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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
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Clash of Rebellions (Page 1)

CORE-EN019
Performage Stilts Launcher
EARTH / Spellcaster / Level 6 / ATK 2200 / DEF 0
If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent while you have another "Performage" monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stilts Launcher" once per turn.
COMMON
Rating: 1
Comments: Walking on stilts is generally a bad idea because you have a long way down if you fall and this guy doesn't present much good on its own since it has 0 DEF has to wait until it and another of its friends are in the Graveyard to activate its other effect and to Special Summon its way, the field needs to be clear of monsters, which is pretty unlikely.
CORE-EN018
Performage Trick Clown
LIGHT / Spellcaster / Level 4 / ATK 1600 / DEF 1200
If this card is sent to the Graveyard: You can target 1 "Performage" monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.
COMMON
Rating: 1
Comments: A pitiful excuse to Synchro or Xyz Summon with it because your new monster will have 0 ATK and DEF and this guy's stats aren't anything to fear either and then to top it off, using his effect hurts you for 1000 LP.
CORE-EN017
Performage Hat Tricker
EARTH / Spellcaster / Level 4 / ATK 1100 / DEF 1100
If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.
COMMON
Rating: 1
Comments: Effect Damage doesn't happen that often so this guy will probably sit on the field waiting for its inevitable demise so waiting 3 turns to have 3300 ATK and DEF is going to likely be too long.
CORE-EN016
Performage Flame Eater
FIRE / Spellcaster / Level 4 / ATK 1200 / DEF 1600
During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage.
COMMON
Rating: 1
Comments: The very last line of text, while minimal, is enough to bring this card's rating down to 1 out of 5 because it harms both players so even though you saved yourself Effect Damage earlier, you still take it by this guy's effect.
CORE-EN015
Performage Damage Juggler
LIGHT / Spellcaster / Level 4 / ATK 1500 / DEF 1000
During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; negate the activation, and if you do, destroy that card. During either player's Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your Graveyard; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.
COMMON
Rating: 2
Comments: It can help you out a little bit by stopping Effect Damage or Battle Damage but banishing itself from your Graveyard doesn't permit you to get another copy.
CORE-EN014
Raidraptor - Singing Lanius
DARK / Winged Beast / Level 4 / ATK 100 / DEF 100
If you control a face-up Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way.
COMMON
Rating: 1
Comments: No excuse to use this card with its terrible Level 4 monster stats and equally bad effect.
CORE-EN013
Raidraptor - Fuzzy Lanius
DARK / Winged Beast / Level 4 / ATK 500 / DEF 1500
If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptor" monsters.
COMMON
Rating: 2
Comments: I probably won't get to see how these guys play out since there aren't any Yu-Gi-Oh tournaments close enough to me anymore but this doesn't seem all that bad, apart from the name.
CORE-EN012
Crystal Rose
LIGHT / Rock / Level 2 / ATK 500 / DEF 500
Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.
RARE
Rating: 1
Comments: Special Summoning it by its effect is bad enough but wasting resources to have it copy a Melodious or Gem-Knight monster's name is equally bad because if it's in your hand, you might as well just play it over this and if it's in your Deck, that's one less monster you can draw. Besides, I'm sure most monsters in either catagory have higher ATK and/or DEF than this.
CORE-EN011
D/D Pandora
DARK / Fiend / Level 5 / ATK 1700 / DEF 2100
When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards.
COMMON
Rating: 1
Comments: The alleged Pandora's Box is probably more of a threat than this because this card needs your field to be empty when it's destroyed!
CORE-EN010
Fluffal Mouse
EARTH /  Fairy / Level 1 / ATK 100 / DEF 100
During your Main Phase: You can Special Summon up to 2 copies of "Fluffal Mouse" from your Deck. This effect can only be used once while this card is face-up on the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Frightfur" monsters.
SUPER RARE
Rating: 2
Comments: Its effect can be used any time during your Main Phase and you could then bring out one of the Wicked or Egyptian God Cards but you're relying heavily on the effect working because you'll likely have it in Attack Position when the effect is used and are basically restrained to Tributing them that turn, which makes it quite vulnerable, especially with those weak stats.
CORE-EN009
Tamtam the Melodious Diva
LIGHT / Fairy / Level 4 / ATK 1000 / DEF 2000
If this card is Special Summoned while you control a "Melodious" monster: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Melodious" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.
COMMON
Rating: 2
Comments: It won't be able to do much unless you Special Summon it with one of its friends or use it as Fusion Material but even the 2nd effect is better activated with Opera.
