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Legendary Duelists: Immortal Destiny (LED5-EN) Card Spoiler
1.
Product name was shortened for
space. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Legendary_Duelists:_Immortal_Destiny_(TCG-EN-1E) |
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Immortal Destiny (LED5-EN057) Roar of the Earthbound Immortal |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: |
Once per turn, if an opponent's monster declares an attack:
Target the attacking monster; destroy that target, and if you
do, inflict damage to your opponent equal to half the destroyed
monster's ATK. You must control an "Earthbound Immortal" monster
with ATK higher than the ATK of the attacking monster to
activate and to resolve this effect. (Common) |
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Immortal Destiny (LED5-EN056) Earthbound Immortal Revival |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Discard 1 card, then target 1 "Earthbound Immortal" monster and
1 Field Spell in your GY; add those targets to your hand. (Common) |
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Immortal Destiny (LED5-EN055) Predaplast |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Reveal any number of "Predap" cards in your hand, then target
that number of face-up monsters your opponent controls; place 1
Predator Counter on each one, and if you do, any of those
monsters that are Level 2 or higher become Level 1 as long as
they have a Predator Counter. If your "Predaplant" monster would
be destroyed by battle, you can banish this card from your GY
instead. (Common) |
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Immortal Destiny (LED5-EN054) Predaponics |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Once per turn: You can Special Summon 1 Level 4 or lower
"Predaplant" monster from your hand or GY, but negate its
effects (even if this card leaves the field). Once per turn,
during your Standby Phase, pay 800 LP or destroy this card.
(Common) |
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Immortal Destiny (LED5-EN053) Predaplant Dragostapelia |
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DARK | Plant / Fusion / Effect | Level 8 | ATK: 2700 DEF: 1900 |
Pendulum
Scale: |
1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters. (Common) |
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Immortal Destiny (LED5-EN052) Starving Venom Fusion Dragon |
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DARK | Dragon / Fusion / Effect | Level 8 | ATK: 2800 DEF: 2000 |
Pendulum
Scale: |
2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters. (Rare) |
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Immortal Destiny (LED5-EN051) Predaplant Chlamydosundew |
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DARK | Plant / Effect | Level 2 | ATK: 600 DEF: 200 |
Pendulum
Scale: |
Monsters with a Predator Counter that you use as Fusion
Materials are treated as DARK. During your Main Phase: You can
Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using
this card on the field and monsters from your hand, field,
and/or monsters with a Predator Counter your opponent controls
as Fusion Materials. You can only use this effect of "Predaplant
Chlamydosundew" once per turn. (Common) |
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Immortal Destiny (LED5-EN050) Predaplant Drosophyllum Hydra |
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DARK | Plant / Effect | Level 5 | ATK: 800 DEF: 2300 |
Pendulum
Scale: |
You can Special Summon this card (from your hand or GY) by
Tributing 1 monster on either player's field with a Predator
Counter. You can only Special Summon "Predaplant Drosophyllum
Hydra" once per turn this way. If this card is on the field or
in your GY (Quick Effect): You can banish 1 other "Predaplant"
monster from your GY, then target 1 face-up monster on the
field; it loses 500 ATK. You can only use this effect of
"Predaplant Drosophyllum Hydra" once per turn. (Common) |
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Immortal Destiny (LED5-EN049) Predaplanning |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: |
Send 1 "Predaplant" monster from your Deck to the GY; place 1
Predator Counter on each face-up monster on the field, and if
you do, any of those monsters that are Level 2 or higher become
Level 1 as long as they have a Predator Counter. If you Fusion
Summon a DARK monster while this card is in your GY (except
during the Damage Step): You can banish this card from your GY,
then target 1 card on the field; destroy it. You can only use
each effect of "Predaplanning" once per turn. (Rare) |
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Immortal Destiny (LED5-EN048) Predaprime Fusion |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: |
If a "Predaplant" monster(s) is on the field: Fusion Summon 1
DARK Fusion Monster from your Extra Deck, using monsters from
either field as material, including 2 or more DARK monsters you
control. You can only activate 1 "Predaprime Fusion" per turn.
