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Ancient Prophecy
*Also available as an Ultimate Rare card **Also available as an Ultimate Rare and Ghost Rare card |
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ANPR-EN099 | |
Card Type: | Fusion Monster |
Card Info | Elemental Hero Gaia EARTH / Warrior-Type Fusion / Level 6 / ATK 2200 / DEF 2600 1 "Elemental Hero" monster + 1 EARTH Monster This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select 1 face-up monster your opponent controls. Until the end of this turn, that monster's ATK is halved and this card gains the same amount of ATK. SECRET RARE |
Rating: | 1 |
Comments: | For a SCR, his effect REALLY hurts his playability. He must be Fusion Summoned, his ATK-halving effect lasts until the End Phase and can only be used once where as BW Gale can do it each turn and is more obtainable. |
ANPR-EN098 | |
Card Type: | Effect Monster |
Card Info | Kasha EARTH / Zombie / Level 8 / ATK ? / DEF 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up Zombie-Type monsters. When this card is Special Summoned, return all other monsters on the field to the Deck, and this card's ATK is equal to the number of Zombie-Type monster returned this way x 1000. SECRET RARE |
Rating: | 3 |
Comments: | He doesn't require any tributes and only 2 Zombies on the field to be Special Summoned! Too bad the ruling on him keeps all monsters turned into Zombies from not being added to his ATK. |
ANPR-EN097 | |
Card Type: | Effect Monster |
Card Info | Beast Machine King Barbaros Ür EARTH / Beast-Warrior / Level 8 / ATK 3800 / DEF 1200 You can Special Summon this card from your hand by removing from play 1 Machine-Type monster and 1 Beast-Warrior-Type monster in your hand, field, and/or Graveyard. When this card battles, any Battle Damage to your opponent becomes 0. SUPER RARE |
Rating: | 2 |
Comments: | You can at least Special Summon him but for what his effect is worth, the card as a whole is only worth 2/5 from me. |
ANPR-EN096 | |
Card Type: | Effect Monster |
Card Info | Gaap the Divine Soldier DARK / Fiend / Level 6 / ATK 2200 / DEF 2000 All monsters are changed to face-up Attack Position and their battle positions cannot be changed (Flip Effects are not activated at this time). Once per turn, you can reveal any number of Fiend-Type monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase. RARE |
Rating: | 1 |
Comments: | A "divine soldier" that is a Fiend? What's so divine about that, Konami? The so-called "divine solder" can't take down even Goblin Attack Force. |
ANPR-EN095 | |
Card Type: | Effect Monster |
Card Info | Sauropod Brachion EARTH / Dinosaur / Level 8 / ATK 1500 / DEF 3000 You cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. Once per turn, you can change this card to face-down Defense Position. When this card is Flip Summoned, change all other monsters to face-down Defense Position. If your opponent attacks this card, any Battle Damage they take is doubled. RARE |
Rating: | 2 |
Comments: | He's better off in a Dinosaur deck since you can bring him out with one tribute by tributing a Dinosaur. Along with his other effect, his 3000 DEF gives him the extra star. |
ANPR-EN094* | |
Card Type: | Effect Monster |
Card Info | Gaia Plate the Earth Giant EARTH / Rock / Level 8 / ATK 2800 / DEF 1000 You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card. ULTRA RARE |
Rating: | 2 |
Comments: | This card is best suited in a Rock deck for obvious reasons. Since he can be Special Summoned by other means afterwards and halves the ATK and DEF of his attack targets, he gets an extra star. |
ANPR-EN093 | |
Card Type: | Effect Monster |
Card Info | Card Blocker EARTH / Warrior / Level 3 / ATK 400 / DEF 400 When this card is Summoned, it is changed to Defense Position. When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is selected as an attack target, you can send up to 3 cards from the top of your Deck to the Graveyard, to give this card 500 DEF for each of those cards, until the End Phase. SECRET RARE |
Rating: | 1 |
Comments: | Even with his effect, he won't stand a chance against most of the monsters out there and is clearly not worth being a SCR. |
ANPR-EN092 | |
Card Type: | Effect Monster |
Card Info | White Night Dragon WATER / Dragon / Level 8 / ATK 3000 / DEF 2500 Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card. SECRET RARE |
Rating: | 4 |
Comments: | Blue-Eyes' evil twin has arrived in the TCG at last and boy does it have some nasty effects! Well worthy of getting 4/5. |
ANPR-EN091 | |
Card Type: | Fusion Monster |