CORE-EN008
Opera the Melodious Diva
LIGHT / Fairy / Level 4 / ATK 2300 / DEF 1000
This card cannot attack the turn it is Normal Summoned or flipped face-up. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can activate this effect; for the rest of this turn, "Melodious" monsters you control cannot be destroyed by battle or card effects.
COMMON
Rating: 3
Comments: Much like Tardy Orc, you can either Normal/Flip Summon her during the first turn or Special Summon her to avoid the summoning sickness but unlike TO, this card is also an Honest and Photon Lead target, making it much easier to avoid the summoning sickness!
CORE-EN007
Superheavy Samurai Blowtorch
EARTH / Machine / Level 1 / ATK 500 / DEF 300
When an opponent’s monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent’s monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.
COMMON
Rating: 2
Comments: You're better off having this guy on the field than discarding it, especially since you need to have no Spell/Trap Cards in your Graveyard but at least this guy can't be destroyed in battle, making it viable for other Decks.
CORE-EN006
Performapal Drummerilla
EARTH / Beast-Type Pendulum / Level 5 / ATK 1600 / DEF 900 / Scale 2
Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field).
If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.
COMMON
Rating: 2
Comments: Though generally the side-effects are in the card's effects, they can also be in its Level and stats like this guy's but this guy has side effects just about all around, making it only good for Pendulum Summoning.
CORE-EN005
Performapal Camelump
EARTH / Beast-Type Pendulum / Level 3 / ATK 800 / DEF 1800 / Scale 2
Once per turn, during your Main Phase 1: You can target 1 face-up monster you control; the monsters your opponent currently controls lose 800 DEF until the end of this turn, and if they do, if the targeted monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. (These effects remain even if this card leaves the field.)
If this card is destroyed by battle: You can make the monster that destroyed this card lose 800 ATK.
COMMON
Rating: 3
Comments: Low scales are always a plus if they're not followed by any side-effects and this card has that and doesn't restrain itself to Performapals!
CORE-EN004
Xiangsheng Magician
LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 500 / DEF 1500 / Scale 8
Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4.
Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn.
SUPER RARE
Rating: 2
Comments: A highly searchable high scale Pendulum that is also an Honest target but each of its "modes" have a downside that while not terrible, they are off-putting enough for me to lower its rating by one star.
CORE-EN003
Xiangke Magician
DARK / Spellcaster-Type Pendulum / Level 7 / ATK 2500 / DEF 500 / Scale 3
Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field).
Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; negate that face-up monster's effects until the end of this turn.
SUPER RARE
Rating: 3
Comments: Pendulums don't see much play except in the obvious themed decks like Yang Zing so you're bound to see some Xyz Monster that you can then use for an Xyz Summon without having to Rank-Up but of course, you'll need another monster with a Level to actually Xyz Summon. The Monster Text isn't that bad either.
CORE-EN002
Risebell the Summoner
WIND / Psychic-Type Pendulum / Level 3 / ATK 800 / DEF 800 / Scale 2
Once per turn: You can target 1 face-up monster on the field; increase its Level by 1 (even if this card leaves the field).
A kindly elder brother, Risebell takes good care of his little sister Saambell. He reads a Magical Book with his sister each early-afternoon, a harmonious routine that brings a smile to everyone.
SHORT PRINT COMMON
Rating: 3
Comments: Regardless of how he expects to take care of his sister while being only marginally stronger than she is, his low scale provides easy Pendulum Summoning and low stats are also searchable!
CORE-EN001
Mystery Shell Dragon
DARK / Wyrm / Level 4 / ATK 2000 / DEF 0
Mysterious living matter that suddenly appeared from a different dimension. Its attack paralyzes the target's nerves, and causes intense hallucinations.
COMMON
Rating: 3
Comments: Having even 100 DEF makes the difference between this guy getting 4 stars and 3 for its rating but as a Level 4 monster with 2000 ATK, it's still good enough to use!
CORE-EN000
Sky Dragoons of Draconia
WIND / Winged Beast-Type Pendulum / Level 5 / ATK 2200 / DEF 200 / Scale 7
Once per turn, when a Normal Monster you control inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.
Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security.
RARE
Rating: 3
Comments: Konami sure likes these Vanilla Pendulum Dragoons monsters and each of them supports a Monster Card type that kinda needs it and there are some good ones out there, not to mention this guy has a pretty high scale with no drawback!