*Also available as an Ultimate Rare card. |
CBLZ-EN099 |
|
Brotherhood of the Fire Fist
- Lion Emperor
FIRE / Beast-Warrior-Type Xyz /
Rank 3 /
ATK 2200 / DEF 200
2 Level 3 FIRE monsters
Once per turn: You can detach 1 Xyz Material
from this card, then target 1 FIRE monster in your Graveyard;
add that target to your hand, but you cannot Normal or Special
Summon that monster, or a monster with the same name, for the
rest of this turn.
SUPER RARE |
Rating: |
2 |
Comments: |
His effect lets you can pick
any FIRE monster in your Grave but you you're restricted to either
waiting next turn to summon it or setting it on the field. Plus this guy
needs somewhat specific Xyz Materials. |
CBLZ-EN098 |
|
Brotherhood of the Fire Fist - Spirit
FIRE / Beast-Warrior-Type Tuner / Level 3 / ATK 500
/ DEF 200
Cannot be used as a Synchro Material Monster, except for the
Synchro Summon of a Beast-Warrior-Type monster. When this card
is Normal Summoned: You can target 1 Level 3
FIRE monster with 200 or less DEF in your Graveyard;
Special Summon that target in face-up Defense Position. If you
do, you can only attack with Beast-Warrior-Type monsters for the
rest of this turn. You can only use the effect of "Brotherhood
of the Fire Fist - Spirit" once per turn.
RARE |
Rating: |
1 |
Comments: |
When it comes down to it, this
guy is so fussy he wants you to only interact with and Summon
Beast-Warriors and that's depressing enough for a Tuner, let alone his
stats. |
CBLZ-EN097 |
|
Brotherhood of the Fire Fist - Horse Prince
FIRE / Beast-Warrior-Type Synchro / Level 6
/ ATK 2200 / DEF 2200
1 FIRE Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can
Special Summon 1 Level 3 FIRE monster from your Deck. After you
Synchro Summon this card, you cannot Special Summon Level 5 or
higher monsters for the rest of the turn.
SUPER RARE |
Rating: |
1 |
Comments: |
I doubt even Brotherhood decks
would run this guy for you basically can't summon much at all and after
his effect is used, he doesn't do anything either. |
CBLZ-EN096 |
|
Blackwing - Damascus the Polar Night
DARK / Winged Beast / Level 3
/ ATK 1300 / DEF 700
During either player's turn: You can discard
this card to target 1 "Blackwing" monster you control;
it gains 500 ATK until the End Phase.
RARE |
Rating: |
1 |
Comments: |
Even if the effect can be used during either
player's turn, it doesn't stay with the monster. |
CBLZ-EN095 |
|
Blackwing - Gladius the Midnight Sun
DARK / Winged Beast / Level 3
/ ATK 800 / DEF 1500
If the only face-up monster you control is 1 "Blackwing" monster
other than "Blackwing - Gladius the Midnight Sun", you can
Special Summon this card (from your hand). Once per turn, this
card cannot be destroyed by battle.
RARE |
Rating: |
2 |
Comments: |
Blackwings make it easy to get
themselves out there so this guy won't have much trouble joining them
and can survive up to 2 attacks without protection but still isn't that
great. |
CBLZ-EN094 |
|
Infernity Archer
DARK / Fiend / Level 6
/ ATK 2000
/ DEF 1000
If you have no cards in your hand, this card can attack your
opponent directly.
RARE |
Rating: |
1 |
Comments: |
Even Wattgiraffe is better
because it can attack directly regardless of virtually anything in the
duel, doesn't need a tribute and can be used with Honest, not to mention
its bonus effect. |
CBLZ-EN093 |
|
Crimson Blader
FIRE / Warrior-Type Synchro / Level 8
/ ATK 2800 / DEF 2600
1 Tuner + 1 or more non-Tuner monsters
If this card destroys an opponent's monster by battle and sends
it to the Graveyard: Your opponent cannot
Normal or Special Summon Level 5 or higher monsters during their
next turn.
