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Pharaoh's Servant
PSV-104 | |
Card Info | Imperial Order Continuous Trap As long as this card remains face-up on the field, negate the effects of all Magic Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. SECRET RARE |
PSV-103 | |
Card Info | Beast of Talwar DARK / Fiend / Level 6 / ATK 2400 / DEF 2150 Only the master of the sword among the Fiend-Type monsters is permitted to hold the Talwar. ULTRA RARE |
PSV-102 | |
Card Info | Insect Barrier Continuous Spell Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field. COMMON |
PSV-101 | |
Card Info | Gearfried the Iron Knight EARTH / Warrior / Level 4 / ATK 1800 / DEF 1600 Any Equip Card this card is equipped with is automatically destroyed. SUPER RARE |
PSV-100 | |
Card Info | The Fiend Megacyber DARK / Warrior / Level 6 / ATK 2200 / DEF 1200 If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes. ULTRA RARE |
PSV-099 | |
Card Info | Dokuroyaiba FIRE / Fiend / Level 3 / ATK 1000 / DEF 400 A boomerang with brains that will pursue a target to the ends of the earth. COMMON |
PSV-098 | |
Card Info | Souls of the Forgotten DARK / Fiend / Level 2 / ATK 900 / DEF 200 A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies. COMMON |
PSV-097 | |
Card Info | Science Soldier DARK / Warrior / Level 3 / ATK 800 / DEF 800 Soldiers equipped with state-of-the-art weaponry to face unknown creatures. COMMON |
PSV-096 | |
Card Info | Wingweaver LIGHT / Fairy / Level 7 / ATK 2750 / DEF 2400 A six-winged fairy who prays for peace and hope. COMMON |
PSV-095 | |
Card Info | Island Turtle WATER / Aqua / Level 4 / ATK 1100 / DEF 2000 A huge turtle that is often mistaken for an island. COMMON |
PSV-094 | |
Card Info | Goblin Attack Force EARTH / Warrior / Level 4 / ATK 2300 / DEF 0 When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn. ULTRA RARE |
PSV-093 | |
Card Info | The All-Seeing White Tiger WIND / Beast / Level 3 / ATK 1300 / DEF 500 A proud ruler of the jungle that some fear and others respect. COMMON |
PSV-092 | |
Card Info | Skull Mariner WATER / Warrior / Level 4 / ATK 1600 / DEF 900 A pirate ship that appears out of the mist and sinks any seagoing vessels. COMMON |
PSV-091 | |
Card Info | Mad Sword Beast EARTH / Dinosaur / Level 4 / ATK 1400 / DEF 1200 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. RARE |
PSV-090 | |
Card Info | Red-Moon Baby DARK / Zombie / Level 3 / ATK 700 / DEF 1000 A monster destroyed by this card can be Special Summoned in face-up Attack or Defense Position at the end of the Battle Phase to your side of the field. RARE |
PSV-089 | |
Card Info | Gradius LIGHT / Machine / Level 4 / ATK 1200 / DEF 800 A high-performance jet fighter with power capsules for variable attack capabilities. COMMON |
PSV-088 | |
Card Info | 4-Starred Ladybug of Doom WIND / Insect / Level 3 / ATK 800 / DEF 1200 FLIP: Destroys all face-up Level 4 monsters on your opponent's side of the field. COMMON |
PSV-087 | |
Card Info | Bombardment Beetle WIND / Insect / Level 2 / ATK 400 / DEF 900 FLIP: Flip 1 face-down Defense Position Monster Card on your opponent's side of the field face-up. If the flipped card is an Effect Monster Card, immediately destroy it without activating it effect. If the card is not an Effect Monster Card, return it to its original position. COMMON |
PSV-086 | |
Card Info | Hayabusa Knight EARTH / Warrior / Level 3 / ATK 1000 / DEF 700 This monster can attack twice during the same Battle Phase. RARE |
PSV-085 | |
Card Info | Girochin Kuwagata WIND / Insect / Level 4 / ATK 1700 / DEF 1000 Despite its small size, this monster has powerful jaws that can rip metal to shreds. COMMON |
PSV-084 | |
Card Info | Thousand-Eyes Restrict DARK / Spellcaster-Type Fusion / Level 1 / ATK 0 / DEF 0 "Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their positions or attack. This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Thousand-Eyes Restrict". You can use this effect only once per turn and can equip "Thousand-Eyes Restrict" with only 1 monster at a time. ULTRA RARE |
PSV-083 | |
Card Info | Thousand-Eyes Idol DARK / Spellcaster / Level 1 / ATK 0 / DEF 0 A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. COMMON |
PSV-082 | |
Card Info | Invitation to a Dark Sleep DARK / Spellcaster / Level 5 / ATK 1500 / DEF 1800 When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack. COMMON |
PSV-081 | |
Card Info | Spikebot DARK / Machine / Level 5 / ATK 1800 / DEF 1500 A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms. COMMON |
PSV-080 | |
