← Back to Yu-Gi-Oh Unrated Spoilers Return to Index Forward to HISU Card Spoiler →

Structure Deck: Zombie Hoarde

SR07-EN041
Card Info Red-Eyes Zombie Necro Dragon
DARK / Zombie-Type Synchro / Level 7 / ATK 2400 / DEF 2000
1 Tuner + 1+ non-Tuner monsters
Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.
ULTRA RARE
SR07-EN040
Card Info Mask of Restrict
Continuous Trap
Neither player can Tribute cards.
COMMON
SR07-EN039
Card Info Anti-Spell Fragrance
Continuous Trap
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
COMMON
SR07-EN038
Card Info Metaverse
Normal Trap
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
COMMON
SR07-EN037
Card Info Needlebug Nest
Normal Trap
Send the top 5 cards of your Deck to the GY.
COMMON
SR07-EN036
Card Info Trap of the Imperial Tomb
Normal Trap
When a Zombie monster(s) is Special Summoned from your opponent's GY to your field: Target 2 cards on the field; destroy them.
COMMON
SR07-EN035
Card Info Haunted Shrine
Normal Trap
If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn.
COMMON
SR07-EN034
Card Info Return of the Zombies
Normal Trap
Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the Graveyard of the player who controlled it, to their field in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of "Return of the Zombies" once per turn.
COMMON
SR07-EN033
Card Info Shared Ride
Quick-Play Spell
For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
COMMON
SR07-EN032
Card Info Burial from a Different Dimension
Quick-Play Spell
Target up to 3 banished monsters; return them to the GY.
COMMON
SR07-EN031
Card Info Dragged Down into the Grave
Normal Spell
Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
COMMON
SR07-EN030
Card Info Monster Gate
Normal Spell
Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.
COMMON
SR07-EN029
Card Info Foolish Burial
Normal Spell
Send 1 monster from your Deck to the GY.
COMMON
SR07-EN028
Card Info Call of the Mummy
Continuous Spell
Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
COMMON
SR07-EN027
Card Info Book of Life
Normal Spell
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
COMMON
SR07-EN026
Card Info Overpowering Eye
Normal Spell
Target 1 Zombie monster you control with 2000 or less ATK; it can attack directly this turn.
COMMON
SR07-EN025
Card Info Zombie World
Field Spell
All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
COMMON
SR07-EN024
Card Info Zombie Power Struggle
Quick-Play Spell
Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn.
COMMON
SR07-EN023
Card Info Zombie Necronize
Normal Spell
If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zomibe monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.
COMMON
SR07-EN022
Card Info Scapeghost
DARK / Zombie / Level 1 / ATK 0 / DEF 0
FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/
DEF 0).
COMMON
SR07-EN021
Card Info Beast of the Pharaoh
EARTH / Zombie / Level 3 / ATK 400 / DEF 600
If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target.
COMMON
SR07-EN020
Card Info Marionette Mite
DARK / Zombie / Level 3 / ATK 1000 / DEF 1000
You can discard this card to the GY, then target 1 Fiend or Zombie monster your opponent controls; take control of that target until the End Phase.
COMMON
SR07-EN019
Card Info Uni-Zombie
DARK / Zombie-Type Tuner / Level 3 / ATK 1300 / DEF 0
You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.
COMMON
SR07-EN018
Card Info Shiranui Solitaire
FIRE / Zombie / Level 4 / ATK 500 / DEF 0
You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.
COMMON
SR07-EN017
Card Info Isolde, Belle of the Underworld
DARK / Zombie / Level 4 / ATK 1000 / DEF 0
If you control "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn.
COMMON
SR07-EN016
Card Info Goblin Zombie
DARK / Zombie / Level 4 / ATK 1100 / DEF 1050
If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.
COMMON
SR07-EN015
Card Info Pyramid Turtle
EARTH / Zombie / Level 4 / ATK 1200 / DEF 1400
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
COMMON
SR07-EN014
Card Info Shutendoji
EARTH / Zombie / Level 4 / ATK 1500 / DEF 800
Once per turn: You can activate 1 of these effects.
● Banish 2 Zombie monsters from your GY; draw 1 card.
● Target 1 of your banished Zombie monsters; place that target on the top of your Deck.
COMMON
SR07-EN013
Card Info Gozuki
EARTH / Zombie / Level 4 / ATK 1700 / DEF 800
During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.
COMMON
SR07-EN012
Card Info Mezuki
EARTH / Zombie / Level 4 / ATK 1700 / DEF 800
You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.
COMMON
SR07-EN011
Card Info Tristan, Knight of the Underworld
DARK / Zombie / Level 4 / ATK 1800 / DEF 0
When this card is Normal Summoned: You can target 1 Zombie monster with 0 DEF in your GY; add it to your hand. Gains 300 ATK if you control another Zombie monster(s).
COMMON
SR07-EN010
Card Info Zombie Master
DARK / Zombie / Level 4 / ATK 1800 / DEF 0
Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.
COMMON
SR07-EN009
Card Info Immortal Ruler
EARTH / Zombie / Level 4 / ATK 1800 / DEF 200
Cannot be Special Summoned. You can Tribute this card, then target 1 "Zombie World" in your GY; add that target to your hand.
COMMON
SR07-EN008
Card Info Paladin of the Cursed Dragon
LIGHT / Zombie / Level 4 / ATK 1900 / DEF 1200
Once per turn: You can target 1 Level 4 or lower Zombie monster in your opponent's GY, that was destroyed by battle; Special Summon that target.
COMMON
SR07-EN007
Card Info Endless Decay
DARK / Zombie / Level 5 / ATK ? / DEF 0
If you have 2000 LP or less, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: This card's ATK becomes half the opponent's LP.
COMMON
SR07-EN006
Card Info Malevolent Mech - Goku En
LIGHT / Zombie / Level 6 / ATK 2400 / DEF 1400
You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.
COMMON
SR07-EN005
Card Info Red-Eyes Zombie Dragon
DARK / Zombie / Level 7 / ATK 2400 / DEF 2000
You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.
COMMON
SR07-EN004
Card Info Kasha
EARTH / Zombie / Level 8 / ATK ? / DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie.
COMMON
SR07-EN003
Card Info Glow-Up Bloom
DARK / Zombie-Type Tuner / Level 1 / ATK 0 / DEF 0
If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or if "Zombie World" is in a Field Zone, you can Special Summon it from you Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.
SUPER RARE
SR07-EN002
Card Info Necroworld Banshee
DARK / Zombie / Level 4 / ATK 1800 / DEF 200
"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.
SUPER RARE
SR07-EN001
Card Info Doomking Balerdroch
DARK / Zombie / Level 8 / ATK 2800 / DEF 2000
During your Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomkiung Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch" activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn).
● Negate that effect. ● Banish 1 monster from the field or GY.
ULTRA RARE
SR07-EN000
Card Info Tatsunecro
DARK / Zombie-Type Tuner / Level 3 / ATK 500 / DEF 1700
If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other materials. If you do this, all materials for that Summon are banished instead of being sent to the GY. You cannot Special Summon monsters, except Zombie monsters.
SUPER RARE