← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to CP06-EN Ratings →
Learn to play the TCG. Yu-Gi-Oh TCG Terms LODT-EN Card Spoiler

Light of Destruction (LODT-EN) Card Reviews

1. Card gallery: yugipedia.com/wiki/Set_Card_Galleries:Light_of_Destruction
Light of Destruction (LODT-EN099)
Fossil Dyna Pachycephalo
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1300
(Rock / Effect)

Neither player can Special Summon monsters. When this card is flipped face-up, destroy all Special Summoned monsters on the field.
~Rarities: Secret Rare
Pros: Easily played, searchable, counters Special Summons
Cons: Low DEF, must be flipped face-up to destroy, destroys both players' monsters, no other effects
Light of Destruction (LODT-EN098)
Fog King
WATER / Effect Monster / Level 7 / ATK 0 / DEF 0
(Spellcaster / Effect)

You can Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK of the monsters Tributed to Summon it. Neither player can Tribute monsters.
~Rarities: Secret Rare
Pros: Easily playsed, searchable, partly useful effects
Cons: 0 DEF, can't Special Summon itself, prevents both players' Tributes
Light of Destruction (LODT-EN097)
Maximum Six
EARTH / Effect Monster / Level 6 / ATK 1900 / DEF 1600
(Warrior / Effect)

When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played
Cons: Low stats for Level, very low boost, no other effects, must be Tribute Summoned to gain ATK
Light of Destruction (LODT-EN096)
Dangerous Machine Type-6
SPELL / Continuous Spell
During each of your Standby Phases, roll a six-sided die: ● 1: Discard 1 card.
● 2: Your opponent discards 1 card. ● 3: Draw 1 card. ● 4: Your opponent draws 1 card.
● 5: Destroy 1 monster your opponent controls. ● 6: Destroy this card.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, partly useful effects
Cons: Gamble effect, minimal results, no other effects
Light of Destruction (LODT-EN095)
Helios Trice Megistus
LIGHT / Effect Monster / Level 8 / ATK ? / DEF ?
(Pyro / Effect)

You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF.
~Rarities: Super Rare
Pros: Easily played, supports Banished
Cons: Undefined stats, low boost and stat amount, must be destroyed by battle to revive itself
Light of Destruction (LODT-EN094)
Owner's Seal
SPELL / Normal Spell
Return control of all monsters on the field to their original owners.
~Rarities: Rare
Pros: Easily played, counters stealing and revival effects
Cons: No other effects, applies to both players' monsters
Light of Destruction (LODT-EN093)
Union Attack
SPELL / Normal Spell
Select 1 face-up monster you control. During the Battle Phase this turn, that monster gains ATK equal to the total ATK of all other face-up Attack Position monsters you control. This turn, that monster inflicts no Battle Damage to your opponent, and other face-up Attack Position monsters cannot attack.
~Rarities: Super Rare
Pros: Easily played, partly useful effect
Cons: Target can't deal battle damage that turn, prevents your other attacks that turn
Light of Destruction (LODT-EN092)
Angel O7
LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 1500
(Fairy / Effect)

When this card is Tribute Summoned, it gains the following effect: ● The effects of Effect Monsters cannot be activated.
~Rarities: Secret Rare
Pros: Easily played, counters Effect Monsters
Cons: Low stats for Level, must be Tribute Summoned for effect, no other effects
Light of Destruction (LODT-EN091)
Divine Knight Ishzark
LIGHT / Effect Monster / Level 6 / ATK 2300 / DEF 1800
(Warrior / Effect)

Any monster this card destroys by battle is removed from play.
~Rarities: Super Rare
Pros: Easily played, supports Banished
Cons: Low stats for Level, no other effects, must win battle to banish
Light of Destruction (LODT-EN090)
Tualatin
LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2500
(Fairy / Effect)

