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Learn to play the TCG. Yu-Gi-Oh TCG Terms DUSA and DUPO Spoilers

All Foil Card Reviews (Page 2)

1. Only new cards and those with updated text that changes how they work are included below.
2. DUSA-EN info: https://yugipedia.com/wiki/Duelist_Saga   
3. DUPO-EN info: https://yugipedia.com/wiki/Duel_Power    
Duelist Saga (DUSA-EN094) *Reprint from SDHS
Masked HERO Dark Law
DARK / Fusion Monster / Level 6 / ATK 2400 / DEF 1800
(Warrior / Fusion / Effect)

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
~Rarities: Ultra Rare
Pros: Easily played, helps Banished
Cons: Low stats for Level, Nomi Monster, can't counter searching or adding, no other effects
Duelist Saga (DUSA-EN075) *Reprint from LC5D
Goyo Guardian
EARTH / Synchro Monster / Level 6 / ATK 2800 / DEF 2000
(Warrior / Synchro / Effect)

1 EARTH Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.
~Rarities: Ultra Rare
Pros: Easily played, high ATK, decent effect
Cons: Low DEF for Level, text errata, must win battle to steal, no other effects
Duelist Saga (DUSA-EN073) *Reprint from H5SE
Brionac, Dragon of the Ice Barrier
WATER / Synchro Monster / Level 6 / ATK 2300 / DEF 1400
(Sea Serpent / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
You can discard any number of cards to the Graveyard, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, decent effect
Cons: Low stats for Level, costs card(s) to return, no other effects
Duelist Saga (DUSA-EN068) *Reprint from SR02
Red-Eyes Darkness Metal Dragon (1st art)
DARK / Effect Monster / Level 10 / ATK 2800 / DEF 2400
(Dragon / Effect)

You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".
~Rarities: Ultra Rare
Pros: Easily played, high ATK, helps Dragons
Cons: Low DEF for Level, costs Dragon to Summon itself, can't Summon anther copy
Duelist Saga (DUSA-EN062) *Reprint from DP04
Future Fusion
SPELL / Continuous Spell
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the Graveyard. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
~Rarities: Ultra Rare
Pros: Easily played, helps Fusion Summons
Cons: Text errata, slow to send or Fusion Summon, destroys Fusion if removed
Duelist Saga (DUSA-EN059) *Reprint from SR01
Dandylion
EARTH / Effect Monster / Level 3 / ATK 300 / DEF 300
(Plant / Effect)

If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/
Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.

~Rarities: Ultra Rare
Pros: Easily played, searchable, helps Stall and various Summons
Cons: Very low DEF, Summons weak Tokens, can't use Tokens for Tribute Summon that turn
Duelist Saga (DUSA-EN054) *Reprint from YGLD
Dark Magician of Chaos
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2600
(Spellcaster / Effect)

