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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

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Unrated Cards (Page 63)

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Fists of the Gadgets
FIGA-EN013
Brotherhood of the Fire Fist - Panda
FIRE / Beast-Warrior / Level 5 / ATK 2100 / DEF 400
If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn.
SECRET RARE
Rating: 2
Comments: The 1st effect is probably the best this card can offer because it's pretty easy to activate the support cards and then you get a 2nd member from the Grave but it's still not very good.
FIGA-EN012
Brotherhood of the Fire Fist - Elephant
FIRE / Beast-Warrior / Level 4 / ATK 1000 / DEF 1800
If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn.
SECRET RARE
Rating: 2
Comments: I suppose the trade-offs this has to offer aren't all that bad but Fire Fists haven't proven that they're a good Deck to me.
FIGA-EN011
Brotherhood of the Fire Fist - Ram
FIRE / Beast-Warrior / Level 3 / ATK 800 / DEF 200
When this card is Normal Summoned: You can discard 1 card, then target 1 "Fire Formation" Spell/Trap you control; Set 1 "Fire Formation" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of "Brotherhood of the Fire Fist - Ram" once per turn.
SECRET RARE
Rating: 1
Comments: Weak and it Sets a completely obvious support card from your Deck that you may not even be able to activate right away.
FIGA-EN005
Powerhold the Moving Battery
Continuous Trap
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/
DEF 2000), then, you can equip 1 Level 4 Machine "Gadget" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect.
SUPER RARE
Rating: 2
Comments: It's restrained to Level 4 Gadgets and none of them except Gold Gadget have over 1500 ATK so the best it can do is 3400 ATK, which isn't bad but not great either since nothing else works with it.
FIGA-EN004
Boot-Up Order - Gear Force
Normal Trap
When either player's monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control.
SECRET RARE
Rating: 2
Comments: So even Machines get their own Miror Force but nothing beats the regular one except for Quaking Mirror Force as that prevents them from getting out of their new predicament.
FIGA-EN003
Boot-Up Order - Gear Charge
Continuous Spell
When this card is activated: You can target any number of "Gadget" Monster Cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 "Boot-Up Admiral - Destroyer Dynamo" from your Deck to your hand. You can only use this effect of "Boot-Up Order - Gear Charge" once per turn. You can only activate 1 "Boot-Up Order - Gear Charge" per turn.
SUPER RARE
Rating: 2
Comments: There's no need to get Destroyer Dynamo to your hand when it's not that good to begin with so that leaves only the 1st effect, which isn't really any better.
FIGA-EN002
Boot-Up Admiral - Destroyer Dynamo
EARTH / Machine / Level 8 / ATK 2500 / DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it.
SECRET RARE
Rating: 2
Comments: Not a very strong Level 8 monster and also has specific requirements to Summon it.
FIGA-EN001
Boot-Up Corporal - Command Dynamo
EARTH / Machine / Level 4 / ATK 0 / DEF 2000
You can target up to 2 Machine "Gadget" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of "Boot-Up Corporal - Command Dynamo" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect.
SUPER RARE
Rating: 2
Comments: It can have up to 2000 ATK but we already have monsters that have 2000 ATK without any drawbacks or need to be in specific Decks. All this guy has apart from that is 2000 DEF.
Structure Deck: Rokket Revolt (Continued)
SDRR-EN043
Active Link Arrows Left and Bottom
Quadborrel Dragon
DARK / Dragon-Type Link / ATK 1000 / Link-2
2 Dragon monsters, including a "Rokket" monster
You can discard 1 card, then target 1 face-up monster on the field; you cannot Special Summon Link-2 or lower monsters from the Extra Deck for the rest of the turn, also destroy the targeted monster, then, if it was a Link Monster, you can Special Summon any number of "Rokket" monsters with different names, from your hand or GY, up to its Link Rating. You can only use this effect of "Quadborrel Dragon" once per turn.
ULTRA RARE
Rating: 1
Comments: So basically we quadrupled the restrictions on this card and rendered itself useless in a Structure Deck.
SDRR-EN042
Borreload Furious Dragon
DARK / Dragon-Type Fusion / Level 8 / ATK 3000 / DEF 2500
2 DARK Dragon monsters
(Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.
