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Legendary Collection 4: Joey's World Mega Pack

*LCJW-EN186 was originally called Red-Moon Baby.
LCJW-EN298
Card Info Imperial Iron Wall
Continuous Trap
Cards cannot be banished.
ULTRA RARE
LCJW-EN297
Card Info Black Horn of Heaven
Counter Trap
When your opponent would Special Summon a monster: Negate the Special Summon, and if you do, destroy it.
ULTRA RARE
LCJW-EN296
Card Info Spirit Barrier
Continuous Trap
While you control a monster, you take no battle damage.
COMMON
LCJW-EN295
Card Info Compulsory Evacuation Device
Normal Trap
Target 1 monster on the field; return that target to the hand.
SECRET RARE
LCJW-EN294
Card Info Torrential Tribute
Normal Trap
When a monster(s) is Summoned: Destroy all monsters on the field.
SECRET RARE
LCJW-EN293
Card Info Chain Destruction
Normal Trap
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
RARE
LCJW-EN292
Card Info Horn of Heaven
Counter Trap
When a monster would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster.
ULTRA RARE
LCJW-EN291
Card Info Trade-In
Normal Spell
Discard 1 Level 8 monster; draw 2 cards.
ULTRA RARE
LCJW-EN290
Card Info Pot of Avarice
Normal Spell
Target 5 monsters in your Graveyard; shuffle all 5 into the Deck, then draw 2 cards.
SECRET RARE
LCJW-EN289
Card Info Stray Lambs
Normal Spell
Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).
ULTRA RARE
LCJW-EN288
Card Info Book of Moon
Quick-Play Spell
Target 1 face-up monster on the field; change that target to face-down Defense Position.
SECRET RARE
LCJW-EN287
Card Info Super Rejuvenation
Quick-Play Spell
During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon-Type monsters you discarded or Tributed from your hand or your side of the field this turn.
SUPER RARE
LCJW-EN286
Card Info Reinforcement of the Army
Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
ULTRA RARE
LCJW-EN285
Card Info Mystical Space Typhoon
Quick-Play Spell
Target 1 Spell/Trap Card on the field; destroy that target.
SECRET RARE
LCJW-EN284
Card Info Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
ULTRA RARE
LCJW-EN283
Card Info Dark Hole
Normal Spell
Destroy all monsters on the field.
SECRET RARE
LCJW-EN282
Card Info Strike Ninja
DARK / Warrior / Level 4 / ATK 1700 / DEF 1200
Once per turn, during either player's turn: You can banish 2 DARK monsters from your Graveyard; banish this face-up card until the End Phase.
COMMON
LCJW-EN281
Card Info Berserk Dragon
DARK / Zombie / Level 8 / ATK 3500 / DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.
COMMON
LCJW-EN280
Card Info Injection Fairy Lily
EARTH / Spellcaster / Level 3 / ATK 400 / DEF 1500
If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.
COMMON
LCJW-EN279
Card Info Cave Dragon
WIND / Dragon / Level 4 / ATK 2000 / DEF 100
Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.
COMMON
LCJW-EN278
Card Info Chaos Trap Hole
Counter Trap
When a LIGHT or DARK monster would be Summoned: Pay 2000 Life Points, negate the Summon, and if you do, banish it.
COMMON
LCJW-EN277
Card Info Treacherous Trap Hole
Normal Trap
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.
COMMON
LCJW-EN276
Card Info Giant Trap Hole
Normal Trap
When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field.
COMMON
LCJW-EN275
Card Info D.D. Trap Hole
Normal Trap
When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them.
COMMON
LCJW-EN274
Card Info Adhesion Trap Hole
Normal Trap
When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
COMMON
LCJW-EN273
Card Info Sixth Sense
Normal Trap
Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result.
COMMON
LCJW-EN272
Card Info Dice Try!
Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate that activation, and if you do, destroy it.
COMMON
LCJW-EN271
Card Info Dice Re-Roll
Normal Trap
One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)
COMMON
LCJW-EN270
Card Info Needle Wall
Continuous Trap
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Monster Card Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Monster Card Zone as the result. If the result is 6, roll again.
COMMON
LCJW-EN269
Card Info Blind Destruction
Continuous Trap
Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.
COMMON
LCJW-EN268
Card Info Second Coin Toss
Continuous Spell
When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.
COMMON
LCJW-EN267
Card Info Gatling Dragon
DARK / Machine-Type Fusion / Level 8 / ATK 2600 / DEF 1200
"Barrel Dragon" + "Blowback Dragon"
Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of Heads.
COMMON
LCJW-EN266
Card Info Twin-Barrel Dragon
DARK / Machine / Level 4 / ATK 1700 / DEF 200
When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 Heads, destroy it.
COMMON
LCJW-EN265
Card Info Snipe Hunter
DARK / Fiend / Level 4 / ATK 1500 / DEF 600
You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.
COMMON
LCJW-EN264
Card Info Blowback Dragon
DARK / Machine / Level 6 / ATK 2300 / DEF 1200
Once per turn: You can target 1 card your opponent controls; toss a coin 3 times, and destroy that target if at least 2 of the results are Heads.
COMMON
LCJW-EN263
Card Info Roulette Barrel
LIGHT / Machine / Level 4 / ATK 1000 / DEF 2000
Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result.
COMMON
LCJW-EN262
Card Info Dice Jar
LIGHT / Rock / Level 3 / ATK 200 / DEF 300
FLIP: Both players roll a six-sided die. The player with the lowest result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.
COMMON
LCJW-EN261
Card Info Gravekeeper's Stele
Normal Spell
Target 2 "Gravekeeper's" monsters in your Graveyard; add those targets to your hand. This effect cannot be negated by the effect of "Necrovalley".
ULTRA RARE
LCJW-EN260
Card Info Necrovalley
Field Spell
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
COMMON
LCJW-EN259
Card Info Gravekeeper's Visionary
DARK / Spellcaster / Level 8 / ATK 2000 / DEF 1800
You can Tribute Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
RARE
LCJW-EN258
Card Info Gravekeeper's Priestess
DARK / Spellcaster / Level 3 / ATK 1000 / DEF 1500
While there is no face-up Field Spell Card, the field is treated as "Necrovalley". All "Gravekeeper's" monsters gain 200 ATK and DEF.
RARE
LCJW-EN257
Card Info Gravekeeper's Vassal
DARK / Spellcaster / Level 3 / ATK 700 / DEF 500
Any battle damage this card inflicts to your opponent is treated as effect damage instead.
