*Cards below are written with a mock translation using the card's actual English card text. This is based on how the cards are actually translated and thus may not work exactly like the card's TCG version.

*Cards not listed below do not have a different card rarity in Japan.
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Circuit Break Different Japan Card Rarities

*Also a Prismatic Secret Rare card.
**Also an Ultimate Rare card and a Prismatic Secret Rare card.
***Also an Ultimate Rare card, a Prismatic Secret Rare card and a Holographic Rare (TCG Ghost Rare) card.
CIBR-JP079
Card Info Broken Line
Counter Trap
Use only when a Spell or Trap Card, or monster effect, is used in the same column as this card while this card is Set. Nullify the use of that card and destroy it.
RARE
CIBR-JP078
Card Info Fuse Line
Normal Trap
Use only if this card is Set. Choose 1 card in play that is in this card's column and destroy it.
COMMON
CIBR-JP076*
Card Info Evenly Matched
Normal Trap
At the end of the Battle Phase, if your opponent has more cards in play on their field than you do, you can make your opponent remove cards they have in play face-down so they have the same number of cards in play on their field as you do. If you have no cards in play on your field, you may use this card from your hand.
SUPER RARE
CIBR-JP075
Card Info Metaphys Dimension
Continuous Trap
Use only if your opponent plays a monster through a Special Summon outside of the Damage Step. You can choose 1 of your monsters with "Metaphys" in its name that is removed from play and play it through a Special Summon to your field, but it is removed from play during the End Phase of the next turn. If your other cards you own with "Metaphys" in its name is removed from play while this card is in your Spell & Trap Zone face-up, you can choose 1 card your opponent has in play and remove it from play. You may only use each effect of "Metaphys Dimension" once per turn.
COMMON
CIBR-JP074
Card Info World Legacy Trap Globe
Normal Trap
Choose 5 of your cards in your hand, Graveyard or that are in play on your field face-up with "World Legacy" in its name that have different names and are removed from play, other "World Legacy Trap Globe", and shuffle them into the Deck, then draw 2 cards from your Deck. You may only use 1 "World Legacy Trap Globe" per turn.
COMMON
CIBR-JP072
Card Info Personal Spoofing
Continuous Trap
Once per turn, you can shuffle 1 other card in your hand or that you have in play with "Altergeist" in its name into the Main Deck to choose 1 monster in your Deck with "Altergeist" in its name and add it to your hand.
COMMON
CIBR-JP071
Card Info Altergeist Protocol
Continuous Trap
The use and effects of cards you have in play with "Altergeist" in its name may not be nullified. When your opponent uses a monster effect, you can send 1 other card you have in play with "Altergeist" in its name that is face-up to the Graveyard to nullify the use of that card and destroy it. You may use this effect of "Altergeist Protocol" once per turn.
COMMON
CIBR-JP070
Card Info Altergeist Camouflage
Normal Trap
Choose 1 monster you have in play with "Altergeist" in its name and equip it with this card. Your opponent may not choose it for an attack target. When a monster your opponent has in play chooses the equipped monster with its effect, nullify the effect. If a card(s) you have in play with "Altergeist" in its name would be defeated through battle or be destroyed by a card effect, you can remove this card in your Graveyard from play instead.
COMMON
CIBR-JP067
Card Info Cyberse Beacon
Normal Trap
Use only if you took damage by battle or an opponent's card effect this turn. Choose 1 Level 4 or lower Cyberse-Type monster in your Deck and add it to your hand. You may only use 1 "Cyberse Beacon" per turn.
RARE
CIBR-JP063*
Card Info Overdone Burial
Equip Spell
Use only by discarding 1 monster from your hand. Choose 1 monster in your Graveyard whose Level is below the discarded monster's original Level and play it through a Special Summon to your field, then equip it with this card. The equipped monster's effects are nullified. You may only use 1 "Overdone Burial" per turn.
SUPER RARE
CIBR-JP062
Card Info Arrivalrivals
Quick-Play Spell
Use only during the Battle Phase. Play 1 monster through a Normal Summon to your field. You may only use 1 "Arrivalrivals" per turn.
COMMON
CIBR-JP060
Card Info Asymmetaphys
Continuous Spell
Once per turn: You can remove 1 card in your hand with "Metaphys" in its name from play, then draw 1 card from your Deck. Once per turn, if a card you own with "Metaphys" in its name is removed from play, you may apply this effect depending on whose turn it is.
