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Starter Deck: Joey (SDJ-EN) Card Spoiler)

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Starter_Deck:_Joey_(TCG-NA-1E)
                                                      SDJ-050
Reverse Trap
Normal Trap
All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
(Common)
 
                                                      SDJ-049
Fake Trap
Normal Trap
When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s).
(Common)
 
                                                      SDJ-048
Seven Tools of the Bandit
Counter Trap
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
(Common)
 
                                                      SDJ-047
Ultimate Offering
Continuous Trap
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set.
(Common)
 
                                                      SDJ-046
Waboku
Normal Trap
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
(Common)
 
                                                      SDJ-045
Castle Walls
Normal Trap
Increase a selected monster's DEF by 500 points during the turn this card is activated.
(Common)
 
                                                      SDJ-044
Reinforcements
Normal Trap
Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
(Common)
 
                                                      SDJ-043
Trap Hole
Normal Trap
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.
(Common)
 
                                                      SDJ-042
Just Desserts
Normal Trap
Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.
(Common)
 
                                                      SDJ-041
Scapegoat
Quick-Play Spell
When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
(Super Rare)
 
                                                      SDJ-040
Shield & Sword
Normal Spell
For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.
(Common)
 
                                                      SDJ-039
Eternal Rest
Normal Spell
Destroys all monsters equipped with Equip Cards.
(Common)
 
                                                      SDJ-038
Dragon Treasure
Equip Spell
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
(Common)
 
                                                      SDJ-037
Mountain
Field Spell
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
(Common)
 
                                                      SDJ-036
Polymerization (original artwork)
Normal Spell
Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster.
(Common)
 
                                                      SDJ-035
Monster Reborn
Normal Spell
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
(Common)
 
                                                      SDJ-034
Remove Trap
Normal Spell
Destroys 1 face-up Trap Card on the field.
(Common)
 
                                                      SDJ-033
The Reliable Guardian
Quick-Play Spell
Increase 1 monster's DEF by 700 points during the turn this card is activated.
(Common)
 
                                                      SDJ-032
Giant Trunade
Normal Spell
Returns all Magic and Trap Cards on the field to the respective owner's hands.
(Common)
 
                                                      SDJ-031
Block Attack
Normal Spell
Select 1 of your opponent's monsters and shift it to Defense Position.
(Common)
 
                                                      SDJ-030
Change of Heart
Normal Spell
Select and control 1 opposing monster (regardless of position) on the field until end of your turn.
(Common)
 
                                                      SDJ-029
De-Spell
Normal Spell
Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
(Common)
 
                                                      SDJ-028
Fissure
Normal Spell
Destroys 1 opponent's face-up monster with the lowest ATK.
(Common)
 
                                                      SDJ-027
Dian Keto the Cure Master
Normal Spell
Increases your Life Points by 1000 points.
(Common)
 
                                                      SDJ-026
Dark Hole
Normal Spell
Destroys all monsters on the field.
(Common)
 
                                                      SDJ-025
Malevolent Nuzzler
Equip Spell
A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.
(Common)
 
                                                      SDJ-024
Flame Swordsman (original artwork)
FIRE | Warrior-Type Fusion | Level 5 | ATK 1800 | DEF 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
(Common)
 
                                                      SDJ-023
Thousand Dragon (original artwork)
WIND | Dragon-Type Fusion | Level 7 | ATK 2400 | DEF 2000
"Time Wizard" + "Baby Dragon"
(Common)
 
                                                      SDJ-022
Penguin Soldier
WATER | Aqua | Level 2 | ATK 750 | DEF 500
FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
(Super Rare)
 
                                                      SDJ-021
White Magical Hat
LIGHT | Spellcaster | Level 3 | ATK 1000 | DEF 700
When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
(Common)
 
                                                      SDJ-020
Princess of Tsurugi
WIND | Warrior | Level 3 | ATK 900 | DEF 700
FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field.
(Common)
 
                                                      SDJ-019
Sangan
DARK | Fiend | Level 3 | ATK 1000 | DEF 600
When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
(Common)
 
                                                      SDJ-018
Big Eye
DARK | Fiend | Level 4 | ATK 1200 | DEF 1000
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.
(Common)
 
                                                      SDJ-017
Magician of Faith
LIGHT | Spellcaster | Level 1 | ATK 300 | DEF 400
FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.
(Common)
 
                                                      SDJ-016
Maha Vailo
LIGHT | Spellcaster | Level 4 | ATK 1550 | DEF 1400
In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.
(Common)
 
                                                      SDJ-015
Time Wizard
LIGHT | Spellcaster | Level 2 | ATK 500 | DEF 400
Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
(Common)
 
                                                      SDJ-014
Milus Radiant
EARTH | Beast | Level 1 | ATK 350 | DEF 250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
(Common)
 
                                                      SDJ-013
Karate Man
EARTH | Warrior | Level 3 | ATK 1000 | DEF 1000
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
(Common)
 
                                                      SDJ-012
Gearfried the Iron Knight
EARTH | Warrior | Level 4 | ATK 1800 | DEF 1600
Any Equip Card this card is equipped with is automatically destroyed.
(Common)
 
                                                      SDJ-011
Harpie's Brother
WIND | Winged Beast | Level 4 | ATK 1800 | DEF 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
(Common)
 
                                                      SDJ-010
Darkfire Soldier #1
FIRE | Pyro | Level 4 | ATK 1700 | DEF 1150
An explosive expert from a special elite force.
(Common)
 
                                                      SDJ-009
Armored Lizard
EARTH | Reptile | Level 4 | ATK 1500 | DEF 1200
A lizard with a very tough hide and a vicious bite.
(Common)
 
                                                      SDJ-008
7 Colored Fish
WATER | Fish | Level 4 | ATK 1800 | DEF 800
A rare rainbow fish that has never been caught by mortal man.
(Common)
 
                                                      SDJ-007
Masaki the Legendary Swordsman
EARTH | Warrior | Level 4 | ATK 1100 | DEF 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.
(Common)
 
                                                      SDJ-006
Flame Manipulator
FIRE | Spellcaster | Level 3 | ATK 900 | DEF 1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
(Common)
 
                                                      SDJ-005
Island Turtle
WATER | Aqua | Level 4 | ATK 1100 | DEF 2000
A huge turtle that is often mistaken for an island.
(Common)
 
                                                      SDJ-004
Spirit of the Harp
LIGHT | Fairy | Level 4 | ATK 800 | DEF 2000
A spirit that soothes the soul with the music of its heavenly harp.
(Common)
 
                                                      SDJ-003
Baby Dragon
WIND | Dragon | Level 3 | ATK 1200 | DEF 700
Much more than just a child, this dragon is gifted with untapped power.
(Common)
 
                                                      SDJ-002
Swordsman of Landstar
EARTH | Warrior | Level 3 | ATK 500 | DEF 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.
(Common)
 
                                                      SDJ-001
Red-Eyes B. Dragon (original artwork)
DARK | Dragon | Level 7 | ATK 2400 | DEF 2000
A ferocious dragon with a deadly attack.
(Ultra Rare)