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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Unrated Yu-Gi-Oh Cards (Page 21)

Premium Gold: Infinite Gold
PGL3-EN008
Number 38: Hope Harbinger Dragon Titanic Galaxy
LIGHT / Dragon-Type Xyz / Rank 8 / ATK 3000 / DEF 2500
2 Level 8 monsters
Once per turn, during either player's turn, when a Spell Card or effect is activated on the field: You can negate that effect, and if you do, attach that card to this card as Xyz Material. When an opponent's monster declares an attack: You can detach 1 Xyz Material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
GOLD SECRET RARE
Rating: 2
Comments: Now THIS is a dragon that would rival Blue-Eyes because its ATK and DEF are both equal to that monster and it's pretty well immune to Spell Cards, not to mention having a nearly limitless supply of Xyz Materials but any other effect will make your work mean very little.
PGL3-EN007
Number 37: Hope Woven Dragon Spider Shark
WATER / Sea Serpent-Type Xyz / Rank 4 / ATK 2600 / DEF 2100
2 Level 4 WATER monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.
GOLD SECRET RARE
Rating: 3
Comments: About as strong as Number 32: Shark Drake but needing one less Xyz Material and the effects work during either player's turn.
PGL3-EN006
Phantasmal Lord Ultimitl Bishbaalkin
DARK / Dragon-Type Synchro / Level 0 / ATK 0 / DEF 0
(This card's original Level is always treated as 12.)
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/
Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn.
GOLD SECRET RARE
Rating: 2
Comments: Perhaps the only form of the Crimson Dragon to be truly depicted on a card as the previous form doesn't really resemble it much, though this card is still just about as hard to Summon and its ATK will vary. However, none of that really does it any good because taking it out in battle is rather simple, especially since its DEF stays at 0 without help.
PGL3-EN005
Stardust Charge Warrior
WIND / Warrior-Type Synchro / Level 6 / ATK 2000 / DEF 1300
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
GOLD SECRET RARE
Rating: 2
Comments: You'll get an extra card from Synchro Summoning it and can attack each of your opponent's Special Summoned monsters but at 2000 ATK, it's going to have its work cut out for it because most of today's big Special Summons will be stronger.
PGL3-EN004
Magical King Moonstar
DARK / Fiend / Level 3 / ATK 900 / DEF 600
Cannot be used as a Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner monster, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other monster you control or in your Graveyard; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon.
GOLD SECRET RARE
Rating: 2
Comments: You're limited to DARK Synchro Monsters if you choose to Synchro Summon with this but this can help get you ready for that Synchro Summon by coming out to join your Tuner monster and altering its Level for the turn but without a Tuner monster, it's pretty well useless.
PGL3-EN003
Junkuriboh
EARTH / Machine / Level 1 / ATK 300 / DEF 200
During either player's turn, when your opponent activates a card or effect that would inflict damage to you: You can send this card from your hand or field to the Graveyard; negate the activation, and if you do, destroy that card.
GOLD SECRET RARE
Rating: 2
Comments: A bit better than Hanewata but it's also not a Tuner.
PGL3-EN002
Junk Changer
EARTH / Warrior-Type Tuner / Level 3 / ATK 1500 / DEF 900
You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects;
● Increase its Level by 1.
● Reduce its Level by 1.
GOLD SECRET RARE
Rating: 2
Comments: Well you can increase its own Level by 1 and it's a Tuner that is searchable with Giant Rat and Reinforcement of the Army but it doesn't have a lot else going for it.
PGL3-EN001
Angmarl the Fiendish Monarch
DARK / Fiend / Level 6 / ATK 2400 / DEF 1000
When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand.
GOLD SECRET RARE
Rating: 4
Comments: You won't be able to use the effect on a Spell Card limited to 1 but for those you can't get from the Graveyard and can have more than one copy, this is also a good way to get it.
Wing Raiders (Continued)
WIRA-EN039
Super Quantal Mech Sword - Magnaslayer
Normal Trap
Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn.
COMMON 
Rating: 2
Comments: Its host gets a boost and a few new powers but giving it those extra attacks causes it to lose all the other bonuses this card gives it.  
WIRA-EN038
Super Quantal Mech Ship Magnacarrier
Field Spell
Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials.
RARE 
Rating: 2
Comments: It could even bring out the Super Quantal Mech King but you won't be able to do anything with it but attack as its effects require more Xyz Material to be attached than it'll have, unless you do so with the other effect but that won't count as an Xyz Summon. 