● Your turn: All monsters in play lose 500 ATK and DEF, other than monsters with "Metaphys" in its name.
● Opponent's turn: Change the battle positions of all monsters in play, other than monsters with "Metaphys" in its name.
COMMON
CIBR-JP056*
Card Info Quick Launch
Quick-Play Spell
Play 1 monster with "Rokket" in its name through a Special Summon from your Deck to your field, but it may not attack, and is destroyed during the End Phase.
SUPER RARE
CIBR-JP055
Card Info Squib Draw
Quick-Play Spell
Choose 1 monster you have in play with "Rokket" in its name and destroy it, then, draw 2 cards from your Deck. You may only use 1 "Squib Draw" per turn.
RARE
CIBR-JP053
Card Info Security Block
Quick-Play Spell
Use only by choosing 1 Cyberse-Type monster in play. This turn, neither player takes battle damage, and the chosen monster may not be defeated through battle.
COMMON
CIBR-JP052
Card Info Mistar Boy
WATER / Aqua-Type Link / ATK 1400 / Link 2 / Bottom-Left and Bottom-Right Link Arrows
2 WATER monsters
All WATER monsters in play receive 500 ATK and DEF, and all FIRE monsters in play lose 400 ATK and DEF. If this card is defeated through battle or is destroyed by a card effect, you can choose 1 WATER monster in your Graveyard and add it to your hand. You may only use this effect of "Mistar Boy" once per turn.
RARE
CIBR-JP051*
Card Info Akashic Magician
DARK / Spellcaster-Type Link / ATK 1700 / Link 2 / Top and Bottom Link Arrows
2 monsters with the same Type, other than Tokens
You may only play"Akashic Magician(s)" through a Link Summon once per turn. If this card is played through a Link Summon, return all monsters in play that this card points to to the owners' hand. Once per turn, you can announce 1 card name, then show cards from the top of your Deck to your opponent equal to the total Link Rating of the Link Monsters in play that are co-linked to this card. If you showed any copies of the declared card, add them to your hand, then send the remaining cards to the Graveyard.
SUPER RARE
CIBR-JP050**
Card Info X-Krawler Qualiark
EARTH / Insect-Type Link / ATK 2000 / Link 2 / Bottom-Left and Bottom-Right Link Arrows
2 monsters with "Krawler" in their names
If this card is defeated through battle while face-up, or is taken off the field by a card effect your opponent has in play while its owner has control of it, you can choose 2 monsters in your Graveyard with "Krawler" in their names that have different names and play them through a Special Summon to your field in Defense Mode face-down. You may apply these effects based on the number of monsters you have in play with "Krawler" in its name.
● 2 or more: All monsters you have in play receive 300 ATK and DEF.
● 4 or more: Cards and effects your opponent has in play may not be used during the Battle Phase.
● 6 or more: Monsters you have in play may attack directly.
ULTRA RARE
CIBR-JP049
Card Info X-Krawler Neurogos
EARTH / Insect-Type Link / ATK 1900 / Link 2 / Left and Right Link Arrows
2 Insect-Type monsters
Monsters this card points to with "Krawler" in its name may not be defeated through battle, receive 300 ATK and DEF, and if they battle a monster your opponent has in play on their field, any battle damage they inflict to your opponent is doubled. If this card is defeated through battle while face-up, or is taken off the field by a card effect your opponent has in play while its owner has control of it, you can choose 2 monsters in your Graveyard with "Krawler" in their names that have different names and play them through a Special Summon to your field in Defense Mode face-down.
RARE
CIBR-JP048
Card Info X-Krawler Synaphysis
EARTH / Insect-Type Link / ATK 1800 / Link 2 / Left and Right Link Arrows
2 EARTH monsters
Monsters this card points to with "Krawler" in its name may not be defeated through battle, receive 300 ATK and DEF, and can make up to 2 attacks on monsters in play during each Battle Phase. If this card is defeated through battle while face-up, or is taken off the field by a card effect your opponent has in play while its owner has control of it, you can choose 2 monsters in your Graveyard with "Krawler" in their names that have different names and play them through a Special Summon to your field in Defense Mode face-down.
