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Power of the Duelist (POTD-EN) Card Reviews

1. Card gallery: yugipedia.com/wiki/Set_Card_Galleries:Power_of_the_Duelist
Power of the Duelist (POTD-EN060)
Brainwashing Beam
TRAP / Continuous Trap
Select 1 monster with at least 1 A-Counter on your opponent's side of the field, and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.
~Rarities: Common
Pros: Easily played, supports Aliens
Cons: Must remove A-Counter at your End Phases, destroys itself if all A-Counters are gone or target is destroyed
Power of the Duelist (POTD-EN059)
Synthetic Seraphim
TRAP / Continuous Trap
Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300).
~Rarities: Common
Pros: Easily played, supports Tribute Summons
Cons: Summons weak Token, no other effects
Power of the Duelist (POTD-EN058)
Fossil Excavation
TRAP / Continuous Trap
Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
~Rarities: Common
Pros: Easily played, supports Dinosaurs
Cons: Costs card to revive, negates monster's effects, destroys monster if removed
Power of the Duelist (POTD-EN057)
Cyber Summon Blaster
TRAP / Continuous Trap
Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.
~Rarities: Rare and Ultimate Rare
Pros: Easily played
Cons: Very low burn damage, no other effects, doesn't apply to other Summons
Power of the Duelist (POTD-EN056)
Supercharge
TRAP / Normal Trap
Activate only when your opponent declares an attack while the only monsters on your side of the field are Machine-Type "roid" monsters. Draw 2 cards.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, supports roids
Cons: Requires attack for activation, no other effects, doesn't negate attacks
Power of the Duelist (POTD-EN055)
Wonder Garage
TRAP / Normal Trap
When this face-down card is sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
~Rarities: Common
Pros: Easily played, supports roids
Cons: Must send to Grave while Set for effect, can't Summon Level 5+ or from otehr places, no other effects
Power of the Duelist (POTD-EN054)
Royal Writ of Taxation
TRAP / Normal Trap
Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage.
~Rarities: Common
Pros: Easily played
Cons: Gamble effect, low burn damage, deals you 1000 damage if not played during that time, no other effects
Power of the Duelist (POTD-EN053)
Orbital Bombardment
TRAP / Normal Trap
Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field.
~Rarities: Common
Pros: Easily played, supports Aliens
Cons: Costs Alien to destroy, no other effects
Power of the Duelist (POTD-EN052)
The Paths of Destiny
TRAP / Normal Trap
Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.
~Rarities: Common
Pros: Easily played, suports burn and LP Gain
Cons: Gamble effect, no other effects
Power of the Duelist (POTD-EN051)
Crop Circles
TRAP / Normal Trap
Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.
~Rarities: Common
Pros: Easily played, supports Aliens
Cons: Costs monster(s) to Special Summon, deals you 2000 damage if you're not able to Summon, can't Summon from other places or monster with lower total Level
Power of the Duelist (POTD-EN050)
D - Chain
TRAP / Normal Trap
After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" monster on your side of the field. The equipped monster gains 500 ATK. When the equipped monster destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, supports Destiny Heroes
Cons: Low boost and burn effect, mimimal effects overall
Power of the Duelist (POTD-EN049)
Destiny Mirage
TRAP / Normal Trap
