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Legendary Duelists: Immortal Destiny (LED5-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Legendary_Duelists:_Immortal_Destiny_(TCG-EN-1E) |
LED5-EN057 Roar of the Earthbound Immortal Continuous Trap Once per turn, if an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK. You must control an "Earthbound Immortal" monster with ATK higher than the ATK of the attacking monster to activate and to resolve this effect. (Common) |
LED5-EN056 Earthbound Immortal Revival Normal Spell Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell in your GY; add those targets to your hand. (Common) |
LED5-EN055 Predaplast Quick-Play Spell Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead. (Common) |
LED5-EN054 Predaponics Continuous Spell Once per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or GY, but negate its effects (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card. (Common) |
LED5-EN053 Predaplant Dragostapelia DARK | Plant-Type Fusion | Level 8 | ATK 2700 | DEF 1900 1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters. (Common) |
LED5-EN052 Starving Venom Fusion Dragon DARK | Dragon-Type Fusion | Level 8 | ATK 2800 | DEF 2000 2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters. (Rare) |
LED5-EN051 Predaplant Chlamydosundew DARK | Plant | Level 2 | ATK 600 | DEF 200 Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn. (Common) |
LED5-EN050 Predaplant Drosophyllum Hydra DARK | Plant | Level 5 | ATK 800 | DEF 2300 You can Special Summon this card (from your hand or GY) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. If this card is on the field or in your GY (Quick Effect): You can banish 1 other "Predaplant" monster from your GY, then target 1 face-up monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn. (Common) |
LED5-EN049 Predaplanning Normal Trap Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn. (Rare) |
LED5-EN048 Predaprime Fusion Quick-Play Spell If a "Predaplant" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 "Predaprime Fusion" per turn. (Rare) |
LED5-EN047 Predapractice Normal Spell Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your hand, except "Predapractice", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "Predapractice" per turn. (Ultra Rare) |
LED5-EN046 Predaplant Heliamphorhynchus DARK | Plant | Level 8 | ATK 1200 | DEF 2400 If your opponent controls a monster with a Predator Counter: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 DARK Dragon or 1 DARK Plant monster in your GY, except "Predaplant Heliamphorhynchus"; Special Summon it. You can only use each effect of "Predaplant Heliamphorhynchus" once per turn. (Super Rare) |
LED5-EN045 Predaplant Triphyoverutum DARK | Plant-Type Fusion | Level 9 | ATK 3000 | DEF 3000 3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position. (Super Rare) |
LED5-EN044 Junk Puppet Normal Spell Target 1 "Gimmick Puppet" monster in your GY; Special Summon it. You can only activate 1 "Junk Puppet" per turn. (Common) |
LED5-EN043 Number 40: Gimmick Puppet of Strings DARK | Machine-Type Xyz | Rank 8 | ATK 3000 | DEF 2000 2 Level 8 monsters Once per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster on the field, except this card. Once per turn, during the next End Phase of the opponent of the player who placed a String Counter(s) by this effect: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed. (Common) |
LED5-EN042 Gimmick Puppet Humpty Dumpty DARK | Machine | Level 4 | ATK 0 | DEF 100 When this card is Normal or Special Summoned: You can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Humpty Dumpty" once per turn. (Common) |
LED5-EN041 Gimmick Puppet Des Troy DARK | Machine | Level 4 | ATK 1200 | DEF 2000 Once while face-up on the field: You can target 1 "Gimmick Puppet" monster on the field; destroy it. When this card is sent from the field to the GY: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand. (Common) |
LED5-EN040 Gimmick Puppet Magnet Doll DARK | Machine | Level 8 | ATK 1000 | DEF 1000 If your opponent controls a monster, and all monsters you control are face-up "Gimmick Puppet" monsters (min. 1), you can Special Summon this card (from your hand). (Common) |
LED5-EN039 Gimmick Puppet Dreary Doll DARK | Machine | Level 8 | ATK 0 | DEF 0 If this card is in your GY: You can banish 1 other "Gimmick Puppet" monster from your GY; Special Summon this card. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster. (Common) |
LED5-EN038 Puppet Parade Normal Trap If your opponent controls more monsters than you do: Special Summon "Gimmick Puppet" monsters with different names from your Deck, up to the difference, then, if your opponent's LP are at least 2000 higher than yours, you can Set 1 "Rank-Up-Magic" Normal Spell directly from your Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Gimmick Puppet" monsters. You can only activate 1 "Puppet Parade" per turn. (Common) |
LED5-EN037 Perform Puppet Continuous Spell You can banish 1 "Gimmick Puppet" monster from your GY; all monsters you currently control become that banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up "Gimmick Puppet" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished "Gimmick Puppet" monsters; Special Summon it. You can only use each effect of "Perform Puppet" once per turn. (Rare) |
LED5-EN036 Gimmick Puppet Bisque Doll DARK | Machine | Level 8 | ATK 1000 | DEF 1000 You can Special Summon this card (from your hand) by discarding 1 "Gimmick Puppet" monster. You can banish this card from your GY; your opponent cannot target "Gimmick Puppet" monsters you control with card effects this turn. (Super Rare) |
LED5-EN035 Gimmick Puppet Terror Baby DARK | Machine | Level 4 | ATK 500 | DEF 0 When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn. (Rare) |
LED5-EN034 Gimmick Puppet Gigantes Doll DARK | Machine-Type Xyz | Rank 4 | ATK 0 | DEF 2000 2 Level 4 "Gimmick Puppet" monsters You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn. (Super Rare) |
