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Legendary Collection 2: The Duel Academy Years Mega Pack (LCGX-EN)

1. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Legendary_Collection_2:_The_Duel_Academy_Years_Mega_Pack_(TCG-EN-1E)
                                                                LCGX-EN266
Gladiator Beast War Chariot
Counter Trap
When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.
(Secret Rare)
 
                                                                LCGX-EN265
Defensive Tactics
Normal Trap
If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck.
(Ultra Rare)
 
                                                                LCGX-EN264
Double-Edged Sword Technique
Normal Trap
Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position, then destroy them during the End Phase and take damage equal to the monsters ATK.
(Common)
 
                                                                LCGX-EN263
Swiftstrike Armor
Continuous Trap
During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it.
(Rare)
 
                                                                LCGX-EN262
Return of the Six Samurai
Normal Trap
Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target, then destroy it during the End Phase.
(Common)
 
                                                                LCGX-EN261
Success Probability 0%
Normal Trap
Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard.
(Common)
 
                                                                LCGX-EN260
Non-Fusion Area
Continuous Trap
Neither player can Fusion Summon.
(Common)
 
                                                                LCGX-EN259
\Gateway of the Six
Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to activate these effects. ● 2 Counters: Target 1 face-up "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the End Phase. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your Graveyard; Special Summon that target.
(Common)
 
                                                                LCGX-EN258
Light of Redemption
Normal Spell
Pay 800 Life Points to target 1 of your banished LIGHT monsters; add that target to your hand.
(Common)
 
                                                                LCGX-EN257
Gladiator Proving Ground
Normal Spell
Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
(Rare)
 
                                                                LCGX-EN256
Cunning of the Six Samurai
Quick-Play Spell
Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
(Common)
 
                                                                LCGX-EN255
Gladiator's Return
Normal Spell
Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
(Rare)
 
                                                                LCGX-EN254
Gladiator Beast's Respite
Normal Spell
Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
(Rare)
 
                                                                LCGX-EN253
Gladiator Beast Heraklinos
FIRE | Beast-Warrior-Type Fusion | Level 8 | ATK 3000 | DEF 2800
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must remain face-up on the field to activate and to resolve this effect.
(Super Rare)
 
                                                                LCGX-EN252
Gladiator Beast Lanista
WIND | Winged Beast | Level 4 | ATK 1800 | DEF 1200
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista".
(Ultra Rare)
 
                                                                LCGX-EN251
Gladiator Beast Equiste
WIND | Winged Beast | Level 4 | ATK 1600 | DEF 1200
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".
(Secret Rare)
 
                                                                LCGX-EN250
Aurkus, Lightsworn Druid
LIGHT | Beast-Warrior | Level 4 | ATK 1200 | DEF 1800
"Lightsworn" monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
(Ultra Rare)
 
                                                                LCGX-EN249
Judgment Dragon
LIGHT | Dragon | Level 8 | ATK 3000 | DEF 2600
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. You can pay 1000 Life Points; destroy all other cards on the field. During each of your End Phases: Send the top 4 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
(Common)
 
                                                                LCGX-EN248
Wulf, Lightsworn Beast
LIGHT | Beast-Warrior | Level 4 | ATK 2100 | DEF 300
Cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard: Special Summon it.
(Ultra Rare)
 
                                                                LCGX-EN247
Lumina, Lightsworn Summoner
LIGHT | Spellcaster | Level 3 | ATK 1000 | DEF 1000
Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
(Ultra Rare)
 
                                                                LCGX-EN246
Garoth, Lightsworn Warrior
LIGHT | Warrior | Level 4 | ATK 1850 | DEF 1300
Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the Graveyard, then draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.
(Ultra Rare)
 
                                                                LCGX-EN245
Jain, Lightsworn Paladin
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1200
If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
(Ultra Rare)
 
                                                                LCGX-EN244
Gladiator Beast Darius
EARTH | Beast-Warrior | Level 4 | ATK 1700 | DEF 300
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".
(Secret Rare)
 
                                                                LCGX-EN243
Rainbow Dark Dragon
DARK | Dragon | Level 10 | ATK 4000 | DEF 0
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your Graveyard, and cannot be Special Summoned by other ways. You can banish all other DARK monsters you control and from your Graveyard; this card gains 500 ATK for each card banished this way.
(Ultra Rare)
 
                                                                LCGX-EN242
Test Tiger
EARTH | Beast | Level 3 | ATK 600 | DEF 300
If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
(Secret Rare)
 
                                                                LCGX-EN241
Enishi, Shien's Chancellor
LIGHT | Warrior | Level 6 | ATK 2200 | DEF 1200
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect.
(Super Rare)
 
                                                                LCGX-EN240
Gladiator Beast Secutor
WIND | Reptile | Level 4 | ATK 400 | DEF 300
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
(Secret Rare)
 
                                                                LCGX-EN239
Gladiator Beast Hoplomus
EARTH | Rock | Level 4 | ATK 700 | DEF 2100
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
(Secret Rare)
 
                                                                LCGX-EN238
Gladiator Beast Laquari
FIRE | Beast-Warrior | Level 4 | ATK 1800 | DEF 400
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
(Secret Rare)
 
                                                                LCGX-EN237
Gladiator Beast Bestiari
WIND | Winged Beast | Level 4 | ATK 1500 | DEF 800
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
(Secret Rare)
 
                                                                LCGX-EN236
Gladiator Beast Murmillo
WATER | Fish | Level 3 | ATK 800 | DEF 400
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
(Secret Rare)
 
                                                                LCGX-EN235
Gladiator Beast Octavius
LIGHT | Winged Beast | Level 7 | ATK 2500 | DEF 1200
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card.
(Ultra Rare)
 