If you controlled 2 or more monsters at the start of your opponent's Battle Phase and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute.
~Rarities: Secret Rare
Pros: Easily played, high ATK, partly useful effects
Cons: Low DEF for Level, must lose 2+ monsters in battle to Special Summon itself, destroys based on chosen Attribute
Light of Destruction (LODT-EN089)
Vanquishing Light
TRAP / Counter Trap
Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it.
~Rarities: Super Rare
Pros: Easily played, supports Lightsworns, partly decent effect
Cons: Costs Lightsworn to negate, no other effects
Light of Destruction (LODT-EN088)
Super-Ancient Dinobeast
EARTH / Effect Monster / Level 8 / ATK 2700 / DEF 1400
(Dinosaur / Effect)

You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card.
~Rarities: Ultra Rare
Pros: Easily played, supports Dinosaurs
Cons: Low stats for Level, minimal effects
Light of Destruction (LODT-EN087)
Flame Spirit Ignis
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Pyro / Effect)

You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard.
~Rarities: Rare
Pros: Easily played, searchable, supports FIRE
Cons: Low DEF, low burn effect, costs FIRE to deal burn, no other effects
Light of Destruction (LODT-EN086)
Nimble Musasabi
EARTH / Effect Monster / Level 2 / ATK 800 / DEF 100
(Beast / Effect)

When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabis" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon.
~Rarities: Rare
Pros: Easily played, searchable
Cons: Very low DEF, can't be used for Tribute Summon, Special Summons other copies to opponent's field
Light of Destruction (LODT-EN085)
Maniacal Servant
DARK / Effect Monster / Level 3 / ATK 600 / DEF 1000
(Spellcaster / Effect)

Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.
~Rarities: Rare
Pros: Easily played, searchable, supports Banished
Cons: Low DEF and boost, costs DARKs to gain DEF, boost lasts 1 turn, no other effects, can't use effect during your turn
Light of Destruction (LODT-EN084)
Magical Exemplar
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1400
(Spellcaster / Effect)

Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.
~Rarities: Super Rare
Pros: Easily played, supports Spellcasters
Cons: Low stats, Summons based on removed Spell Counters
Light of Destruction (LODT-EN083)
Dark General Freed
DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1700
(Warrior / Effect)

This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
~Rarities: Secret Rare
Pros: Easily played, supports DARKs, counters Spells
Cons: Low stats for Level, can't be Special Summoned, costs Draw Phase to add DARK
Light of Destruction (LODT-EN082)
Ehren, Lightsworn Monk
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Warrior / Effect)

If this card attacks a Defense Position monster, return that monster to its owner's Deck before damage calculation. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
~Rarities: Secret Rare
Pros: Easily played, supports Lightsworns, counters Stall, partly useful effects
Cons: Low stats, doesn't counter Attack Position monsters
Light of Destruction (LODT-EN081)
Aurkus, Lightsworn Druid
LIGHT / Effect Monster / Level 3 / ATK 1200 / DEF 1800
(Beast-Warrior / Effect)