RARE |
Rating: |
3 |
Comments: |
A Synchro Monster manages to
appear in the US in a now Xyz-dominated card game but even they are
hindered by this guy's effect, which is pretty easy to trigger. |
CBLZ-EN092 |
|
Noble Knight Joan
LIGHT / Warrior / Level 4
/ ATK 1900 / DEF 1300
If this card attacks, it loses 300 ATK during the Damage Step
only. If this card in your possession is destroyed by your
opponent's card (either by battle or by card effect) and sent to
your Graveyard: You can send 1 card from your
hand to the Graveyard, then target 1 Level 4 or lower
Warrior-Type monster in your Graveyard; add
that target to your hand.
RARE |
Rating: |
2 |
Comments: |
Its ATK is great for its Level
until you read that if attacking, it loses 300 ATK, which'd put it below
the usual rating but it does have an okay bonus effect. |
CBLZ-EN091 |
|
Ignition Beast Volcannon
EARTH /
Machine-Type Fusion / Level 6
/ ATK 2300 / DEF 1600
1 Machine-Type monster + 1 Pyro-Type monster
When this card is Fusion Summoned: You can
target 1 monster your opponent controls;
destroy that target, also destroy this card, then if both
monsters were destroyed, inflict damage to your opponent equal
to the ATK of the monster in the Graveyard that was targeted by
this effect.
COMMON |
Rating: |
1 |
Comments: |
3.......2.........1..........liftoff, we have ignition. Oh wait, it's
just this lousy card. |
CBLZ-EN090 |
|
Crimson Sunbird
FIRE / Winged Beast-Type Fusion / Level 6
/ ATK 2300 / DEF 1800
"Faith Bird" + "Skull Red Bird"
COMMON |
Rating: |
1 |
Comments: |
Much like its Fusion Materials,
this card will long be forgotten when its viewers discover its lack of
playability or anything decent. |
CBLZ-EN089 |
|
Kickfire
Continuous Trap
Once per turn, when a face-up FIRE monster(s) you control is
destroyed by a card effect, place 1 counter on this card for
each destroyed FIRE monster. During either player's Standby
Phase: You can send this card to the Graveyard;
inflict 1000 damage to your opponent for each counter on this
card.
SECRET RARE |
Rating: |
3 |
Comments: |
This card has a leg up over
Backfire in that not only does its effect rack up a counter for each
destroyed FIRE monster but during either player's turn, you can send it
for its effect! |
CBLZ-EN088 |
|
Spell Wall
Normal Spell
Activate 1 of these effects. Your opponent takes no further
damage this turn.
● During this turn, no Summon of a Spellcaster-Type monster can
be negated, and when a Spellcaster-Type monster is Summoned,
your opponent cannot activate cards or effects.
● Target 1 Spellcaster-Type monster you control;
if it attacks this turn, your opponent cannot activate cards or
effects until the end of the Damage Step.
COMMON |
Rating: |
2 |
Comments: |
It gives your Spellcaster
either the guaranteed chance to appear or have a worry-free attack but
either way, you can't deal your opponent any damage that turn. |
CBLZ-EN087 |
|
Infernal Flame Vixen
FIRE / Pyro-Type Xyz /
Rank 4 /
ATK 2200 / DEF 2000
2 Pyro-Type Level 4 monsters
Once per turn: You can detach 1 Xyz Material
from this card; this card gains 500 ATK until
your opponent's End Phase. When this card with 2500 or more ATK
is destroyed: Target 3 monsters in any Graveyard(s);
banish those targets.
RARE |
Rating: |
2 |
Comments: |
Needs somewhat specific
materials but can be run in a FIRE, Pyro or a deck with both, not to
mention his effect is easy to trigger and can banish monsters from
either Graveyard. |
CBLZ-EN086* |
|
Artorigus, King of the Noble Knights
LIGHT /
Warrior-Type Xyz /
Rank 4 /
ATK 2000 / DEF 2000
2 Level 4 "Noble Knight" monsters
When this card is Xyz Summoned:
You can target
up to 3 "Noble Arms" Equip Spell Cards with different names in
your Graveyard; equip those targets to this
card. Once per turn: You can detach 1 Xyz
Material from this card; destroy any number of
Spell/Trap Cards on the field, up to the number
of "Noble Arms" Equip Spell Cards you control.