Card Info | Bite Shoes DARK / Fiend / Level 2 / ATK 500 / DEF 300 FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up. COMMON |
PSV-079 | |
Card Info | Deepsea Warrior WATER / Warrior / Level 5 / ATK 1600 / DEF 1800 When "Umi" is face-up on the field, this card is unaffected by any Magic Cards. COMMON |
PSV-078 | |
Card Info | Drill Bug EARTH / Insect / Level 2 / ATK 1100 / DEF 200 When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck. COMMON |
PSV-077 | |
Card Info | Sword Hunter EARTH / Warrior / Level 7 / ATK 2450 / DEF 1700 A monster destroyed by this card becomes an Equip Magic Card. Equip "Sword Hunter" with this card to increase the ATK of this monster by 200 points. The equipped card remains on the field until this card is destroyed. COMMON |
PSV-076 | |
Card Info | The Legendary Fisherman WATER / Warrior / Level 5 / ATK 1850 / DEF 1600 When "Umi" is face-up on the field, this card is unaffected by any Magic Cards and cannot be attacked by your opponent's monsters. ULTRA RARE |
PSV-075 | |
Card Info | Shadow of Eyes Normal Trap When your opponent Sets a Monster Card in face-down Defense Position, change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated. COMMON |
PSV-074 | |
Card Info | Type Zero Magic Crusher Continuous Trap For each Magic Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent's Life Points. COMMON |
PSV-073 | |
Card Info | Gravity Bind Continuous Trap All monsters of Level 4 or higher cannot attack. Their positions may still be changed. RARE |
PSV-072 | |
Card Info | Infinite Dismissal Continuous Trap All monsters of Level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the End Phase of the turn. COMMON |
PSV-071 | |
Card Info | Magic Drain Counter Trap You can activate this card when your opponent activates Magic Card. If your opponent cannot immediately discard 1 Magic Card from his/her hand, negate the activation of the Magic Card and destroy it. RARE |
PSV-070 | |
Card Info | Ground Collapse Continuous Spell Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected zones cannot be used as long as this card remains face-up on the field. COMMON |
PSV-069 | |
Card Info | Dimensionhole Normal Spell Remove one monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit. RARE |
PSV-068 | |
Card Info | Insect Imitation Normal Spell Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled. COMMON |
PSV-067 | |
Card Info | Shift Normal Trap You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Magic, Trap, or battle attack. Change the target to a different monster on your side of the field. RARE |
PSV-066 | |
Card Info | Monster Recovery Quick-Play Spell Select 1 of your own monsters on your side of the field and combine it with your Deck. At the same time, combine your hand and Deck together and shuffle the Deck. Draw the same number of cards that were in your hand from the shuffled Deck. RARE |
PSV-065 | |
Card Info | Rain of Mercy Normal Spell Increases the Life Points of both players by 1000 points. COMMON |
PSV-064 | |
Card Info | Limiter Removal Quick-Play Spell Doubles the ATK of all Machine-Type monsters on your side of the field. At the end of this turn, all the Machine-Type monsters on your side of the field are destroyed. SUPER RARE |
PSV-063 | |
Card Info | Fairy Meteor Crush Equip Spell When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. SUPER RARE |
PSV-062 | |
Card Info | Cold Wave Normal Spell This card can only be activated at the start of Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap Cards. COMMON |
PSV-061 | |
Card Info | Burning Land Continuous Spell Destroys all Field Magic Cards on the field. In addition, both players take 500 points of Direct Damage during each of their respective Standby Phases. COMMON |
PSV-060 | |
Card Info | Overdrive EARTH / Machine / Level 4 / ATK 1600 / DEF 1500 An all-terrain armored vehicle armed with a heavy-duty machine gun. COMMON |
PSV-059 | |
Card Info | Oni Tank T-34 EARTH / Machine / Level 4 / ATK 1400 / DEF 1700 An armored tank possessed by a fiend that will pursue enemies until they're crushed. COMMON |
PSV-058 | |
Card Info | Dark Bat WIND / Winged Beast / Level 3 / ATK 1000 / DEF 1000 Bats from the netherworld that use their hyper senses to detect their enemies. COMMON |
PSV-057 | |
Card Info | Bubonic Vermin EARTH / Beast / Level 3 / ATK 900 / DEF 600 You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled. COMMON |
PSV-056 | |
Card Info | Skull Invitation Continuous Trap Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card. RARE |
PSV-055 | |