WIRA-EN037
Super Quantal Mech King Great Magnus
LIGHT / Machine-Type Xyz / Rank 12 / ATK 3600 / DEF 3200
3 Level 12 monsters
If this card is sent to the Graveyard: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your Graveyard. This card gains these effects, based on the number of Xyz Materials with different names attached to it. ● 2 or more: Once per turn, during either player's Main Phase: You can detach 1 Xyz Material from this card; shuffle 1 card on the field into the Deck.
● 4 or more: It is unaffected by card effects, except "Super Quant" cards. ● 6 or more: Your opponent cannot add cards from the Deck to the hand by card effects.
SECRET RARE 
Rating: 2
Comments: You'll have your work cut out for you if you want this guy to hit the field but the effects are pretty poor IMO as there are monsters that already have the same or better versions of this card's effects but with less effort required to bring them out.  
WIRA-EN036
Super Quantal Mech Beast Magnaliger
FIRE / Machine-Type Xyz / Rank 5 / ATK 2600 / DEF 2000
2 Level 5 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Red Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
ULTRA RARE 
Rating: 1
Comments: This is making Number 61: Volcasaurus look really good because at least that monster can attack whether it has Xyz Material or not.
WIRA-EN035
Super Quantal Mech Beast Aeroboros
WIND / Machine-Type Xyz / Rank 4 / ATK 2200 / DEF 2400
2 Level 4 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
SUPER RARE 
Rating: 2
Comments: Looks like it got Grampulse's virus as it's also unable to attack without having Xyz Material and it's not much better.  
WIRA-EN034
Super Quantal Mech Beast Grampulse
WATER / Machine-Type Xyz / Rank 3 / ATK 1800 / DEF 2800
2 Level 3 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
RARE 
Rating: 2
Comments: Being able to make any of its friends become its Xyz Material isn't that bad and neither is its DEF but its MST effect isn't any better, especially since using the effect during either player's turn requires it to have a specific member of its friends as Xyz Material. Though you probably won't want to attack with it anyway as monsters with more ATK and less effort will quickly threaten its survival on the field.  
WIRA-EN033
Super Quantal Fairy Alphan
LIGHT / Fairy / Level 1 / ATK 0 / DEF 0
Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.
COMMON 
Rating: 2
Comments: Obviously it's meant for Xyz Summoning because of getting monsters to have the same Level but outside of that, it's not very good.  
WIRA-EN032
Super Quantum Blue Layer
WATER / Psychic / Level 3 / ATK 1200 / DEF 2000
When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.
RARE
Rating: 2
Comments: You'll want to Special Summon it in Defense Mode to protect your LP, even if you have another Summon waiting because using up your Normal Summon to get one of its friends to your hand isn't going to do you much good and the other effect isn't great either.
WIRA-EN031
Super Quantum Green Layer
WIND / Spellcaster / Level 4 / ATK 1600 / DEF 1400
When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.
SUPER RARE
Rating: 2
Comments: I haven't seen all of them yet but this doesn't seem to be a bad addition with its friends or perhaps make an Xyz Summon.
WIRA-EN030
Super Quantum Red Layer
FIRE / Warrior / Level 5 / ATK 2000 / DEF 800
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of these effects of "Super Quantum Red Layer" once per turn.
● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your Graveyard; add it to your hand.
● If this card is sent to the Graveyard: You can target 1 "Super Quant" monster in your Graveyard, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.
ULTRA RARE
Rating: 3
Comments: An extra star due to it not caring what's on your opponent's field so you could bring it out on your first turn or 3 turns later, leaving you to have a Normal Summon and maybe an Xyz or Synchro Summon.
WIRA-EN028
Rank-Up-Magic Soul Shave Force
Normal Spell
Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
SUPER RARE
Rating: 1
Comments: You COULD use this, or you could, you know, use Call of the Haunted or one of the better alternatives and use that to Rank-Up whatever you want.
WIRA-EN027
Rank-Up-Magic Doom Double Force
Quick-Play Spell
Target 1 "Raidraptor" Xyz Monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that has twice the Rank of that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
RARE
Rating: 2
Comments: A pretty situational card as it only works on Raidraptor Xyz Monsters that were destroyed by battle and sent to the Graveyard earlier that turn but for that you get an Xyz Monster with twice the Rank, though from what I've seen, there aren't any really good choices.