COMMON
LCJW-EN256
Card Info Gravekeeper's Curse
DARK / Spellcaster / Level 3 / ATK 800 / DEF 800
When this card is Summoned: Inflict 500 damage to your opponent.
COMMON
LCJW-EN255
Card Info Gravekeeper's Spy
DARK / Spellcaster / Level 4 / ATK 1200 / DEF 2000
FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
SECRET RARE
LCJW-EN254
Card Info The Forces of Darkness
Normal Trap
Target 2 "Dark World" monsters in your Graveyard; add those targets to your hand.
COMMON
LCJW-EN253
Card Info The Gates of Dark World
Field Spell
All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.
ULTRA RARE
LCJW-EN252
Card Info Dark World Grimoire
Continuous Spell
During your End Phase, if you discard a monster(s) to the Graveyard because you had more cards than your hand size limit: You can target 1 of those monsters; Special Summon that target.
COMMON
LCJW-EN251
Card Info Dark World Dealings
Normal Spell
Each player draws 1 card, then each player discards 1 card.
SUPER RARE
LCJW-EN250
Card Info Gateway to Dark World
Quick-Play Spell
Target 1 "Dark World" monster in your Graveyard; Special Summon that target. You cannot Summon other monsters the turn you activate this card (but you can Set).
SECRET RARE
LCJW-EN249
Card Info Dark World Lightning
Normal Spell
Target 1 Set card on the field; destroy that target, then discard 1 card.
SECRET RARE
LCJW-EN248
Card Info Snoww, Unlight of Dark World
DARK / Fiend / Level 4 / ATK 1700 / DEF 0
If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.
SECRET RARE
LCJW-EN247
Card Info Scarr, Scout of Dark World
DARK / Fiend / Level 2 / ATK 500 / DEF 500
When this card is destroyed by battle and sent to the Graveyard: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
SECRET RARE
LCJW-EN246
Card Info Goldd, Wu-Lord of Dark World
DARK / Fiend / Level 5 / ATK 2300 / DEF 1400
If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those targets (if any).
SECRET RARE
LCJW-EN245
Card Info Sillva, Warlord of Dark World
DARK / Fiend / Level 5 / ATK 2300 / DEF 1400
If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order.
SECRET RARE
LCJW-EN244
Card Info Brron, Mad King of Dark World
DARK / Fiend / Level 4 / ATK 1800 / DEF 400
When this card inflicts battle damage to your opponent: You can discard 1 card.
ULTRA RARE
LCJW-EN243
Card Info Broww, Huntsman of Dark World
DARK / Fiend / Level 3 / ATK 1400 / DEF 800
If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect.
SECRET RARE
LCJW-EN242
Card Info Beiige, Vanguard of Dark World
DARK / Fiend / Level 4 / ATK 1600 / DEF 1300
If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard.
ULTRA RARE
LCJW-EN241
Card Info A Deal with Dark Ruler
Quick-Play Spell
(This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
RARE
LCJW-EN240
Card Info Fiend Skull Dragon
WIND / Dragon-Type Fusion / Level 5 / ATK 2000 / DEF 1200
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this monster can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
RARE
LCJW-EN239
Card Info Shadow Tamer
EARTH / Warrior / Level 3 / ATK 800 / DEF 700
(This card is always treated as an "Archfiend" card.)
FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.
RARE
LCJW-EN238
Card Info Lesser Fiend
DARK / Fiend / Level 5 / ATK 2100 / DEF 1000
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.
RARE
LCJW-EN237
Card Info Toon Summoned Skull
DARK / Fiend-Type Toon / Level 6 / ATK 2500 / DEF 1200
(This card is always treated as an "Archfiend" card.)
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 1). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
RARE
LCJW-EN236
Card Info Beast of Talwar
DARK / Fiend / Level 6 / ATK 2400 / DEF 2150
Only the master of the sword among the Fiend-Type monsters is permitted to hold the Talwar.


(This card is always treated as an "Archfiend" card.)
RARE
LCJW-EN235
Card Info Summoned Skull (original artwork)
DARK / Fiend / Level 6 / ATK 2500 / DEF 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an ‟Archfiend” card.)
RARE
LCJW-EN234
Card Info Riryoku
Normal Spell
Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the End Phase.
COMMON
LCJW-EN233
Card Info Tribute Doll
Normal Spell
Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned or Normal Set. It cannot attack this turn.
COMMON
LCJW-EN232
Card Info Fairy Meteor Crush
Equip Spell
If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
COMMON
LCJW-EN231
Card Info Magical Labyrinth
Equip Spell
Equip only to "Labyrinth Wall". You can Tribute the equipped monster; Special Summon "Wall Shadow" from your Deck.
COMMON
LCJW-EN230
Card Info Labyrinth Tank
DARK / Machine-Type Fusion / Level 7 / ATK 2400 / DEF 2400
"Giga-Tech Wolf" + "Cannon Soldier"
COMMON
LCJW-EN229
Card Info Wall Shadow
DARK / Warrior / Level 7 / ATK 1600 / DEF 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Magical Labyrinth".
COMMON
LCJW-EN228
Card Info Shadow Ghoul
DARK / Zombie / Level 5 / ATK 1600 / DEF 1300
This card gains 100 ATK for each monster in your Graveyard.
COMMON
LCJW-EN227
Card Info Jirai Gumo
EARTH / Insect / Level 4 / ATK 2200 / DEF 100
When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your Life Points.
COMMON
LCJW-EN226
Card Info Suijin
WATER / Aqua / Level 7 / ATK 2500 / DEF 2400
During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
COMMON
LCJW-EN225
Card Info Kazejin
WIND / Spellcaster / Level 7 / ATK 2400 / DEF 2200
During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
COMMON
LCJW-EN224
Card Info Sanga of the Thunder
LIGHT / Thunder / Level 7 / ATK 2600 / DEF 2200
During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
COMMON
LCJW-EN223
Card Info Gate Guardian
DARK / Warrior / Level 11 / ATK 3750 / DEF 3400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".
COMMON
LCJW-EN222
Card Info Monster Tamer
EARTH / Warrior / Level 5 / ATK 1800 / DEF 1600
A master of monsters that exercises control over several creatures.
COMMON
LCJW-EN221
Card Info Dungeon Worm
EARTH / Insect / Level 5 / ATK 1800 / DEF 1500
Hidden under the floors of a labyrinth, it swallows any who pass above.