ULTRA RARE |
Rating: |
1 |
Comments: |
His stats aren't all that
respectable considering both his Xyz Materials and effect are
constrained to the archtype, not to mention the effect relies on him
being Xyz Summoned. |
CBLZ-EN085 |
|
Mystical Fairy Elfuria
WIND / Spellcaster / Level 3
/ ATK 1500 / DEF 900
Once per turn: You can reveal 1 WIND monster in
your hand; until your opponent's next End
Phase, neither player can Xyz Summon using monsters with a
different Level from the revealed monster as Xyz Materials.
SECRET RARE |
Rating: |
1 |
Comments: |
She should see the Wizard of Oz
to get some playability and better stats because as is, she's terrible. |
CBLZ-EN084 |
|
Bonfire Colossus
FIRE / Beast-Warrior / Level 8
/ ATK 2600 / DEF 2200
If you control a FIRE monster, you can Special Summon this card
(from your hand). When this card is Special Summoned:
Target 2 FIRE monsters you control;
destroy those targets.
SECRET RARE |
Rating: |
1 |
Comments: |
I'm sure this was made to combo
with Kickfire (also in this set) but that's not enough to either warrant
its rarity or a higher rating. |
CBLZ-EN083* |
|
Mermail Abyssteus
WATER / Aqua / Level 7
/ ATK 1700
/ DEF 2400
You can discard 1 other WATER monster to the Graveyard;
Special Summon this card from your hand. When you do:
Add 1 Level 4 or lower "Mermail" monster from your Deck to your
hand. You can only use this effect of "Mermail Abyssteus" once
per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
Being Level 7 makes it prime
for use with A Legendary Ocean to play it with 1 tribute but its effect
also helps with that and has some decent DEF but the rest of its effect
makes the card best in Mermails. |
CBLZ-EN082 |
|
Hazy Flame Mantikor
FIRE / Winged Beast / Level 6
/ ATK 2200 / DEF 300
Your opponent cannot target this card with card effects. Once
per turn, during either player's turn: You can
send 1 FIRE monster, except this card, from your hand or face-up
from your side of the field to the Graveyard;
this card cannot be destroyed by card effects this turn.
RARE |
Rating: |
2 |
Comments: |
When combined with his standard
Hazy Flame effect, he's impervious to card effects and can do so during
either player's turn by sending another FIRE monster to the Grave but
his ATK could be better. |
CBLZ-EN081 |
|
Noble Knight Medraut
LIGHT / Warrior / Level 4
/ ATK 1700 / DEF 1000
This card is treated as a Normal Monster while face-up on the
field. While equipped with a "Noble Arms" Equip Spell Card, this
card becomes an Effect Monster with this effect.
● This card becomes DARK and its Level is increased by 1. Once
per turn, if you control no other monsters: You
can Special Summon 1 "Noble Knight" monster from your Deck in
face-up Defense Position, except "Noble Knight Medraut", and if
you do, destroy 1 Equip Spell Card you control.
SECRET RARE |
Rating: |
1 |
Comments: |
He's trying to pose as a Gemini
monster without actually being one and doesn't do a good job because his
effect desires one of his Noble Arms cards to trigger his true ability. |
CBLZ-EN080 |
|
Dice-nied
Continuous Trap
Each time your opponent Special Summons a monster(s):
Roll a six-sided die, and return all of those Summoned
monster(s) to the hand with a current Level that's the same as
the result.
COMMON |
Rating: |
1 |
Comments: |
You might get lucky once in a
while but this card's effect doesn't exceed six, nor does it stop other
Summons so if your opponent plays a Level 7+ monster, or Normal Summons
anything, this card won't help you. |