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Light of Destruction (LODT-EN) Card Reviews
| 1. Card gallery: yugipedia.com/wiki/Set_Card_Galleries:Light_of_Destruction |
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Light of
Destruction
(LODT-EN099) Fossil Dyna Pachycephalo EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1300 (Rock / Effect) Neither player can Special Summon monsters. When this card is flipped face-up, destroy all Special Summoned monsters on the field. ~Rarities: Secret Rare |
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Pros: Easily played, searchable,
counters Special Summons Cons: Low DEF, must be flipped face-up to destroy, destroys both players' monsters, no other effects |
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Light of
Destruction
(LODT-EN098) Fog King WATER / Effect Monster / Level 7 / ATK 0 / DEF 0 (Spellcaster / Effect) You can Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK of the monsters Tributed to Summon it. Neither player can Tribute monsters. ~Rarities: Secret Rare |
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Pros: Easily playsed, searchable,
partly useful effects Cons: 0 DEF, can't Special Summon itself, prevents both players' Tributes |
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Light of
Destruction
(LODT-EN097) Maximum Six EARTH / Effect Monster / Level 6 / ATK 1900 / DEF 1600 (Warrior / Effect) When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played Cons: Low stats for Level, very low boost, no other effects, must be Tribute Summoned to gain ATK |
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Light of
Destruction
(LODT-EN096) Dangerous Machine Type-6 SPELL / Continuous Spell During each of your Standby Phases, roll a six-sided die: ● 1: Discard 1 card. ● 2: Your opponent discards 1 card. ● 3: Draw 1 card. ● 4: Your opponent draws 1 card. ● 5: Destroy 1 monster your opponent controls. ● 6: Destroy this card. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, partly useful
effects Cons: Gamble effect, minimal results, no other effects |
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Light of
Destruction
(LODT-EN095) Helios Trice Megistus LIGHT / Effect Monster / Level 8 / ATK ? / DEF ? (Pyro / Effect) You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF. ~Rarities: Super Rare |
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Pros: Easily played, supports
Banished Cons: Undefined stats, low boost and stat amount, must be destroyed by battle to revive itself |
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Light of
Destruction
(LODT-EN094) Owner's Seal SPELL / Normal Spell Return control of all monsters on the field to their original owners. ~Rarities: Rare |
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Pros: Easily played, counters
stealing and revival effects Cons: No other effects, applies to both players' monsters |
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Light of
Destruction
(LODT-EN093) Union Attack SPELL / Normal Spell Select 1 face-up monster you control. During the Battle Phase this turn, that monster gains ATK equal to the total ATK of all other face-up Attack Position monsters you control. This turn, that monster inflicts no Battle Damage to your opponent, and other face-up Attack Position monsters cannot attack. ~Rarities: Super Rare |
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Pros: Easily played, partly useful
effect Cons: Target can't deal battle damage that turn, prevents your other attacks that turn |
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Light of
Destruction
(LODT-EN092) Angel O7 LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 1500 (Fairy / Effect) When this card is Tribute Summoned, it gains the following effect: ● The effects of Effect Monsters cannot be activated. ~Rarities: Secret Rare |
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Pros: Easily played, counters Effect
Monsters Cons: Low stats for Level, must be Tribute Summoned for effect, no other effects |
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Light of
Destruction
(LODT-EN091) Divine Knight Ishzark LIGHT / Effect Monster / Level 6 / ATK 2300 / DEF 1800 (Warrior / Effect) Any monster this card destroys by battle is removed from play. ~Rarities: Super Rare |
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Pros: Easily played, supports
Banished Cons: Low stats for Level, no other effects, must win battle to banish |
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Light of
Destruction
(LODT-EN090) Tualatin LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2500 (Fairy / Effect) If you controlled 2 or more monsters at the start of your opponent's Battle Phase and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK,
partly useful effects Cons: Low DEF for Level, must lose 2+ monsters in battle to Special Summon itself, destroys based on chosen Attribute |
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Light of
Destruction
(LODT-EN089) Vanquishing Light TRAP / Counter Trap Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it. ~Rarities: Super Rare |
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Pros: Easily played, supports
Lightsworns, partly decent effect Cons: Costs Lightsworn to negate, no other effects |
