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Phantom Rage (PHRA-EN) Card Reviews
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Phantom_Rage |
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Phantom Rage (PHRA-EN100)
(Reprint from
SAST) Hiita the Fire Charmer, Ablaze FIRE / Link Monster / ATK 1850 / Link-2 Links: Bottom Corners (Spellcaster / Link / Effect) 2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn. ~Rarities: Starlight Rare |
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Pros: Easily played, supports FIRE
and
Familiar-Possessed Cons: Low ATK for Link Rating, only Special Summons from opponent's Grave |
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Phantom Rage (PHRA-EN099) Virtual World Hime - Nyannyan WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1500 (Psychic / Effect) If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Level 3/Rank 3s, Banished and Synchro Summons Cons: Low DEF, minimal effects |
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Phantom Rage (PHRA-EN098) Virtual World Dragon - Longlong EARTH / Xyz Monster / Rank 3 / ATK 2400 / DEF 2000 (Wyrm / Xyz / Effect) 2+ Level 3 monsters with the same Type and Attribute Your opponent cannot target this card with card effects while it has Xyz Material. When your opponent activates the effect of a monster with an Attribute that is not on their field, while they control a face-up monster (Quick Effect): You can detach 2 materials from this card; negate the activation. You can only use this effect of "Virtual World Dragon - Longlong" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, high stats for
Rank, counters Effect Monsters Cons: Costs 2 materials to negate, doesn't work against single-Attribute Decks |
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Phantom Rage (PHRA-EN097) Virtual World Beast - Juijiu WIND / Synchro Monster / Level 6 / ATK 2400 / DEF 1700 (Psychic / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
single-Attribute Decks and Banished Cons: Low stats for Level, costs 2 monsters to send card |
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Phantom Rage (PHRA-EN096) Myutant Expansion TRAP / Continuous Trap When you activate this card: You can take 1 Level 4 or lower "Myutant" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher "Myutant" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 "Myutant Expansion" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Myutants Cons: Minimal effects |
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Phantom Rage (PHRA-EN095) Myutant Clash TRAP / Continuous Trap When you activate this card: You can target 1 Effect Monster your opponent controls; banish 1 "Myutant" monster from your GY, and if you do, negate its effect until the end of this turn (even if this card leaves the field). When your Level 8 or higher "Myutant" monster destroys an opponent's monster by battle: You can draw 1 card. You can only use this effect of "Myutant Clash" once per turn. You can only activate 1 "Myutant Clash" per turn. ~Rarities: Common |
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Pros: Easily played, counters Effect
Monsters, supports Myutants Cons: Minimal effects |
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Phantom Rage (PHRA-EN094) Myutant Blast SPELL / Equip Spell Equip only to a Level 8 or higher "Myutant" monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent's Special Summoned monster: You can banish that opponent's monster. While this card is equipped to a monster: You can banish this card; send the monster this card was equipped to the GY, and if you do, Special Summon 1 Level 8 "Myutant" monster with a different original Attribute from your hand or Deck. You can only use this effect of "Myutant Blast" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Myutants, counters Special Summoned monsters Cons: Can't special Summon Level 7 or less, mimimal effects |
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Phantom Rage (PHRA-EN093) Myutant Fusion SPELL / Normal Spell Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 "Myutant Fusion" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Myutants and Banished Cons: Myutant version of Polymerization |
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Phantom Rage (PHRA-EN092) Myutant Evolution Lab SPELL / Field Spell When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 "Myutant Evolution Lab" per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, searchable,
supports Myutants and Banished Cons: Very low boost, minimal effects |
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Phantom Rage (PHRA-EN091) Myutant Ultimus DARK / Fusion Monster / Level 10 / ATK 3500 / DEF 3000 (Psychic / Fusion / Effect) 3 Level 8 or higher "Myutant" monsters When a card or effect is activated (Quick Effect): You can banish 1 "Myutant" card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add up to 3 of your banished "Myutant" cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of "Myutant Ultimus" once per turn. ~Rarities: Secret Rare |
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Pros: Easily played, high stats,
partly useful effects, supports Myutants and Banished Cons: Largely copies Myutant Synthesis |
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Phantom Rage (PHRA-EN090) Myutant Synthesis WATER / Fusion Monster / Level 9 / ATK 2500 / DEF 2000 (Psychic / Fusion / Effect) 2 "Myutant" monsters with different Attributes If this card is Fusion Summoned: You can target 1 card on the field; destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of this turn, this face-up card is unaffected by the effects of an opponent's cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add 1 of your banished "Myutant" cards to your hand. You can only use each effect of "Myutant Synthesis" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
Myutants and Banished Cons: Low stats for Level, minimal effects |
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Phantom Rage (PHRA-EN089) Myutant Arsenal FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 1000 (Machine / Effect) Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Trap effects. You can only use each of the following effects of "Myutant Arsenal" once per turn. When your opponent activates a monster effect (Quick Effect): You can banish 1 card from your hand or field, then target 1 monster on the field; banish it. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Spells; add it to your hand. ~Rarities: Super Rare |
