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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Unrated Yu-Gi-Oh Cards (Page 3)

Gold Series 3
GLD3-EN036
Worm Hope
LIGHT / Reptile / Level 1 / ATK 800 / DEF 1500
FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card.
When this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard.
COMMON
Rating: 1
Comments: Don't worry, Worms, hope is on the way but if you rely on this guy to get you out, all hope will be lost.
GLD3-EN035
Worm Gulse
LIGHT / Reptile / Level 4 / ATK 1500 / DEF 300
Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.
COMMON
Rating: 1
Comments: His effect to give him counters can make him pretty strong but that's IF he even lasts one turn on the field. He deserves a more fitting name like Worm Gullible instead for his terrible effect.
GLD3-EN034
Worm Falco
LIGHT / Reptile / Level 2 / ATK 500 / DEF 800
FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card.
COMMON
Rating: 2
Comments: Really doesn't have all that much going for him but he has other support coming to the US so we'll wait and see.
GLD3-EN033
Mist Valley Windmaster
WIND / Winged Beast-Type Tuner / Level 2 / ATK 400 / DEF 800
Once per turn, if both players have 5 or more cards in their hand, you can activate this effect to make both players send cards from their hands to the Graveyards until they have 4 cards.
COMMON
Rating: 2
Comments: Well he's a Tuner and doesn't have anything to hurt that so he gets the same rating as his Star Level: 2/5.
GLD3-EN032
Mist Condor
WIND / Winged Beast / Level 4 / ATK 1400 / DEF 400
You can Special Summon this card from your hand by returning 1 face-up "Mist Valley" monster you control to the hand. If you do, this card's ATK becomes 1700.
COMMON
Rating: 1
Comments: Hey Condor, any idea how much you've been mist since your Duel Terminal printing? I can tell you it's too small for anyone to see.
GLD3-EN031
Numbing Grub in the Ice Barrier
WATER / Insect / Level 4 / ATK 1300 / DEF 1800
When this card is Normal Summoned, select 1 unused Monster Card Zone. While this card is face-up on the field, that selected Monster Card Zone cannot be used.
COMMON
Rating: 1
Comments: Grub is grub but this guy is trash and should be avoided so you don't suffer from his microscopic frostbite.
GLD3-EN030
Reese the Ice Mistress
WATER / Sea Serpent-Type Tuner / Level 2 / ATK 800 / DEF 800
This card cannot be destroyed by battle with a Level 4 or higher monster.
COMMON
Rating: 2
Comments: A Tuner that'll survive most monsters that are summonable without Tributes isn't too bad but she's no match for monsters that'll slip under Gravity Bind and have more than 800 ATK.
GLD3-EN001
Mist Valley Watcher
WIND / Spellcaster / Level 4 / ATK 1500 / DEF 1900
Descendant of a family that has served as Mist Valley watchmen over the generations. Never missed a single thing that happened in the valley, no matter how minute.
COMMON
Rating: 1
Comments: Terrible. A Level 4 Normal Monster with stats of (1500/1900) is no match for most monsters in this game so it'd better watch its own back because it's headed for the trash can.
Starter Deck: Duelist Toolbox
5DS3-EN042
X-Saber Wayne
EARTH / Warrior-Type Synchro / Level 5 / ATK 2100 / DEF 400
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.
SUPER RARE
Rating: 2
Comments: Sure doesn't beat Marauding Captain but he's better than some of the other cards I've rated here.
5DS3-EN039
Junk Destroyer
EARTH / Warrior-Type Synchro / Level 8 / ATK 2600 / DEF 2500
"Junk Synchron" + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card.
ULTRA RARE
Rating: 2
Comments: You'll need to use at least 2 non Tuners to make this guy worth Synchro Summoning but he's a one-time event with the effect.
5DS3-EN029
Wild Tornado
Normal Trap
Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field.
COMMON
Rating: 1
Comments: Gee, maybe I should get my Pokèball and catch it. Then again, it's not worth catching with cards like Mystical Space Typhoon.
5DS3-EN019
Half Shut
Quick-Play Spell
Select 1 face-up monster on the field. That monster cannot be destroyed by battle this turn, and its ATK is halved until the End Phase of this turn.
COMMON
Rating: 2
Comments: Best to use this in Stall Decks because otherwise, this card's playability is simply shut.
5DS3-EN005
Synchron Explorer
EARTH / Machine / Level 2 / ATK 0 / DEF 700
When this card is Normal Summoned, you can select 1 "Synchron" monster in your Graveyard and Special Summon it. Its effects are negated.
SUPER RARE
Rating: 2
Comments: He lends a helping hand to the necessary Synchron monsters needed for the Synchro Summon of Synchro Monsters like Junk Warrior but you have to Normal Summon him to get the effect.
5DS3-EN004
Rapid Warrior
WIND / Warrior / Level 4 / ATK 1200 / DEF 200
During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect.
SUPER RARE
Rating: 1
Comments: The only thing rapid about him is his playability which has probably dropped to microscopic levels.
Duelist Pack: Kaiba
DPKB-EN023
Malefic Blue-Eyes White Dragon
DARK / Dragon / Level 8 / ATK 3000 / DEF 2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
ULTRA RARE
Rating: 1
Comments: While it's somewhat easy to summon, it has the EIs' self-destruction effect if it comes out with no active Field Spell out but worst of all, it can't be Tribute Summoned.
Machina Mayhem Structure Deck (Continued)
SDMM-EN021
Machina Armored Unit
Continuous Spell
Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster from your Deck that has the same Attribute and less ATK than the destroyed monster.
COMMON
Rating: 2
Comments: Would've been much better if it was Call of the Mummy for Machine-Type monsters.
SDMM-EN020
The Big Saturn
DARK / Machine / Level 8 / ATK 2800 / DEF 2200
This card cannot be Special Summoned from the hand or Deck. Once per turn, during your Main Phase, you can discard 1 card and pay 1000 Life Points to have this card gain 1000 ATK until the End Phase. When this card is destroyed and sent to the Graveyard by an opponent's card effect, both players take damage equal to this card's ATK.
COMMON
Rating: 1
Comments: So for once, we get a new card in a Structure Deck when I would've thought this guy would've been a SCR in some future set but thankfully he didn't as he simply isn't worth using at all.
SDMM-EN009
Machina Force
EARTH / Machine / Level 10 / ATK 4600 / DEF 4100
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard.
COMMON
Rating: 1
Comments: Yup here's the force of all of them but boy is he NOT a force to be reckoned with! His stats sure are but the road to getting him out, attacking with him and protecting him are far from it. Virtually everything kills him.
SDMM-EN008
Machina Defender
EARTH / Machine / Level 4 / ATK 1200 / DEF 1800
FLIP: Add 1 "Commander Covington" from your Deck to your hand.
COMMON
Rating: 1
Comments: What does he defend? The Machina crew? With a mere 1800 DEF, I can't see him doing that. He can't even defend himself and yet he can get "Commander in Unplayability".
SDMM-EN007
Machina Sniper
EARTH / Machine / Level 4 / ATK 1800 / DEF 800
"Machina" monsters cannot be attacked, except "Machina Sniper".
COMMON
Rating: 3
Comments: This is the one I mentioned that was actually good and should probably remain alone.