                                                                LCGX-EN234
D.D. Crow
DARK | Winged Beast | Level 1 | ATK 100 | DEF 100
During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.
(Super Rare)
 
                                                                LCGX-EN233
Great Shogun Shien
FIRE | Warrior | Level 7 | ATK 2500 | DEF 2400
If you control 2 or more "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
(Secret Rare)
 
                                                                LCGX-EN232
The Six Samurai - Irou
DARK | Warrior | Level 4 | ATK 1700 | DEF 1200
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)
 
                                                                LCGX-EN231
The Six Samurai - Zanji
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1300
At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
(Common)
 
                                                                LCGX-EN230
The Six Samurai - Nisashi
WIND | Warrior | Level 4 | ATK 1400 | DEF 700
While you control another "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
(Common)
 
                                                                LCGX-EN229
The Six Samurai - Yariza
EARTH | Warrior | Level 3 | ATK 1000 | DEF 500
While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
(Common)
 
                                                                LCGX-EN228
The Six Samurai - Kamon
FIRE | Warrior | Level 3 | ATK 1500 | DEF 1000
Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
(Common)
 
                                                                LCGX-EN227
The Six Samurai - Yaichi
WATER | Warrior | Level 3 | ATK 1300 | DEF 800
Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
(Common)
 
                                                                LCGX-EN226
Grandmaster of the Six Samurai
EARTH | Warrior | Level 5 | ATK 2100 | DEF 800
You can only control 1 face-up "Grandmaster of the Six Samurai". While you control a face-up "Six Samurai" monster(s), you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.
(Common)
 
                                                                LCGX-EN225
Banisher of the Radiance
LIGHT | Fairy | Level 3 | ATK 1600 | DEF 0
Any card sent to the Graveyard is banished instead.
(Secret Rare)
 
                                                                LCGX-EN224
D.D. Survivor
DARK | Warrior | Level 4 | ATK 1800 | DEF 200
During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.
(Common)
 
                                                                LCGX-EN223
Gladiator Beast Andal
EARTH | Beast-Warrior | Level 4 | ATK 1900 | DEF 1500
This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.
(Common)
 
                                                                LCGX-EN222
Chamberlain of the Six Samurai
EARTH | Warrior | Level 3 | ATK 200 | DEF 2000
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
(Common)
 
                                                                LCGX-EN221
Offering to the Snake Deity
Normal Trap
Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets.
(Common)
 
                                                                LCGX-EN220
Dimensional Prison
Normal Trap
When an opponent's monster declares an attack: Target that monster; banish that target.
(Ultra Rare)
 
                                                                LCGX-EN219
Rise of the Snake Deity
Normal Trap
When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
(Common)
 
                                                                LCGX-EN218
Macro Cosmos
Continuous Trap
When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.
(Ultra Rare)
 
                                                                LCGX-EN217
Clear World
Field Spell
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. ● WATER: During your End Phase: Discard 1 card.
● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.
(Super Rare)
 
                                                                LCGX-EN216
Venom Swamp
Field Spell
During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect.
(Common)
 
                                                                LCGX-EN215
Dimensional Fissure
Continuous Spell
Any monster sent to the Graveyard is banished instead.
(Secret Rare)
 
                                                                LCGX-EN214
Grand Convergence
Quick-Play Spell
If you control "Macro Cosmos": Inflict 300 damage to your opponent and destroy all monsters on the field.
(Rare)
 
                                                                LCGX-EN213
System Down
Normal Spell
Pay 1000 Life Points; banish all face-up Machine-Type monsters your opponent controls and in their Graveyard.
(Common)
 
                                                                LCGX-EN212
Fusion Recovery
Normal Spell
Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand.
(Common)
 
                                                                LCGX-EN211
Armityle the Chaos Phantom
DARK | Fiend-Type Fusion | Level 12 | ATK 0 | DEF 0
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
(Ultra Rare)
 
                                                                LCGX-EN210
Darklord Desire
DARK | Fairy | Level 10 | ATK 3000 | DEF 2800
Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses 1000 ATK, and you send that target to the Graveyard.
(Super Rare)
 
                                                                LCGX-EN209
Clear Vice Dragon
DARK | Dragon | Level 8 | ATK ? | DEF 0
You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.
(Super Rare)
 
                                                                LCGX-EN208
Shutendoji
EARTH | Zombie | Level 4 | ATK 1500 | DEF 800
Once per turn, you can activate 1 of these effects.
● Banish 2 Zombie-Type monsters from your Graveyard; draw 1 card.
● Target 1 of your banished Zombie-Type monsters; return that target to the top of your Deck.
(Ultra Rare)
 
                                                                LCGX-EN207
Ice Queen
WATER | Spellcaster | Level 8 | ATK 2900 | DEF 2100
Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell Card in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster-Type monsters in your Graveyard to activate and to resolve this effect.
(Ultra Rare)
 
                                                                LCGX-EN206
Kasha
EARTH | Zombie | Level 8 | ATK ? | DEF 1000
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck; this card's ATK is equal to the number of face-up Zombie-Type monsters shuffled into the Deck this way x 1000.
(Super Rare)
 
                                                                LCGX-EN205
White Night Dragon
WATER | Dragon | Level 8 | ATK 3000 | DEF 2500
During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation and destroy it. When a face-up monster you control is targeted for an attack: You can send 1 Spell/Trap card you control to the Graveyard; change the target to this card.
(Ultra Rare)
 
                                                                LCGX-EN204
Darkness Destroyer
DARK | Fiend | Level 7 | ATK 2300 | DEF 1800
Cannot be Special Summoned. This card can attack twice during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Secret Rare)
 
                                                                LCGX-EN203
Thunder King Rai-Oh
LIGHT | Thunder | Level 4 | ATK 1900 | DEF 800
Neither player can add cards from their Deck to their hand except by drawing them. During either players's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon and destroy it.
(Common)
 