ULTRA RARE
Rating: 1
Comments: When your abilities suck this much, you'd be upset too and not even the mostly generic Fusion Materials are that useful.
SDRR-EN041
Active Link Arrows Top-Left, Top-Right, Bottom-Left and Bottom-Right
Topologic Zeroboros
DARK / Dragon-Type Link / ATK 3000 / Link-4
2+ Effect Monsters
You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of your next turn after this card was banished by its own effect: Special Summon this banished card.
ULTRA RARE
Rating: 1
Comments: As far as Link 4 monsters go, it's garbage because your efforts are punished with a monster that restricts your Summons and is slow to return when banished by its own effect. That gives your opponent time to not only deal you damage but also anticipate that this card is returning.
SDRR-EN034
Execute Protocols
Continuous Trap
During each Battle Phase: You can banish 1 DARK Link Monster from your GY, then target 1 "Borrel" monster you control; until the end of this turn, it gains ATK equal to the ATK of the monster banished to activate this effect. You can only use this effect of "Execute Protocols" once per turn.
COMMON
Rating: 1
Comments: You can do so much better without highly situational cards like this.
SDRR-EN033
Zero-Day Blaster
Normal Trap
Tribute 1 DARK Link Monster, then target cards on the field equal to its Link Rating; destroy them.
SUPER RARE
Rating: 1
Comments: Even Icarus Attack offers more for less than this.
SDRR-EN023
Rapid Trigger
Quick-Play Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field, but it can only attack monsters Special Summoned from the Extra Deck, also it is unaffected by activated effects from any other monster Special Summoned from the Extra Deck. You can only activate 1 "Rapid Trigger" per turn.
COMMON
Rating: 1
Comments: With all the ways to counter destruction, this is pointless and highly restrictive compared to other methods.
SDRR-EN022
Borrel Supplier
Continuous Spell
During each Standby Phase, if you control a "Borrel" Link Monster: You can target 1 "Rokket" monster in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of "Borrel Supplier" once per turn.
COMMON
Rating: 1
Comments: It's sole purpose is to trigger the revived Rokket monster's effect and I've already stated how bad that is.
SDRR-EN006
Checksum Dragon
DARK / Dragon / Level 6 / ATK 400 / DEF 2400
When an opponent's monster declares an attack: You can Special Summon this card from your hand, then, gain LP equal to half this card's DEF. This Attack Position card cannot be destroyed by battle.
COMMON
Rating: 1
Comments: It's a mere 1200 LP for risking a monster or direct damage and being Special Summoned in Attack Mode will only cost you more than you gain.
SDRR-EN005
Absorouter Dragon
DARK / Dragon / Level 7 / ATK 1200 / DEF 2800
If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn.
SUPER RARE
Rating: 2
Comments: Not good for attacking but okay for an extra defense, Tribute or Extra Deck Special Summon.
SDRR-EN004
Exploderrokket Dragon
DARK / Dragon / Level 7 / ATK 2000 / DEF 2000
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then each player takes 2000 damage. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Exploderokket Dragon". You can only use each effect of "Exploderokket Dragon" once per turn.
COMMON
Rating: 1
Comments: A high-Level monster with nothing to show for it because its ATK and DEF are low and its effects are terrible.
SDRR-EN003
Rokket Recharger
DARK / Dragon / Level 4 / ATK 0 / DEF 2100
If a DARK monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can send this card from your hand or field to the GY, then target 1 of those destroyed monsters; Special Summon 1 DARK monster from your GY with a different original name from that targeted monster. You can only use this effect of "Rokket Recharger" once per turn. While you control a DARK monster Special Summoned from the Extra Deck, your opponent's monsters cannot target this card for attacks.
COMMON
Rating: 2
Comments: Its 2100 DEF isn't that bad but the effects won't help you much considering you basically need 2 DARK monsters Special Summoned from the Extra Deck to be destroyed at the same time to make use of it.
SDRR-EN002
Rokket Tracer
DARK / Dragon-Type Tuner / Level 4 / ATK 1600 / DEF 1000
(Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.
SUPER RARE
Rating: 2
Comments: Not much use for it apart from being a Tuner monster as destroying your own cards is not an ideal strategy, even in Decks whose cards trigger from that action.