RARE
CIBR-JP043*
Card Info Twin Triangle Dragon
DARK / Dragon-Type Link / ATK 1200 / Link 2 / Bottom and Right Link Arrows
2 Level 4 or lower Dragon monsters, other than Tokens
When this card is played through a Link Summon, you can pay 500 LP, then choose 1 Level 5 or higher monster in your Graveyard and play it through a Special Summon to your zone this card points to, but it may not attack this turn, and its effects are nullified.
SUPER RARE
CIBR-JP042***
Card Info Borreload Dragon
DARK / Dragon-Type Link / ATK 3000 / Link 4 / Left, Bottom-Left, Bottom-Right and Right Link Arrows
3 or more Effect Monsters
Neither player can choose this card with monster effects. Once per turn, during either player's turn, you can choose 1 monster in play that is face-up. It loses 500 ATK and DEF. Your opponent may not use cards or effects to respond to thie use of this effect. Before the Damage Step starts, if this card chooses a monster your opponent has in play for an attack target, you can place that monster in a zone this card points to, and you receive control of it, but it is sent to the Graveyard during the End Phase of the next turn.
ULTRA RARE
CIBR-JP039*
Card Info Elemental Grace Doriado
LIGHT / Spellcaster / Level 9 / ATK 0 / DEF 0
This card may not be played through a Normal Summon or Set. This card may not be played through a Special Summon other than from your hand by having 6 or more monsters with different Attributes in the Graveyards. This card receives ATK and DEF equal to the number of different Attributes in the Graveyards x 500. During either player's turn, when your opponent would play a monster(s) through a Special Summon, you can remove 3 monsters in your Graveyard from play to nullify the Summon and destroy the monster(s).
SUPER RARE
CIBR-JP030
Card Info Mecha Phantom Beast Raiten
WIND / Machine / Level 4 / ATK 1500 / DEF 1500
You can discard 1 card from your hand to play 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/
ATK 0/DEF 0) through a Special Summon to your field, but you may only use monsters with "Mecha Phantom Beast" in its name as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is raised by the total Levels of all "Mecha Phantom Beast Tokens" you have in play. While you control a Token, this card may not be defeated through battle or be destroyed by card effects.
RARE
CIBR-JP029
Card Info Fire King Avatar Arvata
FIRE / Beast-Warrior / Level 4 / ATK 1800 / DEF 200
During either player's turn, if this card is in play when a monster effect is used, you can nullify the use of that monster's effect and destroy 1 other FIRE monster in your hand or that is in play on your field. If this card is destroyed and sent to the Graveyard, you can choose 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster in your Graveyard, other than "Fire King Avatar Arvata" and play it through a Special Summon to your field, but its effects are nullified and it is destroyed during the End Phase. You may only use each effect of "Fire King Avatar Arvata" once per turn.
COMMON
CIBR-JP027**
Card Info Metaphys Executor
LIGHT / Wyrm / Level 10 / ATK 3000 / DEF 2500
This card may not be played through a Normal Summon or Set. This card may not be played through a Special Summon, other than from your hand by removing 5 cards in your Graveyard and/or that are in play on your field face-up with "Metaphys" in their names that have different names from play. This card may not be destroyed, or removed from play by card effects. Once per turn, if your opponent has more cards in play on their field than you do, you can choose 1 of your monsters with "Metaphys" in its name that are removed from play and play it through a Special Summon to your field but it is removed from play during the End Phase of the next turn.
ULTRA RARE
CIBR-JP026
Card Info Metaphys Tyrant Dragon
LIGHT / Wyrm / Level 8 / ATK 2900 / DEF 2500
If this card is played through a Special Summon using the effect of a monster with "Metaphys" in its name, it may not be affected by Trap Card effects, and if it attacks a monster, it can make a second attack. If this card is removed from play, during the Standby Phase of the next turn, you can shuffle this card into the Deck to play 1 monster with "Metaphys" in its name through a Special Summon from your hand to your field, but it is removed from play during the End Phase of the next turn.
COMMON
CIBR-JP025
Card Info Metaphys Nephthys
LIGHT / Wyrm / Level 8 / ATK 2400 / DEF 1600
If this card is played through a Special Summon using the effect of a monster with "Metaphys" in its name, you can remove all Spell and Trap cards in play that are face-up from play. If this card is removed from play, during the Standby Phase of the next turn, you can shuffle this card into the Deck to choose 1 card in your Deck with "Metaphys" in its name and add it to your hand, other than "Metaphys Nephthys".
