*Cards below are written with a mock translation using the card's actual English card text. This is based on how the cards are actually translated and thus may not work exactly like the card's TCG version.

*Cards not listed below do not have a different card rarity in Japan.
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Absolute Powerforce Different Japan Card Rarities (Page 2)

ABPF-JP077
Tuner's Scheme
Continuous Trap
Use only when a Synchro Monster is played through a Special Summon to your opponent's field. You receive control of that Synchro Monster. If that monster is destroyed, it is removed from play. When that monster is removed from the field, this card is destroyed.
COMMON
ABPF-JP076
Forgotten Temple of the Deep
Continuous Trap
While this card is on the field, this card's name counts as "Umi". Once per turn, during either player's turn, you can choose 1 Level 4 or lower Fish-Type, Sea Serpent-Type or Aqua-Type monster you have in play that is face-up and remove it from play. Play that monster through a Special Summon during your End Phase.
RARE
ABPF-JP073
Saber Hole
Counter Trap
Use only while you have a monster with "X-Saber" in its name in play on your field when a monster is played face-up. Negate the Summon and destroy that monster.
COMMON
ABPF-JP072
Core Blast
Continuous Trap
You may only use this card's effect while you have a monster with "Koa'ki Meiru" in its name in play on your field that is face-up. Once per turn, during your Standby Phase, if your opponent has more monsters in play on their field than you do, you can destroy a number of cards your opponent has in play so that your opponent will have the same number of cards in play on their field as the numnber of monsters you have in play on your field.
COMMON
ABPF-JP071
Lair Wire
Normal Trap
Remove 1 Insect-Type monster in your Graveyard from play and choose 1 monster your opponent has in play. The chosen monster is destroyed.
RARE
ABPF-JP062
Synchro Control
Quick-Play Spell
Use only if you have no Synchro Monsters in play on your field or in your Graveyard. Pay 1000 Life Points and choose 1 Synchro Monster your opponent has in play that is face-up. You receive control of the selected monster until the End Phase of your turn.
RARE
ABPF-JP060
Ritual Cage
Continuous Spell
Battle Damage from battles involving a Ritual Monster you have in play that is face-up becomes 0. Also, Ritual Monsters you have in play that are face-up may not be chosen or destroyed by the effects of Effect Monsters.
COMMON
ABPF-JP059
Ascending Soul
Continuous Spell
Once per turn, when a Ritual Monster is played through a Ritual Summon, you can choose 1 monster in your Graveyard that was Tributed for the Ritual Summon and add it to your hand.
COMMON
ABPF-JP055
Iron Core Specimen Lab
Field Spell
During each of your End Phases, this card is destroyed unless you show 1 "Iron Core of Koa'ki Meiru" in your hand to your opponent. Each time a monster with "Koa'ki Meiru" in its name in play is destroyed during the End Phase, its owner can choose 1 monster with "Koa'ki Meiru" in its name from their Deck and add it to their hand.
RARE
ABPF-JP047
Reptilianne Rage
Equip Spell
The equipped monster counts as a Reptile-Type monster and receives 800 ATK. When this card is destroyed and sent to the Graveyard, choose 1 monster your opponent has in play that is face-up. It loses 800 ATK.
RARE
ABPF-JP039
Garlandolf, King of Destruction
DARK / Fiend-Type Ritual / Level 7 / ATK 2500 / DEF 1400
This card may only be played through a Ritual Summon by using the Ritual Spell Card, "Ritual of Destruction". When this card is played through a Ritual Summon, destroy all other monsters in play that are face-up with DEF less than or equal to this card's ATK. This card receives 100 ATK for each monster destroyed by this effect.
SUPER RARE