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Astral Pack Eight (AP08-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Astral_Pack_Eight_(TCG-EN-UE) |
AP08-EN027 Unpossessed Continuous Trap "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn. (Common) |
AP08-EN026 Safe Zone Continuous Trap Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be targeted or destroyed by your opponent's card effects, or be destroyed by battle. It cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. (Common) |
AP08-EN025 Black Horn of Heaven Counter Trap When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it. (Common) |
AP08-EN024 U.A. Stadium Field Spell If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field). (Common) |
AP08-EN023 Machine Duplication Normal Spell Target 1 Machine-Type monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that monster. (Common) |
AP08-EN022 Masked HERO Koga LIGHT | Warrior-Type Fusion | Level 8 | ATK 2500 | DEF 1800 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn. (Common) |
AP08-EN021 Vermillion Sparrow FIRE | Pyro-Type Fusion | Level 5 | ATK 1900 | DEF 1500 Rhaimundos of the Red Sword" + "Fireyarou" (Short Print Common) |
AP08-EN020 Gem-Knight Obsidian EARTH | Rock | Level 3 | ATK 1500 | DEF 1200 If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target. (Common) |
AP08-EN019 Red-Eyes Wyvern WIND | Dragon | Level 4 | ATK 1800 | DEF 1600 During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick". (Common) |
AP08-EN018 Kinka-byo DARK | Beast-Type Spirit | Level 1 | ATK 400 | DEF 200 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your Graveyard; Special Summon that target, but banish it when this card leaves the field. (Common) |
AP08-EN017 Swift Gaia the Fierce Knight DARK | Warrior | Level 7 | ATK 2300 | DEF 2100 If this is the only card in your hand, you can Normal Summon it without Tributing. (Common) |
AP08-EN016 Twin-Headed Behemoth WIND | Dragon | Level 3 | ATK 1500 | DEF 1200 During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK and DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel. (Common) |
AP08-EN015 Fireyarou FIRE | Pyro | Level 4 | ATK 1300 | DEF 1000 A malevolent creature wrapped in flames that attacks enemies with intense fire. (Common) |
AP08-EN014 Rhaimundos of the Red Sword EARTH | Warrior | Level 4 | ATK 1200 | DEF 1300 Armed with the Sword of Crimson Flames, this warrior can bind a monster with fiery restraints. (Common) |
AP08-EN013 Lose 1 Turn Continuous Trap Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position. (Super Rare) |
AP08-EN012 Book of Eclipse Quick-Play Spell Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, flip as many face-down Defense Position monsters your opponent controls as possible face-up, then your opponent draws cards equal to the number of monsters flipped face-up by this effect. (Super Rare) |
AP08-EN011 Kozmotown Field Spell Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. (Super Rare) |
AP08-EN010 Instant Fusion Normal Spell Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also is destroyed during the End Phase. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn. (Super Rare) |
AP08-EN009 Spiritual Beast Rampengu WIND | Beast | Level 4 | ATK 1600 | DEF 400 Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn. (Super Rare) |
AP08-EN008 Black Luster Soldier - Envoy of the Evening Twilight DARK | Warrior | Level 8 | ATK 3000 | DEF 2500 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your Graveyard, while you have an equal number of each in your Graveyard, and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect. ● LIGHT: Target 1 monster on the field; banish it. ● DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase. (Super Rare) |
AP08-EN007 Graff, Malebranche of the Burning Abyss DARK | Fiend | Level 3 | ATK 1000 | DEF 1500 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss". (Super Rare) |
AP08-EN006 Toon Masked Sorcerer DARK | Spellcaster-Type Toon | Level 4 | ATK 900 | DEF 1400 Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card. (Super Rare) |
AP08-EN005 Igknight Gallant FIRE | Warrior-Type Pendulum | Level 6 | ATK 2100 | DEF 2200 | Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control. (Super Rare) |
AP08-EN004 Igknight Margrave FIRE | Warrior-Type Pendulum | Level 5 | ATK 1500 | DEF 2500 | Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops. (Super Rare) |
AP08-EN003 Fiendish Chain Continuous Trap Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card. (Ultimate Rare) |
AP08-EN002 Mystical Space Typhoon Quick-Play Spell Target 1 Spell/Trap Card on the field; destroy that target. (Ultimate Rare) |
AP08-EN001 Trishula, Dragon of the Ice Barrier WATER | Dragon-Type Synchro | Level 9 | ATK 2700 | DEF 2000 When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and Graveyard. (The card in the hand is chosen at random.) (Ultimate Rare) |