During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
~Rarities: Ultra Rare
Pros: Easily played, high ATK, helps Banished and Spells
Cons: Low DEF for Level, text errata, slow to retrieve, banishes itself if removed, must win battle to banish other monsters
Duelist Saga (DUSA-EN049) *Reprint from LCYW
Imperial Order
TRAP / Continuous Trap
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
~Rarities: Ultra Rare
Pros: Easily played, counters Spells
Cons: Affects both players, text errata, must pay LP at your Standby Phases, no other effects
Duelist Saga (DUSA-EN046) *Reprint from YGLD
Brain Control
SPELL / Normal Spell
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
~Rarities: Ultra Rare
Pros: Easily played, helps various Summons
Cons: Text errata, costs LP to steal, can't steal Set monsters or Nomi and Semi Nomis, 1-turn theft, no other effects
Duelist Saga (DUSA-EN042)
Dueltaining
SPELL / Field Spell
For each player, the first time they do each of the following per turn, they draw 2 cards.
● Special Summon 5 monsters with different Levels at the same time.
● 1 monster they control battles 5 times.
● Activate a card or effect as Chain Link 5 or higher.
● Roll 1 six-sided die, or toss a coin, 5 times.
● Take damage that made their LP 500 or less.
~Rarities: Ultra Rare
Pros: Easily played, searchable, helps Exodia
Cons: Affects both players, must meet requirement to draw cards
Duelist Saga (DUSA-EN041)
Contract with Don Thousand
SPELL / Continuous Spell
When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.
~Rarities: Ultra Rare
Pros: Easily played, partly helps Exodia, partly counters Hand Traps
Cons: Affects both players, can't block Special Summons
Duelist Saga (DUSA-EN040)
Halfway to Forever
TRAP / Normal Trap
Target 2 monsters in your Graveyard; Special Summon both, but they have their effects negated (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster using only those 2 monsters.
~Rarities: Ultra Rare
Pros: Easily played, helps Xyz Summons and Utopia Xyz
Cons: Negates revived monsters' effects, can't Xyz Summon other Xyz, must Xyz Summon after reviving
Duelist Saga (DUSA-EN039)
Light Wing Shield
SPELL / Quick-Play Spell
When a monster's attack is negated: Activate 1 of these effects;
● It becomes the End Phase of this turn.
● Target 1 "Utopia" Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn.
If a "Utopia" Xyz Monster you control would detach exactly 1 Xyz Material to activate its effect, you can banish this card from your Graveyard instead.
~Rarities: Ultra Rare
Pros: Easily oplayed, helps Stall and Utopia Xyz
Cons: Costs itself to replace detaching material, must negate attack to enter End Phase, can't use both bullets in same turn
Duelist Saga (DUSA-EN038)
Clashing Souls
SPELL / Quick-Play Spell
During damage calculation, if your Attack Position monster battles an opponent's Attack Position monster with higher ATK: The controller of the battling monster with lower ATK can pay 500 LP for that monster to gain 500 ATK during damage calculation only, then keep repeating this effect until a player chooses not to pay LP. Neither player takes any battle damage from that battle, also, after damage calculation, if any player's monster would be destroyed by that battle, send all cards that player controls to the Graveyard instead.
~Rarities: Ultra Rare
Pros: Easily played
Cons: Costs LP to gain ATK, affects both players, can't deal battle damage, costs card(s) on controller's field to prevent destruction, can't use if attacking a Defense Position monster
Duelist Saga (DUSA-EN037)
Converging Wishes
TRAP / Normal Trap
If you have 5 or more Dragon-Type Synchro Monsters with different names in your Graveyard: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), but banish it during the End Phase. Equip it with this card. While equipped, it gains ATK equal to the combined ATK of all Dragon-Type Synchro Monsters in your Graveyard. Also while equipped, when it destroys an opponent's monster by battle: You can banish 1 Dragon-Type Synchro Monster from your Graveyard; it can attack an opponent's monster again in a row.
~Rarities: Ultra Rare
Pros: Easily played, helps Stardust Dragon and Banished
Cons: Can't use if 4 or less Dragon Synchros are in your Grave, banishes Stardust Dragon at End Phase, costs Dragon Synchro(s) for extra attack(s)
Duelist Saga (DUSA-EN036)
Cosmic Flare
SPELL / Quick-Play Spell
Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your Graveyard instead.
~Rarities: Ultra Rare
Pros: Easily played, helps Stardust Synchros
Cons: 1-turn effects, costs itself in place of Stardust Synchro's effect
Duelist Saga (DUSA-EN035)
Clear Effector
LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 900
(Spellcaster / Effect)

If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects.
~Rarities: Ultra Rare
Pros: Easily played, searchable, helps Exodia and Synchros
Cons: Low DEF, must be Synchro Material for effects
Duelist Saga (DUSA-EN034)
Cosmic Blazar Dragon
WIND / Synchro Monster / Level 12 / ATK 4000 / DEF 4000
(Dragon / Synchro / Effect)

1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can banish this card until the End Phase to activate 1 of these Quick Effects;
● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
~Rarities: Ultra Rare
Pros: Partly easily played, high stats, counters effects, attacks and Summons
Cons: Can't be revived, strict materials, costs itself for bullet effects, can't use 2+ bullets in same turn
Duelist Saga (DUSA-EN033)
Power Wall
TRAP / Normal Trap
During damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top of your Deck to the Graveyard for every 500 damage (round up) you are about to take, also you take no battle damage from that battle.
~Rarities: Ultra Rare
Pros: Easily played, helps Stall, counters Battle Damage
Cons: Costs card(s) per 500 damage you would take, can't block for 2+ battles or effect damage, no ther effects
Duelist Saga (DUSA-EN032)
White Veil
SPELL / Equip Spell
While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage.
~Rarities: Ultra Rare
Pros: Easily played, potent effects, counters Spells and Traps
Cons: Deals you 3000 damage if removed, must battle for effects
Duelist Saga (DUSA-EN031)
Fallen Paradise
SPELL / Field Spell
Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, searchable, helps Sacred Beasts, Armityle and Exodia
Cons: Must control Sacred Beast or Armityle to draw cards
Duelist Saga (DUSA-EN030)
Dark Summoning Beast
DARK / Effect Monster / Level 5 / ATK 0 / DEF 0
(Fiend / Effect)

You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or “Raviel, Lord of Phantasms" from your Deck to your hand.
~Rarities: Ultra Rare
Pros: Easily played, searchable, helps Sacred Beasts
Cons: 0 DEF, costs itself to Summon or add, not proper Summon, new monster can't attack that turn
Duelist Saga (DUSA-EN029)
Skydive Scorcher
SPELL / Normal Spell
Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.
~Rarities: Ultra Rare
Pros: Easily played, helps Elemental HERO Fusions and Burn, potent effects
Cons: Can't use on regular Elemental HEROs, can't destroy monsters with equal or less ATK, must have Skyscraper to deal total ATKs
Duelist Saga (DUSA-EN028)
Elemental HERO Honest Neos
LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Effect)

