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Pharaonic Guardian (PGD-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Pharaonic_Guardian_(TCG-NA-1E)
                                                      PGD-107
Lava Golem
FIRE | Fiend | Level 8 | ATK 3000 | DEF 2500
This monster must be Special Summoned on your opponent's side of the field by offering 2 monsters on your opponent's side of the field as a Tribute. This card inflicts 1000 points of Direct Damage to the Life Points of this card's controller during each of his/her Standby Phases. When you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
(Secret Rare)
 
                                                      PGD-106
Nightmare Wheel
Continuous Trap
Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Spell, Trap or Effect Monster Card. This card inflicts 500 points of Direct Damage to your opponent's Life Points during each of your Standby Phases. When the selected monster is destroyed or removed from the field, this card is also destroyed.
(Ultra Rare)
 
                                                      PGD-105
Rope of Life
Normal Trap
This card can only be activated by discarding your entire hand when 1 of your own monsters is sent to the Graveyard as a result of Battle. Special Summon the monster just sent to the Graveyard to the field in face-up Attack or Defense Position and increase its ATK by 800 points.
(Ultra Rare)
 
                                                      PGD-104
Question
Normal Spell
When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned on your side of the field in face-up Attack or Defense Position.
(Ultra Rare)
 
                                                      PGD-103
Byser Shock
DARK | Fiend | Level 5 | ATK 800 | DEF 600
When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.
(Ultra Rare)
 
                                                      PGD-102
D. Tribe
Normal Trap
All monsters on your side of the field are treated as Dragon-Type until the end of the turn this card is activated.
(Common)
 
                                                      PGD-101
Non Aggression Area
Normal Trap
You can only activate this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal Summon, Set and/or Special Summon during the next turn.
(Common)
 
                                                      PGD-100
Rite of Spirit
Normal Trap
Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it in face-up Attack or Defense Position. This card's activation and effect are not affected by "Necrovalley".
(Common)
 
                                                      PGD-099
Trap of Board Eraser
Counter Trap
When an effect that inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
(Super Rare)
 
                                                      PGD-098
Disturbance Strategy
Normal Trap
Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck.
(Common)
 
                                                      PGD-097
Narrow Pass
Continuous Trap
This card can only be activated when both players have 2 monsters or less on either side of the field. Once this card is activated, both players can only Normal Summon or Set up to 2 additional monsters as long as this card remains face-up on the field.
(Common)
 
                                                      PGD-096
Raigeki Break
Normal Trap
Discard 1 card from your hand to the Graveyard to destroy 1 card on the field.
(Common)
 
                                                      PGD-095
Barrel Behind the Door
Counter Trap
When an effect that inflicts damage to Life Points is activated (except Battle Damage), switch the damage you receive to your opponent's Life Points.
(Super Rare)
 
                                                      PGD-094
Curse of Aging
Normal Trap
Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated.
(Common)
 
                                                      PGD-093
Coffin Seller
Continuous Trap
Each time your opponent's Monster Cards are sent to the Graveyard, inflict 300 points of Direct Damage to your opponent's Life Points.
(Rare)
 
                                                      PGD-092
Reversal Quiz
Normal Spell
Send all cards in your hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Magic, or Trap) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones.
(Common)
 
                                                      PGD-091
Royal Tribute
Normal Spell
This card can only be activated when your "Necrovalley" is active on the field. Both players must discard all monster cards in their hand to the Graveyard.
(Common)
 
                                                      PGD-090
Metamorphosis
Normal Spell
Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fusion Monster of the same Level in face-up Attack or Defense Position from your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tributes due to other card's effects are excluded.
(Common)
 
                                                      PGD-089
Banner of Courage
Continuous Spell
During your Battle Phase only, increase the ATK of all monsters on your side of the field by 200 points.
(Common)
 
                                                      PGD-088
Terraforming
Normal Spell
Add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck.
(Common)
 
                                                      PGD-087
Dark Snake Syndrome
Continuous Spell
Inflict Direct Damage to you and your opponent's Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled following each of your Standby Phases.
(Common)
 
                                                      PGD-086
Hieroglyph Lithograph
Normal Spell
Pay 1000 of your own Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards.
(Common)
 
                                                      PGD-085
Buster Rancher
Equip Spell
Only a monster with an ATK equal to 1000 or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points only when the opponent's monster that battles is in Attack Position and its ATK is equal to 2500 or more, OR when the opponent's monster that battles is in Defense Position and its DEF is equal to 2500 or more.
(Common)
 
