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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Cosmo Blazer (Page 4)

*Also available as an Ultimate Rare card.
CBLZ-EN079
Jurrac Impact
Normal Trap
If you control a Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field.
COMMON
Rating: 1
Comments: There will be no impact with this card because better cards like Volcanic Eruption and Dark Hole exist.
CBLZ-EN078*
Breakthrough Skill
Normal Trap
Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
ULTRA RARE
Rating: 1
Comments: A breakthrough is something new that solves a long-standing mystery. This card is instead another Trash Rare.
CBLZ-EN077
Xyz Tribalrivals
Continuous Trap
Face-up Xyz Monsters on the field with 2 or more Xyz Materials cannot be destroyed by card effects. After damage calculation, if an Xyz Monster you control battles an opponent's monster: Destroy that opponent's monster. That Xyz Monster must have 2 or more Xyz Materials attached to activate and to resolve this effect.
COMMON
Rating: 2
Comments: Everything this card offers needs the Xyz Monsters to have 2+ materials attached but makes them invincible to monster destruction effects and a somewhat upgraded Ally of Justice Catastor effect.
CBLZ-EN076
Spikeshield with Chain
Normal Trap
Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster attacks or is attacked while in Defense Position, it gains DEF equal to its ATK during damage calculation only.
COMMON
Rating: 2
Comments: The ATK boost is pretty well pointless since the rest of the effect relies on the monster being in Defense Mode but it can help keep the monster on the field.
CBLZ-EN075
Abyss-scorn
Normal Trap
Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard.
COMMON
Rating: 1
Comments: In the end, only its second effect is any good because the first effect has better counterparts named Axe of Despair and Aqua Jet.
CBLZ-EN074
Hazy Glory
Continuous Trap
You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. You can send this face-up card from the field to the Graveyard to target 1 "Hazy" card in your Graveyard, except "Hazy Glory"; add that target to your hand.
COMMON
Rating: 2
Comments: It has the same first effect as Hazy Pillar and lets you add any Hazy card you want other than another copy of itself by sending itself to the Grave but it's a Trap Card.
CBLZ-EN073
Ultimate Fire Formation - Seito
Normal Trap
Banish 7 "Fire Formation" Spell/Trap Cards from your Graveyard; Special Summon as many "Fire Fist" monsters as possible from your Graveyard, then you can Set "Fire Formation" Spell/Trap Cards directly from your Deck, except "Ultimate Fire Formation - Seito", up to the number of monsters Special Summoned by this effect.
RARE
Rating: 2
Comments: For its hefty price of you losing 7 Fire Formation cards, you get up to 5 Fire Fist monsters and support cards in its place but that means your opponent knows some or all of your face down Spells and Traps.
CBLZ-EN072
Fire Formation - Tenken
Continuous Trap
Activate only during Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
COMMON
Rating: 1
Comments: It offers plenty of protection to its target by having its target lose its effects as well as gain the low ATK boost with its friends but the effect applies to your card effects to and doesn't even last 1 turn.
CBLZ-EN071
Fire Formation - Tensen
Continuous Trap
When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the End Phase. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
COMMON
Rating: 2
Comments: The fact that the ATK gain it gives the Beast Warrior remains even if the card leaves its main target is why I gave it only 2/5.
CBLZ-EN070
Heraldry Change
Normal Trap
When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase.
COMMON
Rating: 2
Comments: You don't have many good (by my standards) Heraldic monsters to choose from but since it ends the Battle Phase, that part doesn't matter much.
CBLZ-EN069
Xyz Dimension Splash
Normal Trap
If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed.
COMMON
Rating: 1
Comments: This card will make so little of a splash you'll barely feel a thing, if at all as this card only works with WATER decks and even those I'm sure don't run many Level 8 monsters.
CBLZ-EN068
Dimension Gate
Continuous Trap
When this card is activated: Target 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.
COMMON
Rating: 1
Comments: Here we have Interdimensional Matter Transporter's poorer cousin because this card can be destroyed after activation whereas IMT at least has a chance but still isn't that good either.
CBLZ-EN067
Goblin Circus
Continuous Spell
During each of your End Phases: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down.
COMMON
Rating: 1
Comments: You'd be better off with Pigeonholing Books of Spell or whatever its current name is as it's Quick Play, you're seeing 3 cards at a time and your opponent never sees them.
CBLZ-EN066
After the Storm
Normal Spell
If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand.
COMMON
Rating: 1
Comments: You can get any WIND or WATER monster you want from your Grave but the conditions needed for that to happen just aren't very likely.
CBLZ-EN065*
Quick Booster
Quick-Play Spell
Target 1 Quick-Play Spell Card in your Graveyard, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your Graveyard: You can add 1 Quick-Play Spell Card from your Deck to your hand, except "Quick Booster".
ULTRA RARE
Rating: 1
Comments: An Ultra Rare whose best target is Book of Moon, which is at 1 or MST?! Sorry, not enough in my book to make it be Ultra Rare, especially since it can't grab another copy of itself.
CBLZ-EN064
March of the Monarchs
Continuous Spell
Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. You cannot Special Summon monsters from your Extra Deck.
COMMON
Rating: 2
Comments: It's nice to have this card to make up for the Tribute Summons you do in a duel but this card prevents you from doing what you may have to do later.
CBLZ-EN063
The Big Cattle Drive
Normal Spell
If you control a Beast, Beast-Warrior, or Winged Beast-Type monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card.
COMMON
Rating: 2
Comments: There's some major draw power in this card if your deck only runs one type of monster like Beast-Warriors but then you can't use any other Spells, Traps or effects that turn.
CBLZ-EN062
Spellbook of the Master
Normal Spell
If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand to target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.
SECRET RARE
Rating: 2
Comments: You don't banish the Spellbook Spell you target with this and only requires you to have a Spellcaster in play but can only target Normal Spell Spellbook cards.
CBLZ-EN061
Abyss-scale of Cetus
Equip Spell
Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
COMMON
Rating: 1
Comments: It has the power to stop only one Trap Card effect and after that, you lose it altogether. On a scale of 1 to 5 with 5 being best and 1 being worst,  this card gets 1.
CBLZ-EN060
Hazy Pillar
Continuous Spell
You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. Once per turn: You can target 1 face-up Xyz Monster you control; attach 1 "Hazy Flame" monster from your hand or your side of the field to that Xyz Monster as an Xyz Material.
COMMON
Rating: 2
Comments: Though restricted to its archtype, it's one card the archtype shouldn't be without as it helps greatly with bringing them out and fuels your Xyz Monsters.