During either player's turn: You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. During either player’s turn: You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, helps HEROs
Cons: Low stats for Level, costs monster for 1-turn ATK boosts
Duelist Saga (DUSA-EN027)
Harpie's Feather Storm
TRAP / Normal Trap
If you control a WIND Winged Beast-Type monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand.
~Rarities: Ultra Rare
Pros: Easily played, helps WIND Winged Beasts and Harpie cards, counters Effect Monsters
Cons: 1-turn effect blocking, must destroy by opponent's effect while Set to add or retrieve
Duelist Saga (DUSA-EN026)
Diabound Kernel
DARK / Effect Monster / Level 5 / ATK 1800 / DEF 1200
(Fiend / Effect)

When this card declares an attack: It gains 600 ATK. During either player's turn: You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, counters high ATK
Cons: Low stats for Level, low ATK boost, basnishes itself if 1-turn ATK loss is applied, must attack for boost
Duelist Saga (DUSA-EN025)
Chaos Scepter Blast
SPELL / Quick-Play Spell
If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions.
~Rarities: Ultra Rare
Pros: Easily played, helps high-Level Spellcasters and Banished
Cons: Can't Summon from other places or properly
Duelist Saga (DUSA-EN024)
Legacy of the Duelist
SPELL / Continuous Spell
When your monster declares an attack: You can target 1 Spell/Trap Card your opponent controls; negate the attack, and if you do, destroy that card. Each player can only Set 1 Spell/Trap Card from their hand per turn. Monsters cannot attack the turn they were Special Summoned from the Extra Deck. During your Draw Phase, before your draw: You can give up your normal draw this turn, and if you do, add 1 monster from your Graveyard to your hand.
~Rarities: Ultra Rare
Pros: Easily played, counters Spells and Traps, helps Stall
Cons: Can't negate opponent's attacks, affects both players, costs Draw Phase to retrieve, can't Summon
Duelist Saga (DUSA-EN023)
Darklord Descent
TRAP / Normal Trap
Pay half your LP; Special Summon up to 2 "Darklord" monsters from your Graveyard in Defense Position, with the same Level as 1 face-up monster your opponent controls.
~Rarities: Ultra Rare
Pros: Easily played, helps Darklords
Cons: Costly to use, can't Summon from other places, revived monsters' Levels must match other monster's, no other effects
Duelist Saga (DUSA-EN022)
Darklord Ukoback
DARK / Effect Monster / Level 3 / ATK 700 / DEF 1000
(Fairy / Effect)

If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, searchable, helps Darklords
Cons: Low DEF, can't Summon or revive, no other effects
Duelist Saga (DUSA-EN021)
Vision HERO Vylon
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1200
(Warrior / Effect)

If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand.
~Rarities: Ultra Rare
Pros: Easily played, searchable, helps HEROs, Fusion Summons and Banished
Cons: Low DEF, can't Summon or revive, costs HERO to get Poly
Duelist Saga (DUSA-EN020)
Gozuki
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 800
(Zombie / Effect)

During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, helps Zombies and Banished
Cons: Low stats, largely copies Mezuki
Duelist Saga (DUSA-EN019)
Legacy of a HERO
SPELL / Normal Spell
Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn.
~Rarities: Ultra Rare
Pros: Easily played, helps Fusions and Exodia
Cons: Can't shuffle regular HEROs or Summon, no other effects
Duelist Saga (DUSA-EN018)
Celestial Double Star Shaman
LIGHT / Synchro Monster / Level 2 / ATK 100 / DEF 800
(Fairy / Synchro / Tuner / Effect)

1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, Tuner monster, helps non-Tuners and Synchro Summons
Cons: Low DEF, can't revive or Summon Level 3+, can' t use effect if revived, no other effects
Duelist Saga (DUSA-EN017)
Synchro Call
TRAP / Normal Trap
Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 DARK Dragon or Fiend-Type Synchro Monster using only monsters you control as Materials, including the Summoned monster.
~Rarities: Ultra Rare
Pros: Easily played, helps monsters
Cons: Must Synchro Summon after reviving, limited to DARK Dragon and Fiend Synchros, no other effects
Duelist Saga (DUSA-EN016)
Wandering King Wildwind
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1300
(Fiend / Effect)

If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.
~Rarities: Ultra Rare
Pros: Easily played, helps various Summons and Banished
Cons: Low stats, can't use effects if Fiend has over 1500 ATK or is a non-Tuner, costs itself to add
Duelist Saga (DUSA-EN015)
Necroid Synchro
SPELL / Normal Spell
Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)
~Rarities: Ultra Rare
Pros: Easily played, helps Stardust Synchros and Banished
Cons: Largely just Synchro Summons, negates Synchro's effects
Duelist Saga (DUSA-EN014)
Number 70: Malevolent Sin
DARK / Xyz Monster / Rank 4 / ATK 2400 / DEF 1200
(Insect / Xyz / Effect)

