUPER RARE
Rating: 3
Comments: A quicker variant of Future Fusion as it can not only use Fusion Materials from the usual places but also from the Deck and treats the new monster as Red-Eyes B. Dragon, which also opens up other combos like with Inferno Fire Blast! 
CORE-EN058
Bubble Barrier
Continuous Spell
Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.
COMMON
Rating: 2
Comments: Might be worthwhile with Performapals/Performages but neither archetype really has much going for them so this might not be enough. 
CORE-EN057
Rank-Up-Magic Raptor's Force
Quick-Play Spell
If a "Raidraptor" Xyz Monster was destroyed and sent to the Graveyard this turn while you controlled it: Target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
COMMON
Rating: 2
Comments: This seems like a worthwhile candidate in Raidraptors because it Xyz Summons using an Xyz Monster basically from your Graveyard but that's all it does and said Xyz Monster must be destroyed and sent to the Graveyard while you control it. 
CORE-EN056
Brilliant Fusion
Continuous Spell
When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell Card; the monster Special Summoned by this card's effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
SUPER RARE
Rating: 1
Comments: It doesn't do any good to Fusion Summon using your Deck's resources only to have your new monster have 0 ATK and DEF, even if its for Xyz Summoning and while you can restore its ATK and DEF, that's only by discarding a Spell Card and only for a short time.
CORE-EN055
Pianissimo
Quick-Play Spell
Target 1 face-up monster you control; this turn, that face-up monster's original ATK becomes 100, also that face-up monster cannot be destroyed by battle or card effects.
COMMON
Rating: 1
Comments: A card that can't be destroyed is not worth reducing its ATK to 100.  
CORE-EN054**
Red-Eyes Flare Metal Dragon
DARK / Dragon-Type Xyz / Rank 7 / ATK 2800 / DEF 2400
2 Level 7 monsters
Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.
SECRET RARE
Rating: 2
Comments: There aren't many good Red-Eyes Normal Monsters as the regular version is too weak to be any good and the other is an actually decent Gemini monster but at least they can help prevent this card's destruction from card effects, though that won't last long. 
CORE-EN053
Performage Trapeze Magician
LIGHT / Spellcaster-Type Xyz / Rank 4 / ATK 2500 / DEF 2000
2 Level 4 Spellcaster-Type monsters
You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from your Deck.
RARE
Rating: 2
Comments: It reduces any damage you take that is less than or equal to its ATK and can let a monster attack twice, even an opponent's monster, but destroys it and that's good and bad at the same time. The other effect isn't all that great either.
CORE-EN052
D/D/D Marksman King Tell
DARK / Fiend-Type Xyz / Rank 5 / ATK 2300 / DEF 2000
2 Level 5 monsters
You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.
RARE
Rating: 2
Comments: The only DDD Rank 4 Xyz Monster out there isn't even out in English Yet so this card's effect is basically pointless until then and it's the easiest way to bring this guy out too, apart from a Rank-Up-Magic card.
CORE-EN051*
Odd-Eyes Rebellion Dragon
DARK / Dragon, Xyz and Pendulum / Rank 7 / ATK 3000 / DEF 2500 / Scale 4
Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
2 Level 7 Dragon-Type monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as a Material: Destroy as many Level 7 or lower monsters your opponent controls as possible, inflict 1000 damage to your opponent for each card destroyed, and if you do, this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.

SECRET RARE
Rating: 2
Comments: Konami totally threw a curve ball by making an Xyz Pendulum monster and a very difficult one to Summon at that because you first have to get it on the field as a Monster Card, then use its effect to move it to the Pendulum Zone but personally, I don't see much of a point when it's going to be harder to do that each time it's destroyed and to get the most out of it, you'll need an Xyz Monster as its Xyz Material (via Rank-Up Magic Card).
CORE-EN050*
Ignister Prominence, the Blasting Dracoslayer
FIRE / Dragon-Type Synchro / Level 8 / ATK 2850 / DEF 0
1 Tuner + 1 or more non-Tuner Pendulum Monsters
Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.
ULTRA RARE
Rating: 2
Comments: Your efforts don't yield you much good but at least it has somewhat decent ATK and can get rid of any Pendulum monster on the field or bring out one of its friends.
