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OTS Tournament Pack 2 (OP02-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:OTS_Tournament_Pack_2_(TCG-EN-UE) |
OP02-EN027 Wiretap Counter Trap When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck. (Common) |
OP02-EN026 Ninjitsu Art of Super-Transformation Continuous Trap Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster. (Common) |
OP02-EN025 Prediction Ritual Ritual Spell This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand. (Common) |
OP02-EN024 The Melody of Awakening Dragon Normal Spell Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand. (Common) |
OP02-EN023 United We Stand Equip Spell The equipped monster gains 800 ATK and DEF for each face-up monster you control. (Common) |
OP02-EN022 Skullbird WIND | Winged Beast-Type Fusion | Level 6 | ATK 1900 | DEF 1700 Takuhee + "Temple of Skulls" (Common) |
OP02-EN021 Prediction Princess Tarotrei LIGHT | Fairy-Type Ritual | Level 9 | ATK 2700 | DEF 1200 You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn. ● During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position. ● During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position. (Common) |
OP02-EN020 Prediction Princess Coinorma EARTH | Fairy-Type Flip | Level 3 | ATK 800 | DEF 1400 FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'. (Common) |
OP02-EN019 Galaxy Dragon LIGHT | Dragon | Level 4 | ATK 2000 | DEF 1200 This card cannot attack directly, and can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also that monster has its effects negated during this Battle Phase, as long as this card remains face-up on the field. (Common) |
OP02-EN018 Cyber Dragon Core LIGHT | Machine | Level 2 | ATK 400 | DEF 1500 When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. (Common) |
OP02-EN017 Infernity Archfiend DARK | Fiend | Level 4 | ATK 1800 | DEF 1200 When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect. (Common) |
OP02-EN016 Dark Eradicator Warlock DARK | Spellcaster | Level 7 | ATK 2500 | DEF 2100 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dark Magician", and cannot be Special Summoned by other ways. Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent immediately after it resolves. (Common) |
OP02-EN015 Temple of Skulls DARK | Zombie | Level 4 | ATK 900 | DEF 1300 A mysterious temple of skulls and bones that pulls in unsuspecting enemies. (Common) |
OP02-EN014 Takuhee WIND | Winged Beast | Level 4 | ATK 1450 | DEF 1000 This bird is known far and wide as a harbinger of doom. (Common) |
OP02-EN013 The Prime Monarch Continuous Trap Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/ Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap Card.) You can only use this effect of "The Prime Monarch" once per turn. (Super Rare) |
OP02-EN012 Armor Ninjitsu Art of Freezing Continuous Trap When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions. (Super Rare) |
OP02-EN011 Ninjitsu Art of Transformation Continuous Trap Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. (Super Rare) |
OP02-EN010 Mask of Restrict Continuous Trap Neither player can Tribute cards. (Super Rare) |
OP02-EN009 System Down Normal Spell Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard. (Super Rare) |
OP02-EN008 Super Quantum Blue Layer WATER | Psychic | Level 3 | ATK 1200 | DEF 2000 When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn. (Super Rare) |
OP02-EN007 The Phantom Knights of Ragged Gloves DARK | Warrior | Level 3 | ATK 1000 | DEF 500 A DARK Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn. (Super Rare) |
OP02-EN006 Mithra the Thunder Vassal LIGHT | Thunder | Level 2 | ATK 800 | DEF 1000 If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1/ATK 800/DEF 1000) to your opponent's field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn. (Super Rare) |
OP02-EN005 Fiendish Rhino Warrior EARTH | Fiend | Level 3 | ATK 1400 | DEF 900 Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn. (Super Rare) |
OP02-EN004 Gameciel, the Sea Turtle Kaiju WATER | Aqua | Level 8 | ATK 2200 | DEF 3000 You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card. (Super Rare) |
OP02-EN003 Raigeki Normal Spell Destroy all monsters your opponent controls. (Ultimate Rare) |
OP02-EN002 Kuraz the Light Monarch LIGHT | Warrior | Level 6 | ATK 2400 | DEF 1000 When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned. (Ultimate Rare) |
OP02-EN001 Fog King WATER | Spellcaster | Level 7 | ATK 0 | DEF 0 You can Tribute 1 monster, or no monsters, to Normal Summon (but not Set) this card. The ATK of this card becomes the combined original ATK of the Tributed monsters. Neither player can Tribute cards. (Ultimate Rare) |