Card Info | Armityle the Chaos Phantom DARK / Fiend-Type Fusion / Level 12 / ATK 0 / DEF 0 "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only. SECRET RARE |
Rating: | 2 |
Comments: | If he kept the 10,000 ATK during all turns, he would've been more worth the SCR, the heavy summoning requirements and the extra star but he doesn't. |
ANPR-EN090 | |
Card Type: | Fusion Monster |
Card Info | Arcana Knight Joker LIGHT / Warrior-Type Fusion / Level 9 / ATK 3800 / DEF 2500 "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card). RARE |
Rating: | 2 |
Comments: | A strong Fusion Monster but his effect can only work once per turn. |
ANPR-EN089 | |
Card Type: | Trap Card |
Card Info | Revival of the Immortals Normal Trap Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no Battle Damage. SUPER RARE |
Rating: | 1 |
Comments: | There's a better card to revive the EIs and that's Call of the Haunted. |
ANPR-EN088 | |
Card Type: | Spell Card |
Card Info | Greed Grado Quick-Play Spell Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards. SECRET RARE |
Rating: | 4 |
Comments: | Destroying Synchros isn't hard to do so this card is excellent for rewarding you for destroying your opponent's strongest or a Synchro they have that is giving you trouble! |
ANPR-EN087 | |
Card Type: | Spell Card |
Card Info | Pseudo Space Field Spell Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase. RARE |
Rating: | 2 |
Comments: | If you don't have anymore copies of the Field Spell, then this might be okay but it only gets the effects until the End Phase. On another note, the card's art is hardly original. It's just an altered Skyscraper artwork. |
ANPR-EN086* | |
Card Type: | Effect Monster |
Card Info | Flamvell Commando FIRE / Pyro / Level 6 / ATK 2200 / DEF 200 This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to inflict damage to your opponent equal to that monster's ATK. ULTRA RARE |
Rating: | 1 |
Comments: | A FIRE monster with an effect as pitiful as its stats! So far, he's it for his effect that can deal the most damage but even so, he too isn't worth his rarity. |
ANPR-EN085 | |
Card Type: | Effect Monster |
Card Info | Card Guard DARK / Fiend / Level 4 / ATK 1600 / DEF 500 When this card is Normal or Special Summoned, place 1 "Guard Counter" on it. This card gains 300 ATK for each Guard Counter it has. Once per turn, you can remove 1 "Guard Counter" from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the "Guard Counter" instead. SECRET RARE |
Rating: | 2 |
Comments: | He really isn't worth being a SCR. Sure he can protect other cards but in most cases, he won't stay out long enough to do much. |
ANPR-EN084 | |
Card Type: | Effect Monster |
Card Info | Psychic Emperor LIGHT / Psychic / Level 6 / ATK 2400 / DEF 1000 When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard. RARE |
Rating: | 4 |
Comments: | Basic Monarch monster stats and no drawback! Perfect for LIGHT, Psychic or Beatdown decks! |
ANPR-EN083* | |
Card Type: | Effect Monster |
Card Info | Koa'ki Meiru Gravirose FIRE / Plant / Level 4 / ATK 1900 / DEF 1300 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard. ULTRA RARE |
Rating: | 2 |
Comments: | He is a 1900 ATK stick but has a dreadful cost just to keep him out, which cuts his rating in half but leaves him with minor playability in Plant decks. |
ANPR-EN082* | |
Card Type: | Effect Monster |
Card Info | Koa'ki Meiru Ghoulungulate EARTH / Zombie / Level 5 / ATK 2500 / DEF 1700 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead. ULTRA RARE |
Rating: | 2 |
Comments: | His stats would make him worth 4/5 stars but his cost makes him useless anywhere outside its deck and Zombie Decks yet I recommend using Red-Eyes Zombie Dragon instead since he is clearly the better card. |
ANPR-EN081 | |
Card Type: | Effect Monster |
Card Info | XX-Saber Fuhelmknight EARTH / Warrior-Type Tuner / Level 3 / ATK 1300 / DEF 1000 Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this card destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard. RARE |
Rating: | 2 |
Comments: | He has to destroy a Defense Position monster by battle, which won't be very often with only 1300 ATK and he can only negate 1 attack, unlike Krebons. Yet he is a Tuner so he gets an extra star. |
ANPR-EN080 | |
Card Type: | Trap Card |
Card Info | A Major Upset Normal Trap Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up Level 7 or higher Special Summoned monsters to the hand. COMMON |
Rating: | 1 |
Comments: | Its effect is hardly a "major upset" as it doesn't affect monsters lower than 7 or Level 7 monsters that were Normal or Flip-Summoned. Instead, it'll likely be a "humiliating loss" (card's original name) if you use this. |