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Light of
Destruction
(LODT-EN088) Super-Ancient Dinobeast EARTH / Effect Monster / Level 8 / ATK 2700 / DEF 1400 (Dinosaur / Effect) You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card. ~Rarities: Ultra Rare |
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Pros: Easily played, supports
Dinosaurs Cons: Low stats for Level, minimal effects |
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Light of
Destruction
(LODT-EN087) Flame Spirit Ignis FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Pyro / Effect) You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard. ~Rarities: Rare |
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Pros: Easily played, searchable,
supports FIRE Cons: Low DEF, low burn effect, costs FIRE to deal burn, no other effects |
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Light of
Destruction
(LODT-EN086) Nimble Musasabi EARTH / Effect Monster / Level 2 / ATK 800 / DEF 100 (Beast / Effect) When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabis" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon. ~Rarities: Rare |
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Pros: Easily played, searchable Cons: Very low DEF, can't be used for Tribute Summon, Special Summons other copies to opponent's field |
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Light of
Destruction
(LODT-EN085) Maniacal Servant DARK / Effect Monster / Level 3 / ATK 600 / DEF 1000 (Spellcaster / Effect) Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase. ~Rarities: Rare |
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Pros: Easily played, searchable,
supports Banished Cons: Low DEF and boost, costs DARKs to gain DEF, boost lasts 1 turn, no other effects, can't use effect during your turn |
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Light of
Destruction
(LODT-EN084) Magical Exemplar EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1400 (Spellcaster / Effect) Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed. ~Rarities: Super Rare |
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Pros: Easily played, supports
Spellcasters Cons: Low stats, Summons based on removed Spell Counters |
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Light of
Destruction
(LODT-EN083) Dark General Freed DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1700 (Warrior / Effect) This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. ~Rarities: Secret Rare |
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Pros: Easily played, supports DARKs,
counters Spells Cons: Low stats for Level, can't be Special Summoned, costs Draw Phase to add DARK |
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Light of
Destruction
(LODT-EN082) Ehren, Lightsworn Monk LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Warrior / Effect) If this card attacks a Defense Position monster, return that monster to its owner's Deck before damage calculation. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Lightsworns, counters Stall, partly useful effects Cons: Low stats, doesn't counter Attack Position monsters |
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Light of
Destruction
(LODT-EN081) Aurkus, Lightsworn Druid LIGHT / Effect Monster / Level 3 / ATK 1200 / DEF 1800 (Beast-Warrior / Effect) "Lightsworn" monsters cannot be targeted by effects. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
high DEF, supports Lightsworns Cons: Minimal effects |
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Light of
Destruction
(LODT-EN080) Dice Try! TRAP / Counter Trap Negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect that requires a die roll, and destroy that card. ~Rarities: Common |
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Pros: Easily played, counters
die roll effects Cons: |
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Light of
Destruction
(LODT-EN079) Summon Limit TRAP / Continuous Trap Neither player can Summon more than two times per turn. ~Rarities: Common |
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Pros: Easily played, counters
Swarm Cons: Affects both players, no other effects |
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Light of
Destruction
(LODT-EN078) Lucky Chance TRAP / Continuous Trap When an Effect Monster's effect that requires only 1 coin toss is activated, call Heads or Tails. If you call it right, draw 1 card. ~Rarities: Common |
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Pros: Easily played, partly supports
coin toss effects Cons: Can't be used with multiple coin toss effects, minimal effect, no other effects |
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Light of
Destruction
(LODT-EN077) Sanguine Swamp TRAP / Continuous Trap If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation. ~Rarities: Common |
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Pros: Easily played, supports Set
Spells and Traps Cons: Destroys itself if you control other Spells and Traps and during your 2nd Standby Phase from activation |
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Light of
Destruction
(LODT-EN076) Raging Cloudian TRAP / Normal Trap Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect. ~Rarities: Common |
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Pros: Easily played, supports
Cloudians Cons: Must lose Cloudian by its own effect |
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Light of
Destruction
(LODT-EN075) Gladiator Lash TRAP / Normal Trap Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice. ~Rarities: Common |
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Pros: Easily played, partly supports
Gladiator Beasts Cons: Minimal effect, doesn't apply to other Summons, no other effects |
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Light of
Destruction
(LODT-EN074) Portable Battery Pack TRAP / Continuous Trap Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card. ~Rarities: Common |
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Pros: Easily played, supports
Batterymen Cons: Destroys revived monsters if removed, can't Special Summon from other places |
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Light of
Destruction
(LODT-EN073) Froggy Forcefield TRAP / Normal Trap Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls. ~Rarities: Rare |
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Pros: Easily played, supports
Frogs, potent effect Cons: Requires Frog being attacked for activation |
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Light of
Destruction
(LODT-EN072) Destruction Jammer TRAP / Counter Trap Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card. ~Rarities: Rare |
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Pros: Easily played, counters
destruction effects Cons: Costs card for activation, no other effects |
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Light of
Destruction
(LODT-EN071) Glorious Illusion TRAP / Continuous Trap Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. ~Rarities: Rare |
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Pros: Easily played, supports
Lightsworns Cons: Can't Summon in Defense Position, destroys revived monster if removed |
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Light of
Destruction
(LODT-EN070) Light Spiral TRAP / Continuous Trap Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck. ~Rarities: Common |
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Pros: Easily played, supports
Banished and Lightsworns Cons: Only sends 1 opponent's card, no other effects |
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Light of
Destruction
(LODT-EN069) Arcana Call TRAP / Normal Trap Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result. ~Rarities: Common |
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Pros: Easily played, supports Arcana
Forces Cons: Lasts 1 turn, no other effects |
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Light of
Destruction
(LODT-EN068) Tour of Doom TRAP / Continuous Trap During your opponent's Standby Phase, toss a coin. ● Heads: Your opponent cannot Normal Summon or Flip Summon until the End Phase. ● Tails: You cannot Normal Summon or Flip Summon during your next turn. ~Rarities: Common |
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Pros: Easily played, partly useful
effect Cons: Risky overall |
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Light of
Destruction
(LODT-EN067) Reversal of Fate TRAP / Normal Trap Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result. ~Rarities: Common |
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Pros: Easily played, supports Arcana
Forces Cons: No other effects |
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Light of
Destruction
(LODT-EN066) D - Fortune TRAP / Normal Trap Activate only when your opponent declares a direct attack by removing from play 1 "Destiny Hero" monster from your Graveyard. End the Battle Phase. ~Rarities: Common |
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Pros: Easily played, supports
Destiny Heroes, partly useful effect Cons: Costs Destiny HERO in Grave, can't banish from other places or counter regular attacks, no other effects |
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Light of
Destruction
(LODT-EN065) Rainbow Gravity TRAP / Normal Trap Activate only if you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions. ~Rarities: Common |
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Pros: Easily played, supports
Rainbow Dragon and Rainbow Dark Dragon Cons: Not a proper Summon, no other effects |
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Light of
Destruction
(LODT-EN064) Hero Blast TRAP / Normal Trap Select 1 "Elemental 'Hero" Normal Monster from your Graveyard and add it to your hand. Then, destroy 1 face-up monster your opponent controls with ATK equal to or less than the selected monster's ATK. ~Rarities: Rare |
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Pros: Easily played, supports
Elemental Heroes Cons: Doesn't Special Summon, can't choose Effect Monsters, no other effects |
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Light of
Destruction
(LODT-EN063) Limit Reverse TRAP / Continuous Trap Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. ~Rarities: Common |
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Pros:
Cons: |
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Light of
Destruction
(LODT-EN062) Golden Bamboo Sword SPELL / Normal Spell Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards. ~Rarities: Common |
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Pros: Easily played, supports
Bamboo Sword cards Cons: No other effects |
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Light of
Destruction
(LODT-EN061) Ribbon of Rebirth SPELL / Equip Spell If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase. ~Rarities: Rare |
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Pros: Easily played, partly useful
effect Cons: Slow to revive, must be equipped to revive monster, no other effects |
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Light of
Destruction
(LODT-EN060) Deck Lockdown SPELL / Continuous Spell Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation. ~Rarities: Rare |
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Pros: Easily played, counters
search effects Cons: Destroys itself after 2nd Standby Phase from activation, applies to both players, no other effects |
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Light of
Destruction
(LODT-EN059) Level Tuning SPELL / Normal Spell Reduce the Level of all face-up monsters you control by 1 until the End Phase. ~Rarities: Common |
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Pros: Easily played, supports
Synchro Summons Cons: Lasts 1 turn, minimal effect, no other effects |
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Light of
Destruction
(LODT-EN058) Mystical Cards of Light SPELL / Continuous Spell You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw. ~Rarities: Common |
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Pros: Easily played, supports Exodia Cons: Blocks 1 of your Spell & Trap Zones, must control 2+ copies for effect, no other effects |
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Light of
Destruction
(LODT-EN057) Light of Redemption SPELL / Normal Spell Pay 800 Life Points. Add 1 of your removed from play LIGHT monsters to your hand. ~Rarities: Super Rare |
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Pros: Easily played, supports LIGHT
and Banished Cons: Doesn't Special Summon, no other effects |
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Light of
Destruction
(LODT-EN056) Short Circuit SPELL / Normal Spell Activate only if you control 3 or more face-up "Batteryman" monsters. Destroy all cards your opponent controls. ~Rarities: Common |
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Pros: Easily played, supports
Batterymen, potent effect Cons: No other effects |
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Light of
Destruction
(LODT-EN055) Quick Charger SPELL / Quick-Play Spell Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand. ~Rarities: Common |
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Pros: Easily played, supports
Batterymen Cons: Doesn't Special Summon, no other effects, can't retrieve Level 5+ or add from Deck |
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Light of
Destruction
(LODT-EN054) Wetlands SPELL / Field Spell All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. ~Rarities: Common |
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Pros: Easily played, searchable,
supports low-Level Aquas, high boost Cons: Applies to both fields, no other effects |
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Light of
Destruction
(LODT-EN053) Realm of Light SPELL / Field Spell Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Lightsworns Cons: Very low boost, costs 2 Shine Counters to prevent destruction |
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Light of
Destruction
(LODT-EN052) Solar Recharge SPELL / Normal Spell Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, supports
Lightsworns Cons: Costs Lightsworn to draw cards, no other effects |
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Light of
Destruction
(LODT-EN051) Light Barrier SPELL / Field Spell During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. ~Rarities: Rare |
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Pros: Easily played, searchable,
supports Arcana Forces and LP Gain Cons: Negates its effects for 1 turn if you get Tails |
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Light of
Destruction
(LODT-EN050) Cup of Ace SPELL / Normal Spell Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards. ~Rarities: Common |
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Pros: Easily played Cons: Risky effect, no other effect |
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Light of
Destruction
(LODT-EN049) Spell Gear SPELL / Normal Spell Send 3 face-up "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn. ~Rarities: Common |
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Pros: Easily played, supports
Ancient Gear Golem Cons: Costs 3 Ancient Gear cards to Special Summon, destroys non Ancient Gear Golems, can't Normal Summon or Set until your next turn ends |
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Light of
Destruction
(LODT-EN048) D - Formation SPELL / Continuous Spell When a face-up "Destiny Hero" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase, you can send this card with 2 or more D Counters to the Graveyard to add up to 2 cards with the same name as that monster from your Deck or Graveyard to your hand. ~Rarities: Common |
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Pros: Easily played, supports
Destiny Heroes Cons: Cots itself to add, must have 2+ D Counters to send itself |
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Light of
Destruction
(LODT-EN047) Demise of the Land SPELL / Quick-Play Spell Activate this card when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it. ~Rarities: Common |
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Pros: Easily played, supports Field
Spells Cons: Can't activate Field Spell from other places, opponent must Special Summon for activation, no other effects |
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Light of
Destruction
(LODT-EN046) Space Gift SPELL / Normal Spell Draw 1 card for each "Neo-Spacian" monster you control with a different name. ~Rarities: Common |
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Pros: Easily played, supports
Neo-Spacians Cons: Must control different names, no other effects |
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Light of
Destruction
(LODT-EN045) Hero Mask SPELL / Normal Spell Select 1 face-up monster you control. Send 1 "Elemental Hero" monster from your Deck to the Graveyard and treat the selected monster's name as its name until the End Phase. ~Rarities: Common |
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Pros: Easily played, supports
Elemental Heroes and Fusion Summons Cons: Minimal effect, lasts 1 tuirn, no other effects |
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Light of
Destruction
(LODT-EN044) Gladiator Beast Gyzarus DARK / Fusion Monster / Level 6 / ATK 2400 / DEF 1500 (Winged Beast / Fusion / Effect) "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari". ~Rarities: Super Rare |
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Pros: Easily played, high ATK,
decent effect, supports Gladiator Beasts Cons: Low DEF for Level, can't use materials from hand, costs itself to Special Summon other members |
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Light of
Destruction
(LODT-EN043) Ultimate Ancient Gear Golem EARTH / Fusion Monster / Level 10 / ATK 4400 / DEF 3400 (Machine / Fusion / Effect) "Ancient Gear Golem" + 2 "Ancient Gear" monsters This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, you can Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, very high ATK,
high DEF,
potent effects Cons: Must be Fusion Summoned, can't Special Summon Gear Golem from other places |
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Light of
Destruction
(LODT-EN042) Destiny End Dragoon DARK / Fusion Monster / Level 10 / ATK 3000 / DEF 3000 (Warrior / Fusion / Effect) "Destiny Hero - Plasma" + "Destiny Hero - Dogma" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to its ATK. If you activate this effect you cannot conduct your Battle Phase this turn. During your Standby Phase, if this card is in your Graveyard you can remove from play 1 "Destiny Hero" card from your Graveyard to Special Summon this card. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high stats,
partly decent effects Cons: Can't use Fusion Subs, slow to revive itself, costs Destiny Hero to do so |
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Light of
Destruction
(LODT-EN083) Phantom Dragon LIGHT / Effect Monster / Level 8 / ATK 2300 / DEF 2200 (Dragon / Effect) When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played Cons: Low stats for Level, blocks 2 of your Monster Zones, no other effects on field |
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Light of
Destruction
(LODT-EN040) Cloudian - Storm Dragon WATER / Effect Monster / Level 4 / ATK 1000 / DEF 0 (Fairy / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field. ~Rarities: Common |
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Pros: Easily played, searchable,
supports
Cloudians Cons: 0 DEF, Summon requirement, costs Cloudian to Special Summon itself, destroys itself if in Defense Mode, minimal effects |
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Light of
Destruction
(LODT-EN039) Simorgh, Bird of Ancestry WIND / Effect Monster / Level 8 / ATK 2900 / DEF 2000 (Winged Beast / Effect) Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand. ~Rarities: Rare |
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Pros: Easily played, high ATK,
supports WIND, Tribute Summons and Normal Monsters Cons: Low DEF for Level, minimal effect when Tribute Summoned |
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Light of
Destruction
(LODT-EN038) The Lady in Wight DARK / Effect Monster / Level 3 / ATK 0 / DEF 2200 (Zombie / Effect) Face-up Level 3 or lower Zombie-Type monsters you control, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by the effects of Spell and Trap Cards. This card's name is treated as "Skull Servant" while it is in the Graveyard. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, supports Wight and low-Level Zombies Cons: Doesn't protect itself, minimal effects otherwise |
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Light of
Destruction
(LODT-EN037) DUCKER Mobile Cannon LIGHT / Effect Monster / Level 3 / ATK 500 / DEF 500 (Machine / Flip / Effect) FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports Level 4 Cons: Low DEF, must Set for effect, doesn't Special Summon, no other effects |
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(LODT-EN036) Golden Ladybug LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Insect / Effect) Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do this, this card remains revealed while it is in your hand, until the End Phase. ~Rarities: Rare |
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Pros: Easily played, searchable,
supports LP Gain Cons: 0 DEF, does nothing on field, very low boost, no other effects |
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(LODT-EN035) Diskblade Rider WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1500 (Fiend / Effect) Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn. ~Rarities: Rare |
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Pros: Easily played Cons: Low stats and boost, costs Normal Trap to gain ATK, no other effects, effect lasts 1 turn |
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(LODT-EN034) Interplanetary Invader "A" LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 500 (Reptile / Effect) Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase. ~Rarities: Common |
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Pros: Easily played, searchable Cons: Very low DEF, must be attacked while in Attack Position, doesn't steal until Battle Phase ends, no other effects |
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(LODT-EN033) Goblin Recon Squad WIND / Effect Monster / Level 4 / ATK 1700 / DEF 0 (Warrior / Effect) When this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ~Rarities: Common |
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Pros: Easily played, supports
Hand Destruction Cons: Low stats, changes to Defense Mode after attacking, must attack directly to look at hand |
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(LODT-EN032) Batteryman Micro-Cell LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100 (Thunder / Flip / Effect) FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Batterymen Cons: Very low DEF, must Set for effects, must be destroyed by battle after being flipped to draw card, can't Special Summon Level 5+ |
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(LODT-EN031) Batteryman Industrial Strength LIGHT / Effect Monster / Level 8 / ATK 2600 / DEF 0 (Thunder / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field. ~Rarities: Rare |
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Pros: Easily playe, high ATK,
supports Batterymen and Thunder Cons: 0 DEF, Summon requirement, costs 2 Batterymen to Special Summon itself, minimal other effect |
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(LODT-EN030) Batteryman Charger LIGHT / Effect Monster / Level 5 / ATK 1800 / DEF 1200 (Thunder / Effect) When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control. ~Rarities: Common |
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Pros: Easily played, supports
Batterymen and
Thunder Cons: Low stats for Level, can't Special Summon other copies, very low boost |
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(LODT-EN029) Unifrog WATER / Effect Monster / Level 2 / ATK 400 / DEF 400 (Aqua / Effect) This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Frogs Cons: Very low DEF, minimal effects, must attack directly to destroy |
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(LODT-EN028) Substitoad WATER / Effect Monster / Level 1 / ATK 100 / DEF 2000 (Aqua / Effect) You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle. ~Rarities: Rare |
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Pros: Easily played, searchable,
high DEF, supports Frogs Cons: Doesn't count as a Frog, costs monster to Special Summon, can't Special Summon from other places |
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(LODT-EN027) Dark Valkyria DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1050 (Fairy / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● One time only, you can place 1 Spell Counter on this card. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 monster on the field. ~Rarities: Rare |
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Pros: Easily played, high ATK,
supports Spell Counters Cons: Low DEF, minimal effects |
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(LODT-EN026) Judgment Dragon LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2600 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard. ~Rarities: Secret Rare |
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Pros: Partly easily played, high
ATK, supports Lightsworns, potent effects Cons: Low DEF for Level, Summon requirement, destroys your other cards |
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(LODT-EN025) Gragonith, Lightsworn Dragon LIGHT / Effect Monster / Level 6 / ATK 2000 / DEF 1600 (Dragon / Effect) This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. ~Rarities: Common |
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Pros: Easily played, supports
Lightsworns Cons: Low stats and boost, piercing will need fairly high ATK |
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(LODT-EN024) Celestia, Lightsworn Angel LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 200 (Fairy / Effect) When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, supports
Lightsworns Cons: Low stats for Level, must Tribute Summon with Lightsworn to destroy cards, no other effects |
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(LODT-EN023) Wulf, Lightsworn Beast LIGHT / Effect Monster / Level 4 / ATK 2100 / DEF 300 (Beast-Warrior / Effect) This card cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard, Special Summon it. ~Rarities: Super Rare |
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Pros: Easily played, high ATK for
Level Cons: Very low DEF, Summon requirement, no effects on field |
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(LODT-EN022) Ryko, Lightsworn Hunter LIGHT / Effect Monster / Level 2 / ATK 200 / DEF 100 (Beast / Flip / Effect) FLIP: You can destroy 1 card on the field. Send the top 3 cards of your Deck to the Graveyard. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports
Lightsworns Cons: Very low DEF, must Set for effect, no other effects |
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(LODT-EN021) Lumina, Lightsworn Summoner LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Spellcaster / Effect) Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower "Lightsworn" monster from your Graveyard. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. ~Rarities: Rare |
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Pros: Easily played, searchable,
supports Lightsworns Cons: Low DEF, costs card to Special Summon, can't Special Summon Level 5+ |
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(LODT-EN020) Garoth, Lightsworn Warrior LIGHT / Effect Monster / Level 4 / ATK 1850 / DEF 1300 (Warrior / Effect) Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior", send the top 2 cards of your Deck to the Graveyard. Then, draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports Lightsworns Cons: Low DEF, can't use effect on itself or other copies |
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(LODT-EN019) Lyla, Lightsworn Sorceress LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 200 (Spellcaster / Effect) You can change this card from face-up Attack Position to face-up Defense Position and destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, supports
Lightsworns Cons: Low stats, must change to Defense Mode to destroy |
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(LODT-EN018) Jain, Lightsworn Paladin LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Warrior / Effect) If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports Lightsworns Cons: Low DEF and boost, boost only applies when attacking a monster |
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(LODT-EN017) Arcana Force EX - The Dark Ruler LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Fairy / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is Special Summoned, toss a coin: ● Heads: This card can attack twice during the same Battle Phase. If this card battles twice using this effect, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ● Tails: If this card is destroyed, destroy all cards on the field. ~Rarities: Secret Rare |
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Pros: Easily played, high stats,
supports Arcana Forces, partly potent effects Cons: Summon requirement, Nomi Monster, Changes to Defense Mode after attacking twice by effect if Heads, Destroys both players' cards if Tails |
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(LODT-EN016) Arcana Force XXI - The World LIGHT / Effect Monster / Level 8 / ATK 3100 / DEF 3100 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high stats,
supports Arcana Forces, partly potent effects Cons: Minimal Tails effect, costs 2 monsters to skip opponent's turn |
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(LODT-EN015) Arcana Force XVIII - The Moon LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 2800 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent. ~Rarities: Common |
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Pros: Easily played, high stats,
supports Arcana Forces and Tribute Summons Cons: Summons weak Token, must give monster to opponent if Tails |
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(LODT-EN014) Arcana Force XIV - Temperance LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2400 (Fairy / Effect) During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes. ~Rarities: Rare |
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Pros: Easily played, high ATK,
supports Stall,
Hand Trap Cons: Low DEf for Level, only halves Battle Damage |
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(LODT-EN013) Arcana Force VII - The Chariot LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1700 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card. ~Rarities: Common |
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Pros: Easily played, partly useful
effects Cons: Low stats, must win battle to steal monster if Heads, shifts to opponent if Tails |
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(LODT-EN012) Arcana Force VI - The Lovers LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters. ~Rarities: Common |
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Pros: Easily played, supports Arcana
Forces, partly supports Tribute Summons Cons: Low stats, can't Tribute Summon Arcana Forces if Tails |
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(LODT-EN011) Arcana Force IV - The Emperor LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK. ~Rarities: Common |
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Pros: Easily played, searchable,
partly supports Arcana Forces Cons: Low DEF, boost and loss |
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(LODT-EN010) Arcana Force III - The Empress LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1300 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Arcana Forces Cons: Low DEF, can't Special Summon if opponent Special Summons, costs card per Normal Summon if Tails |
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(LODT-EN009) Arcana Force I - The Magician LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1100 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. ● Tails: When a Spell Card is activated, your opponent gains 500 Life Points. ~Rarities: Common |
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Pros: Easily played, searchable,
partly useful effects Cons: Low DEF and LP boost if Tails, doubles ATK for 1 turn if Tails |
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(LODT-EN008) Arcana Force 0 - The Fool LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned, toss a coin: ● Heads: Negate the effects of your Spells, Traps and Effect Monsters' effects that target this card, and destroy them. ● Tails: Negate the effects of your opponent's Spells, Traps and Effect Monsters' effects that target this card, and destroy them. ~Rarities: Common |
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Pros: Easily played, searchable,
partly decent effects Cons: 0 DEF, blocks your effects targeting it if Heads |
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(LODT-EN007) Jinzo - Lord DARK / Effect Monster / Level 8 / ATK 2600 / DEF 1600 (Machine / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect. ~Rarities: Super Rare |
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Pros: Easily played, applies
Jinzo's effect Cons: Low stats for Level, Summon requirement, low burn damage, also destroys your Traps |
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(LODT-EN006) Jinzo - Returner DARK / Effect Monster / Level 3 / ATK 600 / DEF 1400 (Machine / Effect) This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase. ~Rarities: Rare |
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Pros: Easily played, searchable,
supports Jinzo, partly useful effects Cons: Low DEF, destroys Jinzo at End Phase, can't Special Summon from other places |
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(LODT-EN005) Volcanic Queen FIRE / Effect Monster / Level 6 / ATK 2500 / DEF 1200 (Pyro / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports Volcanics and Burn Cons: Low DEF, Summon requirement, must Summon to opponent's field |
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(LODT-EN004) Destiny Hero - Dread Servant DARK / Effect Monster / Level 3 / ATK 400 / DEF 700 (Warrior / Effect) When this card is Normal Summoned, place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard, you can destroy 1 Spell or Trap Card you control. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Destiny Heroes and
Clock Tower Prison Cons: Low DEF, minimal effects |
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(LODT-EN003) Miracle Flipper LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 500 (Spellcaster / Effect) If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls. ~Rarities: Common |
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Pros: Easily played, searchable Cons: Very low DEF, can't control multiple copies, minimal effects, moves to opponent's field if destroyed in battle |
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Destruction
(LODT-EN002) Cross Porter DARK / Effect Monster / Level 2 / ATK 400 / DEF 400 (Warrior / Effect) You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand. ~Rarities: Common |
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Pros: Easily plaed, searchable,
supports Neo-Spacians Cons: Very low DEF, costs monster on field to Special Summon |
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Destruction
(LODT-EN001) Honest LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1900 (Fairy / Effect) During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. ~Rarities: Secret Rare, Ultimate Rare and Ghost Rare |
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Pros: Easily played, searchable,
high DEF, supports LIGHT, partly potent effects,
Hand Trap Cons: Boost only lasts 1 turn, costs itself to apply boost, can't use outside Battle Phase |
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(LODT-EN000) Guardian of Order LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 1200 (Warrior / Effect) If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order". ~Rarities: Secret Rare |
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Pros: Easily played, supports LIGHT Cons: Low stats for Level, no effects on field, can't control multiple copies |