CORE-EN039 |
|
Infernoid Decatron
FIRE / Fiend-Type Tuner / Level 1 / ATK 500 / DEF 200
If this card is Normal or Special Summoned: You can send 1 "Infernoid"
monster from your Deck to the Graveyard, except "Infernoid Decatron",
and if you do, increase this card's Level by the Level of the sent
monster, and if you do that, this card's name becomes that monster's,
and replace this effect with that monster's original effects.
SUPER RARE |
Rating: |
2 |
Comments: |
You might as well use it as a regular Tuner because
having it copy a bad effect from one of its friends isn't worth it and
unless better Infernoids are released, that's all you'll be able to do
with this. |
CORE-EN038 |
|
Aroma Jar
WIND / Rock-Type Flip / Level 1 / ATK 500 / DEF 400
If this card is flipped face-up, this card cannot be destroyed by battle
while it is face-up on the field. If this card is flipped face-up,
during each player's End Phase: You gain 500 LP.
COMMON |
Rating: |
3 |
Comments: |
Since its effects apply even if it's just attacked
while in Defense Mode, it'll be perfect for Stall, LP Gain or just about
any Deck. |
CORE-EN037 |
|
Aromage Bergamot
FIRE / Plant / Level 6 / ATK 2400 / DEF 1800
While your LP is higher than your opponent's, if a Plant-Type monster
you control attacks a Defense Position monster, inflict piercing battle
damage to your opponent. Once per turn, if you gain LP: This card gains
1000 ATK and DEF until the end of your opponent's turn.
RARE |
Rating: |
3 |
Comments: |
Works perfectly as a regular Beatstick and in a LP
gain Deck, you'll get more out of it. |
CORE-EN036 |
|
Aromage Rosemary
WATER / Plant / Level 4 / ATK 1800 / DEF 700
While your LP is higher than your opponent's, if a Plant-Type monster
you control attacks, your opponent cannot activate monster effects until
the end of the Damage Step. Once per turn, if you gain LP: Target 1
face-up monster on the field; change its battle position.
ULTRA RARE |
Rating: |
3 |
Comments: |
While I feel the Rarity is too high for this card,
it's still a decent Plant or WATER monster to use. |
CORE-EN035 |
|
Aromage Cananga
EARTH / Plant / Level 3 / ATK 1400 / DEF 1000
While your LP is higher than your opponent's, face-up monsters your
opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP:
Target 1 Spell/Trap Card your opponent controls; return it to the hand.
COMMON |
Rating: |
1 |
Comments: |
Weak stats and effects make for a very unplayable
monster. |
CORE-EN034 |
|
Aromage Jasmine
LIGHT / Plant / Level 2 / ATK 100 / DEF 1900
During your Main Phase, while your LP is higher than your opponent's,
you can Normal Summon 1 Plant-Type monster in addition to your Normal
Summon/Set, except "Aromage Jasmine". (You can only gain this effect
once per turn.) Once per turn, if you gain LP: Draw 1 card.
SECRET RARE |
Rating: |
2 |
Comments: |
This'd be best suited in a LP Gain Deck because
that's the only scenario where you'll be most likely to have higher LP
than your opponent but even that doesn't help it much since it just has
1900 DEF and won't be much use without other Plant-Type monsters joining
it in your Deck. |
CORE-EN033 |
|
Igknight Champion
FIRE / Warrior / Level 8 / ATK 2800 / DEF 2300
While this card is in your hand: You can target 3 "Igknight" cards you
control; destroy them, and if you do, Special Summon this card. Once per
turn: You can target 1 other "Igknight" monster you control; return it
to the hand, and if you do, place 1 monster your opponent controls on
the bottom of the Deck.
RARE |
Rating: |
1 |
Comments: |
If the best this "champion" can muster up is stats
only marginally stronger than Lancer and an effect that is equally bad,
then he's not a true champion. |
CORE-EN032 |
|
Igknight Lancer
FIRE / Warrior / Level 7 / ATK 2600 / DEF 1800
While this card is in your hand: You can target 3 "Igknight" cards you
control; destroy them, and if you do, Special Summon this card. Once per
turn: You can target 1 other "Igknight" monster you control; return it
to the hand, and if you do, place 1 Spell/Trap Card your opponent
controls on the bottom of the Deck.
