*Spoiler below only includes non-duplicates. | ||
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Lost Sanctuary Structure Deck
SDLS-EN038 | |
Card Info | Solemn Judgment Counter Trap Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster. COMMON |
SDLS-EN037 | |
Card Info | Miraculous Descent Continuous Trap Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. COMMON |
SDLS-EN036 | |
Card Info | Beckoning Light Normal Trap Discard all the cards in your hand to the Graveyard. Then add the same number of LIGHT monsters from your Graveyard to your hand. COMMON |
SDLS-EN035 | |
Card Info | Torrential Tribute Normal Trap Activate only when a monster is Summoned. Destroy all monsters on the field. COMMON |
SDLS-EN034 | |
Card Info | Return from the Different Dimension Normal Trap Pay half your Life Points. Special Summon as many of your removed from play monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect. COMMON |
SDLS-EN033 | |
Card Info | Divine Punishment Counter Trap Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. COMMON |
SDLS-EN032 | |
Card Info | The Fountain in the Sky Continuous Spell When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK. COMMON |
SDLS-EN031 | |
Card Info | Solidarity Continuous Spell If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK. COMMON |
SDLS-EN030 | |
Card Info | Mausoleum of the Emperor Field Spell Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. COMMON |
SDLS-EN029 | |
Card Info | Burial from a Different Dimension Quick-Play Spell Select up to 3 removed from play monsters, and return them to their owners' Graveyards. COMMON |
SDLS-EN028 | |
Card Info | Celestial Transformation Quick-Play Spell Special Summon 1 Fairy-Type monster from your hand. That monster's ATK is halved, and it is destroyed during the End Phase. COMMON |
SDLS-EN027 | |
Card Info | The Sanctuary in the Sky Field Spell Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. COMMON |
SDLS-EN026 | |
Card Info | Smashing Ground Normal Spell Destroy the face-up monster your opponent controls with the highest DEF. (If it's a tie, you get to choose.) COMMON |
SDLS-EN025 | |
Card Info | Terraforming Normal Spell Add 1 Field Spell Card from your Deck to your hand. COMMON |
SDLS-EN024 | |
Card Info | Valhalla, Hall of the Fallen Continuous Spell Once per turn, if you control no monsters, you can Special Summon 1 Fairy-Type monster from your hand. COMMON |
SDLS-EN023 | |
Card Info | Cards from the Sky Normal Spell Remove from play 1 LIGHT Fairy-Type monster in your hand and draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card. COMMON |
SDLS-EN022 | |
Card Info | Consecrated Light LIGHT / Fairy / Level 1 / ATK 0 / DEF 0 Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle. COMMON |
SDLS-EN021 | |
Card Info | Hanewata LIGHT / Fairy-Type Tuner / Level 1 / ATK 200 / DEF 300 During either player's turn, you can discard this card to make any effect damage you take this turn 0. COMMON |
SDLS-EN020 | |
Card Info | Honest LIGHT / Fairy / Level 4 / ATK 1100 / DEF 1900 During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. COMMON |
SDLS-EN019 | |
Card Info | Zeradias, Herald of Heaven LIGHT / Fairy / Level 4 / ATK 2100 / DEF 800 You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not face-up on the field, destroy this card. COMMON |
SDLS-EN018 | |
Card Info | Nova Summoner LIGHT / Fairy / Level 4 / ATK 1400 / DEF 800 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is face-up on the field, you can Special Summon 1 "Airknight Parshath" instead. COMMON |
SDLS-EN017 | |
Card Info | Airknight Parshath LIGHT / Fairy / Level 5 / ATK 1900 / DEF 1400 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, draw 1 card. COMMON |
SDLS-EN016 | |
Card Info | Soul of Purity and Light LIGHT / Fairy / Level 6 / ATK 2000 / DEF 1800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only. COMMON |
SDLS-EN015 | |
Card Info | Shining Angel LIGHT / Fairy / Level 4 / ATK 1400 / DEF 800 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position. COMMON |
SDLS-EN014 | |
Card Info | Hecatrice LIGHT / Fairy / Level 4 / ATK 1500 / DEF 1100 You can discard this card to the Graveyard to add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand. COMMON |
SDLS-EN013 | |
Card Info | Marshmallon LIGHT / Fairy / Level 3 / ATK 300 / DEF 500 The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.) COMMON |
SDLS-EN012 | |
Card Info | Athena LIGHT / Fairy / Level 7 / ATK 2600 / DEF 800 Each time a Fairy-Type monster(s) is Summoned, inflict 600 damage to your opponent. Once per turn, you can send 1 face-up Fairy-Type monster you control, except "Athena", to the Graveyard to select 1 Fairy-Type monster from your Graveyard, except "Athena", and Special Summon it. COMMON |
SDLS-EN011 | |
Card Info | Victoria LIGHT / Fairy / Level 4 / ATK 1800 / DEF 1500 Once per turn, you can select 1 Dragon-Type monster in your opponent's Graveyard, and Special Summon it to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target. COMMON |
SDLS-EN010 | |
Card Info | Tethys, Goddess of Light LIGHT / Fairy / Level 5 / ATK 2400 / DEF 1800 While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card. COMMON |
SDLS-EN009 | |
Card Info | Splendid Venus LIGHT / Fairy / Level 8 / ATK 2800 / DEF 2400 All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of your Spell and Trap Cards cannot be negated. COMMON |
SDLS-EN008 | |
Card Info | Mystical Shine Ball LIGHT / Fairy / Level 2 / ATK 500 / DEF 500 A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true. COMMON |
SDLS-EN007 | |
Card Info | The Agent of Force - Mars LIGHT / Fairy / Level 3 / ATK 0 / DEF 0 This card is unaffected by any Spell Cards. While you control a face-up "The Sanctuary in the Sky" and your Life Points are higher than your opponent's, this card gains ATK and DEF by the difference between your and your opponent's Life Points. COMMON |
SDLS-EN006 | |
Card Info | The Agent of Creation - Venus LIGHT / Fairy / Level 3 / ATK 1600 / DEF 0 Pay 500 Life Points to Special Summon 1 "Mystical Shine Ball" from your hand or Deck. COMMON |
SDLS-EN005 | |
Card Info | The Agent of Wisdom - Mercury LIGHT / Fairy / Level 4 / ATK 0 / DEF 1700 If you control this face-up card and have no cards in your hand at the end of your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase. COMMON |
SDLS-EN004 | |
Card Info | The Agent of Judgment - Saturn LIGHT / Fairy / Level 6 / ATK 2400 / DEF 0 While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control a face-up "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect. COMMON |
SDLS-EN003 | |
Card Info | The Agent of Miracles - Jupiter LIGHT / Fairy / Level 4 / ATK 1800 / DEF 1000 Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it. SUPER RARE |
SDLS-EN002 | |
Card Info | The Agent of Mystery - Earth LIGHT / Fairy-Type Tuner / Level 2 / ATK 1000 / DEF 800 When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead. SUPER RARE |
SDLS-EN001 | |
Card Info | Master Hyperion LIGHT / Fairy / Level 8 / ATK 2700 / DEF 2100 You can Special Summon this card from your hand by removing from play 1 "The Agent" monster in your hand, field, or Graveyard. Once per turn, you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to select 1 card on the field, and destroy it. If "The Sanctuary in the Sky" is face-up on the field, you can activate this effect up to twice per turn. ULTRA RARE |