                                                      PGD-084
Necrovalley
Field Spell
As long as this card remains face-up on the field, all effects of Magic, Trap, and/or Effect Monster Cards that involve Graveyards are negated and neither player can remove cards in the Graveyards from play. In addition, increase the ATK and DEF of all monsters that includes "Gravekeeper's" in their card name by 500 points.
(Super Rare)
 
                                                      PGD-083
Different Dimension Capsule
Normal Spell
After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.
(Common)
 
                                                      PGD-082
Dark Room of Nightmare
Continuous Spell
Each time you inflict damage other than Battle Damage to your opponent's Life Points, inflict 300 points to Direct Damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
(Super Rare)
 
                                                      PGD-081
Reasoning
Normal Spell
Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.
(Common)
 
                                                      PGD-080
Card Shuffle
Continuous Spell
Pay 300 of your own Life Points to shuffle either your or your opponent's Deck. You can use this effect during your own turn, once per turn.
(Common)
 
                                                      PGD-079
Dark Designator
Normal Spell
Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
(Rare)
 
                                                      PGD-078
Reaper on the Nightmare
DARK | Zombie-Type Fusion | Level 5 | ATK 800 | DEF 600
"Spirit Reaper" + "Nightmare Horse"
This monster is not destroyed as a result of battle at any time, although damage calculation is applied. When this card is specifically designated as a target of the effect of Magic, Trap, or Effect Monster Card, this card is immediately destroyed. This monster can attack your opponent Life Points directly even if there is a monster on your opponent's side of the field. When this card attacks your opponent's Life points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
(Super Rare)
 
                                                      PGD-077
Nightmare Horse
DARK | Zombie | Level 2 | ATK 500 | DEF 400
This monster can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field.
(Common)
 
                                                      PGD-076
Spirit Reaper
DARK | Zombie | Level 3 | ATK 300 | DEF 200
This monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
(Rare)
 
                                                      PGD-075
Cobra Jar
EARTH | Reptile | Level 2 | ATK 600 | DEF 300
FLIP: Place 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200) in Attack or Defense Position on your side of the field. When the Poisonous Snake Token is destroyed as result of battle, inflict 500 point of Direct Damage to your opponent's Life Points.
(Common)
 
                                                      PGD-074
Charm of Shabti
EARTH | Rock | Level 1 | ATK 100 | DEF 100
Discard this card from your hand to the Graveyard to make the damage inflicted to monsters that include "Gravekeeper's" in their card name 0 until the End Phase of the current turn. However, the damage to your Life Points is calculated normally.
(Common)
 
                                                      PGD-073
An Owl of Luck
WIND | Winged Beast | Level 2 | ATK 300 | DEF 500
FLIP: Select 1 Field Magic Card from your Deck and place it on top of your Deck. If "Necrovalley" is activate on the field, you can add the selected card to your hand.
(Common)
 
                                                      PGD-072
Winged Sage Falcos
WIND | Winged Beast | Level 4 | ATK 1700 | DEF 1200
You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.
(Rare)
 
                                                      PGD-071
Yomi Ship
WATER | Aqua | Level 3 | ATK 800 | DEF 1400
When this card is sent to the Graveyard as a result of battle, destroy the monster that destroyed this monster.
(Common)
 
                                                      PGD-070
A Cat of Ill Omen
DARK | Beast | Level 2 | ATK 500 | DEF 300
FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is active on the field, you can add the selected card to your hand.
(Common)
 
                                                      PGD-069
Mystical Knight of Jackal
LIGHT | Beast-Warrior | Level 7 | ATK 2700 | DEF 1200
You can return your opponent's own monster that is sent to the Graveyard by this card as a result of battle to the top of their Deck.
(Ultra Rare)
 
                                                      PGD-068
A Man with Wdjat
DARK | Spellcaster | Level 4 | ATK 1600 | DEF 1600
When you Normal Summon this monster and during each of your following Standby Phases as long as this card remains face-up on the field, select 1 Set card on your opponent's side of the field and see it. Return the card to its original position.
(Common)
 
                                                      PGD-067
Gravekeeper's Assailant
DARK | Spellcaster | Level 4 | ATK 1500 | DEF 1500
You can activate this card's effect only when "Necrovalley" is active on the field. When this card attacks, you can change the battle position of 1 face-up monster on your opponent's side of the field.
(Common)
 
                                                      PGD-066
Gravekeeper's Cannonholder
DARK | Spellcaster | Level 4 | ATK 1400 | DEF 1200
Offer 1 monster that includes "Gravekeeper's" in its card name on your side of the field as a Tribute to inflict 700 Points of Direct Damage to your opponent's Life Points. However, you cannot offer this card or another "Gravekeeper's Cannonholder" with this card's effect. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
(Common)
 
                                                      PGD-065
Gravekeeper's Chief
DARK | Spellcaster | Level 5 | ATK 1900 | DEF 1200
You can have only 1 face-up "Gravekeeper's Chief" on your side of the field at any time. As long as this card remains face-up on the field, your Graveyard is not affected by "Necrovalley". When you Tribute Summon this monster, you can Special Summon 1 monster that includes "Gravekeeper's" in its card name from your Graveyard.
(Super Rare)
 
                                                      PGD-064
Gravekeeper's Watcher
DARK | Spellcaster | Level 4 | ATK 1000 | DEF 1000
When your opponent activates a card that includes the effect of making your opponent discard from his/her hand (this does not include the cost of discarding cards), you can activate this card by discarding this card from your hand to the Graveyard. Negate the activation and effect of the card and destroy it.
(Rare)
 
                                                      PGD-063
Gravekeeper's Vassal
DARK | Spellcaster | Level 3 | ATK 800 | DEF 500
The Battle Damage this card inflicts to your opponent's Life Points is treated as the Effect Damage of this card.
(Common)
 
                                                      PGD-062
Gravekeeper's Spear Soldier
DARK | Spellcaster | Level 4 | ATK 1500 | DEF 1000
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
 
                                                      PGD-061
Gravekeeper's Guard
DARK | Spellcaster | Level 4 | ATK 1000 | DEF 1900
FLIP: Select 1 Monster Card on your opponent's side of the field (regardless of position) and return it to its owner's hand.
(Common)
 
                                                      PGD-060
Gravekeeper's Curse
DARK | Spellcaster | Level 3 | ATK 800 | DEF 800
When this monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to your opponent's Life Points.
(Common)
 
                                                      PGD-059
Gravekeeper's Spy
DARK | Spellcaster | Level 4 | ATK 1200 | DEF 2000
FLIP: Select 1 monster that includes "Gravekeeper's" in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
(Common)
 
                                                      PGD-058
Helpoemer
DARK | Fiend | Level 5 | ATK 2000 | DEF 1400
When this card has been sent to the Graveyard as a result of battle, this card's effect is activated. As long as this card exists in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. Neither player can Special Summon this card from the Graveyard.
(Ultra Rare)
 
                                                      PGD-057
Newdoria
DARK | Fiend | Level 4 | ATK 1200 | DEF 800
When this card is sent to the Graveyard as a result of battle, select 1 monster on the field and destroy it.
(Rare)
 
                                                      PGD-056
Dark Jeroid
DARK | Fiend | Level 4 | ATK 1200 | DEF 1500
When this monster is Normal Summoned, Flip Summoned, or Special Summoned, select 1 face-up monster on the field and decrease its ATK by 800 points. This effect lasts until the selected card is destroyed or removed from the field.
(Rare)
 
                                                      PGD-055
Inpachi
EARTH | Machine | Level 4 | ATK 1600 | DEF 1900
A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
(Common)
 
                                                      PGD-054
Kabuzauls
WATER | Dinosaur | Level 4 | ATK 1700 | DEF 1500
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
(Common)
 
                                                      PGD-053
Master Kyonshee
EARTH | Zombie | Level 4 | ATK 1750 | DEF 1000
A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
(Common)
 
                                                      PGD-052
Pharaoh's Treasure
Normal Trap
After activation, put this card face-up in your Deck and shuffle it. When you draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (except this card) to your hand.
(Rare)
 
                                                      PGD-051
Reckless Greed
Normal Trap
Draw 2 cards from your Deck, and skip your next 2 Draw Phases.
(Rare)
 
                                                      PGD-050
Pyro Clock of Destiny
Normal Trap
Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal.
(Common)
 
                                                      PGD-049
Trap Dustshoot
Normal Trap
You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. The Deck is then shuffled.
(Common)
 
                                                      PGD-048
Needle Wall
Continuous Trap
During your Standby Phase, roll a six-sided dice once. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, roll again.
(Common)
 
                                                      PGD-047
Dark Coffin
Normal Trap
When this face-down card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects:
● Discard 1 card in his/her hand.
● Select 1 monster on his/her side of the field and destroy it.
(Common)
 
                                                      PGD-046
Statue of the Wicked
Normal Trap
When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field.
(Super Rare)
 
                                                      PGD-045
Needle Ceiling
Normal Trap
You can only activate this card when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.
(Common)
 
                                                      PGD-044
Curse of Royal
Counter Trap
Negate the activation of a card that includes the effect of destroying 1 Magic or Trap Card and destroy it.
(Rare)
 
                                                      PGD-043
Bottomless Shifting Sand
Continuous Trap
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
(Common)
 
                                                      PGD-042
Ordeal of a Traveler
Continuous Trap
You can activate this card's effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the type of the card (Monster, Magic, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
(Common)
 
                                                      PGD-041
Tutan Mask
Counter Trap
Negate the activation and the effect of a Magic or Trap Card that specifically designates 1 face-up Zombie-Type monster as a target and destroy it.
(Common)
 
                                                      PGD-040
Pyramid Energy
Quick-Play Spell
You can select and activate 1 of the following effects:
● Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
● Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
(Common)
 
                                                      PGD-039
Timidity
Normal Spell
Both players cannot destroy Set Magic and/or Trap Cards on the field until your opponent's next End Phase.
(Common)
 
                                                      PGD-038
Call of the Mummy
Continuous Spell
If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect once per turn.
(Common)
 
                                                      PGD-037
Secret Pass to the Treasures
Normal Spell
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
(Common)
 
                                                      PGD-036
Mirage of Nightmare
Continuous Spell
During your opponent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard that same number of cards you drew with this card's effect to the Graveyard.
(Super Rare)
 
                                                      PGD-035
Book of Moon
Quick-Play Spell
Flip 1 face-up monster on the field into face-down Defense Position.
(Rare)
 
                                                      PGD-034
Book of Taiyou
Normal Spell
Flip 1 face-down monster on the field into face-up Attack Position.
(Common)
 
                                                      PGD-033
Book of Life
Normal Spell
Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster in your opponent's Graveyard from play.
(Super Rare)
 
                                                      PGD-032
Cobraman Sakuzy
EARTH | Reptile | Level 3 | ATK 800 | DEF 1400
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Spell and Trap Cards on your opponent's side of the field and then return them to their original position.
(Common)
 
                                                      PGD-031
Fushioh Richie
DARK | Zombie | Level 7 | ATK 2600 | DEF 2900
This card can be Special Summoned from your hand or your Deck by offering 1 "Great Dezard" that had fulfilled the condition as a Tribute. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Magic or Trap Cards that specifically designate this card as a target and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position.
(Ultra Rare)
 
                                                      PGD-030
Des Lacooda
EARTH | Zombie | Level 3 | ATK 500 | DEF 600
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, you draw 1 card from your Deck.
(Common)
 
                                                      PGD-029
Don Zaloog
DARK | Warrior | Level 4 | ATK 1400 | DEF 1500
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
● Select 1 card from your opponent's hand randomly and discard it to the Graveyard.
● Send 2 cards from the top of your opponent's Deck to the Graveyard.
(Ultra Rare)
 
                                                      PGD-028
Dark Scorpion Burglars
DARK | Warrior | Level 4 | ATK 1000 | DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Magic Card from his/her Deck and sends it to the Graveyard. The Deck is then shuffled.
(Common)
 
                                                      PGD-027
Dice Jar
LIGHT | Rock | Level 3 | ATK 200 | DEF 300
FLIP: Both players roll a six-sided die once. The player with the lowest result takes Direct Damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again.
(Common)
 
                                                      PGD-026
Pyramid Turtle
EARTH | Zombie | Level 4 | ATK 1200 | DEF 1400
When this card is sent to the Graveyard as a result of battle, you may select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face up Attack or Defense Position (no Tribute is required for monsters of level 5 or more). The Deck is then shuffled.
(Rare)
 
                                                      PGD-025
Guardian Sphinx
EARTH | Rock | Level 5 | ATK 1700 | DEF 2400
You can flip this card into face-down Defense Position once per turn during you Main Phase. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand.
(Ultra Rare)
 
                                                      PGD-024
8-Claws Scorpion
DARK | Insect | Level 2 | ATK 300 | DEF 200
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card targets a face-down Defense Position monster on your opponent's side of the field in battle, the ATK of this card becomes 2400 during that damage calculation only.
(Common)
 
                                                      PGD-023
Giant Axe Mummy
EARTH | Zombie | Level 5 | ATK 1700 | DEF 2000
You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
(Common)
 
                                                      PGD-022
Swarm of Locusts
DARK | Insect | Level 3 | ATK 1000 | DEF 500
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Magic or Trap Card on your opponent's side of the field.
(Common)
 
                                                      PGD-021
Swarm of Scarabs
DARK | Insect | Level 3 | ATK 500 | DEF 1000
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.
(Common)
 
                                                      PGD-020
Great Dezard
DARK | Spellcaster | Level 6 | ATK 1900 | DEF 2300
When this monster destroys the following number of monsters in battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Magic and Trap Cards that specifically designate this card as a target and destroy them.
Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by offering this card as a Tribute during your Main Phase.
(Ultra Rare)
 
                                                      PGD-019
Wandering Mummy
EARTH | Zombie | Level 4 | ATK 1500 | DEF 1500
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, shuffle all face-down Defense Position monsters on your side of the field and return them in face-down Defense Position to your side of the field.
(Rare)
 
                                                      PGD-018
Royal Keeper
EARTH | Zombie | Level 4 | ATK 1600 | DEF 1700
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.
(Common)
 
                                                      PGD-017
Dark Dust Spirit
EARTH | Zombie-Type Spirit | Level 6 | ATK 2200 | DEF 1800
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up destroy all face-up monsters except this monster on the field.
(Short Print Common)
 
                                                      PGD-016
Poison Mummy
EARTH | Zombie | Level 4 | ATK 1000 | DEF 1800
FLIP: Inflict 500 points of Direct Damage to your opponent's Life Points.
(Common)
 
                                                      PGD-015
Sasuke Samurai
WIND | Warrior | Level 2 | ATK 500 | DEF 800
When this card attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.
(Super Rare)
 
                                                      PGD-014
Gora Turtle
WATER | Aqua | Level 3 | ATK 1100 | DEF 1400
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot attack.
(Rare)
 
                                                      PGD-013
Moisture Creature
LIGHT | Fairy | Level 9 | ATK 2800 | DEF 2900
If you Tribute Summon this monster by offering 3 monsters on the field as a Tribute, destroy all Magic and Trap Cards on your opponent's side of the field.
(Rare)
 
                                                      PGD-012
Servant of Catabolism
LIGHT | Aqua | Level 3 | ATK 700 | DEF 500
This monster may attack your opponent's Life Points directly.
(Common)
 
                                                      PGD-011
Mucus Yolk
DARK | Aqua | Level 3 | ATK 0 | DEF 100
This card may attack your opponent's Life Points directly. Each time this card inflicts battle damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
(Common)
 
                                                      PGD-010
Timeater
DARK | Machine | Level 6 | ATK 1900 | DEF 1700
If this monster destroys a monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1.
(Common)
 
                                                      PGD-009
Jowls of Dark Demise
WATER | Fiend | Level 2 | ATK 200 | DEF 100
FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it may attack your opponent's LIfe Points directly.
(Rare)
 
                                                      PGD-008
Maiden of the Aqua
WATER | Aqua | Level 4 | ATK 700 | DEF 2000
As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Magic Card on the field, this effect is not applied.
(Common)
 
                                                      PGD-007
Arsenal Bug
EARTH | Insect | Level 3 | ATK 2000 | DEF 2000
If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
(Common)
 
                                                      PGD-006
Kryuel
DARK | Fiend | Level 4 | ATK 1000 | DEF 1700
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
(Common)
 
                                                      PGD-005
Birdface
WIND | Winged Beast | Level 4 | ATK 1600 | DEF 1600
When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand.
(Common)
 
                                                      PGD-004
King Tiger Wanghu
EARTH | Beast | Level 4 | ATK 1700 | DEF 1000
As long as this card remains face-up on the field, all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned (excluding Flip Summoned) are automatically destroyed.
(Rare)
 
                                                      PGD-003
Souleater
EARTH | Fish | Level 4 | ATK 1200 | DEF 0
A living wonder of mystery.
(Common)
 
                                                      PGD-002
Shapesnatch
DARK | Machine | Level 5 | ATK 1200 | DEF 1700
A bow tie with horrible power, it attacks an opponent by controlling others.
(Common)
 
                                                      PGD-001
Molten Behemoth
FIRE | Pyro | Level 5 | ATK 1000 | DEF 2200
A giant born from magma, it attacks with a magma punch.
(Common)
 
                                                      PGD-000
Ring of Destruction
Normal Trap
Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card's ATK to the Life Points of both you and you opponent.
(Secret Rare)