CP07-EN020 |
|
Counter Counter
Counter Trap
Negate the activation of a Counter Trap Card, and destroy it.
COMMON |
Rating: |
1 |
Comments: |
Clearly Counter Counter must be a filler card since
it is nowhere worthy enough or rare enough to be worth reprinting. |
CP07-EN019 |
|
Ancient Rules
Normal Spell
Special Summon 1 Level 5 or higher Normal Monster from your hand.
COMMON |
Rating: |
3 |
Comments: |
A good card but its activation
requirements prevent its rating from rising higher. |
CP07-EN018 |
|
Dimensional Inversion
Normal Trap
Activate only when a monster(s) you own is removed from play by an
opponent's effect. Special Summon 1 of those monsters.
COMMON |
Rating: |
1 |
Comments: |
Unless your opponent uses Bottomless (or Torrential
if Dimensional Fissure/Macro Cosmos is out) then I doubt you'll be
using this card very often, if at all so don't bother. |
CP07-EN017 |
|
Instant Fusion
Normal Spell
Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster
from your Extra Deck. (This Special Summon is treated as a Fusion
Summon.) It cannot attack, and is destroyed during the End Phase. Only 1
"Instant Fusion" can be activated per turn.
COMMON |
Rating: |
1 |
Comments: |
This card probably also was
reprinted for updated text and nothing more. I have a feeling there is
more like this to come. |
CP07-EN016 |
|
Memory Crusher
DARK / Fiend / Level 3 /
ATK 1000 / DEF 600
If this card successfully attacks directly, inflict 100 damage to your
opponent for each card in their Extra Deck.
COMMON |
Rating: |
1 |
Comments: |
This guy hasn't crushed my
memory. I know fully well that he's terrible and was most likely
reprinted to update its text. |
CP07-EN015 |
|
Homunculus the Alchemic Being
LIGHT / Plant / Level 4 /
ATK 1800 / DEF 1600
Once per turn, you can change the Attribute of this monster.
COMMON |
Rating: |
3 |
Comments: |
Even if you don't use his
effect, his 1800 ATK will serve you well! |
CP07-EN014 |
|
Fusilier Dragon, the Dual-Mode Beast
DARK / Machine / Level 7 /
ATK 2800 / DEF 2000
You can Normal Summon or Set this card without Tributing. If you do, its
original ATK and DEF are halved.
COMMON |
Rating: |
1 |
Comments: |
Yes he combos well with Skill
Drain but so do many other of the horrible monsters like him. He may
have dual modes but he has no playability. |
CP07-EN013 |
|
Life Absorbing Machine
Continuous Trap
During your Standby Phase, gain Life Points equal to half of the total
Life Points you paid during your last turn.
COMMON |
Rating: |
2 |
Comments: |
If you happened to have paid
big LPs for another card effect (in which case you were stupid) then
you'll get half of that back but in most cases, it won't be much (and it
takes a bit to actually get anything from this card) |
CP07-EN012 |
|
Shovel Crusher
EARTH / Machine / Level 3 /
ATK 900 / DEF 1200
Armed with a pair of shovels, this monster will destroy anything
that stands in its way.
COMMON |
Rating: |
1 |
Comments: |
A 900 ATK monster that can
"destroy anything that gets in its way"? That would certainly be the day
but it won't be this one since he's clearly no match for virtually
anything at all. |
CP07-EN011 |
|
Doom Shaman
DARK / Spellcaster-Type Gemini / Level
6 / ATK 2400 / DEF 2000
This card is treated as a Normal Monster while face-up on the field or
in the Graveyard. While this card is face-up on the field, you can
Normal Summon it to have it be treated as an Effect Monster with this
effect:
● Once per turn, you can Special Summon 1 Fiend-Type monster from your
hand or from either player's Graveyard. When this card is removed from
the field, destroy all Fiend-Type monsters Special Summoned by this
effect.
RARE |
Rating: |
3 |
Comments: |
Normally worthy of 4 stars its
effect is why it isn't getting a 4-star rating. |
CP07-EN010 |
|
Dark World Dealings
Normal Spell
Each player draws 1 card. Then each player discards 1 card.