2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
~Rarities: Ultra Rare
Pros: Easily played, helps Banished
Cons:  Low stats for Rank, must attack for very low ATK boost, temporary banishment, can't choose Rank boost
Duelist Saga (DUSA-EN013)
Number 28: Titanic Moth
FIRE / Xyz Monster / Rank 7 / ATK 2400 / DEF 2200
(Insect / Xyz / Effect)

2 Level 7 monsters
If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand.
~Rarities: Ultra Rare
Pros: Partly easily played, helps Burn
Cons: Low stats for Rank, must control no other monsters to attack directly, halves battle damage if attacking directly by effect, low burn damage
Duelist Saga (DUSA-EN012)
Brohunder
LIGHT / Effect Monster / Level 4 / ATK 900 / DEF 400
(Thunder / Effect)

When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder".
~Rarities: Ultra Rare
Pros: Easily played, searchable, helps Level 4 LIGHT Thunders
Cons: Very low DEF, largely copies Hunders, no other effects
Duelist Saga (DUSA-EN011)
Chain Summon
SPELL / Normal Spell
If you control 2 or more face-up Xyz Monsters: Target the one with the lowest Rank (your choice, if tied); Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is lower than that Xyz Monster, but the Special Summoned monster cannot attack directly, also return it to the Extra Deck during the End Phase.
~Rarities: Ultra Rare
Pros: Partly easily played, helps Xyz
Cons: Must control 2+ Xyz to Summon, returns new Xyz to Extra Deck at End Phase, can't Summon equal or higher Ranks
Duelist Saga (DUSA-EN010)
Diamond Dust
TRAP / Normal Trap
Destroy as many WATER monsters on the field as possible, then inflict 500 damage to your opponent for each WATER monster destroyed and sent to the Graveyard by this effect.
~Rarities: Ultra Rare
Pros: Easily played, counters WATER, helps Burn
Cons: Affects both fields, low burn damage, no other effects
Duelist Saga (DUSA-EN009)
Sea Lord's Amulet
SPELL / Continuous Spell
Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects.
~Rarities: Ultra Rare
Pros: Easily played, helps WATER
Cons: Sends itself to Grave after opponent's 3rd End Phase from activation, can't block return effects, no other effects
Duelist Saga (DUSA-EN008)
Full Armored Black Ray Lancer
WATER / Xyz Monster / Rank 4 / ATK 2100 / DEF 600
(Beast-Warrior / Xyz / Effect)

3 Level 4 WATER monsters
You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
~Rarities: Ultra Rare
Pros: Easily played, helps WATER, retrain version, counters Spells and Traps
Cons: Low stats for Rank, very low ATK boost, costs all materials to prevent destruction, must win battle to destroy Spell or Trap
Duelist Saga (DUSA-EN007)
Full Armored Crystalzero Lancer
WATER / Xyz Monster / Rank 6 / ATK 2200 / DEF 1600
(Warrior / Xyz / Effect)

3 Level 6 WATER monsters
You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn.
~Rarities: Ultra Rare
Pros: Partly easily played, retrain version, helps WATER, counters Effect Monsters
Cons: Low stats for Rank, very low aTK boost, costs material for effects, 1-turn negation
Duelist Saga (DUSA-EN006)
Number 94: Crystalzero
WATER / Xyz Monster / Rank 5 / ATK 2200 / DEF 1600
(Warrior / Xyz / Effect)

2 Level 5 WATER monsters
During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; its ATK becomes half its current ATK until the end of your turn.
~Rarities: Ultra Rare
Pros: Partly easily played, counters high ATK, retrain version
Cons: Low stats for Rank, 1-turn ATK loss, no other effects
Duelist Saga (DUSA-EN005)
Guard Penguin
WATER / Effect Monster / Level 4 / ATK 0 / DEF 1200
(Winged Beast / Effect)

When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took.
~Rarities: Ultra Rare
Pros: Easily played, searchable, helps Stall and LP Gain, counters Burn
Cons: Low DEF, can't use against Battle Damage, no other effects
Duelist Saga (DUSA-EN004)
Saber Shark
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Fish / Effect)

Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 Fish-Type monster on the field, then activate 1 of these effects.
● Increase its Level by 1.
● Reduce its Level by 1.
You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.
~Rarities: Ultra Rare
Pros: Easily played, helps Fish, WATER and various Summons
Cons: Low stats, can't be Synchro Material, can't use both bullets in same turn
Duelist Saga (DUSA-EN003)
Depth Shark
WATER / Effect Monster / Level 5 / ATK 1400 / DEF 0
(Fish / Effect)

If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, during your opponent's Standby Phase: This card's ATK becomes double its current ATK until the end of this turn.
~Rarities: Ultra Rare
Pros: Easily played, searchable
Cons: 0 DEF, can't Special Summon itself, slow 1-turn ATK double
Duelist Saga (DUSA-EN002)
Silent Angler
WATER / Effect Monster / Level 4 / ATK 800 / DEF 1400
(Fish / Effect)