                                                                LCGX-EN202
Ice Master
WATER | Spellcaster | Level 8 | ATK 2500 | DEF 2000
You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s).
(Common)
 
                                                                LCGX-EN201
Cold Enchanter
WATER | Aqua | Level 4 | ATK 1600 | DEF 1200
You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.
(Common)
 
                                                                LCGX-EN200
Mezuki
EARTH | Zombie | Level 4 | ATK 1700 | DEF 800
You can banish this card from your Graveyard to target 1 Zombie-Type monster in your Graveyard; Special Summon that target.
(Common)
 
                                                                LCGX-EN199
Yubel - The Ultimate Nightmare
DARK | Fiend | Level 12 | ATK 0 | DEF 0
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles with an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.
(Secret Rare)
 
                                                                LCGX-EN198
Yubel - Terror Incarnate
DARK | Fiend | Level 11 | ATK 0 | DEF 0
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard.
(Secret Rare)
 
                                                                LCGX-EN197
Yubel
DARK | Fiend | Level 10 | ATK 0 | DEF 0
This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck or Graveyard.
(Secret Rare)
 
                                                                LCGX-EN196
Grinder Golem
DARK | Fiend | Level 8 | ATK 3000 | DEF 300
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
(Common)
 
                                                                LCGX-EN195
Grave Squirmer
DARK | Fiend | Level 1 | ATK 0 | DEF 0
When this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target.
(Common)
 
                                                                LCGX-EN194
Phantom Skyblaster
DARK | Fiend | Level 4 | ATK 1100 | DEF 800
When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens"
(Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. During your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters cannot declare an attack this turn.
(Secret Rare)
 
                                                                LCGX-EN193
Phantom of Chaos
DARK | Fiend | Level 4 | ATK 0 | DEF 0
Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect.
(Secret Rare)
 
                                                                LCGX-EN192
Vennominon the King of Poisonous Snakes
DARK | Reptile | Level 8 | ATK 0 | DEF 0
Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card.
(Super Rare)
 
                                                                LCGX-EN191
Vennominaga the Deity of Poisonous Snakes
DARK | Reptile | Level 10 | ATK 0 | DEF 0
Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.
(Ultra Rare)
 
                                                                LCGX-EN190
Hydrogeddon
WATER | Dinosaur | Level 4 | ATK 1600 | DEF 1000
When this card destroys a monster your opponent controls by battle and sends it to the Graveyard: You can Special Summon 1 "Hydrogeddon" from your Deck.
(Ultra Rare)
 
                                                                LCGX-EN189
Light End Dragon
LIGHT | Dragon-Type Synchro | Level 8 | ATK 2600 | DEF 2100
1 Tuner + 1 or more non-Tuner LIGHT monsters
At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase.
(Ultra Rare)
 
                                                                LCGX-EN188
Dark End Dragon
DARK | Dragon-Type Synchro | Level 8 | ATK 2600 | DEF 2100
1 Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.
(Secret Rare)
 
                                                                LCGX-EN187
Magical Mallet
Normal Spell
Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
(Ultra Rare)
 
                                                                LCGX-EN186
Future Fusion
Continuous Spell
Reveal 1 Fusion Monster in your Extra Deck and send, from your Main Deck to the Graveyard, the Fusion Material Monsters that are listed on that Fusion Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. (This Special Summon is treated as a Fusion Summon.) When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
(Ultra Rare)
 
                                                                LCGX-EN185
Overload Fusion
Normal Spell
Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
(Rare)
 
                                                                LCGX-EN184
Power Bond
Normal Spell
Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned).
(Secret Rare)
 
                                                                LCGX-EN183
Chimeratech Overdragon
DARK | Machine-Type Fusion | Level 9 | ATK ? | DEF ?
"Cyber Dragon" + 1 or more Machine-Type monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Send all other cards you control to the Graveyard. The original ATK and DEF of this card each become 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.
(Secret Rare)
 
                                                                LCGX-EN182
Cyber End Dragon (2nd artwork)
LIGHT | Machine-Type Fusion | Level 10 | ATK 4000 | DEF 2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Secret Rare)
 
                                                                LCGX-EN181
Cyber End Dragon (original artwork)
LIGHT | Machine-Type Fusion | Level 10 | ATK 4000 | DEF 2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Secret Rare)
 
                                                                LCGX-EN180
Cyber Twin Dragon
LIGHT | Machine-Type Fusion | Level 8 | ATK 2800 | DEF 2100
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.
(Secret Rare)
 
                                                                LCGX-EN179
Cyber Valley
LIGHT | Machine | Level 1 | ATK 0 | DEF 0
You can use 1 of these effects.
● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
● You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck.
(Ultra Rare)
 
                                                                LCGX-EN178
Cyber Phoenix
FIRE | Machine | Level 4 | ATK 1200 | DEF 1600
While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
(Ultra Rare)
 
                                                                LCGX-EN177
Proto-Cyber Dragon
LIGHT | Machine | Level 3 | ATK 1100 | DEF 600
This card's name becomes "Cyber Dragon" while it is face-up on the field.
(Ultra Rare)
 
                                                                LCGX-EN176
Cyber Dragon (2nd artwork)
LIGHT | Machine | Level 5 | ATK 2100 | DEF 1600
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
(Secret Rare)
 
                                                                LCGX-EN175
Cyber Dragon (CRV artwork)
LIGHT | Machine | Level 5 | ATK 2100 | DEF 1600
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
(Ultra Rare)
 
                                                                LCGX-EN174
Rainbow Gravity
Normal Trap
If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
(Common)
 
                                                                LCGX-EN173
Rainbow Path
Normal Trap
When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
(Common)
 
