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Ancient Prophecy Different Japan Card Rarities

*Also an Ultimate Rare card.
ANPR-JP074
Card Info Iron Core Luster
Counter Trap
When your opponent activates a Spell or Trap Card, show 1 "Iron Core of Koa'ki Meiru" to your opponent to negate the activation of that card and destroy it.
RARE
ANPR-JP073
Card Info Core Reinforcement
Continuous Trap
Choose 1 monster with "Koa'ki Meiru" in its name in your Graveyard and play it through a Special Summon from your Graveyard to your field in Attack Mode. When that monster is destroyed during your End Phase, the owner of this card receives damage to their Life Points equal to that monster's ATK. When this card is removed from the field, the monster is destroyed. When that monster is destroyed, this card is destroyed.
COMMON
ANPR-JP069
Card Info Slip of Fortune
Normal Trap
Use only when your opponent chooses a monster in play for an attack target. Negate the attack and remove the attack target from play until the next Standby Phase.
RARE
ANPR-JP066
Card Info Fairy Wind
Normal Trap
Destroy all other Spell and Trap Cards in play that are face-up. Make both players receive damage equal to the number of cards destroyed by this effect x 300.
RARE
ANPR-JP058
Card Info Saber Slash
Normal Spell
Destroy cards in play that are face-up equal to the number of monsters you have in play with "X-Saber" in its name that are face-up.
COMMON
ANPR-JP056
Card Info Water Hazard
Continuous Spell
Once per turn, if you have no monsters in play on your field, you can play 1 Level 4 or lower WATER monster through a Special Summon from your hand to your field.
RARE
ANPR-JP054
Card Info Solidarity
Continuous Spell
If you have only 1 original monster Type in your Graveyard, monsters you have in play that are face-up with the same Type receive 800 ATK.
COMMON
ANPR-JP052
Card Info Core Compression
Normal Spell
Use only by showing 1 "Iron Core of Koa'ki Meiru" in your hand and discarding 1 monster with "Koa'ki Meiru" in its name. Draw 2 cards from your Deck.
RARE
ANPR-JP048
Card Info Ancient Forest
Field Spell
When you use this card, change all monsters in play that are in Defense Mode monster(s) to Attack Mode face-up. Flip Effects are not used at this point. If a monster attacks, it is destroyed at the end of the turn's Battle Phase.
RARE
ANPR-JP045
Card Info Release Restraint Wave
Normal Spell
Choose 1 Equip Spell Card you have in play that is face-up. Destroy that card and all Spell and Trap Cards your opponent has in play that are Set.
RARE
ANPR-JP043
Card Info Ancient Sacred Wyvern
LIGHT / Fairy-Type Synchro / Level 7 / ATK 2100 / DEF 2000
1 LIGHT Tuner + 1 or more non-Tuner monsters
While you have more Life Points than your opponent, this card receives ATK equal to the difference. While you have less Life Points than your opponent, this card loses ATK equal to the difference. When this card is defeated through battle and sent to the Graveyard, you can pay 1000 Life Points to play this card through a Special Summon from your Graveyard to your field.
SUPER RARE
ANPR-JP042*
Card Info Archfiend Zombie-Skull
DARK / Zombie-Type Synchro / Level 6 / ATK 2500 / DEF 1200
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
Zombie-Type monsters you have in play that are face-up may not be be destroyed by card effects.
ULTRA RARE
ANPR-JP035
Card Info XX-Saber Faultroll
EARTH / Warrior / Level 6 / ATK 2400 / DEF 1800
This card may not be played through a Normal Summon or Set. This card may not be played through a Special Summon other than when you have 2 or more monsters in play with "X-Saber" in its name that are face-up. Once per turn, you can choose 1 Level 4 or lower monster with "X-Saber" in its name in your Graveyard and play it through a Special Summon from your Graveyard to your field.
COMMON
ANPR-JP032
Card Info Cyborg Doctor
EARTH / Spellcaster / Level 4 / ATK 1500 / DEF 1700
Once per turn, you can Tribute 1 Tuner monster you have in play to play a monster from your Graveyard though a Special Summon that has the same Attribute and Level as the Tributed monster.
RARE
ANPR-JP022
Card Info Koa'ki Meiru Hydro Barrier
WATER / Aqua / Level 3 / ATK 1000 / DEF 1900
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of your Deck. If you do, the effects of all Effect Monsters in play that are face-up other than monsters with "Koa'ki Meiru" in its name are negated until the Standby Phase of your next turn.
RARE
ANPR-JP020
Card Info Koa'ki Meiru Speeder
WIND / Machine / Level 3 / ATK 1200 / DEF 2200
During each of your End Phases, this card is destroyed unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. During your Draw Phase, if you draw "Iron Core of Koa'ki Meiru", you can reveal that card to your opponent to draw 1 more card from your Deck.
COMMON
ANPR-JP013
Card Info Darksea Rescue
DARK Machine / Level 1 / ATK 0 / DEF 0
If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card from their Deck.
COMMON
ANPR-JP008
Card Info Jester Lord
DARK / Spellcaster / Level 1 / ATK 0 / DEF 0
While this card is the only monster in play, it receives 1000 ATK for each card that is in the Spell & Trap Card Zones.
COMMON
ANPR-JP005
Card Info Blackwing - Vayu the Emblem of Honor
DARK / Winged Beast-Type Tuner / Level 1 / ATK 800 / DEF 0
If this card is in play face-up you it may not be used for a Synchro Summon. If this card is in your Graveyard, you can remove this card plus 1 non-Tuner monster with "Blackwing" in its name in your Graveyard from play, then play 1 Synchro Monster with "Blackwing" in its name from your Extra Deck through a Special Summon whose Level equals the total Levels of the removed monsters. That Synchro Monster's effects are negated.
SUPER RARE