ANPR-EN079 | |
Card Type: | Trap Card |
Card Info | At One With the Sword Normal Trap Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card. COMMON |
Rating: | 2 |
Comments: | The thing is, the monster must destroy it in battle. If it can't, well then it'll be "At one with the wall monster". |
ANPR-EN078 | |
Card Type: | Trap Card |
Card Info | Flamvell Counter Counter Trap Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate the activation of a Spell or Trap Card, and destroy it. COMMON |
Rating: | 2 |
Comments: | At least it has no LP cost but there are very few monsters that fit its requirements. |
ANPR-EN077 | |
Card Type: | Trap Card |
Card Info | Psychic Soul Normal Trap Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300. COMMON |
Rating: | 2 |
Comments: | I suppose if you can't pay Krebons' fee to protect him or any of your other Psychic-Type monsters, then you can get some LP back to start protecting Krebons again but you'll have to bear the damage from your opponent first. |
ANPR-EN076 | |
Card Type: | Trap Card |
Card Info | Aegis of the Ocean Dragon Lord Normal Trap Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects. COMMON |
Rating: | 2 |
Comments: | Well it certainly combos well with A Legendary Ocean but that's only if you have Level 4 or lower WATER monsters. |
ANPR-EN075 | |
Card Type: | Trap Card |
Card Info | Battle of the Elements Normal Trap Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute. COMMON |
Rating: | 1 |
Comments: | Okay great, so one type of monster will dominate.....for the turn! The great "Battle of the Elements" will quickly be brought back once this card's effect expires. |
ANPR-EN074 | |
Card Type: | Trap Card |
Card Info | Iron Core Luster Counter Trap Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card and destroy it. COMMON |
Rating: | 1 |
Comments: | What's ironic is the fact that you have to reveal the very card featured on this card's art, where it looks like it broke up. Well let me tell you, Koa'ki Meiru monsters aren't showing any luster anytime soon. |
ANPR-EN073 | |
Card Type: | Trap Card |
Card Info | Core Reinforcement Continuous Trap Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. RARE |
Rating: | 1 |
Comments: | I could've sworn there was a better card out there without any cost and can Special Summon any monster from your Grave....oh wait there is, Call of the Haunted and that card is better so why not use that instead? |
ANPR-EN072 | |
Card Type: | Trap Card |
Card Info | Battle Teleportation Normal Trap Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent. COMMON |
Rating: | 2 |
Comments: | If you must use this card, do so with Owner's Seal so you can take it back quickly. |
ANPR-EN071 | |
Card Type: | Trap Card |
Card Info | Damage Translation Normal Trap Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn. COMMON |
Rating: | 1 |
Comments: | Why even take HALF the Effect Damage? Prime-Material Dragon is certainly the card to use against burn decks so use that instead. |
ANPR-EN070 | |
Card Type: | Trap Card |
Card Info | Depth Amulet Continuous Trap When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation. COMMON |
Rating: | 2 |
Comments: | Probably is best to run this with Imperial Custom or you'll end up without any other protection and little cards in hand. |
ANPR-EN069 | |
Card Type: | Trap Card |
Card Info | Slip of Fortune Normal Trap Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase. COMMON |
Rating: | 1 |
Comments: | As if Dimensional Prison needed any watering down, it just did. |
ANPR-EN068 | |
Card Type: | Trap Card |
Card Info | Discord Continuous Trap Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation. SUPER RARE |
Rating: | 1 |
Comments: | For the small few of you that hate Synchros, this card is for you but for everyone else, there are better cards. |
ANPR-EN067 | |
Card Type: | Trap Card |
Card Info | Imperial Custom Continuous Trap Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom". You can control only 1 face-up "Imperial Custom". COMMON |
Rating: | 3 |
Comments: | With Call of the Haunted back, this card is sure to see play! Problem is it won't protect Royal Decree. |
ANPR-EN066 | |
Card Type: | Trap Card |
Card Info | Fairy Wind Normal Trap Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300. COMMON |
Rating: | 1 |
Comments: | Heavy Storm quite easily outmatches this card and should be your choice amongst it and this one. |
ANPR-EN065 | |
Card Type: | Trap Card |
Card Info | Pixie Ring Continuous Trap If you control 2 or more Attack Position monsters, your opponent cannot select your monster(s) with the lowest ATK as an attack target. COMMON |