(Rare) |
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Immortal Destiny (LED5-EN047) Predapractice |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Special Summon 1 "Predaplant" monster from your hand, then add 1
"Predap" card from your Deck to your hand, except
"Predapractice", also for the rest of this turn after this card
resolves, you cannot Special Summon monsters from the Extra
Deck, except Fusion Monsters. You can only activate 1
"Predapractice" per turn. (Ultra Rare) |
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Immortal Destiny (LED5-EN046) Predaplant Heliamphorhynchus |
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DARK | Plant / Effect | Level 8 | ATK: 1200 DEF: 2400 |
Pendulum
Scale: |
If your opponent controls a monster with a Predator Counter: You
can Special Summon this card from your hand. If this card in its
owner's possession is destroyed by your opponent's card: You can
target 1 DARK Dragon or 1 DARK Plant monster in your GY, except
"Predaplant Heliamphorhynchus"; Special Summon it. You can only
use each effect of "Predaplant Heliamphorhynchus" once per turn.
(Super Rare) |
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Immortal Destiny (LED5-EN045) Predaplant Triphyoverutum |
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DARK | Plant / Fusion / Effect | Level 9 | ATK: 3000 DEF: 3000 |
Pendulum
Scale: |
3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position. (Super Rare) |
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Immortal Destiny (LED5-EN044) Junk Puppet |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Target 1 "Gimmick Puppet" monster in your GY; Special Summon it.
You can only activate 1 "Junk Puppet" per turn. (Common) |
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Immortal Destiny (LED5-EN043) Number 40: Gimmick Puppet of Strings |
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DARK | Machine / Xyz / Effect | Rank 8 | ATK: 3000 DEF: 2000 |
Pendulum
Scale: |
2 Level 8 monsters Once per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster on the field, except this card. Once per turn, during the next End Phase of the opponent of the player who placed a String Counter(s) by this effect: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed. (Common) |
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Immortal Destiny (LED5-EN042) Gimmick Puppet Humpty Dumpty |
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DARK | Machine / Effect | Level 4 | ATK: 0 DEF: 100 |
Pendulum
Scale: |
When this card is Normal or Special Summoned: You can Special
Summon 1 "Gimmick Puppet" monster from your hand. You can only
use this effect of "Gimmick Puppet Humpty Dumpty" once per turn.
(Common) |
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Immortal Destiny (LED5-EN041) Gimmick Puppet Des Troy |
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DARK | Machine / Effect | Level 4 | ATK: 1200 DEF: 2000 |
Pendulum
Scale: |
Once while face-up on the field: You can target 1 "Gimmick
Puppet" monster on the field; destroy it. When this card is sent
from the field to the GY: You can Special Summon 1 or 2 "Gimmick
Puppet" monsters from your hand. (Common) |
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Immortal Destiny (LED5-EN040) Gimmick Puppet Magnet Doll |
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DARK | Machine / Effect | Level 8 | ATK: 1000 DEF: 1000 |
Pendulum
Scale: |
If your opponent controls a monster, and all monsters you
control are face-up "Gimmick Puppet" monsters (min. 1), you can
Special Summon this card (from your hand). (Common) |
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Immortal Destiny (LED5-EN039) Gimmick Puppet Dreary Doll |
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DARK | Machine / Effect | Level 8 | ATK: 0 DEF: 0 |
Pendulum
Scale: |
If this card is in your GY: You can banish 1 other "Gimmick
Puppet" monster from your GY; Special Summon this card. You can
only use this effect of "Gimmick Puppet Dreary Doll" once per
turn. Cannot be used as material for an Xyz Summon, except for
the Xyz Summon of a "Gimmick Puppet" monster. (Common) |
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Immortal Destiny (LED5-EN038) Puppet Parade |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: |
If your opponent controls more monsters than you do: Special Summon
"Gimmick Puppet" monsters with different names from your Deck, up to the
difference, then, if your opponent's LP are at least 2000 higher than
yours, you can Set 1 "Rank-Up-Magic" Normal Spell directly from your
Deck. For the rest of this turn after this card resolves, you cannot
Special Summon monsters, except "Gimmick Puppet" monsters. You can only
activate 1 "Puppet Parade" per turn. (Common) |
