*Cards below had their rarities changed to one that I feel better matches the card's effect based on my views of the cards. | ||||
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Text card ratings | Visual Ratings | Visual spoiler | Card spoiler | Improved effects |
Clash of Rebellions Rarity Changes (Page 3)
CORE-EN098 | |
Tatsunoko WATER / Wyrm-Type Synchro-Type Tuner / Level 3 / ATK 1700 / DEF 500 1 Tuner + 1 or more non-Tuner monsters If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other Synchro Materials. Unaffected by other monsters' effects. RARE |
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CORE-EN097 | |
Mandragon EARTH / Plant-Type Pendulum / Level 5 / ATK 2500 / DEF 1000 / Scale 2 No Pendulum Text This mandragora harbors the soul of a sorrowful dragon. The cursed tones of its wailing cause both fear and despair. ULTRA RARE |
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CORE-EN096 | |
Dragong EARTH / Machine-Type Pendulum / Level 4 / ATK 500 / DEF 2100 / Scale 7 No Pendulum Text This gong harbors the soul of an untamed dragon. It soars though the skies with an incredible roar, marshaling all those who hear this call to battle. SUPER RARE |
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CORE-EN095 | |
Hi-Speedroid Kendama WIND / Machine-Type Synchro / Level 6 / ATK 2200 / DEF 1600 1 Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn. ● You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent. ● If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect. RARE |
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CORE-EN092 | |
Absorb Fusion Normal Spell Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect. ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters. RARE |
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CORE-EN090 | |
Performapal Silver Claw DARK / Beast-Type Pendulum / Level 4 / ATK 1800 / DEF 700 / Scale 5 All "Performapal" monsters you control gain 300 ATK. If this card declares an attack: All "Performapal" monsters you currently control gain 300 ATK until the end of the Battle Phase. COMMON |
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CORE-EN041 | |
Kozmo Farmgirl LIGHT / Psychic / Level 3 / ATK 1500 / DEF 1000 During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand. RARE |
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CORE-EN076 | |
Storming Mirror Force Normal Trap When an opponent's monster declares an attack: Return all face-up Attack Position monsters your opponent controls to the hand. RARE |
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CORE-EN075 | |
Dried Winds Continuous Trap If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn. COMMON |
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CORE-EN065 | |
Mistaken Arrest Quick-Play Spell Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them. RARE |
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CORE-EN063 | |
Void Imagination Continuous Spell "Infernoid" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials. RARE |
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CORE-EN060 | |
Cards of the Red Stone Normal Spell Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. You can only activate 1 "Cards of the Red Stone" per turn. RARE |
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CORE-EN056 | |
Brilliant Fusion Continuous Spell When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell Card; the monster Special Summoned by this card's effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn. COMMON |