                                                                LCGX-EN172
Crystal Pair
Normal Trap
When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn.
(Common)
 
                                                                LCGX-EN171
Crystal Raigeki
Normal Trap
Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.
(Common)
 
                                                                LCGX-EN170
Crystal Tree
Continuous Spell
Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Place 1 Crystal Counter on this card. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, then place those monsters face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
(Ultra Rare)
 
                                                                LCGX-EN169
Crystal Release
Equip Spell
Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card.
(Ultra Rare)
 
                                                                LCGX-EN168
Ancient City - Rainbow Ruins
Field Spell
You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it.
● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
(Common)
 
                                                                LCGX-EN167
Crystal Promise
Normal Spell
Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
(Rare)
 
                                                                LCGX-EN166
Crystal Abundance
Normal Spell
Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.
(Rare)
 
                                                                LCGX-EN165
Crystal Blessing
Normal Spell
Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
(Rare)
 
                                                                LCGX-EN164
Rare Value
Normal Spell
If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards.
(Super Rare)
 
                                                                LCGX-EN163
Crystal Beacon
Normal Spell
Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
(Rare)
 
                                                                LCGX-EN162
Rainbow Dragon
LIGHT | Dragon | Level 10 | ATK 4000 | DEF 0
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. This card cannot activate its effects the turn it is Special Summoned. ● During either player's turn: You can send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. ● You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Decks.
(Ultra Rare)
 
                                                                LCGX-EN161
Crystal Beast Sapphire Pegasus
WIND | Beast | Level 4 | ATK 1800 | DEF 1200
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
(Super Rare)
 
                                                                LCGX-EN160
Crystal Beast Cobalt Eagle
WIND | Winged Beast | Level 4 | ATK 1400 | DEF 800
Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
(Common)
 
                                                                LCGX-EN159
Crystal Beast Amber Mammoth
EARTH | Beast | Level 4 | ATK 1700 | DEF 1600
When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
(Common)
 
                                                                LCGX-EN158
Crystal Beast Topaz Tiger
EARTH | Beast | Level 4 | ATK 1600 | DEF 1000
If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
(Common)
 
                                                                LCGX-EN157
Crystal Beast Emerald Tortoise
WATER | Aqua | Level 3 | ATK 600 | DEF 2000
Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
(Common)
 
                                                                LCGX-EN156
Crystal Beast Amethyst Cat
EARTH | Beast | Level 3 | ATK 1200 | DEF 400
This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
(Common)
 
                                                                LCGX-EN155
Crystal Beast Ruby Carbuncle
LIGHT | Fairy | Level 3 | ATK 300 | DEF 300
When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
(Common)
 
                                                                LCGX-EN154
D - Fortune
Normal Trap
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
(Common)
 
                                                                LCGX-EN153
D - Counter
Normal Trap
When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
(Common)
 
                                                                LCGX-EN152
D - Chain
Normal Trap
Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent.
(Common)
 
                                                                LCGX-EN151
Destiny Mirage
Normal Trap
When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
(Rare)
 
                                                                LCGX-EN150
D - Shield
Normal Trap
When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
(Common)
 
                                                                LCGX-EN149
D - Time
Normal Trap
When an "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's Level.
(Rare)
 
                                                                LCGX-EN148
Destiny Signal
Normal Trap
When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
(Common)
 
                                                                LCGX-EN147
D - Formation
Continuous Spell
Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
(Common)
 
                                                                LCGX-EN146
Over Destiny
Normal Spell
Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level. The Special Summoned monster is destroyed during the End Phase of this turn.
(Common)
 
                                                                LCGX-EN145
Destiny Draw
Normal Spell
Discard 1 "Destiny HERO" card; draw 2 cards.
(Secret Rare)
 
                                                                LCGX-EN144
Dark City
Field Spell
When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
(Common)
 
                                                                LCGX-EN143
Cyclone Blade
Equip Spell
Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
(Common)
 
                                                                LCGX-EN142
D - Spirit
Normal Spell
Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect.
(Common)
 
                                                                LCGX-EN141
Clock Tower Prison
Field Spell
During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
(Common)
 
                                                                LCGX-EN140
Destiny End Dragoon
DARK | Warrior-Type Fusion | Level 10 | ATK 3000 | DEF 3000
"Destiny HERO - Plasma" + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn: You can target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to its ATK on the field. You cannot conduct your Battle Phase the turn you activate this effect. During your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card.
(Super Rare)
 
                                                                LCGX-EN139
Elemental HERO Shining Phoenix Enforcer
FIRE | Warrior-Type Fusion | Level 8 | ATK 2500 | DEF 2100
"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
(Secret Rare)
 
                                                                LCGX-EN138
Elemental HERO Phoenix Enforcer
FIRE | Warrior-Type Fusion | Level 6 | ATK 2100 | DEF 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
(Super Rare)
 
                                                                LCGX-EN137
Destiny HERO - Dread Servant
DARK | Warrior | Level 3 | ATK 400 | DEF 700
When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target.
(Common)
 
                                                                LCGX-EN136
Destiny HERO - Departed
DARK | Warrior | Level 2 | ATK 1000 | DEF 0
During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead.
(Common)
 
                                                                LCGX-EN135
Destiny HERO - Dunker
DARK | Warrior | Level 4 | ATK 1200 | DEF 1700
You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.
(Common)
 
                                                                LCGX-EN134
Destiny HERO - Plasma
DARK | Warrior | Level 8 | ATK 1900 | DEF 600
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).
(Super Rare)
 
                                                                LCGX-EN133
Destiny Hero - Disk Commander
DARK | Warrior | Level 1 | ATK 300 | DEF 300
When this card is Special Summoned from the Graveyard: Draw 2 cards.
(Secret Rare)
 