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Immortal Destiny (LED5-EN037) Perform Puppet |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: |
You can banish 1 "Gimmick Puppet" monster from your GY; all
monsters you currently control become that banished monster's
Level, until the end of this turn (even if this card leaves the
field). If a face-up "Gimmick Puppet" monster(s) you control is
destroyed by battle or an opponent's card effect and sent to the
GY: You can target 1 of your banished "Gimmick Puppet" monsters;
Special Summon it. You can only use each effect of "Perform
Puppet" once per turn. (Rare) |
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Immortal Destiny (LED5-EN036) Gimmick Puppet Bisque Doll |
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DARK | Machine / Effect | Level 8 | ATK: 1000 DEF: 1000 |
Pendulum
Scale: |
You can Special Summon this card (from your hand) by discarding
1 "Gimmick Puppet" monster. You can banish this card from your
GY; your opponent cannot target "Gimmick Puppet" monsters you
control with card effects this turn. (Super Rare) |
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Immortal Destiny (LED5-EN035) Gimmick Puppet Terror Baby |
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DARK | Machine / Effect | Level 4 | ATK: 500 DEF: 0 |
Pendulum
Scale: |
When this card is Normal Summoned: You can target 1 "Gimmick
Puppet" monster in your GY, except "Gimmick Puppet Terror Baby";
Special Summon it in Defense Position. You can banish this card
from your GY; your opponent cannot activate cards or effects in
response to the activation of your "Gimmick Puppet" monster
effects this turn. (Rare) |
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Immortal Destiny (LED5-EN034) Gimmick Puppet Gigantes Doll |
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DARK | Machine / Xyz / Effect | Rank 4 | ATK: 0 DEF: 2000 |
Pendulum
Scale: |
2 Level 4 "Gimmick Puppet" monsters You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn. (Super Rare) |
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Immortal Destiny (LED5-EN033) Moon Dragon Quilla |
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DARK | Dragon / Synchro / Effect | Level 6 | ATK: 2500 DEF: 2000 |
Pendulum
Scale: |
"Supay" + 1+ non-Tuner monsters If this card is targeted for an attack: Gain LP equal to half the attacking monster's ATK. If this card on the field is destroyed: You can target 1 "Sun Dragon Inti" in your GY; Special Summon that target. (Common) |
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Immortal Destiny (LED5-EN032) Sun Dragon Inti |
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LIGHT | Dragon / Synchro / Effect | Level 8 | ATK: 3000 DEF: 2800 |
Pendulum
Scale: |
"Fire Ant Ascator" + 1+ non-Tuner monsters If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Once per turn, during the Standby Phase of the next turn after this card on the field was destroyed: You can target 1 "Moon Dragon Quilla" in your GY; Special Summon that target. (Common) |
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Immortal Destiny (LED5-EN031) Supay |
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EARTH | Fiend / Tuner / Effect | Level 1 | ATK: 300 DEF: 100 |
Pendulum
Scale: |
When this card is sent from the field to the GY by card effect:
You can Special Summon 1 "Oracle of the Sun" from your Deck, and
if you do, double its ATK, also return it to the hand during the
End Phase of this turn. (Common) |
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Immortal Destiny (LED5-EN030) Fire Ant Ascator |
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EARTH | Insect / Tuner / Effect | Level 3 | ATK: 700 DEF: 1300 |
Pendulum
Scale: |
When this card is destroyed by battle and sent to the GY: You
can target 1 Level 5 monster in your GY; Special Summon that
target, but its effects are negated, also send it to the GY
during the End Phase of this turn. (Common) |
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Immortal Destiny (LED5-EN029) Oracle of the Sun |
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LIGHT | Spellcaster / Effect | Level 5 | ATK: 1000 DEF: 2000 |
Pendulum
Scale: |
If only your opponent controls a monster, you can Special Summon
this card (from your hand). When this card on the field is
destroyed and sent to the GY: You can add 1 "Fire Ant Ascator"
or "Supay" from your Deck to your hand. (Common) |
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Immortal Destiny (LED5-EN028) Earthbound Immortal Wiraqochoa Rasca |
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DARK | Winged Beast / Effect | Level 10 | ATK: 100 DEF: 100 |
Pendulum
Scale: |
There can only be 1 "Earthbound Immortal" monster on the field.