RARE |
Rating: |
1 |
Comments: |
You have to give up 3 of your own Igknights just to
Special Summon it by its effect when you could either Normal Summon it
for 2 or less Tributes or Pendulum Summon it for no Tributes but none of
the scenarios are worth it for this guy. |
CORE-EN031 |
|
Igknight Gallant
FIRE / Warrior-Type Pendulum / Level 6 / ATK 2100 / DEF 2200 / Scale 2
If you have an "Igknight" card in your
other Pendulum Zone: You can destroy both cards in your Pendulum Zones,
and if you do, add 1 FIRE Warrior-Type monster from your Deck or
Graveyard to your hand.
A leader of the most dashing Igknight
commando unit. His greatest challenge is keeping the hot tempers of his
men under control.
COMMON |
Rating: |
3 |
Comments: |
Same as CORE-EN030's comments. |
CORE-EN030 |
|
Igknight Margrave
FIRE / Warrior-Type Pendulum / Level 5 / ATK 1500 / DEF 2500 / Scale 7
If you have an "Igknight" card in your
other Pendulum Zone: You can destroy both cards in your Pendulum Zones,
and if you do, add 1 FIRE Warrior-Type monster from your Deck or
Graveyard to your hand.
A high-ranking Igknight warrior. When
he does enter the fray, his sweeping attacks are feared not just by the
enemy but also his own troops.
COMMON |
Rating: |
3 |
Comments: |
You probably won't be Tribute Summoning/Setting it
as UFO Turtle can search it or you can activate it a s a Spell Card but
all game mechanics regarding Pendulum Monsters are still applied here. |
CORE-EN029 |
|
Igknight Paladin
FIRE / Warrior-Type Pendulum / Level 4 / ATK 1400 / DEF 1900 / Scale 2
If you have an "Igknight" card in your
other Pendulum Zone: You can destroy both cards in your Pendulum Zones,
and if you do, add 1 FIRE Warrior-Type monster from your Deck or
Graveyard to your hand.
This Igknight has a reputation as a
thinker with a cool head. But the truth is that his emotions just take
longer to heat up.
COMMON |
Rating: |
3 |
Comments: |
Searchable by the likes of UFO Turtle and of course
can be used to defend your LP but whatever the reason, it's a good
addition to your Deck. |
CORE-EN028 |
|
Igknight Templar
FIRE / Warrior-Type Pendulum / Level 4 / ATK 1700 / DEF 1300 / Scale 7
If you have an "Igknight" card in your
other Pendulum Zone: You can destroy both cards in your Pendulum Zones,
and if you do, add 1 FIRE Warrior-Type monster from your Deck or
Graveyard to your hand.
An experienced Igknight warrior who
fights for justice and despises the corrupt. He even questions his own
weapon these days, due to his absolute quest for righteousness.
ULTRA RARE |
Rating: |
3 |
Comments: |
A bit stronger than Igknight Crusader and a higher
rarity but nevertheless is worth running wherever you need it. |
CORE-EN027 |
|
Igknight Crusader
FIRE / Warrior-Type Pendulum / Level 3 / ATK 1600 / DEF 300 / Scale 2
If you have an "Igknight" card in your
other Pendulum Zone: You can destroy both cards in your Pendulum Zones,
and if you do, add 1 FIRE Warrior-Type monster from your Deck or
Graveyard to your hand.
This impulsive Igknight warrior is
fanatical about the causes he fights for. Because of this passion, his
comrades try to keep him at arm's length.
SUPER RARE |
Rating: |
3 |
Comments: |
Same as CORE-EN026's comments. |
CORE-EN026 |
|
Igknight Squire
FIRE / Warrior-Type Pendulum / Level 3 / ATK 0 / DEF 2000 / Scale 7
If you have an "Igknight" card in your
other Pendulum Zone: You can destroy both cards in your Pendulum Zones,
and if you do, add 1 FIRE Warrior-Type monster from your Deck or
Graveyard to your hand.
The cold steel armor of this young
squire cannot hide the keen, burning mind contained within.
COMMON |
Rating: |
3 |
Comments: |
You'll probably want to just use the Igknights for
Pendulum Summoning because you're otherwise trading in two cards for one
that you may not be able to play right away but either way, there's no
side-effect for using it as a Monster Card or Pendulum Monster. |
CORE-EN025 |
|
Luster Pendulum, the Dracoslayer
LIGHT / Dragon, Pendulum and Tuner / Level 4 / ATK 1850 / DEF 0 / Scale
5
Once per turn, if you have a card in
your other Pendulum Zone: You can destroy that card, and if you do, add
1 card from your Deck to your hand, with the same name as that card.