COMMON
LCJW-EN220
Card Info Labyrinth Wall
EARTH / Rock / Level 5 / ATK 0 / DEF 3000
These walls form a labyrinth with no exit for enemies.
COMMON
LCJW-EN219
Card Info Trap of the Imperial Tomb
Normal Trap
When a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field: Target 2 cards on the field; destroy those targets.
COMMON
LCJW-EN218
Card Info Tutan Mask
Counter Trap
When a Spell/Trap Card is activated that targets exactly 1 Zombie-Type monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
COMMON
LCJW-EN217
Card Info Call of the Haunted
Continuous Trap
Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
SUPER RARE
LCJW-EN216
Card Info Overwpowering Eye
Normal Spell
Target 1 Zombie-Type monster you control with 2000 or less ATK; it can attack your opponent directly this turn.
COMMON
LCJW-EN215
Card Info Pyramid of Wonders
Continuous Spell
All Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie-Type monster you control (and no other cards) would be destroyed, you can send this card to the Graveyard instead.
COMMON
LCJW-EN214
Card Info Everliving Underworld Cannon
Continuous Spell
Once per turn, when a Zombie-Type monster is Special Summoned to your side of the field: Inflict 800 damage to your opponent.
COMMON
LCJW-EN213
Card Info Zombie World
Field Spell
All monsters on the field and in every Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.
ULTRA RARE
LCJW-EN212
Card Info Call of the Mummy
Continuous Spell
Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
SUPER RARE
LCJW-EN211
Card Info Book of Life
Normal Spell
If this card is face-up on the field at the end of the Battle Phase: Destroy this face-up card. You can send this card from your hand to the Graveyard; Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
ULTRA RARE
LCJW-EN210
Card Info Great Mammoth of Goldfine
DARK / Zombie-Type Fusion / Level 6 / ATK 2200 / DEF 1800
"The Snake Hair" + "Dragon Zombie"
COMMON
LCJW-EN209
Card Info Skull Conductor
DARK / Zombie / Level 4 / ATK 2000 / DEF 0
If this card is face-up on the field at the end of the Battle Phase: Destroy this face-up card. You can send this card from your hand to the Graveyard; Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
COMMON
LCJW-EN208
Card Info Paladin of the Cursed Dragon
LIGHT / Zombie / Level 4 / ATK 1900 / DEF 1200
Once per turn: You can target 1 Level 4 or lower Zombie-Type monster in your opponent's Graveyard, that was destroyed by battle; Special Summon that target to your side of the field.
COMMON
LCJW-EN207
Card Info Malevolent Mech - Goku En
LIGHT / Zombie / Level 6 / ATK 2400 / DEF 1400
You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard, then take damage equal to its ATK in the Graveyard. This card must be the only Zombie-Type monster on the field to activate and to resolve this effect.
COMMON
LCJW-EN206
Card Info Red-Eyes Zombie Dragon
DARK / Zombie / Level 7 / ATK 2400 / DEF 2000
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Zombie-Type monster. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field.
RARE
LCJW-EN205
Card Info Goblin Zombie
DARK / Zombie / Level 4 / ATK 1100 / DEF 1050
When this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard: Add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
COMMON
LCJW-EN204
Card Info Vampire's Curse
DARK / Zombie / Level 6 / ATK 2000 / DEF 800
When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK.
COMMON
LCJW-EN203
Card Info Il Blud
DARK / Zombie-Type Gemini / Level 6 / ATK 2100 / DEF 800
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card leaves the field, destroy all Zombie-Type monsters Special Summoned by this card's effect.
COMMON
LCJW-EN202
Card Info Zombie Master
DARK / Zombie / Level 4 / ATK 1800 / DEF 0
Once per turn: You can send 1 monster from your hand to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon that target. This card must be face-up on the field to activate and to resolve this effect.
COMMON
LCJW-EN201
Card Info Return Zombie
DARK / Zombie / Level 4 / ATK 1000 / DEF 1600
During your Standby Phase: You can pay 500 Life Points; add this card from your Graveyard to your hand. You must have no cards in your hand to activate and to resolve this effect.
COMMON
LCJW-EN200
Card Info Plague Wolf
DARK / Zombie / Level 3 / ATK 1000 / DEF 1000
Once per turn: You can make this card's ATK become double its original ATK, until the End Phase. During the End Phase, if this effect of this card was used: Destroy this card.
COMMON
LCJW-EN199
Card Info Reborn Zombie
DARK / Zombie / Level 4 / ATK 1000 / DEF 1600
While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by battle.
COMMON
LCJW-EN198
Card Info Vampire Genesis
DARK / Zombie / Level 8 / ATK 3000 / DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-Type monster to the Graveyard, then target 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's; Special Summon that target.
COMMON
LCJW-EN197
Card Info Regenerating Mummy
DARK / Zombie / Level 4 / ATK 1800 / DEF 1500
When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
COMMON
LCJW-EN196
Card Info Vampire Lady
DARK / Zombie / Level 4 / ATK 1550 / DEF 1550
When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
COMMON
LCJW-EN195
Card Info Soul-Absorbing Bone Tower
DARK / Zombie / Level 3 / ATK 400 / DEF 1500
If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned : Send the top 2 cards of your opponent's Deck to the Graveyard.
COMMON
LCJW-EN194
Card Info Ryu Kokki
DARK / Zombie / Level 6 / ATK 2400 / DEF 2000
At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster.
COMMON
LCJW-EN193
Card Info Fear from the Dark
DARK / Zombie / Level 4 / ATK 1700 / DEF 1200
When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
COMMON
LCJW-EN192
Card Info Despair from the Dark
DARK / Zombie / Level 8 / ATK 2800 / DEF 3000
When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
COMMON
LCJW-EN191
Card Info Vampire Lord
DARK / Zombie / Level 5 / ATK 2000 / DEF 1500
When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. During your next Standby Phase after this card in your possession was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard.
COMMON
LCJW-EN190
Card Info Spirit Reaper
DARK / Zombie / Level 3 / ATK 300 / DEF 200
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
ULTRA RARE
LCJW-EN189
Card Info Pyramid Turtle
EARTH / Zombie / Level 4 / ATK 1200 / DEF 1400
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
SUPER RARE
LCJW-EN188
Card Info Dark Dust Spirit
EARTH / Zombie-Type Spirit / Level 6 / ATK 2200 / DEF 1800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field.