Activate only when a "Destiny Hero" monster on your side of the field is destroyed and sent to your Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monsters that were destroyed and sent to the Graveyard this turn.
~Rarities: Common
Pros: Easily played, supports Destiny Heroes
Cons: Can't revive monsters destroyed in battle, no other effects
Power of the Duelist (POTD-EN048)
Dark City
SPELL / Field Spell
When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, searchable, supports Destiny Heroes
Cons: Largely copies Skyscraper
Power of the Duelist (POTD-EN047)
Mausoleum of the Emperor
SPELL / Field Spell
Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monsters needed to Tribute Summon them.
~Rarities: Common
Pros: Easily played, searchable, supports Normal Summons
Cons:Costs 1000 LP per Tribute needed, applies to both players, no other effects
Power of the Duelist (POTD-EN046)
Neo Space
SPELL / Field Spell
"Elemental Hero Neos" and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, searchable, supports Neos and Neos Fusions
Cons: Very low boost, minimal effects
Power of the Duelist (POTD-EN045)
Common Soul
SPELL / Continuous Spell
Select 1 face-up monster on the field. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the Special Summoned monster to its owner's hand.
~Rarities: Common
Pros: Easily played, supports Neo-Spacians and Neos Fusions
Cons: Returns Summoned monster to hand when removed
Power of the Duelist (POTD-EN044)
Future Fusion
SPELL / Continuous Spell
Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, supports Fusion Summons
Cons: Slow to Fusion Summon, destroys monster when removed, can't send materials from other places
Power of the Duelist (POTD-EN043)
Cyclone Blade
SPELL / Equip Spell
Equip only to a "Destiny Hero" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, supports Destiny Heroes
Cons: Minimal effect, requires attack to destroy, no other effects
Power of the Duelist (POTD-EN042)
Overload Fusion
SPELL / Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
~Rarities: Rare and Ultimate Rare
Pros: Easily played, supports Fusion Summons and Banished
Cons: Only Fusion Summons DARK Machine Fusions, otherwise generic Fusion card
Power of the Duelist (POTD-EN041)
D - Spirit
SPELL / Normal Spell
If there are no "Destiny Hero" monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand.
~Rarities: Common
Pros: Easily played, supports Destiny Heroes
Cons: Can't Summon Level 5+, requires no monsters to Special Summon, no other effects
Power of the Duelist (POTD-EN040)
Vehicroid Connection Zone
SPELL / Normal Spell
Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated.
~Rarities: Common
Pros: Easily played, supports roids, decent effects
Cons: Largely generic Fusion card
Power of the Duelist (POTD-EN039)
Spirit Calling
SPELL / Normal Spell
When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, supports Quick-Play Spells
Cons: Must destroy with opponent's Spell or Trap while Set, no other effects
Power of the Duelist (POTD-EN038)
Fake Hero
SPELL / Normal Spell
Special Summon 1 "Elemental Hero" monster from your hand. This turn, that monster cannot attack, and returns to its owner's hand during the End Phase.
~Rarities: Common
Pros: Easily played, supports Elemental Heroes
Cons: Returns monster to hand at End Phase, no other effects
Power of the Duelist (POTD-EN037)
Contact
SPELL / Normal Spell
Send all "Chrysalis" monsters from your side of the field to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.
~Rarities: Common
Pros: Easily played, supports Neo-Spacians
Cons:
Power of the Duelist (POTD-EN036)
Super Vehicroid Jumbo Drill
EARTH / Fusion Monster / Level 8 / ATK 3000 / DEF 2000
(Machine / Fusion / Effect)