If there is no face-up Field Spell on the field, destroy this
card. Your opponent's monsters cannot target this card for
attacks. This card can attack directly. If this card is Normal
Summoned: Target 1 to 3 cards you control, but not more than
your opponent has in their hand; shuffle them into the Deck,
then discard the same number of random cards from your
opponent's hand (or as many as possible), and if you do, this
card gains 1000 ATK for each card discarded by this effect.
(Common) |
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Immortal Destiny (LED5-EN027) Ultimate Earthbound Immortal |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: |
If a Normal Summoned/Set "Earthbound Immortal" monster is on the
field: You can target 1 face-up monster on the field; destroy
it. You can only use this effect of "Ultimate Earthbound
Immortal" once per turn. (Rare) |
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Immortal Destiny (LED5-EN026) Earthbound Geoglyph |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: |
While any Level 10 monsters are on the field, this card cannot
be targeted or destroyed by card effects. You can treat 1
Synchro Monster as 2 Tributes for the Tribute Summon of an
"Earthbound Immortal" monster. If a Synchro Monster(s) is
Special Summoned (except during the Damage Step): You can add 1
"Earthbound Immortal" Spell/Trap from your Deck to your hand.
You can only use this effect of "Earthbound Geoglyph" once per
turn. (Super Rare) |
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Immortal Destiny (LED5-EN025) Supay, Duskwalker |
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EARTH | Spellcaster / Effect | Level 5 | ATK: 2200 DEF: 1900 |
Pendulum
Scale: |
You can discard 1 card; Special Summon this card from your hand
in Defense Position, then you can Special Summon 1 "Supay" from
your hand or Deck. You cannot Special Summon monsters from the
Extra Deck the turn you activate this effect, except Synchro
Monsters. You can only use this effect of "Supay, Duskwalker"
once per turn. (Ultra Rare) |
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Immortal Destiny (LED5-EN024) Ascator, Dawnwalker |
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EARTH | Spellcaster / Effect | Level 5 | ATK: 2300 DEF: 1500 |
Pendulum
Scale: |
You can discard 1 card; Special Summon this card from your hand
in Defense Position, then you can Special Summon 1 "Fire Ant
Ascator" from your hand or Deck. You cannot Special Summon
monsters from the Extra Deck the turn you activate this effect,
except Synchro Monsters. You can only use this effect of
"Ascator, Dawnwalker" once per turn. (Ultra Rare) |
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Immortal Destiny (LED5-EN023) Earthbound Greater Linewalker |
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DARK | Fiend / Effect | Level 8 | ATK: 2900 DEF: 2900 |
Pendulum
Scale: |
If you control a Synchro Monster(s) and have a Synchro
Monster(s) in your GY: You can Special Summon this card from
your hand. During your Main Phase: You can add 1 "Earthbound
Immortal" monster from your Deck or GY to your hand. If an
"Earthbound Immortal" monster is Normal Summoned while this
monster is on the field: You can make your opponent's LP 3000.
You can only use each effect of "Earthbound Greater Linewalker"
once per turn. (Ultra Rare) |
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Immortal Destiny (LED5-EN022) Dark Calling |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Fusion Summon 1 Fusion Monster from your Extra Deck, that must
be Special Summoned with "Dark Fusion", by banishing the Fusion
Materials listed on it from your hand and/or GY. (This is
treated as a Fusion Summon with "Dark Fusion".) (Common) |
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Immortal Destiny (LED5-EN021) Dark Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using
monsters from your hand or field as Fusion Material. Your
opponent cannot target it with card effects this turn. (Common) |
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Immortal Destiny (LED5-EN020) Evil HERO Malicious Fiend |
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DARK | Fiend / Fusion / Effect | Level 8 | ATK: 3500 DEF: 2100 |
Pendulum
Scale: |
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able. (Common) |
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Immortal Destiny (LED5-EN019) Evil HERO Infernal Prodigy |
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DARK | Fiend / Effect | Level 2 | ATK: 300 DEF: 600 |
Pendulum
Scale: |
If you control no monsters, you can Special Summon this card
(from your hand) in Attack Position. Once per turn, during the
End Phase, if this card was Tributed this turn to Tribute Summon
a "HERO" monster: Draw 1 card. (Common) |
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Immortal Destiny (LED5-EN018) Evil HERO Infernal Gainer |
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EARTH | Fiend / Effect | Level 4 | ATK: 1600 DEF: 0 |
Pendulum
Scale: |
During your Main Phase 1: You can banish this card from the
field, then target 1 Fiend monster you control; that target can
make a second attack during each Battle Phase while you control
it face-up. Once per turn, during your second Standby Phase
after this card was banished to activate this effect: Special
Summon this card in Attack Position. (Common) |