Rating: | 1 |
Comments: | What's this? Oh it's a sad attempt at making Gravity Bind. Stick to Gravity Bind instead. |
ANPR-EN064 | |
Card Type: | Trap Card |
Card Info | Reinforce Truth Normal Trap Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card. RARE |
Rating: | 1 |
Comments: | I have a little truth of my own to reinforce about this card: It sucks, plain and simple. |
ANPR-EN063 | |
Card Type: | Trap Card |
Card Info | Skull Successor Normal Trap Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn. SUPER RARE |
Rating: | 1 |
Comments: | Use Axe of Despair or Rush Recklessly instead. |
ANPR-EN062 | |
Card Type: | Spell Card |
Card Info | Fossil Dig Normal Spell Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand. COMMON |
Rating: | 2 |
Comments: | Dinosaurs will definitely want this card to search out a decent one but it has no other uses. |
ANPR-EN061 | |
Card Type: | Spell Card |
Card Info | Ancient Leaf Normal Spell If you have 9000 Life Points or more, you can pay 2000 Life Points to draw 2 cards. COMMON |
Rating: | 2 |
Comments: | A card solely for LP gain decks and nothing more. |
ANPR-EN060 | |
Card Type: | Spell Card |
Card Info | Rekindling Normal Spell Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, remove from play all monsters that were Special Summoned by this effect. COMMON |
Rating: | 1 |
Comments: | This card needs a recycling to make it into a better card. |
ANPR-EN059 | |
Card Type: | Spell Card |
Card Info | Sword of Sparkles Equip Spell Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck. COMMON |
Rating: | 1 |
Comments: | Unless this is for X-Sabers, I wouldn't even go anywhere near this card. |
ANPR-EN058 | |
Card Type: | Spell Card |
Card Info | Saber Slash Normal Spell Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control. SUPER RARE |
Rating: | 1 |
Comments: | What makes this card any more powerful than R-Righteous Justice back in EOJ that this card had to be a Super Rare whereas RRJ was a Common? |
ANPR-EN057 | |
Card Type: | Spell Card |
Card Info | Brain Research Lab Field Spell Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. COMMON |
Rating: | 1 |
Comments: | Maybe Konami needs to see the guys on the art of this card since it clearly wasn't a good idea to make it or people would be running it. |
ANPR-EN056 | |
Card Type: | Spell Card |
Card Info | Water Hazard Continuous Spell Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand. COMMON |
Rating: | 2 |
Comments: | Unlike Call of the Mummy, this card is restricted to Level 4 and under WATER monsters, which has some use with A Legendary Ocean and it still has its uses for you to bring out monsters to Tribute. |
ANPR-EN055 | |
Card Type: | Spell Card |
Card Info | Hydro Pressure Cannon Equip Spell Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card from your opponent's hand to the Graveyard. COMMON |
Rating: | 1 |
Comments: | The card's art makes the cannon seem much more power than it really is. TBH, this cannon is worse than the "cannon" in the movie "The Final Destination". |
ANPR-EN054 | |
Card Type: | Spell Card |
Card Info | Solidarity Continuous Spell If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK. RARE |
Rating: | 2 |
Comments: | Unless you have a deck with all the same type of monster (such as Dragons) then this card is hit-or-miss material. |
ANPR-EN053 | |
Card Type: | Spell Card |
Card Info | Core Blaster Equip Spell Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand. COMMON |
Rating: | 1 |
Comments: | Ugh, these Crappy Meiru support cards are slowly becoming a nuisance. Why does Konami bother creating support for a deck theme that very few run? |
ANPR-EN052 | |
Card Type: | Spell Card |
Card Info | Core Compression Normal Spell Reveal 1 "Iron Core of Koa'ki Meiru" from your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards. SUPER RARE |
Rating: | 1 |
Comments: | I've already seen the horribleness in Koa'ki Meiru monsters but I've also seen the only combo that works and that's with Koa'ki Meiru Speeder to destroy Special Summoned monsters. |
ANPR-EN051 | |
Card Type: | Spell Card |
Card Info | Future Visions Field Spell When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. SUPER RARE |
Rating: | 2 |
Comments: | Probably the only use with this card is with RFG decks but even then you'll probably want that monster to stay out. |
ANPR-EN050 | |
Card Type: | Spell Card |
Card Info | Spirit Burner Equip Spell Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase. COMMON |
Rating: | 1 |