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Pros: Easily played, high ATK,
supports Myutants, partly counters monsters Cons: Low DEF for Level, largely copies Myutant Mist |
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Phantom Rage (PHRA-EN088) Myutant Mist WIND / Effect Monster / Level 8 / ATK 2700 / DEF 2900 (Spellcaster / Effect) Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of "Myutant Mist" once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" monsters; add it to your hand. ~Rarities: Super Rare |
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Pros: Easily played, high DEF,
supports Myutants and Banished Cons: Low ATK for Level, largely copies Myutant Beast |
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Phantom Rage (PHRA-EN087) Myutant Beast EARTH / Effect Monster / Level 8 / ATK 2400 / DEF 2400 (Beast / Effect) Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with monster effects. You can only use each of the following effects of "Myutant Beast" once per turn. When your opponent activates a Spell Card or effect (Quick Effect): You can banish 1 card from your hand or field; negate the activation, and if you do, banish that card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Traps; add it to your hand. ~Rarities: Super Rare |
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Pros: Easily played, supports
Myutants and
Banished, counters Spells Cons: Low stats for Level, costs card to negate Spell, can't Special Summon with non-Myutant effects, minimal effects |
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Phantom Rage (PHRA-EN086) Myutant GB-88 WATER / Effect Monster / Level 4 / ATK 500 / DEF 500 (Psychic / Effect) During your opponent's Main Phase, if "Myutant Evolution Lab" is in your Field Zone (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned during your opponent's turn: You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 of your Level 8 "Myutant" monsters that is banished or in your GY. You can only use each effect of "Myutant GB-88" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Myutants and Banished Cons: Very low DEF, largely copies ST-46 |
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Phantom Rage (PHRA-EN085) Myutant ST-46 WATER / Effect Monster / Level 3 / ATK 500 / DEF 0 (Psychic / Effect) If this card is Normal or Special Summoned: You can add 1 "Myutant" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant ST-46" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, searchable,
supports Myutants and Banished Cons: 0 DEF, largely copies M-05 |
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Phantom Rage (PHRA-EN084) Myutant M-05 WATER / Effect Monster / Level 2 / ATK 0 / DEF 500 (Psychic / Effect) If this card is Normal or Special Summoned: You can add 1 "Myutant" monster from your Deck to your hand, except "Myutant M-05". You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant M-05" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, searchable,
supports Myutants and Banished Cons: 0 DEF, costs 2 cards to use bullet effects, can't choose Myutant or where it's Summoned from |
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Phantom Rage (PHRA-EN083) Periallis, Empress of Blossoms LIGHT / Synchro Monster / Level 7 / ATK 1600 / DEF 2400 (Plant / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Gains 400 ATK for each Plant monster you control, except this card. During your Main Phase: You can Special Summon 1 Level 5 or higher Plant monster from your hand or GY in Defense Position, except "Periallis, Empress of Blossoms". You can only use this effect of "Periallis, Empress of Blossoms" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Plants Cons: Low stats for Level, very low boost, boost excludes itself, can't Special Summon in Attack Mode |
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Phantom Rage (PHRA-EN082) Jabbing Panda WATER / Effect Monster / Level 3 / ATK 1500 / DEF 1000 (Beast-Warrior / Effect) If 2 or more Beast-Warrior monsters are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Jabbing Panda" once per turn this way. If this card is sent from the field to your GY: You can target 1 face-up monster you control; it gains 500 ATK. You can only use this effect of "Jabbing Panda" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports-Beast-Warriors Cons: Low DEF, very low boost, does nothing on field |
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Phantom Rage (PHRA-EN081) Mahaama the Fairy Dragon LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 2500 (Dragon / Tuner / Effect) During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, supports
LP Gain and Burn Cons: Low DEF for Level, can't use effect during your turn, must Special Summon itself for bullet effect |
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Phantom Rage (PHRA-EN080) One or Eight TRAP / Normal Trap If your LP are lower than your opponent's: Reveal the top card of your Deck, and if it is Level 1 or 8, add it to your hand or Special Summon it. Otherwise, your opponent can apply 1 of these effects. ● The player who activated this card has their LP become 1000. ● The opponent of the player who activated this card gains LP so it becomes 8000. You can only activate 1 "One or Eight" per turn. ~Rarities: Common |
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Pros: Easily played, partly useful
effect Cons: Gamble effect, risky overall |
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Phantom Rage (PHRA-EN079) Banquet of Millions TRAP / Normal Trap Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Banished Cons: Banishes card(s) for 1 turn, no other effects |
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Phantom Rage (PHRA-EN078) Warning Point TRAP / Normal Trap When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. ~Rarities: Secret Rare |
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Pros: Easily played, counters Effect
Monsters and Extra Deck Summons Cons: Applies for 1 turn, no other effects |
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Phantom Rage (PHRA-EN077) Free-Range Monsters TRAP / Normal Trap During the Main Phase: Immediately after this effect resolves, Normal Summon/Set 1 monster. ~Rarities: Common |
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Pros: Easily played, supports Normal
Summons and Tribute Summons Cons: Minimal effects, not extra Summon/Set, no other effects |