LED5-EN033 Moon Dragon Quilla DARK | Dragon-Type Synchro | Level 6 | ATK 2500 | DEF 2000 "Supay" + 1+ non-Tuner monsters If this card is targeted for an attack: Gain LP equal to half the attacking monster's ATK. If this card on the field is destroyed: You can target 1 "Sun Dragon Inti" in your GY; Special Summon that target. (Common) |
LED5-EN032 Sun Dragon Inti LIGHT | Dragon-Type Synchro | Level 8 | ATK 3000 | DEF 2800 "Fire Ant Ascator" + 1+ non-Tuner monsters If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Once per turn, during the Standby Phase of the next turn after this card on the field was destroyed: You can target 1 "Moon Dragon Quilla" in your GY; Special Summon that target. (Common) |
LED5-EN031 Supay EARTH | Fiend-Type Tuner | Level 1 | ATK 300 | DEF 100 When this card is sent from the field to the GY by card effect: You can Special Summon 1 "Oracle of the Sun" from your Deck, and if you do, double its ATK, also return it to the hand during the End Phase of this turn. (Common) |
LED5-EN030 Fire Ant Ascator EARTH | Insect-Type Tuner | Level 3 | ATK 700 | DEF 1300 When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn. (Common) |
LED5-EN029 Oracle of the Sun LIGHT | Spellcaster | Level 5 | ATK 1000 | DEF 2000 If only your opponent controls a monster, you can Special Summon this card (from your hand). When this card on the field is destroyed and sent to the GY: You can add 1 "Fire Ant Ascator" or "Supay" from your Deck to your hand. (Common) |
LED5-EN028 Earthbound Immortal Wiraqocha Rasca DARK | Winged Beast | Level 10 | ATK 100 | DEF 100 There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect. (Common) |
LED5-EN027 Ultimate Earthbound Immortal Continuous Trap If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn. (Rare) |
LED5-EN026 Earthbound Geoglyph Field Spell While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can only use this effect of "Earthbound Geoglyph" once per turn. (Super Rare) |
LED5-EN025 Supay, Duskwalker EARTH | Spellcaster | Level 5 | ATK 2200 | DEF 1900 You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn. (Ultra Rare) |
LED5-EN024 Ascator, Dawnwalker EARTH | Spellcaster | Level 5 | ATK 2300 | DEF 1500 You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn. (Ultra Rare) |
LED5-EN023 Earthbound Greater Linewalker DARK | Fiend | Level 8 | ATK 2900 | DEF 2900 If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn. (Ultra Rare) |
LED5-EN022 Dark Calling Normal Spell Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".) (Common) |
LED5-EN021 Dark Fusion Normal Spell Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn. (Common) |
LED5-EN020 Evil HERO Malicious Fiend FIRE | Fiend-Type Fusion | Level 8 | ATK 3500 | DEF 2100 "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able. (Common) |
LED5-EN019 Evil HERO Infernal Prodigy DARK | Fiend | Level 2 | ATK 300 | DEF 600 If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card. (Common) |
LED5-EN018 Evil HERO Infernal Gainer EARTH | Fiend | Level 4 | ATK 1600 | DEF 0 During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position. (Common) |
LED5-EN017 Evil HERO Malicious Edge EARTH | Fiend | Level 7 | ATK 2600 | DEF 1800 If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage. (Common) |
LED5-EN016 Evil Mind Normal Spell If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY; ● 1+: Draw 1 card. ● 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand. ● 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. You can only activate 1 "Evil Mind" per turn. (Rare) |
LED5-EN015 Supreme King's Castle Field Spell You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). (Rare) |
LED5-EN014 Evil HERO Sinister Necrom DARK | Fiend | Level 5 | ATK 1600 | DEF 1800 You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn. (Ultra Rare) |
LED5-EN013 Evil HERO Adusted Gold LIGHT | Fiend | Level 4 | ATK 2100 | DEF 800 You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster. (Ultra Rare) |
LED5-EN012 Evil HERO Malicious Bane DARK | Fiend-Type Fusion | Level 8 | ATK 3000 | DEF 3000 1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn. (Ultra Rare) |
LED5-EN011 Call of the Earthbound Normal Trap When an opponent's monster declares an attack: You choose the target of the attack. (Common) |
LED5-EN010 Zoma the Spirit Continuous Trap Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/ DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it. (Common) |
LED5-EN009 Dark Sanctuary Field Spell If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster. (Rare) |
LED5-EN008 Diabound Kernel DARK | Fiend | Level 5 | ATK 1800 | DEF 1200 When this card declares an attack: It gains 600 ATK. (Quick Effect): You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn. (Common) |
LED5-EN007 Doomcaliber Knight DARK | Fiend | Level 4 | ATK 1900 | DEF 1800 Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster. (Common) |
LED5-EN006 Dark Necrofear DARK | Fiend | Level 8 | ATK 2200 | DEF 2800 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. (Common) |
LED5-EN005 Sentence of Doom Continuous Trap You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn. (Super Rare) |
LED5-EN004 Dark Spirit's Mastery Normal Spell Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn. (Ultra Rare) |
LED5-EN003 Dark Spirit of Malice DARK | Fiend | Level 3 | ATK 1600 | DEF 0 When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Malice" once per turn. (Super Rare) |
LED5-EN002 Dark Spirit of Banishment DARK | Fiend | Level 3 | ATK 1600 | DEF 0 If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn. (Super Rare) |
LED5-EN001 Curse Necrofear DARK | Fiend | Level 8 | ATK 2800 | DEF 2200 Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn. (Ultra Rare) |
LED5-EN000 Earthbound Immortal Ccpac Apu DARK | Fiend | Level 10 | ATK 3000 | DEF 2500 There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's original ATK. (Rare) |