"Steamroid" + "Drillroid" + "Submarineroid"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
~Rarities: Super Rare) and Ultimate Rare
Pros: Easily played, high ATK, decent effect
Cons: Low DEF for Level, can't use Fusion Subs, no other effects
Power of the Duelist (POTD-EN035)
Ambulance Rescueroid
FIRE / Fusion Monster / Level 6 / ATK 2300 / DEF 1800
(Machine / Fusion / Effect)

"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
~Rarities: Common
Pros: Easily played, supports roids
Cons: Low statrs for Level, can't Summon other ways or revive monsters destroyed by effects, no other effects
Power of the Duelist (POTD-EN034)
Chimeratech Overdragon
DARK / Fusion Monster / Level 9 / ATK ? / DEF ?
(Machine / Fusion / Effect)

"Cyber Dragon" + 1 or more Machine-Type monsters
This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all the cards on your side of the field to the Graveyard except this card. The original ATK and DEF of this card become the number of Fusion-Material Monsters you used for the Fusion Summon of this card x 800 points. This card can attack as many of your opponent's monsters each turn as the number of Fusion-Material Monsters you used for the Fusion Summon of this card.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, partly decent effects, supports Machines
Cons: Undefined stats, low stat definition, sends all other cards you control to Grave when Fusion Summoned
Power of the Duelist (POTD-EN033)
Elemental Hero Dark Neos
DARK / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)

"Elemental Hero Neos" + "Neo-Spacian Dark Panther"
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) You can select 1 face-up Effect Monster on the field if 1 is not already selected by this card. While this card is face-up on your side of the field, the selected monster's effect is negated until it is removed from the field. (You can select up to 1 monster at a time with this effect.) This card returns to the Fusion Deck during the End Phase.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, counters Effect Monsters
Cons: Low stats for Level, largely copies Flare Neos
Power of the Duelist (POTD-EN032)
Elemental Hero Flare Neos
FIRE / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)

"Elemental Hero Neos" + "Neo-Spacian Flare Scarab"
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played
Cons: Low stats for Level, largely copies Aqua Neos
Power of the Duelist (POTD-EN031)
Elemental Hero Aqua Neos
WATER / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)

"Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin"
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) Once per turn, by discarding 1 card from your hand, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, supports Hand Destruction
Cons: Low stats for Level, minimal effects, returns to Fusion Deck at End Phase
Power of the Duelist (POTD-EN030)
Flying Saurcer Muusik'i
LIGHT / Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Machine / Effect)

While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.
~Rarities: Common
Pros: Easily played, searchable, suppors Aliens
Cons: Low DEF for Level costs Draw Phase to add, no other effects
Power of the Duelist (POTD-EN029)
Cosmic Horror Gangi'el
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2000
(Reptile / Effect)

If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
~Rarities: Rare and Ultimate Rare
Pros:
Cons:
Power of the Duelist (POTD-EN028)
Alien Mother
DARK / Effect Monster / Level 6 / ATK 2300 / DEF 1500
(Reptile / Effect)

If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed.
~Rarities: Rare and Ultimate Rare
Pros:
Cons:
Power of the Duelist (POTD-EN027)
Alien Warrior
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Reptile / Effect)

When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
~Rarities: Rare and Ultimate Rare
Pros:
Cons:
Power of the Duelist (POTD-EN026)
Alien Hunter
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 800
(Reptile / Effect)

If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN025)
Alien Skull
WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1800
(Reptile / Effect)

You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon the monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN024)
Alien Grey
LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 800
(Reptile / Flip / Effect)

FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN023)
Bitelon
WATER / Effect Monster / Level 6 / ATK 2400 / DEF 1800
(Reptile / Effect)

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN022)
Babycerasaurus
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 500
(Dinosaur / Effect)

If this card is destroyed by an effect and sent to the Graveyard, select 1 Level 4 or lower Dinosaur-Type monster from your Deck and Special Summon it.
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN021)
Miracle Jurassic Egg
EARTH / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Dinosaur / Effect)

While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 counters on this card each time a Dinosaur-Type Monster Card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type monster from your Deck whose Level is equal to or lower than the number of counters on this card when it was Tributed.
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN020)
Ultimate Tyranno
EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2200
(Dinosaur / Effect)

If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all monsters on your opponent's side of the field once each with this card.
~Rarities: Super Rare and Ultimate Rare
Pros:
Cons:
Power of the Duelist (POTD-EN019)
Black Stego
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 2000
(Dinosaur / Effect)

When this card is selected as an attack target by your opponent's monster, this card is changed to Defense Position.
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN018)
Black Ptera
WIND / Effect Monster / Level 3 / ATK 1000 / DEF 500
(Dinosaur / Effect)

When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand.
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN017)
Destiny Hero - Dasher
DARK / Effect Monster / Level 6 / ATK 2100 / DEF 1000
(Warrior / Effect)

Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it.
~Rarities: Rare and Ultimate Rare
Pros:
Cons:
Power of the Duelist (POTD-EN016)
Destiny Hero - Fear Monger
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)

If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase.
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN015)
Destiny Hero - Blade Master
DARK / Effect Monster / Level 3 / ATK 300 / DEF 600
(Warrior / Effect)

During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Destiny Hero" monsters on your side of the field gain 800 ATK until the end of this turn.
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN014)
Destiny Hero - Dogma
DARK / Effect Monster / Level 8 / ATK 3400 / DEF 2400
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters, including at least 1 "Destiny Hero" monster. If this card is Special Summoned, halve your opponent's Life Points during your opponent's next Standby Phase.
~Rarities: Super Rare) and Ultimate Rare
Pros:
Cons:
Power of the Duelist (POTD-EN013)
Destiny Hero - Defender
DARK / Effect Monster / Level 4 / ATK 100 / DEF 2700
(Warrior / Effect)

If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN012)
Destiny Hero - Double Dude
DARK / Effect Monster / Level 6 / ATK 1000 / DEF 1000
(Warrior / Effect)

This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed, you can Special Summon 2 "Double Dude Tokens"
(Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase.
~Rarities: Super Rare and Ultimate Rare
Pros:
Cons:
Power of the Duelist (POTD-EN011)
Rescueroid
FIRE / Effect Monster / Level 6 / ATK 1600 / DEF 1800
(Machine / Effect)

While this card is face-up on your side of the field, when a "roid" monster on your side of the field is destroyed by battle and sent to the Graveyard, you can return that monster to the hand.
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN010)
Decoyroid
WIND / Effect Monster / Level 2 / ATK 300 / DEF 500
(Machine / Effect)

While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN009)
Ambulanceroid
EARTH / Effect Monster / Level 3 / ATK 300 / DEF 1200
(Machine / Effect)

When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN008)
Submarineroid
WATER / Effect Monster / Level 4 / ATK 800 / DEF 1800
(Machine / Effect)

This card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.
~Rarities: Rare and Ultimate Rare
Pros:
Cons:
Power of the Duelist (POTD-EN007)
Rallis the Star Bird
WIND / Effect Monster / Level 3 / ATK 800 / DEF 800
(Winged Beast / Effect)

This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN006)
Chrysalis Dolphin
WATER / Effect Monster / Level 2 / ATK 400 / DEF 600
(Fish / Effect)

By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck.
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN005)
Neo-Spacian Dark Panther
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 500
(Beast / Effect)

Once per turn, you can select 1 face-up monster on your opponent's side of the field. While this card is face-up on your side of the field, until the end of this turn this card's name is treated as the selected monster's name, and it gets the selected monster's effect(s).
~Rarities: Super Rare and Ultimate Rare
Pros:
Cons:
Power of the Duelist (POTD-EN004)
Neo-Spacian Flare Scarab
FIRE / Effect Monster / Level 3 / ATK 500 / DEF 500
(Insect / Effect)

This card gains 400 ATK for each Spell and Trap Card on your opponent's side of the field.
~Rarities: Super Rare and Ultimate Rare
Pros:
Cons:
Power of the Duelist (POTD-EN003)
Neo-Spacian Aqua Dolphin
WATER / Effect Monster / Level 3 / ATK 600 / DEF 800
(Warrior / Effect)

Once per turn, by discarding 1 card from your hand, look at your opponent's hand and select 1 Monster Card in it. If there is a monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, destroy the selected Monster Card and inflict 500 damage to your opponent. If there is no monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, take 500 damage.
~Rarities: Super Rare and Ultimate Rare
Pros:
Cons:
Power of the Duelist (POTD-EN002)
Sabersaurus
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 500
(Dinosaur / Normal)

This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
~Rarities: Common
Pros:
Cons:
Power of the Duelist (POTD-EN001)
Elemental Hero Neos (1st art)
LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Normal)

A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
~Rarities: Common
Pros:
Cons: