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Chaos Impact (Page 4)
For info on how these ratings are determined, click here. | |
CHIM-EN000 | |
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CHIM-EN000 | |
Rating: | |
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CHIM-EN069 | |
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Escape of the Unchained Normal Trap Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn. COMMON |
Rating: | 2 |
Comments: | It's basically a less viable and temporary variant of Scrap Dragon but Scrap Dragon has the ATK and the generic effect and materials to prove it's better. |
CHIM-EN068 | |
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Marincess Cascade Normal Trap Banish any number of "Marincess" Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on the field; it gains ATK equal to the total Link Rating of the monsters banished to activate this card x 300, until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. COMMON |
Rating: | 1 |
Comments: | You're wasting monsters that don't come back until your next Standby Phase and then banking on being successful with your remaining monster. It also doesn't matter that it can be activated from the hand because the requirement to do so is also bad. |
CHIM-EN067 | |
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Marincess Snow Normal Trap If a "Marincess" Link Monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; Special Summon 1 "Marincess" Link Monster from your Extra Deck with a lower Link Rating than that monster. (This is treated as a Link Summon.) It is unaffected by your opponent's card effects while you control it. You can only activate 1 "Marincess Snow" per turn. COMMON |
Rating: | 1 |
Comments: | It's easy to activate but Marincess Link Monsters suck outright so this card does too. |
CHIM-EN066 | |
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Old Mind Normal Spell Look at 1 random card in your opponent's hand, then apply 1 of the following effects. ● Discard both that opponent's card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent's hand, and if you do, draw 1 card. ● Lose 1000 LP. You can only activate 1 "Old Mind" per turn. COMMON |
Rating: | 1 |
Comments: | They say the mind is the first thing to go and when you're old, you make bad decisions. This is one of those bad decisions. |
CHIM-EN065 | |
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Spiritual Entanglement Normal Spell Target 1 face-up monster your opponent controls; banish it until the End Phase. You can only activate 1 "Spiritual Entanglement" per turn. RARE |
Rating: | 1 |
Comments: | This is just a one turn removal of an opponent's monster. I'd rather waste a card in my hand to get rid of the monster for good. |
CHIM-EN064 | |
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Cauldron of the Old Man Continuous Spell When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card. COMMON |
Rating: | 1 |
Comments: | The original gives you more than 3 times the LP and deals more damage without having to wait on it and isn't vulnerable to effects. |
CHIM-EN063 | |
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Bownty Quick-Play Spell If your attacking monster destroys an opponent's monster by battle: Target 1 card in your GY; add it to your hand, but for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as the added card had once it was in your hand. You can only activate 1 "Bownty" per turn. ULTRA RARE |
Rating: | 1 |
Comments: | No point in retrieving a card if you can't use it right away since your opponent will likely otherwise anticipate it being used and have a counter for it. |
CHIM-EN062 | |
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Evil Eye of Gorgoneio Equip Spell Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn. SUPER RARE |
Rating: | 1 |
Comments: | It can only copy the name of a card that isn't really that good and requires you to have less LP than your opponent to do anything else. |
CHIM-EN061 | |
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The World Legacy Continuous Spell You can only control 1 "The World Legacy". Each time a face-up Level 5 or higher monster(s) is sent from the field to the GY, place 1 counter on this card for each sent card (max. 7). You can send this card with 7 counters to the GY; Special Summon 1 Cyberse Link Monster from your Extra Deck. COMMON |
Rating: | 1 |
Comments: | Even with the counters, it's much too slow to be effective and bringing out a Cyberse Link Monster only adds to its list of failures. |
CHIM-EN060 | |
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Wattrain Normal Spell Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn. COMMON |
Rating: | 2 |
Comments: | Watt Decks never really did anything so I don't think this'll bring them back anytime soon but it's not bad support regardless. |