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Phantom Rage (PHRA-EN076) U.A. Man of the Match TRAP / Normal Trap (This card is always treated as a "F.A." card.) After damage calculation, if your "U.A." or "F.A." monster destroyed an opponent's monster by battle, OR when your "U.A." or "F.A." monster inflicts battle damage to your opponent: Special Summon any number of "U.A." and/or "F.A." monsters with different names from your hand and/or GY in Defense Position. You can only activate 1 "U.A. Man of the Match" per turn. ~Rarities: Common |
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Pros: Easily played, supports
U.A. and F.A. Cons: Must win battle to Spcial Summon, can't Summon copies of same monster or in Attack Mode |
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Phantom Rage (PHRA-EN075) Infernity Suppression TRAP / Normal Trap If you have no cards in your hand, you can activate this card the turn it was Set. When your opponent activates a monster effect while you control an "Infernity" monster: Negate the effect, then, you can inflict damage to your opponent equal to the activating monster's Level x 100. You can only activate 1 "Infernity Suppression" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Infernities, counters Effect Monsters Cons: Very low burn damage, must have empty hand to activate the turn it's Set |
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Phantom Rage (PHRA-EN074) Dual Avatar Compact TRAP / Normal Trap During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn. ~Rarities: Common |
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Pros: Easily played, supports Dual
Avatars Cons: Costs Spell or Trap to gain its effects, minimal effect, no other effects |
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Phantom Rage (PHRA-EN073) Dual Avatar Return TRAP / Normal Trap Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/ DEF 0). You can only activate 1 "Dual Avatar Return" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Dual Avatars Cons: Summons weak Token, must revive Level 4 or less to Summon Token, no other effects |
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Phantom Rage (PHRA-EN072) Virtual World Gate - Chuche TRAP / Continuous Trap You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
Virtual Worlds, Banished and Synchro and Xyz Summons Cons: Alters Levels for 1 turn, minimal effects |
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Phantom Rage (PHRA-EN071) Tri-Brigade Oath TRAP / Normal Trap Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster with a different Type from your hand or GY. If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. You can only use 1 "Tri-Brigade Oath" effect per turn, and only once that turn. ~Rarities: Common |
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Pros: Easily played, supports
multiple Decks Cons: Costs itself to negate Spell or Trap for 1 turn, must control Beast, Beast-Warrior and Winged Beast to negate |
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Phantom Rage (PHRA-EN070) Tri-Brigade Revolt TRAP / Normal Trap Special Summon a number of your Beast, Beast-Warrior, and/or Winged Beast monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 "Tri-Brigade" Link Monster using only those monsters. You can only activate 1 "Tri-Brigade Revolt" per turn. ~Rarities: Common |
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Pros: Easily played, supports
multiple Decks Cons: Largely just Link Summons |
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Phantom Rage (PHRA-EN069) Raidraptor's Phantom Knights Claw TRAP / Counter Trap When a monster effect is activated: Detach 1 material from your DARK Xyz Monster; negate the activation, and if you do, destroy that card, then if the detached material was a "The Phantom Knights", "Raidraptor", or "Xyz Dragon" card, 1 "Raidraptor" Xyz Monster you control gains ATK equal to that destroyed monster's original ATK. You can only activate 1 "Raidraptor's Phantom Knights Claw" per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
multiple Decks, counters Effect Monsters Cons: Costs Xyz Material to negate, must detach Phantom Knights, Raidraptor or Xyz Dragon card for boost |
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Phantom Rage (PHRA-EN068) Raider's Unbreakable Mind TRAP / Continuous Trap (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If you Xyz Summon using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it. If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 "Rank-Up-Magic" Spell directly from your Deck or GY. You can only use each effect of "Raider's Unbreakable Mind" once per turn. ~Rarities: Common |
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Pros: Easily played, supports Xyz
Summons and Rank-Up-Magics Cons: Minimal effects, doesn't add Rank-Up-Magic to hand |
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Phantom Rage (PHRA-EN067) Jack-In-The-Hand SPELL / Normal Spell Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn. ~Rarities: Common |
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Pros: Easily played, supports Level
1 Cons: Gamble effect, can't choose 3 copies of same monster, no other effects |
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Phantom Rage (PHRA-EN066) Xyz Import SPELL / Quick-Play Spell Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn. ~Rarities: Common |
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Pros: Easily played, supports Xyz Cons: Minimal effect, no other effects |
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Phantom Rage (PHRA-EN065) Rookie Fur Hire SPELL / Quick-Play Spell Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or Deck, whose Level is 1 higher or 1 lower than the Tributed monster had on the field. You cannot declare attacks the turn you activate this card, except with monsters "Fur Hire". You can only activate 1 "Rookie Fur Hire" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Fur Hires Cons: Costs monster to Special Summon, no other effects |
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Phantom Rage (PHRA-EN064) Arcana Reading SPELL / Normal Spell Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". ● Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster. You can only use each effect of "Arcana Reading" once per turn. ~Rarities: Common |
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Pros: Easily played, supports coin
toss effects Cons: Minimal effects, must control Light Barrier to choose effect |