COMMON
CIBR-JP024
Card Info Metaphys Daedalus
LIGHT / Wyrm / Level 7 / ATK 2600 / DEF 1500
If this card is played through a Special Summon using the effect of a monster with "Metaphys" in its name, you can remove all other monsters in play that were played through a Special Summon and are face-up from play. If this card is removed from play, during the Standby Phase of the next turn, you can shuffle this card into the Deck to remove 1 card in your Deck with "Metaphys" in its name from play, other than "Metaphys Daedalus".
RARE
CIBR-JP014
Card Info Altergeist Meluseek
WATER / Spellcaster / Level 1 / ATK 500 / DEF 300
This card may attack directly. When this card make your opponent take battle damage, you can choose 1 card your opponent has in play and send it to the Graveyard. If this card is sent from the field to the Graveyard, you can choose 1 monser in your Deck with "Altergeist" in its name and add it to your hand, other than "Altergeist Meluseek". You may only use this effect of "Altergeist Meluseek" once per turn.
RARE
CIBR-JP013
Card Info Altergeist Silquitous
WIND / Spellcaster / Level 2 / ATK 800 / DEF 1500
During either player's turn, you can return 1 other card you have in play with "Altergeist" in its name to the hand, then choose 1 card your opponent has in play and return it to the hand. If this card is sent from the field to the Graveyard, you can choose 1 Trap Card in your Graveyard with "Altergeist" in its name and add it to your hand. You may only use each effect of "Altergeist Silquitous" once per turn.
COMMON
CIBR-JP012*
Card Info Altergeist Marionetter
LIGHT / Spellcaster / Level 4 / ATK 1600 / DEF 1700
When this card is played through a Normal Summon, you can Set 1 Trap Card with "Altergeist" from your Deck to your Spell & Trap Card Zone. You can choose 1 card you have in play with "Altergeist" in its name and 1 monster in your Graveyard with "Altergeist" in its name. Send the card in play to the Graveyard, then play that chosen monster in the Graveyard through a Special Summon to your field. You may only use this effect of "Altergeist Marionetter" once per turn.
SUPER RARE
CIBR-JP011
Card Info Magnarokket Dragon
DARK / Dragon / Level 4 / ATK 1800 / DEF 1200
During either player's turn, when a Link Monster's effect is used that chooses this card in play that is face-up, you can destroy this card, then send 1 monster in play to the Graveyard. if this card was destroyed and sent to the Graveyard this turn, you can play 1 monster with "Rokket" in its name through a Special Summon from your Deck to your field, other than "Magnarokket Dragon". You may only use each effect of "Magnarokket Dragon" once per turn.
COMMON
CIBR-JP010
Card Info Autorokket Dragon
DARK / Dragon / Level 3 / ATK 1600 / DEF 1000
During either player's turn, when a Link Monster's effect is used that chooses this card in play that is face-up, you can destroy this card, then send 1 Spell or Trap Card in play to the Graveyard. During the End Phase, if this card was destroyed and sent to the Graveyard this turn, you can play 1 monster with "Rokket" in its name through a Special Summon from your Deck to your field, other than "Autorokket Dragon". You may only use each effect of "Autorokket Dragon" once per turn.
COMMON
CIBR-JP005
Card Info Dark Angel
DARK / Fairy / Level 5 / ATK 0 / DEF 0
When a Fairy-Type monster you have in play is chosen for an attack target, you can Tribute that monster and send this card from your hand to the Graveyard, then choose 1 monster you have in play that is face-up. It becomes chosen for an attack target instead, and receives ATK equal to the original ATK of the Tributed monster, until the end of this turn.
RARE
CIBR-JP004
Card Info Trickstar Narkissus
LIGHT / Fairy / Level 4 / ATK 1000 / DEF 1800
If your opponent takes effect damage outside of the Damage Step, you can play this card through a Special Summon from your hand to your field. You may only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent uses a monster effect in their hand or Graveyard, make your opponent take 200 points of damage.
COMMON
CIBR-JP003
Card Info Link Infra-Flier
WIND / Cyberse / Level 2 / ATK 0 / DEF 1800
You can play this card through a Special Summon from your hand to your zone a Link Monster in play points to. You may only play "Link Infra-Flier" through a Special Summon this way once per turn.
RARE