If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.
~Rarities: Ultra Rare
Pros: Easily played, searchable, helps WATER
Cons: Low DEF, can't Summon from hand the turn it Special Summons itself, no other effects
Duelist Saga (DUSA-EN001)
Double Fin Shark
WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1200
(Fish / Effect)

When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.
~Rarities: Ultra Rare
Pros: Easily played, searchable, helps low-Level Fish and WATER
Cons: Low DEF, can't revive if Special Summoned
 
Duel Power (DUPO-EN106) *Reprint from YS18
Decode Talker (2nd art)
DARK / Link Monster / ATK 2300 / Link-3
Links: Top and both Bottom Corners
(Cyberse / Link / Effect)

2+ Effect Monsters
Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
~Rarities: Ultra Rare
Pros: Easily played, counters effects
Cons: Link-3, low ATK for Link Rating, very low ATK boost, costs monster to negate, can't negate non-targeting effects
Duel Power (DUPO-EN071) *Reprint from YS18
Linkuriboh
DARK / Link Monster / ATK 300 / Link-1
Links: Bottom
(Cyberse / Link / Effect)

1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick
Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, counters high ATK
Cons: Very low ATK, costs itself or another monster for effects, 1-turn ATK loss
Duel Power (DUPO-EN052) *Reprint from LEDD
Eternal Soul

TRAP / Continuous Trap
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
● Special Summon 1 "Dark Magician" from your hand or Graveyard.
● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
~Rarities: Secret Rare
Pros: Easily played, helps Dark Magician
Cons: Destorys your monsters if removed, can't use both bullets in same turn or Summon
Duel Power (DUPO-EN041) *Reprint from DPBC
Toon Dark Magician Girl

DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Toon / Effect)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's GY.
~Rarities: Ultra Rare
Pros: Easily played
Cons: Low stats for Level, largely copies other more recent Toons and original
Duel Power (DUPO-EN040)
Quintet Magician

DARK / Fusion Monster / Level 12 / ATK 4500 / DEF 4500
(Spellcaster / Fusion / Effect)

5 Spellcaster monsters
Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.
~Rarities: Ultra Rare
Pros: Easily played, very high stats, helps Spellcasters, potent effects
Cons: Can't be revived, must use 5 different Spellcasters to destroy
Duel Power (DUPO-EN039)
Platinum Gadget

LIGHT / Link Monster / ATK 1600 / Link-2
Links: Bottom Corners
(Machine / Link / Effect)

2 Machine monsters
Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, helps low-Level Machines
Cons: Low ATK for Link Rating, can't be Link Material the turn it's Link Summoned, can't Summon Level 5+ or revive
Duel Power (DUPO-EN038)
Beat Cop from the Underworld

DARK / Link Monster / ATK 1000 / Link-2
Links: Bottom Corners
(Fiend / Link / Effect)

2 monsters
If this card is Link Summoned using 2 DARK monsters with different names as material, it gains this effect.
● You can Tribute 1 monster, then target 1 face-up card on the field; place 1 Patrol Counter on it. You can only use this effect of "Beat Cop from the Underworld" once per turn. (If a card with a Patrol Counter would be destroyed by battle or card effect, remove 1 Patrol Counter from it instead.)
~Rarities: Ultra Rare
Pros: Easily played, helps DARKs
Cons: Low ATK for Link Rating, must use DARK materials for bullet effect, costs monster to give counter, costs counter to prevent destruction
Duel Power (DUPO-EN037)
Security Dragon

LIGHT / Link Monster / ATK 1100 / Link-2
Links: Top and Bottom
(Cyberse / Link / Effect)

2 monsters
Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.
~Rarities: Ultra Rare
Pros: Easily played
Cons: Low ATK for Link Rating, can't use effect more than once, no other effects
Duel Power (DUPO-EN036)
Cyber Dragon Nachester

LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 200
(Machine / Effect)

This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, searchable, helps Machines
Cons: Very low DEF, costs monster to Summon itself, can't revive 2200+ ATK or DEF or Summon from Deck
Duel Power (DUPO-EN035)
Predaplant Spider Orchid

DARK / Pendulum Monster / Level 1 / ATK 0 / DEF 0
Pendulum Effect(s) / Pendulum Scale 8
During your Main Phase, if this card was activated this turn: You can target 1 other face-up card in the Spell & Trap Zone; destroy it. You can only use this effect of "Predaplant Spider Orchid" once per turn.
(Plant / Pendulum / Effect)
During the End Phase, if this card was Normal or Special Summoned this turn: You can discard 1 Plant monster; add 1 Level 4 or lower Plant monster from your Deck to your hand. You can only use this effect of "Predaplant Spider Orchid" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, searchable, high Pendulum Scale, helps low-Level Plants, counters Spells and Traps
Cons: 0 DEF, can't Summon or destroy the turn(s) after being activated, slow to add, costs Plant to add, can't add Level 5+
Duel Power (DUPO-EN034)
Photon Advancer

LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)

If a "Photon" monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Photon Advancer" once per turn this way. Gains 1000 ATK if another "Photon" monster is on the field.
~Rarities: Ultra Rare
Pros: Easily played, searchable, helps Photons
Cons: Low DEF and ATK boost, can't Summon itself 2+ times per turn, no other effects
Duel Power (DUPO-EN033)
Lefty Driver

EARTH / Effect Monster / Level 2 / ATK 300 / DEF 100
(Machine / Effect)

If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, searchable, helps Synchro and Xyz Summons
Cons: Very low DEF, costs itself for Righty Driver, can't Summon other monsters or change Level if Normal or Flip Summoned
Duel Power (DUPO-EN032)
Righty Driver

EARTH / Effect Monster / Level 1 / ATK 100 / DEF 300
(Machine / Effect)

For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. If this card is Normal Summoned: You can Special Summon 1 "Lefty Driver" from your hand, Deck, or GY. You can only use this effect of "Righty Driver" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, searchable, helps Synchro and Xyz Summons
Cons: Very low DEF, can't sub for other Tuners, can't Summon Lefty if Flip or Special Summoned
Duel Power (DUPO-EN031)
Nine-Tailed Fox

FIRE / Effect Monster / Level 6 / ATK 2200 / DEF 2000
(Zombie / Effect)

If this card is in your hand or GY: You can Tribute 2 monsters; Special Summon this card. You can only use this effect of "Nine-Tailed Fox" once per turn. If this card that was Special Summoned from the GY attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Fox Tokens (Zombie/FIRE/Level 2/ATK 500/DEF 500).
~Rarities: Ultra Rare
Pros: Easily played, helps various Summons
Cons: Low stats for Level, Summons weak Tokens, costs 2 monsters to Summon itself
Duel Power (DUPO-EN030)
Thunder Dragon Thunderstormech

LIGHT / Link Monster / ATK 2800 / Link-4
Links: Left, Right, Bottom and Bottom-Right
(Thunder / Link / Effect)

2+ Thunder monsters
During your Main Phase, if you control this Link Summoned card: You can target 1 of your "Thunder Dragon" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead.
~Rarities: Ultra Rare
Pros: Easily played, helps Thunder Dragons and Banished
Cons: Link-4, low ATK for Link Rating, can't return Thunder Dragon to hand, costs 3 cards to prevent destruction
Duel Power (DUPO-EN029)
Aromaseraphy Jasmine

LIGHT / Link Monster / ATK 1800 / Link-2
Links: Bottom Corners
(Plant / Link / Effect)

2 Plant monsters
If your LP are higher than your opponent's, this card and any Plant monsters it points to cannot be destroyed by battle. You can Tribute 1 monster this card points to; Special Summon 1 Plant monster from your Deck in Defense Position. You can only use this effect of "Aromaseraphy Jasmine" once per turn. Once per turn, if you gain LP: Add 1 Plant monster fr
om your Deck to your hand.
~Rarities: Ultra Rare
Pros: Easily played, helps Plants and LP Gain
Cons: Low ATK for Link Rating, must have higher LP to prevent destruction, costs monster to Summon, can't Summon from other places
Duel Power (DUPO-EN028)
Crowley, the First Propheseer

DARK / Link Monster / ATK 1000 / Link-2
Links: Bottom Corners
(Spellcaster / Link / Effect)

2 Spellcaster monsters
If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.
~Rarities: Ultra Rare
Pros: Easily played, helps Spellcasters and Spellbooks
Cons: Low ATK for Link Rating, gamble effect, can't Special Summon Level 5+
Duel Power (DUPO-EN027)
Hieratic Seal of the Heavenly Spheres

LIGHT / Link Monster / ATK 0 / Link-2
Links: Bottom Corners
(Dragon / Link / Effect)

2 Dragon monsters
Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, helps Dragons and various Summons
Cons: 0 ATK, makes Dragon's stats 0, costs monster to return, can't return Set cards
Duel Power (DUPO-EN026)
Tactical Exchanger

TRAP / Normal Trap
Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 "Rokket" monster with a different original name from your Deck or GY. You can only activate 1 "Tactical Exchanger" per turn.
~Rarities: Ultra Rare
Pros: Easily played, helps Rokkets
Cons: Costs monster to Summon, can't Summon from hand, no other effects
Duel Power (DUPO-EN025)
Booster Dragon

DARK / Link Monster / ATK 1900 / Link-2
Links: Bottom Corners
(Dragon / Link / Effect)

2 "Rokket" monsters
Once per turn: You can target 1 other face-up monster on the field; it gains 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. If this Link Summoned card is destroyed by battle or card effect and sent to the GY: You can target 1 other Dragon monster in your GY; Special Summon it. You can only use this effect of "Booster Dragon" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, helps Rokkets and Dragons
Cons: Low ATK for Link Rating, very low stat boost, must lose battle to revive, can't Summon from other places
Duel Power (DUPO-EN024)
Gouki Cage Match