Cannot Special Summon Fusion, Synchro or
Xyz Monsters using this card as a Material, except "Dracoslayer"
monsters.
SUPER RARE |
Rating: |
2 |
Comments: |
It works as a Pendulum Monster or a stand-alone
Beatstick and is an Honest target but why would you bother when there
are better options as this guy hinders what you can do with it as a
Monster Card? |
CORE-EN024 |
|
Keeper of the Shrine
DARK / Dragon / Level 4 / ATK 0 / DEF 2100
This card can be treated as 2 Tributes for the Tribute Summon of a
Dragon-Type monster. While this card is in your hand or Graveyard, if a
face-up Dragon-Type monster on the field, except "Keeper of the Shrine",
is sent to the Graveyard by a card effect or because it was destroyed by
battle: You can Special Summon this card, then, if that monster sent to
the Graveyard is a Normal Monster, you can add 1 Dragon-Type Normal
Monster from your Graveyard to your hand. You can only use this effect
of "Keeper of the Shrine" once per turn.
COMMON |
Rating: |
2 |
Comments: |
If you lose a Dragon-Type monster via destruction,
this guy takes that monster's place but more than likely, the destroyed
monster will be the better monster and this guy won't do anything else
unless the destroyed monster was a Dragon-Type Normal Monster. |
CORE-EN023 |
|
Red-Eyes Archfiend of Lightning
DARK / Fiend-Type Gemini / Level 6 / ATK 2500 / DEF 1200
This card is treated as a Normal Monster while face-up on the field or
in the Graveyard. While this card is a Normal Monster on the field, you
can Normal Summon it to have it become an Effect Monster with this
effect.
● Once per turn: You can destroy all face-up monsters your opponent
controls with DEF lower than this card's ATK.
SUPER RARE |
Rating: |
4 |
Comments: |
Heaps better than Skull Archfiend of Lightning,
which has a fee to even stay on the field but this guy doesn't cost you
anything but a monster at worst and can wipe out a large handful of
monsters! |
CORE-EN022 |
|
Black Metal Dragon
DARK / Dragon / Level 1 / ATK 600 / DEF 600
You can target 1 "Red-Eyes" monster you control, except "Red-Eyes B.
Chick"; equip this monster from your hand or your side of the field to
that target. It gains 600 ATK. If this card is sent from the field to
the Graveyard: You can add 1 "Red-Eyes" card from your Deck to your
hand, except "Red-Eyes B. Chick".
COMMON |
Rating: |
2 |
Comments: |
The only good use for this is to send it from the
field to the Graveyard to get a Red-Eyes monster like Darkness Metal
Dragon or Black Flare Dragon because 600 ATK is not a large enough boost
to make much of a difference. |
CORE-EN021 |
|
The Black Stone of Legend
DARK / Dragon / Level 1 / ATK 0 / DEF 0
You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes"
monster from your Deck, except "Red-Eyes B. Chick". If this card is in
your Graveyard: You can target 1 Level 7 or lower "Red-Eyes" monster in
your Graveyard, except "Red-Eyes B. Chick"; shuffle it into the Deck,
and if you do, add this card to your hand. You can only use 1 "The Black
Stone of Legend" effect per turn, and only once that turn.
SECRET RARE |
Rating: |
2 |
Comments: |
While there are some good targets for this like the
previous card and Red-Eyes Zombie Dragon, this guy has to be Tributed to
obtain any of them and its 2nd effect doesn't help you use the effect
again, making this card worse than White Stone of Legend, which can not
only run over this guy and fetches the best Blue-Eyes monster in the
game when sent to the Graveyard, but it's a much lower rarity than this
card. |
CORE-EN020 |
|
Red-Eyes Black Flare Dragon
DARK / Dragon-Type Gemini / Level 7 / ATK 2400 / DEF 2000
This card is treated as a Normal Monster while face-up on the field or
in the Graveyard. While this card is a Normal Monster on the field, you
can Normal Summon it to have it become an Effect Monster with this
effect.
● If damage calculation is performed involving this card, at the end of
the Battle Phase: You can inflict damage to your opponent equal to this
card's original ATK. You can only use this effect of "Red-Eyes Black
Flare Dragon" once per turn.
SUPER RARE |
Rating: |
3 |
Comments: |
Even though it's a Gemni monster and may have to
wait to activate its full potential, it's still far better than the
original Red-Eyes, which has nothing good to offer since it's outclassed
by Summoned Skull and others. |