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Phantom Rage (PHRA-EN063) Charge Into a Dark World SPELL / Normal Spell Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then discard 1 Fiend monster. You can only activate 1 "Charge Into a Dark World" per turn. ~Rarities: Common |
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Pros: Easily played, supports Fiends
and Dark Worlds Cons: |
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Phantom Rage (PHRA-EN062) U.A. Locker Room SPELL / Quick-Play Spell (This card is always treated as a "F.A." card.) Target 1 "U.A." or "F.A." monster you control or in your GY; add it to the hand, and if you do, you gain 500 LP, then you can apply this effect. ● Reveal any number of "U.A." and/or "F.A." monsters in your hand, shuffle them into the Deck, then draw cards equal to the number of shuffled cards. You can only activate 1 "U.A. Locker Room" per turn. ~Rarities: Common |
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Pros: Easily played, supports U.A.,
F.A. and LP Gain Cons: Very low boost, minimal effects, doesn't Special Summon |
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Phantom Rage (PHRA-EN061) U.A. Hyper Stadium SPELL / Field Spell (This card is always treated as a "F.A." card.) When this card is activated: You can add 1 "U.A." or "F.A." monster from your Deck to your hand, OR add 1 "U.A. Stadium" from your GY to your hand. You can reveal 1 Field Spell in your hand and pay 1000 LP; you can Normal Summon 1 "U.A." or "F.A." monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only activate 1 "U.A. Hyper Stadium" per turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports U.A. and
F.A. Cons: |
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Phantom Rage (PHRA-EN060) Infernity Paranoia SPELL / Normal Spell Tribute 1 DARK monster; Special Summon 1 "Infernity" monster from your Deck or GY with the same Level but a different name, but negate its effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Infernity" monster in your GY; add it to your hand. You can only activate 1 "Infernity Paranoia" per turn. ~Rarities: Common |
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Pros: Easily played, supports DARK
and Infernities Cons: Negates new monster's effects, can't Summon copy of Tributed monster, costs itself to retrieve |
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Phantom Rage (PHRA-EN059) Dual Avatar Defeating Evil SPELL / Quick-Play Spell Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn. ~Rarities: Common |
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Pros: Easily played, supports Dual
Avatars and Banished Cons: Must destroy Dual Avatar Fusion for bullet effect, can't choose both bullets, mimimal effects |
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Phantom Rage (PHRA-EN058) Perfect Sync - A-Un SPELL / Normal Spell When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports Dual
Avatars Cons: Doesn't Summon non-Tokens, minimal effects |
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Phantom Rage (PHRA-EN057) Dual Avatar Invitation SPELL / Normal Spell Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn. ~Rarities: Secret Rare |
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Pros: Easily played, supports Dual
Avatars Cons: Summons weak Token, largely just Fusion Summons |
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Phantom Rage (PHRA-EN056) Virtual World Gate - Qinglong SPELL / Continuous Spell You can banish 1 "Virtual World" card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Virtual World" monster from your Deck to your hand, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Qinglong" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Virtual Worlds, counters Effect Monsters Cons: Costs card to negate effect for 1 turn or retrieve |
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Phantom Rage (PHRA-EN055) Virtual World City - Kauwloon SPELL / Normal Spell Place 1 "Virtual World Gate" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of "Virtual World Gate" cards you control. ● 2+: All "Virtual World" monsters you control gain 200 ATK this turn. ● 3+: Send the top 3 cards of your Deck to the GY. ● 4: Special Summon up to 4 "Virtual World" monsters with different names from your Extra Deck. You can only activate 1 "Virtual World City - Kauwloon" per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
Virtual Worlds Cons: Very low boost, boost lasts 1 turn, relies on number of Virtual World cards on your field for bullet effects |
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Phantom Rage (PHRA-EN054) Dogmatikacism SPELL / Equip Spell If the equipped monster is a "Dogmatika" monster, it gains ATK equal to its Level x 100. If not, it loses 200 ATK for each "Dogmatika" monster you control. If this card is sent to the GY because the equipped monster is destroyed: You can send 1 monster from your Extra Deck to the GY. You can only use this effect of "Dogmatikacism" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Dogmatikas Cons: Very low boost and loss, minimal effects |
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Phantom Rage (PHRA-EN053) Tri-Brigade Airborne Assault SPELL / Quick-Play Spell Target 1 Beast, Beast-Warrior, or Winged Beast monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck, in Defense Position, with a different Type and with ATK less than or equal to that monster, but its effects are negated until the end of this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Link Monsters. You can only activate 1 "Tri-Brigade Airborne Assault" per turn. ~Rarities: Secret Rare |
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Pros: Easily played, supports
multiple
Decks Cons: Negates monster's effets for 1 turn, can't Summon in Attack Mode or from other places |
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Phantom Rage (PHRA-EN052) Tri-Brigade Stand-Off SPELL / Continuous Spell You cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, or Winged Beast monsters. You can send 1 monster from your hand or field to the GY; add 1 "Tri-Brigade" monster from your Deck to your hand with a different original Type than that monster sent to the GY. You can only use this effect of "Tri-Brigade Stand-Off" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; your opponent cannot declare an attack this turn. ~Rarities: Common |
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Pros: Easily played, supports
multiple Decks Cons: Minimal effects |