SPELL / Field Spell
When this card is activated: Place 3 counters on this card. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card.
~Rarities: Ultra Rare
Pros: Easily played, searchable, helps Goukis
Cons: Loses counter if Gouki wins battle, must lose all counters to Summon, can't revive
Duel Power (DUPO-EN023)
Gouki Jet Ogre

EARTH / Link Monster / ATK 2000 / Link-2
Links: Left and Bottom
(Warrior / Link / Effect)

2 "Gouki" monsters
Once per turn: You can target 1 "Gouki" card you control; destroy it, and if you do, change all monsters on the field to face-up Attack Position. If this card is sent from the field to the GY: You can make all "Gouki" monsters you currently control gain 500 ATK until the end of this turn. You can only use this effect of "Gouki Jet Ogre" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, helps Goukis, counters stall and high DEF
Cons: Low ATK for Link Rating, very low 1-turn ATK boost, must leave for boost, costs card to force Attack Mode, includes your monsters
Duel Power (DUPO-EN022)
Trickstar Magical Laurel

SPELL / Equip Spell
Activate this card by targeting 1 "Trickstar" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. Once per turn, if the equipped monster inflicts battle or effect damage to your opponent: You can Special Summon 1 "Trickstar" monster from your hand. You can only activate 1 "Trickstar Magical Laurel" per turn.
~Rarities: Ultra Rare
Pros:
Cons:
Duel Power (DUPO-EN021)
Trickstar Foxglove Witch

LIGHT / Link Monster / ATK 2200 / Link-3
Links: Top, Left and Right
(Fairy / Link / Effect)

2+ Fairy monsters
If this card is Special Summoned: You can inflict 200 damage to your opponent for each card they control. If this Link Summoned card is destroyed by battle or effect: You can Special Summon 1 Link-2 or lower "Trickstar" monster from your Extra Deck, then inflict 200 damage to your opponent for each card they control. You can only use each effect of "Trickstar Foxglove Witch" once per turn.
~Rarities: Ultra Rare
Pros:
Cons:
Duel Power (DUPO-EN020)
Doublebyte Dragon

LIGHT / Link Monster / ATK 1500 / Link-2
Links: Top and Bottom
(Cyberse / Link / Effect)

2 Link Monsters
Gains ATK equal to the combined Link Reviews of the monsters used for its Link Summon x 300. Unaffected by monster effects, except Link Monsters' effects, and cannot be destroyed by battle, except by battle with a Link Monster.
~Rarities: Ultra Rare
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Duel Power (DUPO-EN019)
Magical Gate of Miracles

SPELL / Normal Spell
If you control 2 or more Spellcaster monsters: Change 1 Attack Position monster your opponent controls to Defense Position, then take control of it, and if you do, it cannot be destroyed by battle.
~Rarities: Ultra Rare
Pros:
Cons:
Duel Power (DUPO-EN018)
Dark Magic Twin Burst

SPELL / Normal Spell
Target 1 "Dark Magician" you control; it gains ATK equal to the combined ATK of all "Dark Magician Girl" currently on the field and in the GYs, until the end of this turn. You can only activate 1 "Dark Magic Twin Burst" per turn.
~Rarities: Ultra Rare
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Duel Power (DUPO-EN017)
Bond Between Teacher and Student

SPELL / Normal Spell
If you control "Dark Magician": Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY, then, you can Set 1 "Dark Magic Attack", "Dark Burning Attack", "Dark Burning Magic", or "Dark Magic Twin Burst" directly from your Deck. You can only activate 1 "Bond Between Teacher and Student" per turn.
~Rarities: Ultra Rare
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Duel Power (DUPO-EN016)
Decode Destruction

SPELL / Normal Spell
Target 1 "Decode Talker" you control; apply the following effects this turn, depending on the number of monsters it currently points to.
● 1+: That monster gains 500 ATK for each monster it currently points to.
● 2+: Monsters destroyed by battle with that monster are banished after damage calculation.
● 3: After damage calculation, if that monster destroys your opponent's monster by battle: Destroy all cards your opponent controls.
You can only activate 1 "Decode Destruction" per turn.
~Rarities: Ultra Rare
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Duel Power (DUPO-EN015)
Backup Supervisor

LIGHT / Link Monster / ATK 1200 / Link-2
Links: Right and Bottom
(Cyberse / Link / Effect)

2 monsters
If this card was Link Summoned using "Backup Secretary" as material, and your monster this card points to battled an opponent's monster, at the end of the Damage Step: You can Special Summon 1 Cyberse monster from your hand. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Backup Secretary" from your hand, Deck, or GY. You can only use each effect of "Backup Supervisor" once per turn.
~Rarities: Ultra Rare
Pros:
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Duel Power (DUPO-EN014)
Cyberse Enchanter

LIGHT / Link Monster / ATK 2400 / Link-3
Links: Left, Right and Bottom
(Cyberse / Link / Effect)