Comments: | With the best type of monster that this card could see use with, Spirit monsters, dead, this card has practically no uses left except for maybe if battling Neo-Spacian Grand Mole. |
ANPR-EN049 | |
Card Type: | Spell Card |
Card Info | Emergency Assistance Normal Spell Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn. COMMON |
Rating: | 2 |
Comments: | It helps when your destroyed monster was as strong as Gemini Elf and was destroyed by Sakuretsu Armor or Mirror Force but it can only Special Summon Level 4 monsters. |
ANPR-EN048 | |
Card Type: | Spell Card |
Card Info | Ancient Forest Field Spell When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase. SUPER RARE |
Rating: | 2 |
Comments: | I suppose this card helps if your opponent is waiting to wipe our your LPs next turn or you just want to clear their field after your opponent's Battle Phase ends but even Gladiator Beasts aren't afraid of this card. |
ANPR-EN047 | |
Card Type: | Spell Card |
Card Info | Advance Draw Normal Spell Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards. COMMON |
Rating: | 2 |
Comments: | Works great with Yubel - Terror Incarnate or Earthbound Immortal Ascilla Piscu but that's about it. |
ANPR-EN046 | |
Card Type: | Spell Card |
Card Info | Silver Wing Equip Spell Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead. COMMON |
Rating: | 2 |
Comments: | Might have uses with RDA or Stardust but not much else. |
ANPR-EN045 | |
Card Type: | Spell Card |
Card Info | Release Restraint Wave Normal Spell Select 1 face-up Equip Spell Card you control. Destroy it and all Set Spell and Trap Cards your opponent controls. COMMON |
Rating: | 1 |
Comments: | Release your restraint to keep you from playing this card and instead playing Heavy Storm. |
ANPR-EN044 | |
Card Type: | Synchro Monster |
Card Info | XX-Saber Gottoms EARTH / Beast-Warrior-Type Synchro / Level 9 / ATK 3100 / DEF 2600 1 Tuner + 1 or more EARTH monsters You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand. ULTRA RARE |
Rating: | 2 |
Comments: | Well he's better than Gaia Knight, who isn't a force to be reckoned with but his effect is horrible unless maybe with X-Sabers. |
ANPR-EN043* | |
Card Type: | Synchro Monster |
Card Info | Ancient Sacred Wyvern LIGHT / Fairy-Type Synchro / Level 7 / ATK 2100 / DEF 2000 1 LIGHT Tuner + 1 or more non-Tuner monsters While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card. ULTRA RARE |
Rating: | 3 |
Comments: | Certainly worth the 3 stars she receives! The more damage you deal, the stronger she gets and if she gets sent to the Grave in battle, just pay the 1000 Life Points and back she comes! |
ANPR-EN042 | |
Card Type: | Synchro Monster |
Card Info | Archfiend Zombie-Skull DARK / Zombie-Type Synchro / Level 6 / ATK 2500 / DEF 1200 "Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters Face-up Zombie-Type monsters you control cannot be destroyed by card effects. SUPER RARE |
Rating: | 3 |
Comments: | Zombie decks will certainly want this guy as he protects them from card effects but since he needs not only a specific Tuner monster but more than one non-Tuner monster, his rating cannot go higher than 3/5. |
ANPR-EN041 | |
Card Type: | Synchro Monster |
Card Info | Turbo Cannon FIRE / Machine-Type Synchro / Level 3 / ATK 0 / DEF 0 "Turbo Rocket" + 1 or more non-Tuner monsters Once per turn, you can destroy 1 face-up monster on the field, and inflict damage to its controller equal to half of its ATK. SUPER RARE |
Rating: | 2 |
Comments: | Getting this guy out is next to impossible with not only his low level but a Tuner restriction as well. His effect kind of makes up for it. |
ANPR-EN040** | |
Card Type: | Synchro Monster |
Card Info | Ancient Fairy Dragon LIGHT / Dragon-Type Synchro / Level 7 / ATK 2100 / DEF 3000 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand. ULTRA RARE |
Rating: | 3 |
Comments: | Her effect makes bringing out Level 5 and 6 monsters very easy and she herself is easy to bring out but because of her low ATK and the fact that you can't attack if her effect is used, her rating stops at 3 stars. |
ANPR-EN039 | |
Card Type: | Effect Monster |
Card Info | Falchionβ LIGHT Machine / Level 4 / ATK 1200 / DEF 800 If this card destroys an opponent's monster by battle, select and activate 1 of these effects: ● Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard. ● Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard. RARE |
Rating: | 1 |
Comments: | He can select himself for both of his effects but I can't see anyone running him at all. |
ANPR-EN038 | |
Card Type: | Effect Monster |
Card Info | Ancient Crimson Ape LIGHT / Beast / Level 7 / ATK 2600 / DEF 1800 When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points. COMMON |