CORE-EN049*
Infernoid Tierra
FIRE / Fiend-Type Fusion / Level 11 / ATK 3400 / DEF 3600
"Infernoid Onuncu" + "Infernoid Devyaty" + 1 or more "Infernoid" monsters
When this card is Fusion Summoned, you can: Apply these effects, in sequence, depending on the number of Fusion Materials with different names used for this card's Summon;
● 3 or more: Each player sends 3 cards from their Extra Deck to the Graveyard.
● 5 or more: Each player sends the top 3 cards of their Deck to the Graveyard.
● 8 or more: Each player returns up to 3 of their banished cards to the Graveyard.
● 10 or more: Each player sends their entire hand to the Graveyard.
ULTRA RARE
Rating: 1
Comments: The only good thing about it are its stats because each of its bullet effects requires more Infernoids and that may take much of your Deck in itself but even when you do, you're helping or hurting both players.
CORE-EN048*
Archfiend Black Skull Dragon
DARK / Dragon-Type Fusion / Level 9 / ATK 3200 / DEF 2500
1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.
ULTRA RARE
Rating: 3
Comments: It's a bit specific with its Fusion Materials but once it's on the field, it's quite a powerhouse as it prevents your opponent from activating cards or effects when it battles and since you'll likely have a Red-Eyes Normal Monster in your Graveyard when you bring this guy out, you'll easily inflict extra damage to your opponent and it'll be returned to the Deck to be played again.
CORE-EN047
Gem-Knight Lady Brilliant Diamond
EARTH / Rock-Type Fusion / Level 10 / ATK 3400 / DEF 2000
3 "Gem-Knight" monsters
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
ULTRA RARE
Rating: 2
Comments: It's fairly easy to summon and has high ATK but regardless of how it's Special Summoned, it can only be Special Summoned once per turn and your new Gem-Knight Fusion is practically useless once it's off the field.
CORE-EN046
D/D/D Oracle King d'Arc
DARK / Fiend-Type Fusion / Level 7 / ATK 2800 / DEF 2000
2 "D/D" monsters
Any effect that would inflict damage to you makes you gain that much LP, instead.
RARE
Rating: 1
Comments: Why would you run this when Prime Material Dragon does this and more and is much more versatile?
CORE-EN045
Retaliating "C"
EARTH / Insect / Level 4 / ATK 1400 / DEF 1400
During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".
SHORT PRINT COMMON
Rating: 1
Comments: Its "retaliation" is futile because it has weak stats and only retaliates against sending cards to the Graveyard, a feat already achieved by Banisher of the Radiance, which is also an Honest target and has higher ATK. Plus there's nothing worth searching with this guy's other effect.
CORE-EN044
Deskbot 005
EARTH / Machine-Type Pendulum / Level 5 / ATK 500 / DEF 500 / Scale 10
You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; Special Summon it. You can only use this effect of "Deskbot 005" once per turn.
COMMON
Rating: 1
Comments: Being a Scale of 10 means nothing when you can only Pendulum the feeble Deskbot monsters and none of which are any good to use so this isn't either.
CORE-EN043
Toon Cyber Dragon
LIGHT / Machine-Type Toon / Level 5 / ATK 2100 / DEF 1600
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
RARE
Rating: 1
Comments: The fact that this is a Toon version of a monster that can already be Special Summoned by its effect is utterly pointless because this brings very little else to the table when you can just run the original and have no drawbacks at all.
CORE-EN042
Archfiend Eccentrick
LIGHT / Fiend-Type Pendulum / Level 3 / ATK 800 / DEF 1000 / Scale 7
You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.
You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.
SECRET RARE
Rating: 2
Comments: A high enough scale to give it 2 out of 5 but its effects are too sub par to rate it any higher.
CORE-EN041
Magical Abductor
EARTH / Spellcaster-Type Pendulum / Level 4 / ATK 1700 / DEF 1400 / Scale 3
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand.
RARE
Rating: 3
Comments: A fitting addition to any Spellcaster Deck, especially ones that use Spell Counters.
CORE-EN040
Bird of Paradise Lost
DARK / Wyrm-Type Tuner / Level 8 / ATK 2700 / DEF 1500
This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. Once per turn: You can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls; take control of it until the End Phase.
COMMON
Rating: 2
Comments: You'd best use this in a Deck where all your monsters are Tuner monsters because it gets a pretty small boost for each one and that applies to an all Tuner monster Deck, though you can also make use of it with Trade-In.