Card Info | Solemn Wishes Continuous Trap You gain 500 Life Points when you draw a card (or cards). COMMON |
PSV-054 | |
Card Info | Attack and Recieve Normal Trap You can activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent's Life Points. In addition, inflict 300 points of Direct Damage to your opponent's Life Points per card if there are additional "Attack and Receive" cards in your Graveyard. COMMON |
PSV-053 | |
Card Info | Gamble Normal Trap You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. COMMON |
PSV-052 | |
Card Info | Minor Goblin Official Continuous Trap You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases. COMMON |
PSV-051 | |
Card Info | Michizure Normal Trap You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field. RARE |
PSV-050 | |
Card Info | Buster Blader (original artwork) EARTH / Warrior / Level 7 / ATK 2600 / DEF 2300 The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard. ULTRA RARE |
PSV-049 | |
Card Info | Harpie's Brother WIND / Winged Beast / Level 4 / ATK 1800 / DEF 600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. COMMON |
PSV-048 | |
Card Info | Flying Kamakiri #2 WIND / Insect / Level 4 / ATK 1500 / DEF 800 A flying mantis that feeds primarily on insects. COMMON |
PSV-047 | |
Card Info | Cyber Falcon WIND / Machine / Level 4 / ATK 1400 / DEF 1200 A jet-powered hawk that travels at the speed of sound. COMMON |
PSV-046 | |
Card Info | Kiseitai DARK / Fiend / Level 2 / ATK 300 / DEF 800 When your opponent's monster attacks this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculations are canceled). Treat this card as an Equip Magic Card. During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. COMMON |
PSV-045 | |
Card Info | Darkfire Soldier #2 FIRE / Pyro / Level 4 / ATK 1700 / DEF 1100 A warrior who gained immeasurable power from the heart of a volcano. COMMON |
PSV-044 | |
Card Info | Mr. Volcano FIRE / Pyro / Level 5 / ATK 2100 / DEF 1300 This seemingly mild-mannered creature has an extremely volatile temper. COMMON |
PSV-043 | |
Card Info | Darkfire Soldier #1 FIRE / Pyro / Level 4 / ATK 1700 / DEF 1150 An explosive expert from a special elite force. COMMON |
PSV-042 | |
Card Info | Twin-Headed Fire Dragon FIRE / Pyro / Level 6 / ATK 2200 / DEF 1700 Two dragons fused as one from the effects of the Big Bang. COMMON |
PSV-041 | |
Card Info | Flame Champion FIRE / Pyro / Level 5 / ATK 1900 / DEF 1300 A warrior protected by a flaming shield that nullifies any attack. COMMON |
PSV-040 | |
Card Info | Morphing Jar #2 EARTH / Rock / Level 3 / ATK 800 / DEF 700 FLIP: Return all Monsters Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were returned to each Deck. Special Summon the monsters on the field in face-down Defense Position. Any other cards picked up are discarded to the Graveyard. RARE |
PSV-039 | |
Card Info | Prohibition Continuous Spell When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. The cards which are already on the field before this card's activation are excluded. RARE |
PSV-038 | |
Card Info | Inspection Continuous Spell During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points. COMMON |
PSV-037 | |
Card Info | Premature Burial Equip Spell Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed. ULTRA RARE |
PSV-036 | |
Card Info | The Shallow Grave Normal Spell Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position. RARE |
PSV-035 | |
Card Info | Nobleman of Extermination Normal Spell Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled. RARE |
PSV-034 | |
Card Info | Nobleman of Crossout Normal Spell Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled. SUPER RARE |
PSV-033 | |
Card Info | Magical Hats Normal Trap You can activate this card during your opponent's Battle Phase. Take 2 non-Monster Cards from your Deck and select 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. SUPER RARE |
PSV-032 | |
Card Info | Respect Play Continuous Trap During their respective turns, each player must show their opponent their hand. COMMON |
PSV-031 | |
Card Info | Light of Intervention Continuous Trap Monster Cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned. COMMON |
PSV-030 | |
Card Info | Ceasefire Normal Trap Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field. ULTRA RARE |
PSV-029 | |
Card Info | Major Riot Normal Trap You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent COMMON |
PSV-028 | |
Card Info | Backup Soldier Normal Trap You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them to your hand. SUPER RARE |
PSV-027 | |