2+ monsters
If you control this card that was Link Summoned using "Cyberse Wizard" as material (Quick Effect): You can target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of this turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Cyberse Wizard" from your hand, Deck, or GY. You can only use each effect of "Cyberse Enchanter" once per turn.
~Rarities: Ultra Rare
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Duel Power (DUPO-EN013)
Soul Pendulum

SPELL / Continuous Spell
You can target 2 cards in your Pendulum Zones; change each target's Pendulum Scale by 1 (min. 1). You can only use this effect of "Soul Pendulum" once per turn. Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card. Pendulum Monsters on the field gain 300 ATK for each counter on this card. You can remove 3 counters from this card; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.)
~Rarities: Ultra Rare
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Duel Power (DUPO-EN012)
Performapal Smile Sorcerer

LIGHT / Pendulum Monster / Level 8 / ATK 2500 / DEF 2000
Pendulum Effect(s) / Pendulum Scale 1
If a monster(s) you control whose current ATK is higher than its original ATK is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Smile Sorcerer" once per turn.
(Spellcaster / Pendulum / Effect)
If this card is Normal or Special Summoned: You can add 1 "Smile" Spell/Trap from your Deck to your hand. If every monster you control is a "Performapal" or "Odd-Eyes" monster, or a "Magician" Pendulum Monster, and this card's current ATK is higher than its original ATK: You can draw cards equal to the number of monsters you control whose current ATK is higher than their original ATK, also you cannot Special Summon monsters for the rest of this turn. You can only use each monster effect of "Performapal Smile Sorcerer" once per turn.
~Rarities: Ultra Rare
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Duel Power (DUPO-EN011)
Odd-Eyes Advance Dragon

DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Effect)

You can Tribute Summon this card by Tributing 1 Level 5 or higher monster. If this card is Tribute Summoned: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. When this card destroys a monster by battle: You can Special Summon 1 Level 5 or higher monster from your hand or GY in Defense Position, except "Odd-Eyes Advance Dragon". You can only use this effect of "Odd-Eyes Advance Dragon" once per turn.
~Rarities: Ultra Rare
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Duel Power (DUPO-EN010)
Shining Draw

SPELL / Normal Spell
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can target 1 "Utopia" Xyz Monster you control, then activate 1 of these effects;
● Equip any number of "ZW -" monsters with different names from your Deck/Extra Deck to it.
● Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster with a different name from that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
~Rarities: Ultra Rare
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Duel Power (DUPO-EN009)
Utopic Onomatpoeia

LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Warrior / Effect)

(This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.)
During your Main Phase: You can Special Summon up to 1 each "Zubaba", "Gagaga", "Gogogo", and/or "Dododo" monster(s) from your hand in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Utopic Onomatopeia" once per turn.
~Rarities: Ultra Rare
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Duel Power (DUPO-EN008)
Number 39: Utopia Double

LIGHT / Xyz Monster / Rank 4 / ATK 0 / DEF 2500
(Warrior / Xyz / Effect)

2 Level 4 monsters
(Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn.
~Rarities: Ultra Rare
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Duel Power (DUPO-EN007)
Stardust Wish

TRAP / Continuous Trap
Once per turn, if a "Stardust" Synchro Monster you control is Tributed to activate its own effect (except during the Damage Step): You can target that monster; Special Summon it. Your opponent cannot activate cards or effects in response to this effect's activation. Monsters Special Summoned by this effect cannot be destroyed by battle while in Attack Position.
~Rarities: Ultra Rare
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Duel Power (DUPO-EN006)
Signal Warrior

LIGHT / Synchro Monster / Level 7 / ATK 2400 / DEF 1000
(Warrior / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed.
● 4: Inflict 800 damage to your opponent. ● 7: Draw 1 card. ● 10: Destroy 1 card on the field.
~Rarities: Ultra Rare
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Duel Power (DUPO-EN005)
Double Hero Attack

SPELL / Quick-Play Spell
If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.
~Rarities: Ultra Rare
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Duel Power (DUPO-EN004)
Elemental HERO Grandmerge

LIGHT / Fusion Monster / Level 6 / ATK 0 / DEF 0
(Warrior / Fusion / Effect)

2 "HERO" Normal Monsters
Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.
~Rarities: Ultra Rare
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Duel Power (DUPO-EN003)
Draw of Fate

SPELL / Normal Spell
If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn.
~Rarities: Ultra Rare
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Duel Power (DUPO-EN002)
Dark Cavalry

DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2300
(Spellcaster / Fusion / Effect)

"Dark Magician" + 1 Warrior monster
Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.
~Rarities: Ultra Rare
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Duel Power (DUPO-EN001)
Magician of Chaos

DARK / Ritual Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Ritual / Effect)

You can Ritual Summon this card with "Chaos Form". This card's name becomes "Dark Magician" while on the field or in the GY. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your hand, except "Magician of Chaos", ignoring its Summoning conditions.
~Rarities: Ultra Rare
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