COMMON
LCJW-EN187
Card Info Patrician of Darkness
DARK / Zombie / Level 5 / ATK 2000 / DEF 1400
You choose the attack targets for your opponent's attacks.
COMMON
LCJW-EN186
Card Info Vampire Baby
DARK / Zombie / Level 3 / ATK 700 / DEF 1000
At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.
COMMON
LCJW-EN185
Card Info The Snake Hair
DARK / Zombie / Level 4 / ATK 1500 / DEF 1200
A monster with a head of poison snakes. One look from this monster can turn an opponent to stone.
COMMON
LCJW-EN184
Card Info Armored Zombie
DARK / Zombie / Level 3 / ATK 1500 / DEF 0
This warrior blindly swings a deadly blade with devastating force.
COMMON
LCJW-EN183
Card Info Dragon Zombie
DARK / Zombie / Level 3 / ATK 1600 / DEF 0
A dragon revived by sorcery. Its breath is highly corrosive.
COMMON
LCJW-EN182
Card Info Solemn Judgment
Counter Trap
When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.
SECRET RARE
LCJW-EN181
Card Info Fiendish Engine Ω
DARK / Machine / Level 8 / ATK 2800 / DEF 2000
During your End Phase: Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200
/DEF 200) in Attack Position. Once per turn: You can have this card gain 1000 ATK until the End Phase. During the End Phase, if this effect of this card was used: Destroy this card.
COMMON
LCJW-EN180
Card Info Blast Sphere
DARK / Machine / Level 4 / ATK 1400 / DEF 1400
Before damage calculation, if this face-down Defense Position card was attacked by an opponent's monster: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase, destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
COMMON
LCJW-EN179
Card Info Machine King
EARTH / Machine / Level 6 / ATK 2200 / DEF 2000
This card gains 100 ATK for each Machine-Type monster on the field.
COMMON
LCJW-EN178
Card Info Metalzoa
DARK / Machine / Level 8 / ATK 3000 / DEF 2300
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Zoa" equipped with "Metalmorph".
COMMON
LCJW-EN177
Card Info Barrel Dragon
DARK / Machine / Level 7 / ATK 2600 / DEF 2200
Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are Heads.
COMMON
LCJW-EN176
Card Info Sword Slasher
DARK / Machine / Level 5 / ATK 1450 / DEF 1500
A lethal engine of destruction that wields two well-honed blades.
COMMON
LCJW-EN175
Card Info Giganto
DARK / Machine / Level 5 / ATK 1700 / DEF 1800
A massive steel ball that mows down anything in its path.
COMMON
LCJW-EN174
Card Info Ancient Tool
DARK / Machine / Level 5 / ATK 1700 / DEF 1400
A destructive machine discovered in the Ruins of the Ancients.
COMMON
LCJW-EN173
Card Info Zoa
DARK / Fiend / Level 7 / ATK 2600 / DEF 1900
A monster whose full potential can be achieved when outfitted with "Metalmorph".
COMMON
LCJW-EN172
Card Info Slot Machine
DARK / Machine / Level 7 / ATK 2000 / DEF 2300
The machine's ability is said to vary according to its slot results.
COMMON
LCJW-EN171
Card Info Launcher Spider
FIRE / Machine / Level 7 / ATK 2200 / DEF 2500
A mechanical spider with rocket launchers capable of random fire.
COMMON
LCJW-EN170
Card Info Seiyaryu
LIGHT / Dragon / Level 7 / ATK 2500 / DEF 2300
A mystical dragon that burns away the unworthy with its mystic flames.
COMMON
LCJW-EN169
Card Info Seismic Shockwave
Continuous Trap
Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Card Zones. Those Card Zones cannot be used. Destroy this card during your 3rd Standby Phase after activation. If you do: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand.
COMMON
LCJW-EN168
Card Info Volcanic Eruption
Normal Trap
During your End Phase, if you control "Jurassic World": Destroy all cards on the field.
COMMON
LCJW-EN167
Card Info Survival Instinct
Normal Trap
Banish any number of Dinosaur-Type monsters from your Graveyard; gain 400 Life Points for each Dinosaur-Type monster banished to activate this card.
COMMON
LCJW-EN166
Card Info Hunting Instinct
Normal Trap
When a monster(s) is Special Summoned to your opponent's side of the field: Special Summon 1 Dinosaur-Type monster from your hand.
COMMON
LCJW-EN165
Card Info Fossil Excavation
Continuous Trap
Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Its effects are negated. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
COMMON
LCJW-EN164
Card Info Fossil Dig
Normal Spell
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
COMMON
LCJW-EN163
Card Info Jurassic World
Field Spell
All Dinosaur-Type monsters gain 300 ATK and DEF.
COMMON
LCJW-EN162
Card Info Tail Swipe
Normal Spell
Target 1 Level 5 or higher Dinosaur-Type monster you control; if that Dinosaur-Type monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return them to the hand.
COMMON
LCJW-EN161
Card Info Big Evolution Pill
Normal Spell
Tribute 1 Dinosaur-Type monster; while this card is face-up on the field, you can Normal Summon Dinosaur-Type monsters without Tributing. This card remains on the field for 3 of your opponent's turns.
COMMON
LCJW-EN160
Card Info Ultra Evolution Pill
Normal Spell
Tribute 1 Reptile-Type monster; Special Summon 1 Dinosaur-Type monster from your hand.
COMMON
LCJW-EN159
Card Info Bracchio-raidus
WATER / Dinosaur-Type Fusion / Level 6 / ATK 2200 / DEF 2000
"Two-Headed King Rex" + "Crawling Dragon #2"
COMMON
LCJW-EN158
Card Info Destroyersaurus
EARTH / Dinosaur / Level 4 / ATK 1800 / DEF 1100
You can discard this card to the Graveyard; add 1 "Jurassic World" from your Deck to your hand.
SECRET RARE
LCJW-EN157
Card Info Babycerasaurus
EARTH / Dinosaur / Level 2 / ATK 500 / DEF 500
When this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.
COMMON
LCJW-EN156
Card Info Miracle Jurassic Egg
EARTH / Dinosaur / Level 4 / ATK 0 / DEF 2000
While face-up on the field, this card cannot be banished. Each time a Dinosaur-Type monster(s) is sent to your Graveyard, place 2 counters on this card. You can Tribute this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level is less than or equal to the number of counters that were on this card.
COMMON
LCJW-EN155
Card Info Black Stego
EARTH / Dinosaur / Level 4 / ATK 1200 / DEF 2000
When this face-up Attack Position card is targeted for an attack: Change this card to Defense Position.
COMMON
LCJW-EN154
Card Info Black Ptera
WIND / Dinosaur / Level 3 / ATK 1000 / DEF 500
When this card is sent from the field to the Graveyard, except by being destroyed by battle: Return it to the hand.
COMMON
LCJW-EN153
Card Info Tyranno Infinity
EARTH / Dinosaur / Level 4 / ATK ? / DEF 0
The original ATK of this card is the number of your banished Dinosaur-Type monsters x 1000.
COMMON
LCJW-EN152
Card Info Black Tyranno
EARTH / Dinosaur / Level 7 / ATK 2600 / DEF 1800
If the only cards your opponent controls are Defense Position monsters, this card can attack your opponent directly.
LCJW-EN151
Card Info Hyper Hammerhead
EARTH / Dinosaur / Level 4 / ATK 1500 / DEF 1200
At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand.
COMMON
LCJW-EN150
Card Info Dark Driceratops
EARTH / Dinosaur / Level 6 / ATK 2400 / DEF 1500
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
COMMON
LCJW-EN149
Card Info Tyrant Dragon
FIRE / Dragon / Level 8 / ATK 2900 / DEF 2500
During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card, and if you do, destroy that Trap Card. This card cannot be Special Summoned from the Graveyard, unless you Tribute 1 Dragon-Type monster.
COMMON
LCJW-EN148
Card Info Gilasaurus
EARTH / Dinosaur / Level 3 / ATK 1400 / DEF 400
You can Special Summon this card (from your hand). When you do: Your opponent can target 1 monster in their Graveyard; your opponent Special Summons that target to their side of the field.
COMMON
LCJW-EN147
Card Info Megazowler
EARTH / Dinosaur / Level 6 / ATK 1800 / DEF 2000
Nothing stands in the way of this spike-covered dinosaur!
COMMON
LCJW-EN146
Card Info Sword Arm of Dragon
EARTH / Dragon / Level 6 / ATK 1750 / DEF 2030
This Jurassic juggernaut has a spine covered in sword-like plates, and a tail to split open skulls.
COMMON
LCJW-EN145
Card Info Little D
EARTH / Dinosaur / Level 3 / ATK 1100 / DEF 700
Yo, this tyrannosaurus tot's got a terrible temper.
COMMON
LCJW-EN144
Card Info Tomozaurus
EARTH / Dinosaur / Level 2 / ATK 500 / DEF 400
Small but vicious, this monster even attacks its own kind.
COMMON
LCJW-EN143
Card Info Sabersaurus
EARTH / Dinosaur / Level 4 / ATK 1900 / DEF 500
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
SECRET RARE
LCJW-EN142
Card Info Kabuzauls
WATER / Dinosaur / Level 4 / ATK 1700 / DEF 1500
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
SECRET RARE
LCJW-EN141
Card Info Crawling Dragon #2
EARTH / Dinosaur / Level 4 / ATK 1600 / DEF 1200
A powerful dragon with teeth that can grind almost anything to dust.
COMMON
LCJW-EN140
Card Info Two-Headed King Rex
EARTH / Dinosaur / Level 4 / ATK 1600 / DEF 1200
A powerful monster whose two heads attack as one.
COMMON
LCJW-EN139
Card Info Serpent Night Dragon
DARK / Dragon / Level 7 / ATK 2350 / DEF 2400
A dragon created from the soul of a wicked knight.
COMMON
LCJW-EN138
Card Info Metal Reflect Slime
Continuous Trap
Special Summon this card in Defense Position as an Effect Monster (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap Card.) This card cannot attack.
COMMON
LCJW-EN137
Card Info Relieve Monster
Normal Trap
When an opponent's monster declares an attack: Target 1 monster you control; return that target to the hand, then Special Summon 1 Level 4 monster from your hand.
COMMON
LCJW-EN136
Card Info Malevolent Catastrophe
Normal Trap
When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
COMMON
LCJW-EN135
Card Info Judgment of Anubis
Counter Trap
When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
COMMON
LCJW-EN134
Card Info Nightmare Wheel
Continuous Trap
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
COMMON
LCJW-EN133
Card Info Rope of Life
Normal Trap
When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
COMMON
LCJW-EN132
Card Info Coffin Seller
Continuous Trap
Each time a monster(s) is sent to your opponent's Graveyard: Inflict 300 damage to your opponent.
COMMON
LCJW-EN131
Card Info Jam Defender
Continuous Trap
When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
COMMON
LCJW-EN130
Card Info Mirror Force
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
SECRET RARE
LCJW-EN129
Card Info Magic Jammer
Counter Trap
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
COMMON
LCJW-EN128
Card Info Spell of Pain
Quick-Play Spell
When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead.
COMMON
LCJW-EN127
Card Info Magical Stone Excavation
Normal Spell
Discard 2 cards, then target 1 Spell Card in your Graveyard; add it to your hand.
COMMON
LCJW-EN126
Card Info Card of Sanctity
Normal Spell
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.
COMMON
LCJW-EN125
Card Info Vengeful Bog Spirit
Continuous Spell
Monsters cannot attack the turn they are Summoned.
COMMON
LCJW-EN124
Card Info Jam Breeding Machine
Continuous Spell
During each of your Standby Phases: Special Summon 1 "Slime Token" (Aqua-Type/WATER/Level 1
/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).
COMMON
LCJW-EN123
Card Info Black Pendant
Equip Spell
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.
COMMON
LCJW-EN122
Card Info Legendary Fiend
DARK / Fiend / Level 6 / ATK 1500 / DEF 1800
During each of your Standby Phases: This card gains 700 ATK.
COMMON
LCJW-EN121
Card Info Makyura the Destructor
DARK / Warrior / Level 4 / ATK 1600 / DEF 1200
During the turn this card was sent to the Graveyard, you can activate Trap Cards from your hand.
COMMON
LCJW-EN120
Card Info Lord Poison
WATER / Plant / Level 4 / ATK 1500 / DEF 1000
If this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
COMMON
LCJW-EN119
Card Info Lekunga
WATER / Plant / Level 4 / ATK 1700 / DEF 500
You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.
COMMON
LCJW-EN118
Card Info Drillago
DARK / Machine / Level 4 / ATK 1600 / DEF 1100
If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.
COMMON
LCJW-EN117
Card Info Lava Golem
FIRE / Fiend / Level 8 / ATK 3000 / DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.
RARE
LCJW-EN116
Card Info Helpoemer
DARK / Fiend / Level 5 / ATK 2000 / DEF 1400
Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.
COMMON
LCJW-EN115
Card Info Newdoria
DARK / Fiend / Level 4 / ATK 1200 / DEF 800
When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.
COMMON
LCJW-EN114
Card Info Dark Jeroid
DARK / Fiend / Level 4 / ATK 1200 / DEF 1500
When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
COMMON
LCJW-EN113
Card Info Revival Jam
WATER / Aqua / Level 4 / ATK 1500 / DEF 500
When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
COMMON
LCJW-EN112
Card Info Hysteric Party
Continuous Trap
Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters.
SUPER RARE
LCJW-EN111
Card Info Trap Jammer
Counter Trap
When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
SECRET RARE
LCJW-EN110
Card Info Gryphon Wing
Normal Trap
When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spell and Trap Cards your opponent controls.
COMMON
LCJW-EN109
Card Info Shadow of Eyes
Normal Trap
When a monster(s) is Set on your opponent's side of the field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
COMMON
LCJW-EN108
Card Info Gravity Bind
Continuous Trap
Level 4 or higher monsters cannot attack.
COMMON
LCJW-EN107
Card Info Mirror Wall
Continuous Trap
Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 Life Points or destroy this card.
COMMON
LCJW-EN106
Card Info Fairy's Hand Mirror
Normal Trap
When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.
COMMON
LCJW-EN105
Card Info Cyber Shield
Equip Spell
Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
COMMON
LCJW-EN104
Card Info Amazoness Village
Field Spell
All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard.
COMMON
LCJW-EN103
Card Info Triangle Ecstasy Spark
Normal Spell
Until the End Phase, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap Card effects on the field.
COMMON
LCJW-EN102
Card Info Harpies' Hunting Ground
Field Spell
All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target.
SUPER RARE
LCJW-EN101
Card Info Spell Reproduction
Normal Spell
Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand.
COMMON
LCJW-EN100
Card Info Amazoness Spellcaster
Normal Spell
Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.
COMMON
LCJW-EN099
Card Info Harpie's Feather Duster (original artwork)
Normal Spell
Destroy all Spell and Trap Cards your opponent controls.
SECRET RARE
LCJW-EN098
Card Info Elegant Egotist
Normal Spell
If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
SUPER RARE
LCJW-EN097
Card Info Harpie Dancer
WIND / Winged Beast / Level 4 / ATK 1200 / DEF 1000
You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
ULTRA RARE
LCJW-EN096
Card Info Cyber Harpie Lady
WIND / Winged Beast / Level 4 / ATK 1800 / DEF 1300
(This card's name is always treated as "Harpie Lady".)
COMMON
LCJW-EN095
Card Info Amazoness Scouts
EARTH / Warrior / Level 2 / ATK 500 / DEF 1100
During either player's turn: You can Tribute this card; this turn, face-up "Amazoness" monsters you currently control cannot be targeted by monster effects, and cannot be destroyed by card effects.
COMMON
LCJW-EN094
Card Info Harpie Queen
WIND / Winged Beast / Level 4 / ATK 1900 / DEF 1200
You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
ULTRA RARE
LCJW-EN093
Card Info Harpie's Pet Baby Dragon
WIND / Dragon / Level 4 / ATK 1200 / DEF 600
This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
● 1 or more: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
● 2 or more: Double the original ATK and DEF of this card.
● 3 or more: Once per turn: You can target 1 card your opponent controls; destroy that target.
COMMON
LCJW-EN092
Card Info Harpie Lady 3
WIND / Winged Beast / Level 4 / ATK 1300 / DEF 1400
(This card's name is always treated as "Harpie Lady".)
An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
SUPER RARE
LCJW-EN091
Card Info Harpie Lady 2
WIND / Winged Beast / Level 4 / ATK 1300 / DEF 1400
(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip Effect monsters this card destroys by battle.
SUPER RARE
LCJW-EN090
Card Info Harpie Lady 1
WIND / Winged Beast / Level 4 / ATK 1300 / DEF 1400
(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.
SUPER RARE
LCJW-EN089
Card Info Amazoness Tiger
EARTH / Beast / Level 4 / ATK 1100 / DEF 1500
You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack any face-up "Amazoness" monsters, except this one.
ULTRA RARE
LCJW-EN088
Card Info Amazoness Fighter
EARTH / Warrior / Level 4 / ATK 1500 / DEF 1300
You take no battle damage from attacks involving this card.
COMMON
LCJW-EN087
Card Info Amazoness Paladin
EARTH / Warrior / Level 4 / ATK 1700 / DEF 300
This card gains 100 ATK for each "Amazoness" monster you control.
SUPER RARE
LCJW-EN086
Card Info Harpie's Pet Dragon
WIND / Dragon / Level 7 / ATK 2000 / DEF 2500
This card gains 300 ATK and DEF for each "Harpie Lady" on the field.
ULTRA RARE
LCJW-EN085
Card Info Harpie Lady Sisters
WIND / Winged Beast / Level 6 / ATK 1950 / DEF 2100
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
COMMON
LCJW-EN084
Card Info Dunames Dark Witch
LIGHT / Fairy / Level 4 / ATK 1800 / DEF 1050
Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
ULTRA RARE
LCJW-EN083
Card Info Harpie Girl
WIND / Winged Beast / Level 2 / ATK 500 / DEF 500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
COMMON
LCJW-EN082
Card Info Harpie Lady
WIND / Winged Beast / Level 4 / ATK 1300 / DEF 1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.
SUPER RARE
LCJW-EN081
Card Info Kunai with Chain (original artwork)
Normal Trap
Activate 1 or both of these effects (simultaneously).
● When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
COMMON
LCJW-EN080
Card Info Magical Arm Shield
Normal Trap
When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
COMMON
LCJW-EN079
Card Info Drop Off
Normal Trap
When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
COMMON
LCJW-EN078
Card Info Bottomless Trap Hole
Normal Trap
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
SECRET RARE
LCJW-EN077
Card Info Collected Power
Normal Trap
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
COMMON
LCJW-EN076
Card Info Fairy Box
Continuous Trap
When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.
COMMON
LCJW-EN075
Card Info Metalmorph (original artwork)
Normal Trap
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
COMMON
LCJW-EN074
Card Info Skull Dice
Normal Trap
Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase.