RARE |
Rating: |
2 |
Comments: |
Sure it can help Dark World
decks out by bringing them out quickly but the drawing 1 card is
situational since it could allow either player to gain an advantage over
the other. |
CP07-EN009 |
|
Vanity's Fiend
DARK / Fiend / Level 6 /
ATK 2400 / DEF 1200
This card cannot be Special Summoned. While this card is on the field,
neither player can Special Summon monsters.
RARE |
Rating: |
3 |
Comments: |
Very high ATK is pretty good
for one tribute! His effect keeps his rating from rising or falling. |
CP07-EN008 |
|
Spell Striker
EARTH / Warrior / Level 3 /
ATK 600 / DEF 200
You can Special Summon this card by removing from play 1 Spell Card from
your Graveyard. This card can attack your opponent directly. You take no
Battle Damage from battles involving this card.
RARE |
Rating: |
3 |
Comments: |
For his stats, letting him
attack directly, be Special Summoned and prevent you
from attacking damage is pretty good! |
CP07-EN007 |
|
Fairy King Truesdale
WATER / Plant / Level 6 /
ATK 2200 / DEF 1500
While this card is in Defense Position, all Plant-Type monsters you
control gain 500 ATK and DEF.
RARE |
Rating: |
1 |
Comments: |
There are just some cards that
shouldn't be reprinted and this one is one of them. |
CP07-EN006 |
|
Elemental Hero Ocean
WATER / Warrior / Level 4 /
ATK 1500 / DEF 1200
Once per turn, during your Standby Phase, you can return 1 "Elemental
Hero", "Destiny Hero" or "Evil Hero" monster from your side of the field
or your Graveyard to its owner's hand.
RARE |
Rating: |
2 |
Comments: |
He needs protection to stay out
after you summon him or there's little chance he'll be on your field at
the end of your opponent's Battle Phase. His effects give him 2 stars.
|
CP07-EN005 |
|
Lonefire Blossom
FIRE / Plant / Level 3 /
ATK 500 / DEF 1400
Once per turn, you can Tribute 1 face-up Plant-Type monster to Special
Summon 1 Plant-Type monster from your Deck.
SUPER RARE |
Rating: |
2 |
Comments: |
I guess it may have been made a
Super Rare here because it can use itself to bring out more powerful
Plant-Type monsters but I can do that for free just by tributing another
monster. |
CP07-EN004 |
|
Gladiator Beast Bestiari
WIND / Winged Beast / Level 4
/ ATK 1500 / DEF 800
When this card is Special Summoned by the effect of a "Gladiator Beast"
monster, destroy 1 Spell or Trap Card on the field. At the end of the
Battle Phase, if this card attacked or was attacked, you can return it
to the Deck to Special Summon 1 "Gladiator Beast" monster from your
Deck, except "Gladiator Beast Bestiari".
SUPER RARE |
Rating: |
1 |
Comments: |
It's because he's only workable in Gladiator
Beast decks that his rating is only 1 star. |
CP07-EN003 |
|
Threatening Roar
Normal Trap
Your opponent cannot declare an attack this turn.
SUPER RARE |
Rating: |
4 |
Comments: |
I'll admit that this card was
worth being hard to get and should've been back in Flaming Eternity. Its
effect can be activated almost anytime! |
CP07-EN002 |
|
Legendary Jujitsu Master
EARTH / Rock / Level 3 /
ATK 1300 / DEF 1800
A monster that battles with this Defense Position card is returned to
the top of its owner's Deck at the end of the Damage Step.
SUPER RARE |
Rating: |
2 |
Comments: |
It can rid the field of an
opponent's best monster or one that was hard to summon but its stats
won't keep it out long. |
CP07-EN001 |
|
Voltic Kong
LIGHT / Beast / Level 4 /
ATK 1800 / DEF 1000
When this card inflicts Battle Damage to your opponent, send 1 card from
the top of your opponent's Deck to the Graveyard for each face-up LIGHT
monster you control.
ULTRA RARE |
Rating: |
2 |
Comments: |
His ATK is decent but his
effect isn't as great but there is potential in it, though. |