Card Info | The Regulation of Tribe Continuous Trap Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed. COMMON |
PSV-026 | |
Card Info | DNA Surgery Continuous Trap Select 1 Type of monster. As long as this card remains on the field, all face-up Monster Cards will be treated as the Type you selected. COMMON |
PSV-025 | |
Card Info | Forced Requisition Continuous Trap You can activate this card when you discard from your hand. Every time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. RARE |
PSV-024 | |
Card Info | Appropriate Continuous Trap You can activate this card when your opponent draws a card outside of his/her Draw Phase. Draw 2 cards from your Deck. RARE |
PSV-023 | |
Card Info | Numinous Healer Normal Trap You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard. COMMON |
PSV-022 | |
Card Info | Metal Detector Normal Trap You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated. COMMON |
PSV-021 | |
Card Info | Mystic Probe Normal Trap You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated. COMMON |
PSV-020 | |
Card Info | World Suppression Normal Trap You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated. COMMON |
PSV-019 | |
Card Info | Armored Glass Normal Trap You can activate this card when a monster is equipped with an Equip Magic Card. Negate the effects of all Equip Magic Cards on the field during the turn this card is activated. COMMON |
PSV-018 | |
Card Info | Driving Snow Normal Trap You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field. COMMON |
PSV-017 | |
Card Info | Gust Normal Trap You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field. COMMON |
PSV-016 | |
Card Info | Mirror Wall Continuous Trap Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. SUPER RARE |
PSV-015 | |
Card Info | Enchanted Javelin Normal Trap When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points. COMMON |
PSV-014 | |
Card Info | Earthshaker Normal Trap Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field. COMMON |
PSV-013 | |
Card Info | Solomon's Lawbook Normal Trap Skip your own Standby Phase. COMMON |
PSV-012 | |
Card Info | Call Of The Haunted Continuous Trap Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed. ULTRA RARE |
PSV-011 | |
Card Info | Dust Tornado Normal Trap Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card. SUPER RARE |
PSV-010 | |
Card Info | The Eye of Truth Continuous Trap As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand. COMMON |
PSV-009 | |
Card Info | Gift of The Mystical Elf Normal Trap Increase your Life Points by 300 points for each monster on the field, regardless of position. COMMON |
PSV-008 | |
Card Info | Graverobber Normal Trap You can take 1 Magic Card from your opponent's Graveyard. If it is your turn and you activate it, you take 2000 points of Direct Damage. If it is your opponent's turn, you cannot activate it. The Magic Card is returned to your opponent's Graveyard at the end of this turn. SUPER RARE |
PSV-007 | |
Card Info | Time Seal Normal Trap Your opponent skips the Draw Phase of his/her next turn. COMMON |
PSV-006 | |
Card Info | Chain Destruction Normal Trap You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled. ULTRA RARE |
PSV-005 | |
Card Info | Lightforce Sword Normal Trap Select 1 card at random from your opponent's hand. Keep it face-down and place it outside of the field. During your opponent's 4th turn, the card is returned to his/her hand in the Standby Phase. RARE |
PSV-004 | |
Card Info | 7 Completed Equip Spell A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field. COMMON |
PSV-003 | |
Card Info | Parasite Paracide EARTH / Insect / Level 2 / ATK 500 / DEF 300 FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is immediately Special Summoned on your opponent's side of the field face-up in Defense Position and inflicts 1000 points of Direct Damage to your opponent's Life Points. From this point, all face-up Monster Cards on your opponent's side of the field are treated as Insect-Type monsters as long as this card remains face-up on the field. SUPER RARE |
PSV-002 | |
Card Info | Three-Headed Geedo DARK / Fiend / Level 4 / ATK 1200 / DEF 1400 A three-headed nocturnal monster that is absolutely ruthless when fighting. COMMON |
PSV-001 | |
Card Info | Steel Ogre Grotto #2 EARTH / Machine / Level 6 / ATK 1900 / DEF 2200 A mechanized iron doll with tremendous strength. COMMON |
PSV-000 | |
Card Info | Jinzo (original artwork) DARK / Machine / Level 6 / ATK 2400 / DEF 1500 As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated. SECRET RARE |