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Phantom Rage (PHRA-EN051) Phantom Knights' Rank-Up-Magic Force SPELL / Quick-Play Spell During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, supports
multiple Decks and Xyz Summons Cons: Largely just Xyz Summons |
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Phantom Rage (PHRA-EN050) Geonator Transverser EARTH / Link Monster / ATK 1200 / Link-2 Links: Top-Right and Bottom-Left (Rock / Link / Effect) 2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn. ~Rarities: Common |
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Pros: Easily played, supports linked
monsters Cons: Low ATK for Link Rating, minimal effects |
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Phantom Rage (PHRA-EN049) Prank-Kids Meow-Meow-Mu EARTH / Link Monster / ATK 1000 / Link-1 Links: Bottom (Rock / Link / Effect) 1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
Prank-Kids Cons: Low ATK, costs itself for Prank-Kids effects, can't be Link Summoned more than once per turn |
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Phantom Rage (PHRA-EN048) Tri-Brigade Suraig the Ominous Omen DARK / Link Monster / ATK 3000 / Link-4 Links: Left, Right and both Bottom Corners (Winged Beast / Link / Effect) 2+ Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK,
supports multiple Decks Cons: Link-4, minimal effects, doesn't Summon |
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Phantom Rage (PHRA-EN047) Tri-Brigade Rugal the Silver Sheller EARTH / Link Monster / ATK 2300 / Link-3 Links: Right, Bottom and Bottom-Right (Beast / Link / Effect) 2+ Beast, Beast-Warrior, and/or Winged Beast monsters During your opponent's Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also, return it to the hand during the End Phase. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn. You can only use each effect of "Tri-Brigade Rugal the Silver Sheller" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
multiple Decks Cons: Link-3, low ATK for Link Rating, very low loss, negates Summoned monster's effects, can't Special Summon Level 5+ |
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Phantom Rage (PHRA-EN046) Tri-Brigade Ferrijit the Barren Blossom EARTH / Link Monster / ATK 1600 / Link-2 Links: Left and Bottom-Left (Beast / Link / Effect) 2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn. ~Rarities: Ultra Rare and Starlight Rare |
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Pros: Easily played, supports
multiple Decks Cons: Low ATK for Link Rating, minimal effects |
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Phantom Rage (PHRA-EN045) Divine Arsenal AA-ZEUS - Sky Thunder LIGHT / Xyz Monster / Rank 12 / ATK 3000 / DEF 3000 (Machine / Xyz / Effect) 2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material. ~Rarities: Secret Rare and Starlight Rare |
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Pros: Easily played, high stats,
partly decent effects Cons: Costs 2 materials to send cards on both fields, minimal other effect |
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Phantom Rage (PHRA-EN044) Joyful Melffys EARTH / Xyz Monster / Rank 2 / ATK 2000 / DEF 500 (Beast / Xyz / Effect) 2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, high ATK for
Rank, supports
Melffys and Beasts Cons: Very low DEF, costs Xyz with material(s) to Special Summon |
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Phantom Rage (PHRA-EN043) Viritual World Phoenix - Fanfan EARTH / Xyz Monster / Rank 6 / ATK 2600 / DEF 2000 (Wyrm / Xyz / Effect) 2+ Level 6 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them. If this Xyz Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 "Virtual World" monsters with the same Type and Attribute as each other from your Deck. You can only use this effect of "Virtual World Phoenix - Fanfan" once per turn. ~Rarities: Ultra Rare |
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Pros: Partly easily played, supports
Virtual Worlds and Banished Cons: Low stats for Rank, must banish from both fields |
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Phantom Rage (PHRA-EN042) Viritual World Shell - Jaja EARTH / Xyz Monster / Rank 3 / ATK 1000 / DEF 2400 (Wyrm / Xyz / Effect) 2+ Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent's turn. Once per turn, after damage calculation, if this card battled an opponent's monster, while you have 2 or more monsters in your GY with the same original Type and Attribute as each other: You can banish that opponent's monster. ~Rarities: Common |
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Pros: Easily played, high DEF for
Rank, supports Banished, counters Effect Monsters Cons: Low ATK, minimal effects |
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Phantom Rage (PHRA-EN041) Arc Rebellion Xyz Dragon DARK / Xyz Monster / Rank 5 / ATK 3000 / DEF 2500 (Dragon / Xyz / Effect) 3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn. ~Rarities: Secret Rare |
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Pros: Partly easily played, high ATK
for Rank, potent effects Cons: Low DEF for Rank, can't attack with other monsters the turn other effect is used |
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Phantom Rage (PHRA-EN040) Raider's Knight DARK / Xyz Monster / Rank 4 / ATK 2000 / DEF 0 (Warrior / Xyz / Effect) 2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, supports
multiple Decks Cons: Low stats for Rank, largely just Xyz Summons, destroys new Xyz at opponent's next End Phase |
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Phantom Rage (PHRA-EN039) Penguin Brave WATER / Synchro Monster / Level 6 / ATK 2400 / DEF 1200 (Aqua / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports
Penguins, WATER and Stall Cons: Low DEF, minimal effects |
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Phantom Rage (PHRA-EN038) Infernoble Knight Captain Oliver FIRE / Synchro Monster / Level 5 / ATK 2000 / DEF 500 (Warrior / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters When this card declares an attack while equipped: You can target 1 face-up card on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can target 1 Warrior monster you control; Special Summon this card from your GY as a Tuner, and if you do, equip that monster you control to this card as an Equip Spell that gives it 500 ATK. You can only use this effect of "Infernoble Knight Captain Oliver" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
