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Hidden Summoners (HISU-EN)

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Hidden_Summoners_(TCG-EN-1E)
                                                    HISU-EN060
Gozen Match
Continuous Trap
Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.
(Super Rare)
 
                                                    HISU-EN059
Rivalry of Warlords
Continuous Trap
Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.
(Super Rare)
 
                                                    HISU-EN058
Fusion Recycling Plant
Field Spell
Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.
(Super Rare)
 
                                                    HISU-EN057
Flash Fusion
Quick-Play Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Destroy it during the End Phase.
(Super Rare)
 
                                                    HISU-EN056
Circle of the Fire Kings
Quick-Play Spell
Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.
(Super Rare)
 
                                                    HISU-EN055
Onslaught of the Fire Kings
Normal Spell
If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck. Its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn.
(Super Rare)
 
                                                    HISU-EN054
Ritual Foregone
Normal Spell
Pay 1000 LP; Special Summon 1 Ritual Monster from your hand, but it cannot attack, also destroy it during the End Phase. You can only activate 1 "Ritual Foregone" per turn.
(Super Rare)
 
                                                    HISU-EN053
Re-Fusion
Equip Spell
Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
(Super Rare)
 
                                                    HISU-EN052
Fulfillment of the Contract
Equip Spell
Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
(Super Rare)
 
                                                    HISU-EN051
Gold Sarcophagus
Normal Spell
Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.
(Secret Rare)
 
                                                    HISU-EN050
Tatsunoko
WATER | Wyrm, Synchro and Tuner | Level 3 | ATK 1700 | DEF 500
1 Tuner + 1+ non-Tuner monsters
If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other materials. Unaffected by other monsters' effects.
(Super Rare)
 
                                                    HISU-EN049
Shiranui Samurai
FIRE | Zombie | Level 4 | ATK 1800 | DEF 0
(Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your GY, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.
(Super Rare)
 
                                                    HISU-EN048
Shiranui Spiritmaster
FIRE | Zombie | Level 4 | ATK 1500 | DEF 0
When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.
(Super Rare)
 
                                                    HISU-EN047
Manju of the Ten Thousand Hands
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
(Super Rare)
 
                                                    HISU-EN046
Thunder Dragon
LIGHT | Thunder | Level 5 | ATK 1600 | DEF 1500
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.
(Super Rare)
 
                                                    HISU-EN045
Phoenix Wing Wind Blast
Normal Trap
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
(Super Rare)
 
                                                    HISU-EN044
De-Synchro
Normal Spell
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.
(Super Rare)
 
                                                    HISU-EN043
Ultra Polymerization
Normal Spell
Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated.
(Super Rare)
 
                                                    HISU-EN042
Preparation of Rites
Normal Spell
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
(Super Rare)
 
                                                    HISU-EN041
Shiranui Spectralsword
FIRE | Zombie-Type Tuner | Level 2 | ATK 800 | DEF 0
If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.
(Super Rare)
 
                                                    HISU-EN040
Night's End Sorcerer
DARK | Spellcaster-Type Tuner | Level 2 | ATK 1300 | DEF 400
When this card is Special Summoned: You can target up to 2 cards in your opponent's GY; banish them.
(Super Rare)
 
                                                    HISU-EN039
Mayakashi Metamorphosis
Normal Trap
Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn.
(Super Rare)
 
                                                    HISU-EN038
Mayakashi Return
Normal Spell
Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.
(Secret Rare)
 
                                                    HISU-EN037
Yuki-Onna, the Ice Mayakashi
WATER | Zombie-Type Link | ATK 1900 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 "Mayakashi" monsters
You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.
(Secret Rare)
 
                                                    HISU-EN036
Gashadokuro, the Skeletal Mayakashi
DARK | Zombie-Type Synchro | Level 11 | ATK 3300 | DEF 2600
1 Tuner + 1+ non-Tuner monsters | You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn.
● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.
(Secret Rare)
 
                                                    HISU-EN035
Yoko, the Graceful Mayakashi
FIRE | Zombie-Type Synchro | Level 9 | ATK 2900 | DEF 2400
1 Tuner + 1+ non-Tuner monsters | You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn.
● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.
(Secret Rare)
 