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Immortal Destiny (LED5-EN017) Evil HERO Malicious Edge |
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EARTH | Fiend / Effect | Level 7 | ATK: 2600 DEF: 1800 |
Pendulum
Scale: |
If your opponent controls a monster, you can Tribute Summon this
card face-up with 1 Tribute. If this card attacks a Defense
Position monster, inflict piercing battle damage. (Common) |
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Immortal Destiny (LED5-EN016) Evil Mind |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
If you control a Fiend monster: Activate 1 of these effects,
based on the number of monsters in your opponent's GY; ● 1+: Draw 1 card. ● 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand. ● 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. You can only activate 1 "Evil Mind" per turn. (Rare) |
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Immortal Destiny (LED5-EN015) Supreme King's Castle |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: |
You can Fusion Summon Fusion Monsters that must be Special
Summoned with "Dark Fusion", with effects other than "Dark
Fusion". Once per turn, during damage calculation, if your Fiend
monster battles an opponent's monster: You can send 1 "Evil
HERO" monster from your Deck or Extra Deck to the GY; your
monster gains ATK equal to the Level of the monster sent to the
GY x 200, until the end of this turn (even if this card leaves
the field). (Rare) |
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Immortal Destiny (LED5-EN014) Evil HERO Sinister Necrom |
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DARK | Fiend / Effect | Level 5 | ATK: 1600 DEF: 1800 |
Pendulum
Scale: |
You can banish this card from your GY; Special Summon 1 "Evil
HERO" monster from your hand or Deck, except "Evil HERO Sinister
Necrom". You can only use this effect of "Evil HERO Sinister
Necrom" once per turn. (Ultra Rare) |
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Immortal Destiny (LED5-EN013) Evil HERO Audusted Gold |
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LIGHT | Fiend / Effect | Level 4 | ATK: 2100 DEF: 800 |
Pendulum
Scale: |
You can discard this card; add 1 "Dark Fusion", or 1 card that
specifically lists "Dark Fusion" in its text, from your Deck to
your hand, except "Evil HERO Adusted Gold". You can only use
this effect of "Evil HERO Adusted Gold" once per turn. Cannot
attack unless you control a Fusion Monster. (Ultra Rare) |
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Immortal Destiny (LED5-EN012) Evil HERO Malicious Bane |
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DARK | Fiend / Fusion / Effect | Level 8 | ATK: 3000 DEF: 3000 |
Pendulum
Scale: |
1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn. (Ultra Rare) |
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Immortal Destiny (LED5-EN011) Call of the Earthbound |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: |
When an opponent's monster declares an attack: You choose the
target of the attack. (Common) |
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Immortal Destiny (LED5-EN010) Zoma the Spirit |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: |
Special Summon this card in Defense Position as an Effect
Monster (Zombie/DARK/Level 4/ ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it. (Common) |
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Immortal Destiny (LED5-EN009) Dark Sanctuary |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: |
If a "Spirit Message" card would be placed on your field with
"Destiny Board", you can Special Summon it as a Normal Monster
(Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is
unaffected by card effects, except "Destiny Board", and cannot
be targeted for attacks, but does not prevent your opponent from
attacking you directly. When an opponent's monster declares an
attack: Toss a coin and if the result is heads, negate the
attack, and if you do, inflict damage to your opponent equal to
half the current ATK of that opponent's monster. (Rare) |
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Immortal Destiny (LED5-EN008) Diabound Kernel |
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DARK | Fiend / Effect | Level 5 | ATK: 1800 DEF: 1200 |
Pendulum
Scale: |
When this card declares an attack: It gains 600 ATK. (Quick
Effect): You can target 1 face-up monster your opponent
controls; it loses ATK equal to this card's current ATK until
the end of this turn, then banish this card until the Standby
Phase of the next turn. You can only use this effect of
"Diabound Kernel" once per turn. (Common) |
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Immortal Destiny (LED5-EN007) Doomcaliber Knight |
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DARK | Fiend / Effect | Level 4 | ATK: 1900 DEF: 1800 |
Pendulum
Scale: |
Cannot be Special Summoned. If a monster effect is activated
(Quick Effect): Tribute this face-up card; negate the
activation, and if you do, destroy that monster. (Common) |
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Immortal Destiny (LED5-EN006) Dark Necrofear |
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DARK | Fiend / Effect | Level 8 | ATK: 2200 DEF: 2800 |
Pendulum
Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) by banishing 3 Fiend monsters from your GY.