Warriors and Synchro Summons Cons: Low stats for Level, very low boost, minimal effects |
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Phantom Rage (PHRA-EN037) Infernity Doom Archfiend DARK / Synchro Monster / Level 6 / ATK 2200 / DEF 1600 (Fiend / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase. ~Rarities: Super Rare |
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Pros: Easily played, supports DARK
Synchros Cons: Low stats for Level, must have empty hand to destroy negated card or double battle damage it deals |
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Phantom Rage (PHRA-EN036) Virtual World Kyubi - Shenshen WIND / Synchro Monster / Level 9 / ATK 2800 / DEF 2400 (Psychic / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK,
supports Banished Cons: Low DEF for Level, miimal effects |
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Phantom Rage (PHRA-EN035) Armityle the Chaos Phantasm - Phantom of Fury DARK / Fusion Monster / Level 12 / ATK 0 / DEF 0 (Fiend / Fusion / Effect) "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions. ~Rarities: Ultra Rare |
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Pros: Easily played, upgraded
version, supports
original Cons: 0 ATK and DEF, must banish all cards including itself, last effect doesn't Fusion Summon |
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Phantom Rage (PHRA-EN034) Dual Avatar - Empowered Kon-Gyo LIGHT / Fusion Monster / Level 8 / ATK 3000 / DEF 1700 (Warrior / Fusion / Effect) "Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn. ~Rarities: Ultra Rare |
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Pros: Partly easly played, supports
Dual Avatars and Fusions Cons: Low DEF for Level, strict materials, must control 2+ Fusions to negate, minimal other effect |
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Phantom Rage (PHRA-EN033) Dual Avatar - Armored Un-Gyo LIGHT / Fusion Monster / Level 5 / ATK 1700 / DEF 2100 (Warrior / Fusion / Effect) 2 "Dual Avatar" monsters If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports Dual
Avatars, counters Extra Deck monsters Cons: Low stats for Level, negates for 1 turn, minimal other effect |
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Phantom Rage (PHRA-EN032) Dual Avatar Fists - Armored Ah-Gyo LIGHT / Fusion Monster / Level 6 / ATK 2100 / DEF 1500 (Warrior / Fusion / Effect) 2 "Dual Avatar" monsters If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF. ~Rarities: Super Rare |
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Pros: Easily played, supports Dual
Avatars Cons: Low stats for Level, very low boost, can't attack directly the turn it destroys a monster by effect |
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Phantom Rage (PHRA-EN031) Brigrand the Glory Dragon DARK / Fusion Monster / Level 8 / ATK 2500 / DEF 2000 (Beast / Fusion / Effect) "Fallen of Albaz" + 1 Level 8 or higher monster Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, supports
Albaz and Tri-Brigades, counters Effect Monsters Cons: Low stats for Level, can't Special Summon from other places |
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Phantom Rage (PHRA-EN030) Conductor of Nephthys WIND / Ritual Monster / Level 2 / ATK 2000 / DEF 0 (Spellcaster / Ritual / Effect) You can Ritual Summon this card with "Rebirth of Nephthys". If this card is Ritual Summoned: You can Special Summon 1 "Nephthys" Ritual Monster from your hand or Deck, except "Conductor of Nephthys" (this is treated as a Ritual Summon). If this card is Tributed or destroyed by a "Nephthys" card effect: You can activate this effect; during the next Standby Phase, destroy up to 3 "Nephthys" cards, except Ritual Monsters, 1 each from your hand, Deck, and field. You can only use each effect of "Conductor of Nephthys" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, high ATK for
Level, supports Nephthys Cons: 0 DEF, slow to destroy card(s), can't destroy Rituals or from 1 place |
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Phantom Rage (PHRA-EN029) Hinizumi Hanabi FIRE / Effect Monster / Level 4 / ATK 2000 / DEF 200 (Beast / Effect) Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage. ~Rarities: Common |
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Pros: Easily played, high ATK for
Level Cons: Very low DEF, must give control to opponent, destroys itself once counters are removed, risky overall |
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Phantom Rage (PHRA-EN028) Cupid Fore LIGHT / Effect Monster / Level 6 / ATK 2200 / DEF 600 (Fairy / Effect) If all monsters you control are monsters with 600 DEF (min. 1): You can Special Summon this card from your hand. (Quick Effect): You can discard 1 card, then target 1 LIGHT Fairy monster you control and 1 face-up monster on the field; the Level of your monster becomes the other monster's Level, until the end of this turn. You can only use each effect of "Cupid Fore" once per turn ~Rarities: Common |
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Pros: Easily played, supports LIGHT
Fairies and Xyz Summons Cons: Low stats for Level, minimal effects |
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Phantom Rage (PHRA-EN027) Gluttonous Reptolphin Greethys WATER / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Fish / Tuner / Effect) You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of "Gluttonous Reptolphin Greethys" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, supports Fish, Sea Serpents and
Aquas Cons: Low DEF, very low boost |
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Phantom Rage (PHRA-EN026) Magical Broker DARK / Effect Monster / Level 3 / ATK 1500 / DEF 200 (Spellcaster / Effect) While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Continuous Spells and Traps Cons: Very low DEF, costs Continuous Spell or Trap to draw card, no other effects |
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Phantom Rage (PHRA-EN025) Rock Band Xenoguitar EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Rock / Effect) If this card is sent to the GY: You can target 1 Rock monster in your GY, except "Rock Band Xenoguitar"; add it to your hand, then place 1 card from your hand on top of the Deck. If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY. You can only use each effect of "Rock Band Xenoguitar" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
high DEF, supports Rocks and Banished Cons: Minimal effects, doesn't Special Summon |