COMMON
LCJW-EN073
Card Info Trap Hole
Normal Trap
When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
COMMON
LCJW-EN072
Card Info Dangerous Machine Type-6
Continuous Spell
During each of your Standby Phases: Roll a six-sided die and apply the result.
● 1: Discard 1 card.
● 2: Your opponent discards 1 card.
● 3: Draw 1 card.
● 4: Your opponent draws 1 card.
● 5: Destroy 1 monster your opponent controls.
● 6: Destroy this card.
COMMON
LCJW-EN071
Card Info Silent Doom
Normal Spell
Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot attack.
SUPER RARE
LCJW-EN070
Card Info Foolish Burial
Normal Spell
Send 1 monster from your Deck to the Graveyard.
SECRET RARE
LCJW-EN069
Card Info Release Restraint
Normal Spell
Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
COMMON
LCJW-EN068
Card Info Meteor of Destruction
Normal Spell
If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent.
COMMON
LCJW-EN067
Card Info The Warrior Returning Alive
Normal Spell
Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
COMMON
LCJW-EN066
Card Info Scapegoat
Quick-Play Spell
Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set).
SECRET RARE
LCJW-EN065
Card Info Graceful Dice
Quick-Play Spell
Roll a six-sided die. All monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase.
COMMON
LCJW-EN064
Card Info Premature Burial
Equip Spell
Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
COMMON
LCJW-EN063
Card Info Giant Trunade
Normal Spell
Return all Spell and Trap Cards on the field to the hand.
COMMON
LCJW-EN062
Card Info Salamandra
Equip Spell
Equip only to a FIRE monster. It gains 700 ATK.
COMMON
LCJW-EN061
Card Info Pot of Greed
Normal Spell
Draw 2 cards.
SECRET RARE
LCJW-EN060
Card Info Monster Reborn
Normal Spell
Target 1 monster in either player's Graveyard; Special Summon it.
ULTRA RARE
LCJW-EN059
Card Info Polymerization (original artwork)
Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
SUPER RARE
LCJW-EN058
Card Info Hinotama
Normal Spell
Inflict 500 damage to your opponent.
COMMON
LCJW-EN057
Card Info Raigeki
Normal Spell
Destroy all monsters your opponent controls.
SECRET RARE
LCJW-EN056
Card Info Alligator's Sword Dragon
WIND / Dragon-Type Fusion / Level 5 / ATK 1700 / DEF 1500
"Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
COMMON
LCJW-EN055
Card Info Thousand Dragon (original artwork)
WIND / Dragon-Type Fusion / Level 7 / ATK 2400 / DEF 2000
"Time Wizard" + "Baby Dragon"
COMMON
LCJW-EN054
Card Info B. Skull Dragon
DARK / Dragon-Type Fusion / Level 9 / ATK 3200 / DEF 2500
"Summoned Skull" + "Red-Eyes B. Dragon"



(This card is always treated as an "Archfiend" card.)
RARE
LCJW-EN053
Card Info Flame Swordsman (original artwork)
FIRE / Warrior-Type Fusion / Level 5 / ATK 1800 / DEF 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
COMMON
LCJW-EN052
Card Info Lightray Gearfried
LIGHT / Warrior / Level 8 / ATK 2800 / DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect.
COMMON
LCJW-EN051
Card Info Phoenix Gearfried
FIRE / Warrior-Type Gemini / Level 8 / ATK 2800 / DEF 2200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● If your opponent activates a Spell Card: You can target 1 Gemini monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it.
COMMON
LCJW-EN050
Card Info Red-Eyes Darkness Metal Dragon
DARK / Dragon / Level 10 / ATK 2800 / DEF 2400
You can Special Summon this card (from your hand) by banishing 1 Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".
SECRET RARE
LCJW-EN049
Card Info Red-Eyes Wyvern
WIND / Dragon / Level 4 / ATK 1800 / DEF 1600
During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".
COMMON
LCJW-EN048
Card Info Comrade Swordsman of Landstar
EARTH / Warrior-Type Tuner / Level 3 / ATK 500 / DEF 1200
All Warrior-Type monsters you control gain 400 ATK.
COMMON
LCJW-EN047
Card Info Maximum Six
EARTH / Warrior / Level 6 / ATK 1900 / DEF 1600
When this card is Tribute Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 200.
COMMON
LCJW-EN046
Card Info Divine Knight Ishzark
LIGHT / Warrior / Level 6 / ATK 2300 / DEF 1800
After damage calculation, when this card destroys a monster by battle: Banish that monster.
COMMON
LCJW-EN045
Card Info Copycat
LIGHT / Spellcaster / Level 1 / ATK 0 / DEF 0
When this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK and DEF become equal to that monster's original ATK and DEF.
COMMON
LCJW-EN044
Card Info Gilford the Legend
EARTH / Warrior / Level 8 / ATK 2600 / DEF 2000
Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to a Warrior-Type monster(s) you control.
COMMON
LCJW-EN043
Card Info Panther Warrior (original artwork)
EARTH / Beast-Warrior / Level 4 / ATK 2000 / DEF 1600
This card cannot declare an attack unless you Tribute 1 monster.
COMMON
LCJW-EN042
Card Info Rocket Warrior
LIGHT / Warrior / Level 4 / ATK 1500 / DEF 1300
During your Battle Phase, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the End Phase.
COMMON
LCJW-EN041
Card Info Gilford the Lightning (original artwork)
LIGHT / Warrior / Level 8 / ATK 2800 / DEF 1400
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls.
COMMON
LCJW-EN040
Card Info Gearfried the Swordmaster
LIGHT / Warrior / Level 7 / ATK 2600 / DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned by "Release Restraint" and cannot be Special Summoned by other ways. When an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
COMMON
LCJW-EN039
Card Info Red-Eyes Darkness Dragon
DARK / Dragon / Level 9 / ATK 2400 / DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot be Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard.
COMMON
LCJW-EN038
Card Info Red-Eyes B. Chick
DARK / Dragon / Level 1 / ATK 800 / DEF 500
You can send this face-up card you control to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand.
SUPER RARE
LCJW-EN037
Card Info Insect Queen
EARTH / Insect / Level 7 / ATK 2200 / DEF 2400
This card cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
COMMON
LCJW-EN036
Card Info Little-Winguard
WIND / Warrior / Level 4 / ATK 1400 / DEF 1800
Once per turn, during your End Phase: You can change the battle position of this card.