Rating: | 2 |
Comments: | His 2 Tribute requirement hurts him but he might have some use in LP Gain decks. |
ANPR-EN037 | |
Card Type: | Effect Monster |
Card Info | Flamvell Firedog FIRE / Beast / Level 4 / ATK 1900 / DEF 200 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog". RARE |
Rating: | 4 |
Comments: | Strong ATK and no drawback whatsoever! |
ANPR-EN036 | |
Card Type: | Effect Monster |
Card Info | XX-Saber Ragigura EARTH / Beast-Warrior / Level 1 / ATK 200 / DEF 1000 When this card is Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand. COMMON |
Rating: | 1 |
Comments: | Same as ANPR-EN035's comments. |
ANPR-EN035 | |
Card Type: | Effect Monster |
Card Info | XX-Saber Faultroll EARTH / Warrior / Level 6 / ATK 2400 / DEF 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard. SUPER RARE |
Rating: | 1 |
Comments: | Unless you're running X-Sabers, forget this card. |
ANPR-EN034 | |
Card Type: | Effect Monster |
Card Info | Minefieldriller EARTH / Machine / Level 4 / ATK 1500 / DEF 1500 When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand. SUPER RARE |
Rating: | 3 |
Comments: | "Wait, I thought cards like this got 1 star". Well they do if their effect is bad but this one has a decent effect. All it needs to do is leave the field (except I'm sure to the deck) and you get a Field Spell back. |
ANPR-EN033 | |
Card Type: | Effect Monster |
Card Info | White Potan LIGHT / Fairy / Level 1 / ATK 100 / DEF 200 If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. COMMON |
Rating: | 1 |
Comments: | I suppose she makes for a nuisance with Krebons out but that's as long as you can pay Krebons' price. |
ANPR-EN032 | |
Card Type: | Effect Monster |
Card Info | Cyborg Doctor EARTH / Spellcaster / Level 4 / ATK 1500 / DEF 1700 Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster. COMMON |
Rating: | 1 |
Comments: | With Synchro Summoning very popular these days, I doubt you'll want to Tribute a Tuner for a non-Tuner unless your field contains only Tuners. |
ANPR-EN031 | |
Card Type: | Effect Monster |
Card Info | Magicat LIGHT / Spellcaster / Level 2 / ATK 600 / DEF 500 If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck. RARE |
Rating: | 1 |
Comments: | You might get your Synchro Summon done but there isn't a guarantee you'll get your Spell Card to use next turn. |
ANPR-EN030 | |
Card Type: | Effect Monster |
Card Info | Genetic Woman WIND / Psychic / Level 4 / ATK 1700 / DEF 1200 Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand. COMMON |
Rating: | 1 |
Comments: | Might as well take her to a freak show since she won't fit in here as D.D.R. is better since you Special Summon the monster. |
ANPR-EN029 | |
Card Type: | Effect Monster |
Card Info | Armored Axon Kicker EARTH / Psychic / Level 6 / ATK 2200 / DEF 1800 If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took. COMMON |
Rating: | 1 |
Comments: | He's pretty weak compared to old monsters like Summoned Skull and Frostosaurus and he hurts you when he destroys a monster. |
ANPR-EN028 | |
Card Type: | Effect Monster |
Card Info | Shark Cruiser WATER / Fish / Level 5 / ATK 1800 / DEF 2200 If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck. COMMON |
Rating: | 2 |
Comments: | I gave him 2 stars because of his use with A Legendary Ocean to make him a Level 4 2000 ATK monster and because he can bring out 2 other monsters to replace him when he gets destroyed by an effect. |
ANPR-EN027 | |
Card Type: | Effect Monster |
Card Info | Fishborg Blaster WATER / Fish-Type Tuner / Level 1 / ATK 100 / DEF 200 If you control a face-up level 3 or lower WATER monster, you can discard 1 card to Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be WATER monsters. COMMON |
Rating: | 1 |
Comments: | Yes I know it's a Tuner but one must read this card's terms and conditions, which really hurt him overall. |
ANPR-EN026 | |
Card Type: | Effect Monster |
Card Info | Divine Dragon Aquabizarre WATER / Sea Serpent / Level 5 / ATK 2100 / DEF 1500 Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck. COMMON |
Rating: | 1 |
Comments: | First, WOE (what on earth) is an Aquabizarre?!?! Second, instead of wasting your deck space with this not-so-divine dragon, find a better WATER monster like Warrior of Atlantis. |
ANPR-EN025 | |
Card Type: | Effect Monster |
Card Info | Armed Sea Hunter WATER / Sea Serpent / Level 4 / ATK 1800 / DEF 400 If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead. COMMON |
Rating: | 3 |
Comments: | Solid ATK for a Level 4 monster. |
ANPR-EN024 | |
Card Type: | Effect Monster |