                                                                LCGX-EN132
Destiny HERO - Malicious
DARK | Warrior | Level 6 | ATK 800 | DEF 800
You can banish this card in your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
(Common)
 
                                                                LCGX-EN131
Destiny HERO - Dasher
DARK | Warrior | Level 6 | ATK 2100 | DEF 1000
Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.
(Common)
 
                                                                LCGX-EN130
Destiny HERO - Fear Monger
DARK | Warrior | Level 4 | ATK 1000 | DEF 1000
During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.
(Common)
 
                                                                LCGX-EN129
Destiny HERO - Blade Master
DARK | Warrior | Level 3 | ATK 300 | DEF 600
During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase.
(Common)
 
                                                                LCGX-EN128
Destiny HERO - Dogma
DARK | Warrior | Level 8 | ATK 3400 | DEF 2400
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it: Halve your opponent's Life Points.
(Super Rare)
 
                                                                LCGX-EN127
Destiny HERO - Defender
DARK | Warrior | Level 4 | ATK 100 | DEF 2700
During each of your opponent's Standby Phase: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.
(Rare)
 
                                                                LCGX-EN126
Destiny HERO - Double Dude
DARK | Warrior | Level 6 | ATK 1000 | DEF 1000
Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.
(Common)
 
                                                                LCGX-EN125
Destiny HERO - Dreadmaster
DARK | Warrior | Level 8 | ATK ? | DEF ?
If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
(Super Rare)
 
                                                                LCGX-EN124
Destiny HERO - Diamond Dude
DARK | Warrior | Level 4 | ATK 1400 | DEF 1600
Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
(Super Rare)
 
                                                                LCGX-EN123
Destiny HERO - Captain Tenacious
DARK | Warrior | Level 3 | ATK 800 | DEF 800
Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
(Common)
 
                                                                LCGX-EN122
Destiny HERO - Doom Lord
DARK | Warrior | Level 3 | ATK 600 | DEF 800
Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.
(Common)
 
                                                                LCGX-EN121
Terra Firma Gravity
Normal Trap
During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack.
(Rare)
 
                                                                LCGX-EN120
Hero Blast
Normal Trap
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add it to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
(Common)
 
                                                                LCGX-EN119
Mirror Gate
Normal Trap
When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
(Ultra Rare)
 
                                                                LCGX-EN118
Hero Counterattack
Normal Trap
When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.
(Common)
 
                                                                LCGX-EN117
Hero Spirit
Normal Trap
During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0.
(Common)
 
                                                                LCGX-EN116
Change of Hero - Reflector Ray
Normal Trap
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.
(Common)
 
                                                                LCGX-EN115
Elemental Recharge
Normal Trap
Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.
(Common)
 
                                                                LCGX-EN114
Kid Guard
Normal Trap
When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.
(Ultra Rare)
 
                                                                LCGX-EN113
Edge Hammer
Normal Trap
Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK.
(Common)
 
                                                                LCGX-EN112
Miracle Kids
Normal Trap
Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase.
(Common)
 
                                                                LCGX-EN111
Clay Charge
Normal Trap
When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
(Common)
 
                                                                LCGX-EN110
Hero Ring
Normal Trap
Target 1 Warrior-Type monster with an 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target.
(Super Rare)
 
                                                                LCGX-EN109
Feather Wind
Counter Trap
When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
(Common)
 
                                                                LCGX-EN108
Hero Barrier
Normal Trap
Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
(Common)
 
                                                                LCGX-EN107
Hero Signal
Normal Trap
When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
(Common)
 
                                                                LCGX-EN106
HERO's Bond
Normal Spell
If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand.
(Common)
 
                                                                LCGX-EN105
Rose Bud
Normal Spell
Tribute 1 "Elemental HERO Knospe"; Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck.
(Rare)
 
                                                                LCGX-EN104
Space Gift
Normal Spell
Draw 1 card for each different "Neo-Spacian" name on the monsters you control.
(Common)
 
                                                                LCGX-EN103
Hero Mask
Normal Spell
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase.
(Common)
 
                                                                LCGX-EN102
Instant Neo Space
Equip Spell
Equip only to a Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material Monster. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or Graveyard.
(Common)
 
                                                                LCGX-EN101
Super Polymerization
Quick-Play Spell
Discard 1 card; send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and card effects cannot be activated in response to this card's activation.
(Secret Rare)
 
                                                                LCGX-EN100
Dark Calling
Normal Spell
Banish, from your hand or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that can only be Special Summoned with "Dark Fusion", then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".)
(Rare)
 
                                                                LCGX-EN099
Dark Fusion
Normal Spell
Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the opponent's Spells, Traps, or card effects this turn.
(Ultra Rare)
 
                                                                LCGX-EN098
Fifth Hope
Normal Spell
Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).
(Secret Rare)
 
                                                                LCGX-EN097
Skyscraper 2 - Hero City
Field Spell
Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.
(Secret Rare)
 
                                                                LCGX-EN096
Neos Force
Equip Spell
Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck.
(Common)
 
                                                                LCGX-EN095
Instant Fusion
Normal Spell
Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
(Ultra Rare)
 
                                                                LCGX-EN094
Neo Space
Field Spell
"Elemental HERO Neos" and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
(Rare)
 
                                                                LCGX-EN093
Fake Hero
Normal Spell
Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.
(Rare)
 
                                                                LCGX-EN092
Hero Flash!!
Normal Spell
Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
(Rare)
 
                                                                LCGX-EN091
O - Oversoul
Normal Spell
Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
(Common)
 
                                                                LCGX-EN090
R - Righteous Justice
Normal Spell
Destroy Spell/Trap Cards equal to the number of face-up "Elemental HERO" cards you control.
(Common)
 
                                                                LCGX-EN089
E - Emergency Call
Normal Spell
Add 1 "Elemental HERO" monster from your Deck to your hand.
(Common)
 
                                                                LCGX-EN088
H - Heated Heart
Normal Spell
Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Common)
 
                                                                LCGX-EN087
The Flute of Summoning Kuriboh
Quick-Play Spell
Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck.
(Ultra Rare)
 
                                                                LCGX-EN086
Cyclone Boomerang
Equip Spell
Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.
(Common)
 
                                                                LCGX-EN085
Hero Heart
Normal Spell
Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.
(Common)
 
                                                                LCGX-EN084
Burst Return
Normal Spell
If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
(Rare)
 
                                                                LCGX-EN083
Feather Shot
Normal Spell
Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
(Rare)
 
                                                                LCGX-EN082
Skyscraper
Field Spell
When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
(Common)
 
                                                                LCGX-EN081
Spark Blaster
Equip Spell
Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
(Common)
 
                                                                LCGX-EN080
Bubble Shuffle
Quick-Play Spell
Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that 1 "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
(Rare)
 
                                                                LCGX-EN079
Transcendent Wings
Quick-Play Spell
Send 1 "Winged Kuriboh" you control and 2 cards from your hand to the Graveyard; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
(Common)
 
                                                                LCGX-EN078
Miracle Fusion
Normal Spell
Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
(Ultra Rare)
 
                                                                LCGX-EN077
Elemental HERO Divine Neos
LIGHT | Warrior-Type Fusion | Level 12 | ATK 2500 | DEF 2500
Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.
(Ultra Rare)
 
                                                                LCGX-EN076
Elemental HERO Inferno
FIRE | Pyro-Type Fusion | Level 8 | ATK 2300 | DEF 1600
"Elemental HERO Heat" + "Elemental HERO Lady Heat"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.
(Super Rare)
 
                                                                LCGX-EN075
Elemental HERO Terra Firma
EARTH | Warrior-Type Fusion | Level 8 | ATK 2500 | DEF 2000
"Elemental HERO Ocean" + "Elemental HERO Woodsman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
(Super Rare)
 
                                                                LCGX-EN074
Rainbow Neos
LIGHT | Warrior-Type Fusion | Level 10 | ATK 4500 | DEF 3000
"Elemental HERO Neos" + "Rainbow Dragon" or "Rainbow Dark Dragon"
Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
(Super Rare)
 
                                                                LCGX-EN073
Elemental HERO Storm Neos
WIND | Warrior-Type Fusion | Level 9 | ATK 3000 | DEF 2500
"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.
(Common)
 
                                                                LCGX-EN072
Evil HERO Malicious Fiend
FIRE | Fiend-Type Fusion | Level 8 | ATK 3500 | DEF 2100
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend-Type monster
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
(Super Rare)
 
                                                                LCGX-EN071
Evil HERO Infernal Sniper
FIRE | Fiend-Type Fusion | Level 6 | ATK 2000 | DEF 2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
(Ultra Rare)
 
                                                                LCGX-EN070
Evil HERO Wild Cyclone
EARTH | Fiend-Type Fusion | Level 8 | ATK 1900 | DEF 2300
"Elemental HERO Avian" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.
(Super Rare)
 
                                                                LCGX-EN069
Evil HERO Dark Gaia
EARTH | Fiend-Type Fusion | Level 8 | ATK ? | DEF 0
1 Fiend-Type monster + 1 Rock-Type monster
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
(Super Rare)
 
                                                                LCGX-EN068
Evil HERO Lightning Golem
LIGHT | Fiend-Type Fusion | Level 6 | ATK 2400 | DEF 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.
(Super Rare)
 
                                                                LCGX-EN067
Evil HERO Inferno Wing
FIRE | Fiend-Type Fusion | Level 6 | ATK 2100 | DEF 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.
(Super Rare)
 
                                                                LCGX-EN066
Elemental HERO Plasma Vice
EARTH | Warrior-Type Fusion | Level 8 | ATK 2600 | DEF 2300
"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.
(Common)
 
                                                                LCGX-EN065
Elemental HERO Chaos Neos
DARK | Warrior-Type Fusion | Level 9 | ATK 3000 | DEF 2500
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization.") During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to the hand.
(Ultra Rare)
 
                                                                LCGX-EN064
Elemental HERO Magma Neos
FIRE | Warrior-Type Fusion | Level 9 | ATK 3000 | DEF 2500
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). This card gains 400 ATK for each card on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
(Super Rare)
 
                                                                LCGX-EN063
Elemental HERO Darkbright
DARK | Warrior-Type Fusion | Level 6 | ATK 2000 | DEF 1000
"Elemental HERO Sparkman" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
(Super Rare)
 
                                                                LCGX-EN062
Elemental HERO Marine Neos
WATER | Warrior-Type Fusion | Level 8 | ATK 2800 | DEF 2300
"Elemental HERO Neos" + "Neo-Spacian Marine Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.
(Common)
 
                                                                LCGX-EN061
Elemental HERO Glow Neos
LIGHT | Warrior-Type Fusion | Level 7 | ATK 2500 | DEF 2000
"Elemental HERO Neos" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.
(Rare)
 
                                                                LCGX-EN060
Elemental HERO Grand Neos
EARTH | Warrior-Type Fusion | Level 7 | ATK 2500 | DEF 2000
"Elemental HERO Neos" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.
(Super Rare)
 
                                                                LCGX-EN059
Elemental HERO Dark Neos
DARK | Warrior-Type Fusion | Level 7 | ATK 2500 | DEF 2000
"Elemental HERO Neos" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.
(Secret Rare)
 
                                                                LCGX-EN058
Elemental HERO Flare Neos
FIRE | Warrior-Type Fusion | Level 7 | ATK 2500 | DEF 2000
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.
(Common)
 
                                                                LCGX-EN057
Elemental HERO Aqua Neos
WATER | Warrior-Type Fusion | Level 7 | ATK 2500 | DEF 2000
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
(Super Rare)
 
                                                                LCGX-EN056
Elemental HERO Necroid Shaman
DARK | Warrior-Type Fusion | Level 6 | ATK 1900 | DEF 1800
"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
(Common)
 
                                                                LCGX-EN055
Elemental HERO Wild Wingman
EARTH | Warrior-Type Fusion | Level 8 | ATK 1900 | DEF 2300
"Elemental HERO Wildheart" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
(Common)
 
                                                                LCGX-EN054
Elemental HERO Mariner
WATER | Warrior-Type Fusion | Level 5 | ATK 1400 | DEF 1000
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell
(Common)
 
                                                                LCGX-EN053
Elemental HERO Mudballman
EARTH | Warrior-Type Fusion | Level 6 | ATK 1900 | DEF 3000
"Elemental HERO Bubbleman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways.
(Super Rare)
 
                                                                LCGX-EN052
Elemental HERO Electrum
LIGHT | Warrior-Type Fusion | Level 10 | ATK 2900 | DEF 2600
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" +
"Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
(Ultra Rare)
 
                                                                LCGX-EN051
Elemental HERO Steam Healer
WATER | Warrior-Type Fusion | Level 5 | ATK 1800 | DEF 1000
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.
(Rare)
 
                                                                LCGX-EN050
Elemental HERO Shining Flare Wingman
LIGHT | Warrior-Type Fusion | Level 8 | ATK 2500 | DEF 2100
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
(Secret Rare)
 
                                                                LCGX-EN049
Elemental HERO Wildedge
EARTH | Warrior-Type Fusion | Level 8 | ATK 2600 | DEF 2300
"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).
(Common)
 
                                                                LCGX-EN048
Elemental HERO Tempest
WIND | Warrior-Type Fusion | Level 8 | ATK 2800 | DEF 2800
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
(Super Rare)
 
                                                                LCGX-EN047
Elemental HERO Rampart Blaster
EARTH | Warrior-Type Fusion | Level 6 | ATK 2000 | DEF 2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.
(Super Rare)
 
                                                                LCGX-EN046
Elemental HERO Thunder Giant
LIGHT | Warrior-Type Fusion | Level 6 | ATK 2400 | DEF 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.
(Common)
 
                                                                LCGX-EN045
Elemental HERO Flame Wingman
WIND | Warrior-Type Fusion | Level 6 | ATK 2100 | DEF 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
(Secret Rare)
 
                                                                LCGX-EN044
Card Blocker
EARTH | Warrior | Level 3 | ATK 400 | DEF 400
When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.
(Super Rare)
 
                                                                LCGX-EN043
Winged Kuriboh LV9
LIGHT | Fairy | Level 9 | ATK ? | DEF ?
During either player's turn, as Chain Link 3 or higher: You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the Graveyard. The ATK and DEF of this card are each equal to the number of Spell Cards in your opponent's Graveyard x 500. You can only control 1 face-up "Winged Kuriboh LV9".
(Secret Rare)
 
                                                                LCGX-EN042
Dandylion
EARTH | Plant | Level 3 | ATK 300 | DEF 300
When this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/
DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
(Secret Rare)
 
                                                                LCGX-EN041
Gallis the Star Beast
EARTH | Beast | Level 3 | ATK 800 | DEF 800
You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.
(Secret Rare)
 
                                                                LCGX-EN040
Neos Wiseman
LIGHT | Spellcaster | Level 10 | ATK 3000 | DEF 3000
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.
(Ultra Rare)
 
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Elemental HERO Voltic
LIGHT | Thunder | Level 4 | ATK 1000 | DEF 1500
When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
(Common)
 
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Elemental HERO Lady Heat
FIRE | Pyro | Level 4 | ATK 1300 | DEF 1000
During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.
(Common)
 
                                                                LCGX-EN037
Elemental HERO Heat
FIRE | Pyro | Level 4 | ATK 1600 | DEF 1200
This card gains 200 ATK for each face-up "Elemental HERO" monster you control.
(Common)
 
                                                                LCGX-EN036
\Elemental HERO Poison Rose
EARTH | Plant | Level 6 | ATK 1900 | DEF 2000
Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks.
(Rare)
 
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Elemental HERO Knospe
EARTH | Plant | Level 3 | ATK 600 | DEF 1000
Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.
(Rare)
 
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Elemental HERO Woodsman
EARTH | Warrior | Level 4 | ATK 1000 | DEF 2000
Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
(Super Rare)
 
                                                                LCGX-EN033
Elemental HERO Prisma
LIGHT | Warrior | Level 4 | ATK 1700 | DEF 1100
Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase.
(Common)
 
                                                                LCGX-EN032
Card Ejector
EARTH | Spellcaster | Level 3 | ATK 400 | DEF 400
Once per turn; You can target 1 card in your opponent's Graveyard; banish that target.
(Super Rare)
 
                                                                LCGX-EN031
Evil HERO Infernal Prodigy
DARK | Fiend | Level 2 | ATK 300 | DEF 600
If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. During the End Phase, if you Tributed this card this turn to Tribute Summon a "HERO" monster: Draw 1 card.
(Rare)
 
                                                                LCGX-EN030
Evil HERO Infernal Gainer
EARTH | Fiend | Level 4 | ATK 1600 | DEF 0
During your Main Phase 1: You can banish this card to target 1 face-up Fiend-Type monster you control; that target can attack twice during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in face-up Attack Position.
(Common)
 
                                                                LCGX-EN029
Evil HERO Malicious Edge
DARK | Warrior | Level 7 | ATK 2600 | DEF 1800
If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Secret Rare)
 
                                                                LCGX-EN028
Elemental HERO Neos Alius
LIGHT | Warrior-Type Gemini | Level 4 | ATK 1900 | DEF 1300
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● This face-up card's name becomes "Elemental HERO Neos".
(Secret Rare)
 
                                                                LCGX-EN027
Necro Gardna
DARK | Warrior | Level 3 | ATK 600 | DEF 1300
During you opponent's turn: You can banish this card from your Graveyard; negate 1 attack from a monster your opponent controls.
(Secret Rare)
 
                                                                LCGX-EN026
Elemental HERO Captain Gold
LIGHT | Warrior | Level 4 | ATK 2100 | DEF 800
You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
(Common)
 
                                                                LCGX-EN025
Elemental HERO Ocean
WATER | Warrior | Level 4 | ATK 1500 | DEF 1200
Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
(Rare)
 
                                                                LCGX-EN024
Elemental HERO Stratos
WIND | Warrior | Level 4 | ATK 1800 | DEF 300
When this card is Normal or Special Summoned: You can activate 1 of these effects:
● You can destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control. ● Add 1 "HERO" monster from your Deck to your hand.
(Common)
 
                                                                LCGX-EN023
Neo-Spacian Glow Moss
LIGHT | Plant | Level 3 | ATK 300 | DEF 900
When this card attacks or is attacked: Your opponent draws 1 card. Reveal it, and based on its type apply this effect. ● Monster: End the Battle Phase. ● Spell: If this card is attacking, you can change it to a direct attack instead. ● Trap: Change this card to Defense Position.
(Common)
 
                                                                LCGX-EN022
Neo-Spacian Grand Mole
EARTH | Rock | Level 3 | ATK 900 | DEF 300
At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation).
(Common)
 
                                                                LCGX-EN021
Neo-Spacian Air Hummingbird
WIND | Winged Beast | Level 3 | ATK 800 | DEF 600
Once per turn: You can gain 500 Life Points for each card in your opponent's hand.
(Common)
 
                                                                LCGX-EN020
Card Trooper
EARTH | Machine | Level 3 | ATK 400 | DEF 400
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to the Graveyard: Draw 1 card.
(Common)
 
                                                                LCGX-EN019
Neo-Spacian Dark Panther
DARK | Beast | Level 3 | ATK 1000 | DEF 500
Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, while you control this face-up card, this card's name and effects become those of that target.
(Common)
 
                                                                LCGX-EN018
Neo-Spacian Flare Scarab
FIRE | Insect | Level 3 | ATK 500 | DEF 500
This card gains 400 ATK for each Spell/Trap Card your opponent controls.
(Common)
 
                                                                LCGX-EN017
Neo-Spacian Aqua Dolphin
WATER | Warrior | Level 3 | ATK 600 | DEF 800
Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 Monster Card in it. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card and inflict 500 damage to your opponent. Otherwise, take 500 damage.
(Common)
 
                                                                LCGX-EN016
Hero Kid
EARTH | Warrior | Level 2 | ATK 300 | DEF 600
When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck.
(Common)
 
                                                                LCGX-EN015
Elemental HERO Necroshade
DARK | Warrior | Level 5 | ATK 1600 | DEF 1800
Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental "HERO" monster from your hand without Tributes.
(Rare)
 
                                                                LCGX-EN014
Elemental HERO Wildheart
EARTH | Warrior | Level 4 | ATK 1500 | DEF 1600
This card is unaffected by the effects of Trap Cards.
(Common)
 
                                                                LCGX-EN013
Elemental HERO Bladedge
EARTH | Warrior | Level 7 | ATK 2600 | DEF 1800
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Common)
 
                                                                LCGX-EN012
Elemental HERO Bubbleman
WATER | Warrior | Level 4 | ATK 800 | DEF 1200
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
(Common)
 
                                                                LCGX-EN011
Wroughtweiler
EARTH | Machine | Level 3 | ATK 800 | DEF 1200
When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.
(Common)
 
                                                                LCGX-EN010
Winged Kuriboh LV10
LIGHT | Fairy | Level 10 | ATK 300 | DEF 200
Cannot be Normal Summoned or Set. Must be Special Summoned with "Transcendent Wings" and cannot be Special Summoned by other ways. During your opponent's Battle Phase: You can Tribute this face-up card; destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
(Common)
 
                                                                LCGX-EN009
Winged Kuriboh (original artwork)
LIGHT | Fairy | Level 1 | ATK 300 | DEF 200
If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.
(Common)
 
                                                                LCGX-EN008
Elemental HERO Neos
LIGHT | Warrior | Level 7 | ATK 2500 | DEF 2000
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
(Common)
 
                                                                LCGX-EN007
Elemental HERO Sparkman (2nd artwork)
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
(Secret Rare)
 
                                                                LCGX-EN006
Elemental HERO Sparkman (original artwork)
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
(Common)
 
                                                                LCGX-EN005
Elemental HERO Clayman
EARTH | Warrior | Level 4 | ATK 800 | DEF 2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
(Common)
 
                                                                LCGX-EN004
Elemental HERO Burstinatrix (2nd artwork)
FIRE | Warrior | Level 3 | ATK 1200 | DEF 800
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
(Secret Rare)
 
                                                                LCGX-EN003
Elemental HERO Burstinatrix (original artwork)
FIRE | Warrior | Level 3 | ATK 1200 | DEF 800
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
(Common)
 
                                                                LCGX-EN002
Elemental HERO Avian (2nd artwork)
WIND | Warrior | Level 3 | ATK 1000 | DEF 1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
(Secret Rare)
 
                                                                LCGX-EN001
Elemental HERO Avian (original artwork)
WIND | Warrior | Level 3 | ATK 1000 | DEF 1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
(Common)