COMMON
LCJW-EN035
Card Info Neko Mane King
EARTH / Beast / Level 1 / ATK 0 / DEF 0
During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.
COMMON
LCJW-EN034
Card Info Sasuke Samurai
WIND / Warrior / Level 2 / ATK 500 / DEF 800
At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
COMMON
LCJW-EN033
Card Info Fiber Jar
EARTH / Plant / Level 3 / ATK 500 / DEF 500
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
COMMON
LCJW-EN032
Card Info Marauding Captain
EARTH / Warrior / Level 3 / ATK 1200 / DEF 400
Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
COMMON
LCJW-EN031
Card Info Red-Eyes Black Metal Dragon (original artwork)
DARK / Machine / Level 8 / ATK 2800 / DEF 2400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".
COMMON
LCJW-EN030
Card Info Gearfried the Iron Knight
EARTH / Warrior / Level 4 / ATK 1800 / DEF 1600
When an Equip Card(s) is equipped to this card: Destroy the Equip Card(s).
COMMON
LCJW-EN029
Card Info The Fiend Megacyber
DARK / Warrior / Level 6 / ATK 2200 / DEF 1200
If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
COMMON
LCJW-EN028
Card Info Goblin Attack Force
EARTH / Warrior / Level 4 / ATK 2300 / DEF 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
COMMON
LCJW-EN027
Card Info Mad Sword Beast
EARTH / Dinosaur / Level 4 / ATK 1400 / DEF 1200
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
COMMON
LCJW-EN026
Card Info Hayabusa Knight
EARTH / Warrior / Level 3 / ATK 1000 / DEF 700
This card can make a second attack during each Battle Phase.
COMMON
LCJW-EN025
Card Info Sword Hunter
EARTH / Warrior / Level 7 / ATK 2450 / DEF 1700
At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.
● The equipped monster gains 200 ATK.
COMMON
LCJW-EN024
Card Info The Legendary Fisherman
WATER / Warrior / Level 5 / ATK 1850 / DEF 1600
While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
COMMON
LCJW-EN023
Card Info Jinzo (original artwork)
DARK / Machine / Level 6 / ATK 2400 / DEF 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
RARE
LCJW-EN022
Card Info Lava Battleguard
EARTH / Warrior / Level 5 / ATK 1550 / DEF 1800
This card gains 500 ATK for each "Swamp Battleguard" you control.
COMMON
LCJW-EN021
Card Info Time Wizard
LIGHT / Spellcaster / Level 2 / ATK 500 / DEF 400
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field.
COMMON
LCJW-EN020
Card Info Swamp Battleguard
EARTH / Warrior / Level 5 / ATK 1800 / DEF 1500
This card gains 500 ATK for each "Lava Battleguard" you control.
COMMON
LCJW-EN019
Card Info Hero of the East
EARTH / Warrior / Level 3 / ATK 1100 / DEF 1000
Feel da strength ah dis sword-swingin' samurai from da Far East.
COMMON
LCJW-EN018
Card Info Wolf
EARTH / Beast / Level 3 / ATK 1200 / DEF 800
Dis alpha wolf yoozes his sense a smell ta find da enemy. 'ey, quit sniffin at my socks!
COMMON
LCJW-EN017
Card Info Skull Stalker
DARK / Warrior / Level 3 / ATK 900 / DEF 800
Foist he's gonna grab yer monstah wit' his claws, den attack again wit' his poizin stingah!
COMMON
LCJW-EN016
Card Info Anthrosaurus
EARTH / Dinosaur / Level 3 / ATK 1000 / DEF 850
Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!)
COMMON
LCJW-EN015
Card Info Stone Armadiller
EARTH / Rock / Level 3 / ATK 800 / DEF 1200
Dis stone crittah's got rock-hahd fur. Dat gives him some really good dee-fense!
COMMON
LCJW-EN014
Card Info Kageningen
DARK / Warrior / Level 2 / ATK 800 / DEF 600
He yoozes both a physical and a shadow form ta attack. So he's a tough monstah ta beat!
COMMON
LCJW-EN013
Card Info Meotoko
EARTH / Beast / Level 2 / ATK 700 / DEF 600
Dis big ol' guy wit' a big ol' eye shoots a nasty ray beam right atcha!
COMMON
LCJW-EN012
Card Info Alligator's Sword
EARTH / Beast / Level 4 / ATK 1500 / DEF 1200
'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
COMMON
LCJW-EN011
Card Info Cyber-Tech Alligator
WIND / Machine / Level 5 / ATK 2500 / DEF 1600
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
COMMON
LCJW-EN010
Card Info Swordsman of Landstar
EARTH / Warrior / Level 3 / ATK 500 / DEF 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.
COMMON
LCJW-EN009
Card Info Garoozis
FIRE / Beast-Warrior / Level 5 / ATK 1800 / DEF 1500
An axe-swinging beast-warrior with the head of a dragon.
COMMON
LCJW-EN008
Card Info Tiger Axe
EARTH / Beast-Warrior / Level 4 / ATK 1300 / DEF 1100
A fast and powerful axe-wielding beast-warrior.
COMMON
LCJW-EN007
Card Info Axe Raider
EARTH / Warrior / Level 4 / ATK 1700 / DEF 1150
An axe-wielding monster of tremendous strength and agility.
COMMON
LCJW-EN006
Card Info Baby Dragon
WIND / Dragon / Level 3 / ATK 1200 / DEF 700
Much more than just a child, this dragon is gifted with untapped power.
SUPER RARE
LCJW-EN005
Card Info Rock Ogre Grotto #1
EARTH / Rock / Level 3 / ATK 800 / DEF 1200
Protected by a solid body of rock, this monster throws a bone-shattering punch.
COMMON
LCJW-EN004
Card Info Rude Kaiser
EARTH / Beast-Warrior / Level 5 / ATK 1800 / DEF 1600
With an axe in each hand, this monster delivers heavy damage.
COMMON
LCJW-EN003
Card Info Red-Eyes B. Dragon (4th artwork)
DARK / Dragon / Level 7 / ATK 2400 / DEF 2000
A ferocious dragon with a deadly attack.
ULTRA RARE
LCJW-EN002
Card Info Masaki the Legnedary Swordsman
EARTH / Warrior / Level 4 / ATK 1100 / DEF 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.
COMMON
LCJW-EN001
Card Info Flame Manipulator
FIRE / Warrior / Level 3 / ATK 900 / DEF 1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
COMMON