Card Info | Shiny Black "C" EARTH / Insect / Level 1 / ATK 200 / DEF 500 When 1 Synchro Monster is Special Summoned to your opponent's side of the field, you can remove from play this card in the Graveyard to destroy that monster. COMMON |
Rating: | 2 |
Comments: | It's a surprise for your opponent, unless they saw it go to the Grave. |
ANPR-EN023 | |
Card Type: | Effect Monster |
Card Info | Scary Moth WIND / Insect / Level 6 / ATK 1800 / DEF 2300 Each player can only Special Summon a monster(s) once per turn. COMMON |
Rating: | 1 |
Comments: | A Level 6 1800 ATK monster that prevents more than 1 Special Summon per turn is HARDLY scary. |
ANPR-EN022 | |
Card Type: | Effect Monster |
Card Info | Koa'ki Meiru Hydro Barrier WATER / Aqua / Level 3 / ATK 1000 / DEF 1900 You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of your Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters. COMMON |
Rating: | 2 |
Comments: | A Koa'ki Meiru monster WITHOUT a cost to keep it out?! WOW, oh wait, it has only 1900 DEF, which is only barely playable. |
ANPR-EN021 | |
Card Type: | Effect Monster |
Card Info | Koa'ki Meiru Tornado WIND / Winged Beast / Level 4 / ATK 1500 / DEF 1200 You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls. RARE |
Rating: | 1 |
Comments: | I rate this tornado an EF1: Epic Fail and 1 star. |
ANPR-EN020 | |
Card Type: | Effect Monster |
Card Info | Koa'ki Meiru Speeder WIND / Machine / Level 3 / ATK 1200 DEF / 2200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card. RARE |
Rating: | 1 |
Comments: | If he's a speeder, cops will be all over him but I certainly won't. He should yield the right-of-way to better monsters and you should too. |
ANPR-EN019 | |
Card Type: | Effect Monster |
Card Info | Koa'ki Meiru Crusader EARTH / Beast-Warrior / Level 4 / ATK 1900 / DEF 1300 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand. SUPER RARE |
Rating: | 1 |
Comments: | Strong ATK for a Level 4 monster but with an effect that bad, Gemini Elf is better to use. |
ANPR-EN018 | |
Card Type: | Effect Monster |
Card Info | Koa'ki Meiru Boulder EARTH / Rock / Level 4 / ATK 1200 / DEF 1000 When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand. COMMON |
Rating: | 1 |
Comments: | His type is right, he is a rock, a rock to be left by the side of the road. |
ANPR-EN017* | |
Card Type: | Effect Monster |
Card Info | Earthbound Immortal Chacu Challhua DARK / Fish / Level 10 / ATK 2900 / DEF 2400 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can inflict damage equal to half this card's DEF to your opponent. If you do, this card cannot attack that turn. Also, if this card is in face-up Defense Position on the field, your opponent cannot conduct their Battle Phase. ULTRA RARE |
Rating: | 3 |
Comments: | Same as ANPR-EN016's comments. |
ANPR-EN016* | |
Card Type: | Effect Monster |
Card Info | Earthbound Immortal Cusillu DARK / Beast / Level 10 / ATK 2800 / DEF 2400 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points. ULTRA RARE |
Rating: | 3 |
Comments: | Another Earthbound Immortal whose effects balance out its rating to 3 stars. |
ANPR-EN015 | |
Card Type: | Effect Monster |
Card Info | Turbo Rocket WIND / Machine-Type Tuner / Level 2 / ATK 0 / DEF 0 While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent. RARE |
Rating: | 2 |
Comments: | Problem is that you still take damage when he attacks so you'd have to have a Spirit Barrier out to make him worth while. |
ANPR-EN014 | |
Card Type: | Effect Monster |
Card Info | Darksea Float DARK / Machine / Level 1 / ATK 0 / DEF 300 When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card. COMMON |
Rating: | 2 |
Comments: | Since monster destruction is pretty popular with Mirror Force and Lightning Vortex, he'll see minor play but not much. |
ANPR-EN013 | |
Card Type: | Effect Monster |
Card Info | Darksea Rescue DARK Machine / Level 1 / ATK 0 / DEF 0 If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card. RARE |
Rating: | 2 |
Comments: | The better version of Nitro Synchron except not a Tuner but because you get to draw 1 card when he's used for any Synchro Summon, I gave him an extra star. |
ANPR-EN012 | |
Card Type: | Effect Monster |
Card Info | Infernity Beast DARK / Beast / Level 3 / ATK 1600 / DEF 1200 If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step. COMMON |
Rating: | 1 |
Comments: | Having no cards in your hand is a terrible idea as it means you can't pay for costs like Lightning Vortex and Monster Reincarnation and his stats make him that much worse. |
ANPR-EN011 | |
Card Type: | Effect Monster |