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Phantom Rage (PHRA-EN024) Prufinesse, the Tactical Trapper DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Fiend / Effect) If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports Banished, Traps and Synchro and Xyz Summons Cons: 0 DEF, minimal effects |
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Phantom Rage (PHRA-EN023) Alpha, the Master of Beasts EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Beast / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn. ~Rarities: Secret Rare and Starlight Rare |
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Pros: Partly easily played, high
ATK, supports multiple Decks Cons: Low DEF for Level, Semi-Nomi, must return monsters to return opponent's cards, prevents its direct attacks the turn it returns cards |
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Phantom Rage (PHRA-EN022) Gizmek Makami, the Ferocious Fanged Fortress WIND / Effect Monster / Level 6 / ATK 2150 / DEF 2150 (Machine / Effect) While 6 or more of your cards are banished, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Gizmek Makami, the Ferocious Fanged Fortress" once per turn. If this card is Normal or Special Summoned: You can discard 1 monster; add 1 monster whose ATK equals its own DEF from your Deck to your hand, except "Gizmek Makami, the Ferocious Fanged Fortress". If this card in the Monster Zone is destroyed: You can shuffle 6 of your banished cards into the Deck. ~Rarities: Super Rare |
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Pros: Easily played, supports
Banished and monsters with equal stats Cons: Low stats for Level, can't Special Summon itself or add other copies, minimal effects |
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Phantom Rage (PHRA-EN021) Awakening of the Possessed - Rasenryu WIND / Effect Monster / Level 5 / ATK 2000 / DEF 200 (Dragon / Effect) You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn. ● When this card is Special Summoned by its effect: You can return 1 card your opponent controls to the hand. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Wind Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand. ~Rarities: Common |
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Pros: Easily played, supports
multiple Decks Cons: Low stats for Level, largely copies Gagigobyte |
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Phantom Rage (PHRA-EN020) Awakening of the Possessed - Gagigobyte WATER / Effect Monster / Level 5 / ATK 2000 / DEF 200 (Reptile / Effect) You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn. ● When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand. ~Rarities: Common |
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Pros: Easily played, supports
multiple Decks Cons: Low stats for Level, costs 2 monsters to Special Summon itself, minimal effects |
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Phantom Rage (PHRA-EN019) U.A. Player Manager EARTH / Effect Monster / Level 8 / ATK 2000 / DEF 2600 (Warrior / Effect) If you Normal or Special Summon a "U.A." monster(s) (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can activate 1 of these effects. ● Target 1 card on the field; destroy it. ● Negate the effects of all face-up monsters on the field until the end of this turn, except "U.A." monsters. You can only use each effect of "U.A. Player Manager" once per turn. ~Rarities: Common |
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Pros: Easily played, supports U.A.,
counters Efect Monsters Cons: Low stats for Level, negates for 1 turn, must be Special Summoned for bullet effects |
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Phantom Rage (PHRA-EN018) U.A. Libero Spiker EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1800 (Warrior / Effect) You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Libero Spiker". You can only Special Summon "U.A. Libero Spiker" once per turn this way. During your opponent's Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher "U.A." monster from your hand into the Deck, and if you do, Special Summon 1 "U.A." monster from your Deck with a different name, then return this card to the hand. You can only use this effect of "U.A. Libero Spiker" once per turn. ~Rarities: Common |
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Pros: Easily played, high stats,
supports U.A. Cons: Minimal effects, can't use 2nd effect during your turn or shuffle any U.A. |
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Phantom Rage (PHRA-EN017) Infernity Wildcat DARK / Effect Monster / Level 3 / ATK 1400 / DEF 0 (Fiend / Tuner / Effect) You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, supports
Infernities and Synchro and Xyz Summons Cons: 0 DEF, costs Infernity to Special Summon itself, must have empty had to raise or lower Level for 1 turn |
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Phantom Rage (PHRA-EN016) Infernity Conjurer DARK / Effect Monster / Level 3 / ATK 1200 / DEF 900 (Fiend / Effect) While you have no cards in your hand, monsters your opponent controls lose 800 ATK. While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Infernity Conjurer" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable Cons: Low DEf, minimal effects, must have empty hand to Special Summon itself, banishes itself if Summoned by effect and removed |
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Phantom Rage (PHRA-EN015) Dual Avatar Feet - Kokoku LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 2000 (Warrior / Effect) If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
high DEF, supports Dual Avatars Cons: Costs Dual Avatar to Special Summon Fusion, doesn't Fusion Summon |
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Phantom Rage (PHRA-EN014) Dual Avatar Fists - Yuhi LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Warrior / Effect) You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, high ATK,
supports Dual Avatars Cons: Low DEF, costs Dual Avatar for Spell, minimal effects |
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Phantom Rage (PHRA-EN013) Virtual World KIrin - Lili EARTH / Effect Monster / Level 6 / ATK 1800 / DEF 600 (Wyrm / Effect) If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 "Virtual World" card of the third type from your Deck to the GY, except "Virtual World Kirin - Lili". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Kirin - Lili" once per turn. ~Rarities: Common |
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Pros: Easily played, supports