                                                    HISU-EN034
Tengu, the Winged Mayakashi
WIND | Zombie-Type Synchro | Level 7 | ATK 2600 | DEF 1500
1 Tuner + 1+ non-Tuner monsters | You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn.
● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls.
(Secret Rare)
 
                                                    HISU-EN033
Tsuchigumo, the Poisonous Mayakashi
EARTH | Zombie-Type Synchro | Level 5 | ATK 2000 | DEF 1800
1 Tuner + 1+ non-Tuner monsters | You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn.
● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.
(Secret Rare)
 
                                                    HISU-EN032
Oboro-Guruma, the Wheeled Mayakashi
EARTH | Zombie-Type Synchro | Level 3 | ATK 800 | DEF 2100
1 Tuner + 1+ non-Tuner monsters | You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn.
● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.
(Secret Rare)
 
                                                    HISU-EN031
Yasha, the Skeletal Mayakashi
DARK | Zombie | Level 5 | ATK 2000 | DEF 0
You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
(Super Rare)
 
                                                    HISU-EN030
Shafu, the Wheeled Mayakashi
EARTH | Zombie | Level 3 | ATK 1200 | DEF 400
If this card is Normal or Special Summoned: You can target 1 "Mayakashi" monster in your GY, except "Shafu, the Wheeled Mayakashi"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Shafu, the Wheeled Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
(Secret Rare)
 
                                                    HISU-EN029
Hajun, the Winged Mayakashi
WIND | Zombie | Level 1 | ATK 600 | DEF 400
If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
(Secret Rare)
 
                                                    HISU-EN028
Tsukahagi, the Poisonous Mayakashi
EARTH | Zombie-Type Tuner | Level 2 | ATK 0 | DEF 2000
You can only control 1 "Tsukahagi, the Poisonous Mayakashi". If a "Mayakashi" monster(s) in your possession, except "Tsukahagi, the Poisonous Mayakashi", is destroyed by battle or an opponent's card effect, while this card is in the GY: You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.
(Super Rare)
 
                                                    HISU-EN027
Dakki, the Graceful Mayakashi
FIRE | Zombie-Type Tuner | Level 3 | ATK 1000 | DEF 0
You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage
Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.
(Secret Rare)
 
                                                    HISU-EN026
Prank-Kids Plan
Continuous Trap
During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn.
(Super Rare)
 
                                                    HISU-EN025
Prank-Kids Pandemonium
Quick-Play Spell
During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.
(Super Rare)
 
                                                    HISU-EN024
Prank-Kids Pranks
Continuous Spell
You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/
DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.
(Super Rare)
 
                                                    HISU-EN023
Prank-Kids Place
Field Spell
When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.
(Secret Rare)
 
                                                    HISU-EN022
Prank-Kids Rip-Roarin-Roaster
WATER | Aqua-Type Link | ATK 3000 | Link-4
Active Link Arrow(s): Top, Bottom, Left and Right
2+ "Prank-Kids" monsters
Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.
(Secret Rare)
 
                                                    HISU-EN021
Prank-Kids Bow-Wow-Bark
FIRE | Pyro-Type Link | ATK 2000 | Link-2
Active Link Arrow(s): Right and Bottom
2 "Prank-Kids" monsters
A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
(Super Rare)
 
                                                    HISU-EN020
Prank-Kids Dodo-Doodle-Doo
WIND | Thunder-Type Link | ATK 2000 | Link-2
Active Link Arrow(s): Left and Bottom
2 "Prank-Kids" monsters
If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.
(Secret Rare)
 
                                                    HISU-EN019
Prank-Kids Battle Butler
WIND | Thunder-Type Fusion | Level 10 | ATK 3000 | DEF 3000
"Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"
Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.
(Secret Rare)
 
                                                    HISU-EN018
Prank-Kids Weather Washer
WATER | Aqua-Type Fusion | Level 5 | ATK 2000 | DEF 0
2 "Prank-Kids" monsters
If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.
(Super Rare)
 
                                                    HISU-EN017
Prank-Kids Rocket Ride
FIRE | Pyro-Type Fusion | Level 5 | ATK 2000 | DEF 0
2 "Prank-Kids" monsters
If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.
(Super Rare)
 
                                                    HISU-EN016
Prank-Kids Dropsies
WATER | Aqua | Level 2 | ATK 1000 | DEF 1000
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.
(Super Rare)
 
                                                    HISU-EN015
Prank-Kids Lampsies
FIRE | Pyro | Level 3 | ATK 1500 | DEF 500
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.
(Super Rare)
 
                                                    HISU-EN014
Prank-Kids Fansies
WIND | Thunder | Level 1 | ATK 0 | DEF 2000
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.
(Super Rare)
 
                                                    HISU-EN013
Hand of Nephthys
WIND | Spellcaster | Level 2 | ATK 600 | DEF 600
You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
(Super Rare)
 
                                                    HISU-EN012
Sacred Phoenix of Nephthys
FIRE | Winged Beast | Level 8 | ATK 2400 | DEF 1600
Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
(Super Rare)
 
                                                    HISU-EN011
Awakening of Nephthys
Continuous Trap
All "Nephthys" monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn.
(Super Rare)
 
                                                    HISU-EN010
Last Hope of Nephthys
Normal Spell
Target 1 "Nephthys" card you control and 1 card your opponent controls; destroy them. You can only activate 1 "Last Hope of Nephthys" per turn.
(Super Rare)
 
                                                    HISU-EN009
Rebirth of Nephthys
Ritual Spell
This card can be used to Ritual Summon any "Nephthys" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed "Devotee of Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can destroy 1 card on the field.
(Super Rare)
 
                                                    HISU-EN008
Nephthys, the Sacred Flame
FIRE | Winged Beast-Type Link | ATK 2400 | Link-3
Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right
2+ monsters, including a Ritual Monster
While this card is in the Extra Monster Zone, monsters your opponent controls cannot target "Nephthys" monsters in the Main Monster Zones for attacks. This card gains effects based on the number of Ritual Monsters used for its Link Summon.
● 1+: Cannot be destroyed by battle.
● 2+: Cannot be destroyed by card effects, also it gains 1200 ATK.
● 3: Neither player can target this card with card effects, also it gains 1200 ATK.
(Secret Rare)
 
                                                    HISU-EN007
Nephthys, the Sacred Preserver
FIRE | Winged Beast-Type Link | ATK 1200 | Link-2
Active Link Arrow(s): Bottom and Bottom-Right
2 "Nephthys" monsters
You can only use the following effect of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects;
● Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
● Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects.
(Secret Rare)
 
                                                    HISU-EN006
Cerulean Sacred Phoenix of Nephthys
FIRE | Winged Beast-Type Ritual | Level 8 | ATK 3000 | DEF 1000
You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn.
● During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls.
● During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY.
(Secret Rare)
 
                                                    HISU-EN005
Devotee of Nephthys
WIND | Spellcaster-Type Ritual | Level 2 | ATK 1200 | DEF 1200
You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Devotee of Nephthys" once per turn.
● If this card is Ritual Summoned: You can Special Summon 1 "Nephthys" monster from your Deck, also destroy this card during the End Phase of this turn.
● If this card is in your GY: You can destroy 1 "Nephthys" card in your hand, and if you do, Special Summon this card.
(Secret Rare)
 
                                                    HISU-EN004
Defender of Nephthys
WIND | Spellcaster | Level 2 | ATK 1400 | DEF 200
During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn.
(Super Rare)
 
                                                    HISU-EN003
Chronicler of Nephthys
WIND | Spellcaster | Level 2 | ATK 300 | DEF 1200
You can target 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler of Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn.
(Super Rare)
 
                                                    HISU-EN002
Disciple of Nephthys
WIND | Spellcaster | Level 2 | ATK 0 | DEF 2000
During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn.
(Secret Rare)
 
                                                    HISU-EN001
Matriarch of Nephthys
WIND | Spellcaster | Level 2 | ATK 600 | DEF 600
You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon that monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can Special Summon this card. You can only use each effect of "Matriarch of Nephthys" once per turn.
(Super Rare)