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Astral Pack One (AP01-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Astral_Pack_One_(TCG-EN-UE)
                                                   AP01-EN025
Astral Barrier
Continuous Trap
If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead.
(Common)
 
                                                   AP01-EN024
Fuh-Rin-Ka-Zan
Normal Trap
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
● Destroy all monsters your opponent controls.
● Destroy all Spell and Trap Cards your opponent controls.
● Discard 2 random cards from your opponent's hand.
● Draw 2 cards.
(Common)
 
                                                   AP01-EN023
Thunder of Ruler
Normal Trap
During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.
(Common)
 
                                                   AP01-EN022
Shrine of Mist Valley
Field Spell
Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Its effects are negated.
(Common)
 
                                                   AP01-EN021
Closed Forest
Field Spell
All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated while this card is face-up on the field. Field Spell Cards cannot be activated the turn this card is destroyed.
(Common)
 
                                                   AP01-EN020
Spiritual Forest
Continuous Spell
Each turn, the first face-up Beast, Beast-Warrior, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.
(Common)
 
                                                   AP01-EN019
Mystical Sand
EARTH | Rock-Type Fusion | Level 6 | ATK 2100 | DEF 1700
"Giant Soldier of Stone" + "Ancient Elf"
(Short Print Common)
 
                                                   AP01-EN018
Elemental HERO Ice Edge
WATER | Warrior | Level 3 | ATK 800 | DEF 900
When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.
(Common)
 
                                                   AP01-EN017
Swift Scarecrow
EARTH | Machine | Level 1 | ATK 0 | DEF 0
When your opponent's monster declares a direct attack: You can discard this card; negate that attack, then end the Battle Phase (this is a Quick Effect).
(Common)
 
                                                   AP01-EN016
Cyber Shark
WATER | Fish | Level 5 | ATK 2100 | DEF 2000
If you control a WATER monster, you can Normal Summon this card without Tributing.
(Common)
 
                                                   AP01-EN015
Dragon Ice
WATER | Dragon | Level 5 | ATK 1800 | DEF 2200
When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" on the field.
(Common)
 
                                                   AP01-EN014
\Hyena
EARTH | Beast | Level 3 | ATK 1000 | DEF 300
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck.
(Common)
 
                                                   AP01-EN013
The Gates of Dark World
Field Spell
All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.
(Super Rare)
 
                                                   AP01-EN012
Hidden Armory
Normal Spell
Send the top card of your Deck to the Graveyard; add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon/Set during the turn you activate this card.
(Super Rare)
 
                                                   AP01-EN011
Mask Change
Quick-Play Spell
Target 1 face-up "HERO" monster you control; send it to the Graveyard, then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute that the "HERO" monster had when it was on the field.
(Super Rare)
 
                                                   AP01-EN010
Moray of Greed
Normal Spell
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
(Super Rare)
 
                                                   AP01-EN009
Terraforming
Normal Spell
Add 1 Field Spell Card from your Deck to your hand.
(Super Rare)
 
                                                   AP01-EN008
Hieratic Dragon of Tefnuit
LIGHT | Dragon | Level 6 | ATK 2100 | DEF 1400
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
(Super Rare)
 
                                                   AP01-EN007
Inzektor Centipede
DARK | Insect | Level 3 | ATK 1600 | DEF 1200
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.
(Super Rare)
 
                                                   AP01-EN006
Kagemusha of the Six Samurai
EARTH | Warrior-Type Tuner | Level 2 | ATK 400 | DEF 1800
During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.
(Super Rare)
 
                                                   AP01-EN005
Genex Undine
WATER | Aqua | Level 3 | ATK 1200 | DEF 600
When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.
(Super Rare)
 
                                                   AP01-EN004
Flamvell Firedog
FIRE | Beast | Level 4 | ATK 1900 | DEF 200
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
(Super Rare)
 
                                                   AP01-EN003
Photon Thrasher
LIGHT | Warrior | Level 4 | ATK 2100 | DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack.
(Ultimate Rare)
 
                                                   AP01-EN002
Debris Dragon
WIND | Dragon-Type Tuner | Level 4 | ATK 1000 | DEF 2000
When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in face-up Attack Position. Its effects are negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.
(Ultimate Rare)
 
                                                   AP01-EN001
Tsukuyomi
DARK | Spellcaster-Type Spirit | Level 4 | ATK 1100 | DEF 1400
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.
(Ultimate Rare)