During the End Phase, if this card is in your GY because it was
destroyed in your Monster Zone by an opponent's card and sent
there this turn: Target 1 face-up monster your opponent
controls; equip this card to that target. While this card is
equipped to a monster by this effect, take control of that
monster. (Common) |
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Immortal Destiny (LED5-EN005) Sentence of Doom |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: |
You can target any number of your Fiend monsters that are
banished or in your GY, up to the number of "Destiny Board"
and/or "Spirit Message" cards you control; add them to your
hand. You can send this card from your Spell & Trap Zone to the
GY; place 1 "Spirit Message" card from your hand, Deck, or GY in
your Spell & Trap Zone. (This is treated as being placed by the
effect of "Destiny Board".) You can only use 1 "Sentence of
Doom" effect per turn, and only once that turn. (Super Rare) |
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Immortal Destiny (LED5-EN004) Dark Spirit's Mastery |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster
from your Deck or GY to your hand. You can banish this card from
your GY, except the turn this card was sent to the GY; place any
number of "Destiny Board" and/or "Spirit Message" cards with
different names from your hand or GY on the bottom of the Deck
in any order, then draw the same number of cards. You can only
use each effect of "Dark Spirit's Mastery" once per turn. (Ultra Rare) |
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Immortal Destiny (LED5-EN003) Dark Spirit of Malice |
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DARK | Fiend / Effect | Level 3 | ATK: 1600 DEF: 0 |
Pendulum
Scale: |
When your opponent activates a card or effect (Quick Effect):
You can send this card from your hand or field to the GY, then
target 1 Level 8 Fiend monster in your GY; Special Summon it,
but its effects are negated. If a Level 8 Fiend monster(s) is
sent to your GY while this card is in your GY (except during the
Damage Step): You can add this card to your hand. You can only
use each effect of "Dark Spirit of Malice" once per turn. (Super Rare) |
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Immortal Destiny (LED5-EN002) Dark Spirit of Banishment |
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DARK | Fiend / Effect | Level 3 | ATK: 1600 DEF: 0 |
Pendulum
Scale: |
If your opponent's monster attacks, at the start of the Damage
Step: You can send this card from your hand or field to the GY,
then target 1 Level 8 Fiend monster in your GY; Special Summon
it, but its effects are negated, and if you do, change the
attack target to it and perform damage calculation. If a Level 8
Fiend monster(s) is sent to your GY while this card is in your
GY (except during the Damage Step): You can add this card to
your hand. You can only use each effect of "Dark Spirit of
Banishment" once per turn. (Super Rare) |
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Immortal Destiny (LED5-EN001) Curse Necrofear |
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DARK | Fiend / Effect | Level 8 | ATK: 2800 DEF: 2200 |
Pendulum
Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned by a
card effect. You can target 3 of your banished Fiend monsters;
Special Summon this card from your hand, and if you do, shuffle
those banished monsters into the Deck. During the End Phase, if
this card is in the GY because it was destroyed in your Monster
Zone by an opponent's card and sent there this turn: Special
Summon this card from your GY, then, you can destroy cards your
opponent controls, up to the number of face-up Spells/Traps you
control with different names. You can only use each effect of
"Curse Necrofear" once per turn. (Ultra Rare) |
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Immortal Destiny (LED5-EN000) Earthbound Immortal Ccpac Apu |
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DARK | Fiend / Effect | Level 10 | ATK: 3000 DEF: 2500 |
Pendulum
Scale: |
There can only be 1 "Earthbound Immortal" monster on the field.
If there is no face-up Field Spell on the field, destroy this
card. Your opponent's monsters cannot target this card for
attacks. This card can attack directly. If this card destroys an
opponent's monster by battle: Inflict damage to your opponent
equal to the destroyed monster's original ATK. (Rare) |