Card Info | Fortune Lady Fire FIRE / Spellcaster / Level 2 / ATK ? / DEF ? This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max. 12). When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster on your opponent's side of the field, and inflict damage to your opponent equal to that monster's ATK. RARE |
Rating: | 2 |
Comments: | Same as ANPR-EN010's comments. |
ANPR-EN010 | |
Card Type: | Effect Monster |
Card Info | Fortune Lady Light LIGHT / Spellcaster / Level 1 / ATK ? / DEF ? This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck. RARE |
Rating: | 2 |
Comments: | Unless they're protected, I see their names being changed to Misfortune Ladies. |
ANPR-EN009 | |
Card Type: | Effect Monster |
Card Info | Jester Confit DARK / Spellcaster / Level 1 / ATK 0 / DEF 0 You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You can only control 1 face-up "Jester Confit". SUPER RARE |
Rating: | 2 |
Comments: | I suppose he makes for Tribute Summoning or in rare cases Synchro Summoning but he really doesn't have much going for his rarity. |
ANPR-EN008 | |
Card Type: | Effect Monster |
Card Info | Jester Lord DARK / Spellcaster / Level 1 / ATK 0 / DEF 0 While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones. RARE |
Rating: | 2 |
Comments: | It can reach 10,000 ATK but that'll only last one turn 99% of the time. |
ANPR-EN007 | |
Card Type: | Effect Monster |
Card Info | Morphtronic Magnen Bar EARTH / Thunder / Level 1 / ATK 100 / DEF 100 ● While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other two monsters cannot attack the turn you activate this effect. ● While in Defense Position: Monsters you control cannot attack. COMMON |
Rating: | 1 |
Comments: | As if Morphtronic Magnen wasn't enough, they broke poor Magnen in half and made a new card out of him but he's still just as bad. |
ANPR-EN006 | |
Card Type: | Effect Monster |
Card Info | Blackwing - Fane the Steel Chain DARK / Winged Beast / Level 2 / ATK 500 / DEF 800 This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position. COMMON |
Rating: | 2 |
Comments: | Yes there's strength in numbers but not if your numbers are as low as this guy's. |
ANPR-EN005* | |
Card Type: | Effect Monster |
Card Info | Blackwing - Vayu the Emblem of Honor DARK / Winged Beast-Type Tuner / Level 1 / ATK 800 / DEF 0 If this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you can remove from play this card plus 1 non-Tuner "Blackwing" monster in your Graveyard, and Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated. ULTRA RARE |
Rating: | 1 |
Comments: | Well, Mr Vayu, I am honored to give you 1 star for complete and utter failure to be useful in even your own deck. He is a Trash Rare overall. |
ANPR-EN004 | |
Card Type: | Effect Monster |
Card Info | Blackwing - Mistral the Silver Shield DARK / Winged Beast-Type Tuner / Level 2 / ATK 100 / DEF 1800 If this card on the field is destroyed and sent to the Graveyard, reduce the battle damage you take from the next attack this turn to 0. COMMON |
Rating: | 2 |
Comments: | This Tuner will need to be with its flock of Blackwings in their own deck or vultures will certainly hunt it down. |
ANPR-EN003 | |
Card Type: | Effect Monster |
Card Info | Sunlight Unicorn LIGHT / Beast / Level 4 / ATK 1800 / DEF 1000 Once per turn, during your Main Phase, you can reveal the top card of your Deck. If it is an Equip Spell Card, add it to your hand. If it is not, place it on the bottom of your Deck. COMMON |
Rating: | 3 |
Comments: | Effect aside, she is a pretty decent monster and deserves a 3/5. |
ANPR-EN002 | |
Card Type: | Effect Monster |
Card Info | Sunny Pixie LIGHT / Spellcaster-Type Tuner / Level 1 / ATK 300 / DEF 400 If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 1000 Life Points. COMMON |
Rating: | 2 |
Comments: | A Tuner monster that has only minor playability with Life Point Gain decks. |
ANPR-EN001 | |
Card Type: | Effect Monster |
Card Info | Kuribon LIGHT / Fairy / Level 1 / ATK 300 / DEF 200 If this card was selected as an attack target by your opponent's monster, you can activate this effect during damage calculation. You take no Battle Damage from this battle, your opponent gains Life Points equal to the attacking monster's ATK, and then you return this card to your hand. RARE |
Rating: | 1 |
Comments: | You might call him/her a wannabe Kuriboh but I'd rather use the regular Kuriboh instead and you should too. |
ANPR-EN000 | |
Card Type: | Effect Monster |
Card Info | XX-Saber Gardestrike EARTH / Beast-Warrior / Level 5 / ATK 2100 / DEF 1400 If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summon this card from your hand. SECRET RARE |
Rating: | 1 |
Comments: | All he is is a wannabe Cyber Dragon and he's worse than even Big Piece Golem! |