Virtual Worlds Cons: Low stats for Level, largely copies Jiji |
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Phantom Rage (PHRA-EN012) Virtual World Xiezhi - Jiji EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1600 (Wyrm / Effect) If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 "Virtual World" monster from your GY to your hand, except "Virtual World Xiezhi - Jiji". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Xiezhi - Jiji" once per turn. ~Rarities: Common |
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Pros: Easily played,
searchable, supports Virtual Worlds Cons: Low DEF, largely copies Laolao |
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Phantom Rage (PHRA-EN011) Virtual World Roshi - Laolao WIND / Effect Monster / Level 6 / ATK 0 / DEF 2400 (Psychic / Tuner / Effect) If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon 1 "Virtual World" monster from your GY in Defense Position, with a different name than the card sent to the GY, but negate its effects. For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Roshi - Laolao" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable
Tuner, supports Virtual Worlds Cons: Low DEF for Level, largely copies Lulu |
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Phantom Rage (PHRA-EN010) Virtual World Mai-Hime - Lulu WIND / Effect Monster / Level 3 / ATK 1600 / DEF 600 (Psychic / Tuner / Effect) If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can add 1 "Virtual World" card of the third type from your Deck to your hand, except "Virtual World Mai-Hime - Lulu". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Mai-Hime - Lulu" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, Tuner monster,
supports Virtual Worlds Cons: Low stats, minimal effects |
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Phantom Rage (PHRA-EN009) Dogmatika Ashiyan LIGHT / Effect Monster / Level 8 / ATK 2000 / DEF 1500 (Spellcaster / Effect) If a Fusion, Synchro, Xyz, or Link Monster(s) is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 "Dogmatika" card in your GY, except "Dogmatika Ashiyan"; add it to your hand. When an opponent's monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Ashiyan" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, supports
Dogmatikas Cons: Low stats for Level, low boost, doesn't Special Summon retrieved monster, boost requires an attack |
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Phantom Rage (PHRA-EN008) Tri-Brigade Franktall FIRE / Effect Monster / Level 4 / ATK 1900 / DEF 1600 (Beast-Warrior / Effect) You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn. ~Rarities: Ultra Rare |
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Pros: Easily played, high ATK,
supports
multiple Decks Cons: Low DEF, largely copies Kerass |
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Phantom Rage (PHRA-EN007) Tri-Brigade Kerass EARTH / Effect Monster / Level 2 / ATK 1200 / DEF 1500 (Beast / Effect) You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Kerass" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports multiple Decks Cons: Low DEF, largely copies Nervall |
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Phantom Rage (PHRA-EN006) Tri-Brigade Nervall WIND / Effect Monster / Level 1 / ATK 0 / DEF 2000 (Winged Beast / Effect) You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can add 1 "Tri-Brigade" monster from your Deck to your hand, except "Tri-Brigade Nervall". You can only use each effect of "Tri-Brigade Nervall" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, supports multiple Decks Cons: Low DEF, costs monster(s) to Special Summon, doesn't Link Summon |
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Phantom Rage (PHRA-EN005) Raidraptor - Strangle Lanius DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Winged Beast / Effect) If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. If you control an Xyz Monster with a DARK Xyz Monster as material: You can target 1 Level 4 or lower "Raidraptor" monster in your GY; Special Summon it, but its effects are negated. You can only use each effect of "Raidraptor - Strangle Lanius" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports DARK
and Raidraptors Cons: Low stats, can't Summon Level 5+, negates revived monster's effects |
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Phantom Rage (PHRA-EN004) Raidraptor - Heel Eagle DARK / Effect Monster / Level 3 / ATK 700 / DEF 700 (Winged Beast / Effect) If all monsters you control are "Raidraptor" monsters (min. 1): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 "Raidraptor" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Raidraptor - Heel Eagle" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports
Raidraptors Cons: Low DEF, costs itself to retrieve Spell or Trap |
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Phantom Rage (PHRA-EN003) The Phantom Knights of Torn Scales DARK / Effect Monster / Level 3 / ATK 600 / DEF 1600 (Warrior / Effect) You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn. ~Rarities: Secret Rare and Starlight Rare |
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Pros: Easily played, searchable,
supports Phantom Knights Cons: Low DeF, costs card to send card, minimal effects |
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Phantom Rage (PHRA-EN002) The Phantom Knights of Stained Greaves DARK / Effect Monster / Level 3 / ATK 1200 / DEF 600 (Warrior / Effect) If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Phantom Knights and Synchro and Xyz Summons Cons: Low DEF, costs itself to Special Summon, can't Special Summon from other places, minimal effects |
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Phantom Rage (PHRA-EN001) Raptor's Wing DARK / Effect Monster / Level 4 / ATK 0 / DEF 2000 (Winged Beast / Effect) (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. ● Your opponent cannot target this card with card effects. ~Rarities: Ultra Rare |
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Pros: Easily played, searchable,
high DEF, supports Phantom Knights and Raidraptors Cons: Banishes itself if Summoned by effect and removed, largely must be Xyz Material, minaiml effects |
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Phantom Rage (PHRA-EN000) Myutant Cry TRAP / Normal Trap During the Main Phase: Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 "Myutant Cry" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Myutants Cons: Just a Fusion Summon, no other effects |