*Cards below had their rarities changed to one that I feel better matches the card's effect based on my views of the cards. | ||||
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Ancient Prophecy Rarity Changes (Page 2)
ANRP-EN099 | |
Elemental Hero Gaia EARTH / Warrior-Type Fusion / Level 6 / ATK 2200 / DEF 2600 1 "Elemental Hero" monster + 1 EARTH Monster This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select 1 face-up monster your opponent controls. Until the end of this turn, that monster's ATK is halved and this card gains the same amount of ATK. RARE |
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ANRP-EN098 | |
Kasha EARTH / Zombie / Level 8 / ATK ? / DEF 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up Zombie-Type monsters. When this card is Special Summoned, return all other monsters on the field to the Deck, and this card's ATK is equal to the number of Zombie-Type monster returned this way x 1000. SUPER RARE |
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ANRP-EN097 | |
Beast Machine King Barbaros Ür EARTH / Beast-Warrior / Level 8 / ATK 3800 / DEF 1200 You can Special Summon this card from your hand by removing from play 1 Machine-Type monster and 1 Beast-Warrior-Type monster in your hand, field, and/or Graveyard. When this card battles, any Battle Damage to your opponent becomes 0. COMMON |
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ANRP-EN094 | |
Gaia Plate the Earth Giant EARTH / Rock / Level 8 / ATK 2800 / DEF 1000 You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card. RARE |
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ANRP-EN093 | |
Card Blocker EARTH / Warrior / Level 3 / ATK 400 / DEF 400 When this card is Summoned, it is changed to Defense Position. When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is selected as an attack target, you can send up to 3 cards from the top of your Deck to the Graveyard, to give this card 500 DEF for each of those cards, until the End Phase. RARE |
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ANRP-EN092 | |
White Night Dragon WATER / Dragon / Level 8 / ATK 3000 / DEF 2500 Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card. ULTRA RARE |
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ANRP-EN091 | |
Armityle the Chaos Phantom DARK / Fiend-Type Fusion / Level 12 / ATK 0 / DEF 0 "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only. RARE |
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ANRP-EN089 | |
Revival of the Immortals Normal Trap Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no Battle Damage. RARE |
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ANRP-EN088 | |
Greed Grado Quick-Play Spell Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards. ULTRA RARE |
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ANRP-EN086 | |
Flamvell Commando FIRE / Pyro / Level 6 / ATK 2200 / DEF 200 This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to inflict damage to your opponent equal to that monster's ATK. RARE |
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ANRP-EN085 | |
Card Guard DARK / Fiend / Level 4 / ATK 1600 / DEF 500 When this card is Normal or Special Summoned, place 1 "Guard Counter" on it. This card gains 300 ATK for each Guard Counter it has. Once per turn, you can remove 1 "Guard Counter" from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the "Guard Counter" instead. COMMON |
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ANRP-EN084 | |
Psychic Emperor LIGHT / Psychic / Level 6 / ATK 2400 / DEF 1000 When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard. ULTRA RARE |
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ANRP-EN083 | |
Koa'ki Meiru Gravirose FIRE / Plant / Level 4 / ATK 1900 / DEF 1300 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard. COMMON |
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ANRP-EN082 | |
Koa'ki Meiru Ghoulungulate EARTH / Zombie / Level 5 / ATK 2500 / DEF 1700 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead. RARE |
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ANRP-EN068 | |
Discord Continuous Trap Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation. RARE |
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ANRP-EN067 | |
Imperial Custom Continuous Trap Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom". You can control only 1 face-up "Imperial Custom". SUPER RARE |
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ANPR-EN063 | |
Skill Successor Normal Trap Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn. COMMON |