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Astral Pack Two (AP02-EN) Card Spoiler

1. AP02-EN014 was previously called "Harpie's Brother".
2. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Astral_Pack_Two_(TCG-EN-UE)
                                                   AP02-EN025
Token Stampede
Continuous Trap
All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle.
(Common)
 
                                                   AP02-EN024
Hysteric Party
Continuous Trap
Activate this card by discarding 1 card: Special Summon from your Graveyard as many copies of "Harpie Lady" as possible. When this card leaves the field, destroy those monsters.
(Common)
 
                                                   AP02-EN023
Photon Veil
Normal Spell
Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to the hand. If you add 2 or more monsters, they must have the same name.
(Common)
 
                                                   AP02-EN022
Machina Armored Unit
Continuous Spell
Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard: You can Special Summon 1 Machine-Type monster from your Deck that has the same Attribute and less ATK than that destroyed Machine-Type monster in the Graveyard.
(Common)
 
                                                   AP02-EN021
Recycling Batteries
Normal Spell
Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.
(Common)
 
                                                   AP02-EN020
Instant Fusion
Normal Spell
Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack, and is destroyed during the End Phase. You can only activate 1 "Instant Fusion" per turn.
(Common)
 
                                                   AP02-EN019
Pot of Avarice
Normal Spell
Target 5 monsters in your Graveyard; shuffle all 5 into the Deck, then draw 2 cards.
(Common)
 
                                                   AP02-EN018
Barox
DARK | Fiend-Type Fusion | Level 5 | ATK 1380 | DEF 1530
"Frenzied Panda" + "Ryu-Kishin"
(Short Print Common)
 
                                                   AP02-EN017
Justice of Prophecy
EARTH | Spellcaster | Level 3 | ATK 1600 | DEF 800
During your End Phase, if you activated a "Spellbook" Spell Card previously this turn: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
(Common)
 
                                                   AP02-EN016
Light and Darkness Dragon
LIGHT | Dragon | Level 8 | ATK 2800 | DEF 2400
Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 500 ATK and DEF and that activation is negated. When this card is destroyed and sent to the Graveyard: Target 1 monster in your Graveyard (if possible); destroy all cards you control, also Special Summon that monster (if any).
(Common)
 
                                                   AP02-EN015
Cyber Phoenix
FIRE | Machine | Level 4 | ATK 1200 | DEF 1600
While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this card is destroyed by battle and sent to the Graveyard, if it was face-up at the start of the Damage Step: You can draw 1 card.
(Common)
 
                                                   AP02-EN014
Sky Scout
WIND | Winged Beast | Level 4 | ATK 1800 | DEF 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
(Common)
 
                                                   AP02-EN013
Trap Stun
Normal Trap
Negate all other Trap Card effects on the field this turn.
(Super Rare)
 
                                                   AP02-EN012
Spiritual Water Art - Aoi
Normal Trap
Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard.
(Super Rare)
 
                                                   AP02-EN011
Gemini Spark
Quick-Play Spell
Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
(Super Rare)
 
                                                   AP02-EN010
Harpies' Hunting Ground
Field Spell
All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target.
(Super Rare)
 
                                                   AP02-EN009
Brotherhood of the Fire Fist - Raven
FIRE | Beast-Warrior | Level 3 | ATK 200 | DEF 1800
If this card is sent from the field to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. "Fire Formation" Spell/Trap Cards you control cannot be destroyed by your opponent's card effects.
(Super Rare)
 
                                                   AP02-EN008
Brotherhood of the Fire Fist - Hawk
FIRE | Beast-Warrior | Level 3 | ATK 200 | DEF 1500
If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card
effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF.
(Super Rare)
 
                                                   AP02-EN007
Slushy
WATER | Aqua | Level 2 | ATK 0 | DEF 0
When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the Graveyard. If you have 3 copies of "Slushy" total, either banished and/or in your Graveyard (combined): You can banish this card from your Graveyard to target 1 Level 5 or higher Sea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of "Slushy" once per turn.
(Super Rare)
 
                                                   AP02-EN006
Atlantean Heavy Infantry
WATER | Sea Serpent | Level 2 | ATK 0 | DEF 1600
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
(Super Rare)
 
                                                   AP02-EN005
Geargiaccelerator
EARTH | Machine | Level 4 | ATK 1400 | DEF 800
If you control a "Geargia" monster, you can Special Summon this card (from your hand) in face-up Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.
(Super Rare)
 
                                                   AP02-EN004
Interplanetarypurplythorny Dragon
DARK | Dragon | Level 5 | ATK 2200 | DEF 1100
If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand.
(Super Rare)
 
                                                   AP02-EN003
Spellbook of Power
Normal Spell
Target 1 Spellcaster-Type monster you control; until the End Phase, it gains 1000 ATK. Also, until the End Phase, each time it destroys an opponent's monster by battle: You can add 1 "Spellbook" Spell Card from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.
(Ultimate Rare)
 
                                                   AP02-EN002
Photon Palilloperative
LIGHT | Warrior-Type Xyz | Rank 4 | ATK 2100 | DEF 1800
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.
(Ultimate Rare)
 
                                                   AP02-EN001
Atlantean Dragoons
WATER | Sea Serpent | Level 4 | ATK 1800 | DEF 0
All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".
(Ultimate Rare)