"Lightsworn" monsters cannot be targeted by effects. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
~Rarities: Super Rare
Pros: Easily played, searchable, high DEF, supports Lightsworns
Cons: Minimal effects
Light of Destruction (LODT-EN080)
Dice Try!
TRAP / Counter Trap
Negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect that requires a die roll, and destroy that card.
~Rarities: Common
Pros: Easily played, counters die roll effects
Cons:
Light of Destruction (LODT-EN079)
Summon Limit
TRAP / Continuous Trap
Neither player can Summon more than two times per turn.
~Rarities: Common
Pros: Easily played, counters Swarm
Cons: Affects both players, no other effects
Light of Destruction (LODT-EN078)
Lucky Chance
TRAP / Continuous Trap
When an Effect Monster's effect that requires only 1 coin toss is activated, call Heads or Tails. If you call it right, draw 1 card.
~Rarities: Common
Pros: Easily played, partly supports coin toss effects
Cons: Can't be used with multiple coin toss effects, minimal effect, no other effects
Light of Destruction (LODT-EN077)
Sanguine Swamp
TRAP / Continuous Trap
If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.
~Rarities: Common
Pros: Easily played, supports Set Spells and Traps
Cons: Destroys itself if you control other Spells and Traps and during your 2nd Standby Phase from activation
Light of Destruction (LODT-EN076)
Raging Cloudian
TRAP / Normal Trap
Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect.
~Rarities: Common
Pros: Easily played, supports Cloudians
Cons: Must lose Cloudian by its own effect
Light of Destruction (LODT-EN075)
Gladiator Lash
TRAP / Normal Trap
Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.
~Rarities: Common
Pros: Easily played, partly supports Gladiator Beasts
Cons: Minimal effect, doesn't apply to other Summons, no other effects
Light of Destruction (LODT-EN074)
Portable Battery Pack
TRAP / Continuous Trap
Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.
~Rarities: Common
Pros: Easily played, supports Batterymen
Cons: Destroys revived monsters if removed, can't Special Summon from other places
Light of Destruction (LODT-EN073)
Froggy Forcefield
TRAP / Normal Trap
Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
~Rarities: Rare
Pros: Easily played, supports Frogs, potent effect
Cons: Requires Frog being attacked for activation
Light of Destruction (LODT-EN072)
Destruction Jammer
TRAP / Counter Trap
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
~Rarities: Rare
Pros: Easily played, counters destruction effects
Cons: Costs card for activation, no other effects
Light of Destruction (LODT-EN071)
Glorious Illusion
TRAP / Continuous Trap
Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
~Rarities: Rare
Pros: Easily played, supports Lightsworns
Cons: Can't Summon in Defense Position, destroys revived monster if removed
Light of Destruction (LODT-EN070)
Light Spiral
TRAP / Continuous Trap
Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck.
~Rarities: Common
Pros: Easily played, supports Banished and Lightsworns
Cons: Only sends 1 opponent's card, no other effects
Light of Destruction (LODT-EN069)
Arcana Call
TRAP / Normal Trap
Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.
~Rarities: Common
Pros: Easily played, supports Arcana Forces
Cons: Lasts 1 turn, no other effects
Light of Destruction (LODT-EN068)
Tour of Doom
TRAP / Continuous Trap
During your opponent's Standby Phase, toss a coin. ● Heads: Your opponent cannot Normal Summon or Flip Summon until the End Phase. ● Tails: You cannot Normal Summon or Flip Summon during your next turn.
~Rarities: Common
Pros: Easily played, partly useful effect
Cons: Risky overall
Light of Destruction (LODT-EN067)
Reversal of Fate
TRAP / Normal Trap
Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.
~Rarities: Common
Pros: Easily played, supports Arcana Forces
Cons: No other effects
Light of Destruction (LODT-EN066)
D - Fortune
TRAP / Normal Trap
Activate only when your opponent declares a direct attack by removing from play 1 "Destiny Hero" monster from your Graveyard. End the Battle Phase.
~Rarities: Common
Pros: Easily played, supports Destiny Heroes, partly useful effect
Cons: Costs Destiny HERO in Grave, can't banish from other places or counter regular attacks, no other effects
Light of Destruction (LODT-EN065)
Rainbow Gravity
TRAP / Normal Trap
Activate only if you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
~Rarities: Common
Pros: Easily played, supports Rainbow Dragon and Rainbow Dark Dragon
Cons: Not a proper Summon, no other effects
Light of Destruction (LODT-EN064)
Hero Blast
TRAP / Normal Trap
Select 1 "Elemental 'Hero" Normal Monster from your Graveyard and add it to your hand. Then, destroy 1 face-up monster your opponent controls with ATK equal to or less than the selected monster's ATK.
~Rarities: Rare
Pros: Easily played, supports Elemental Heroes
Cons: Doesn't Special Summon, can't choose Effect Monsters, no other effects
Light of Destruction (LODT-EN063)
Limit Reverse
TRAP / Continuous Trap
Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
~Rarities: Common
Pros:
Cons:
Light of Destruction (LODT-EN062)
Golden Bamboo Sword
SPELL / Normal Spell
Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards.
~Rarities: Common
Pros: Easily played, supports Bamboo Sword cards
Cons: No other effects
Light of Destruction (LODT-EN061)
Ribbon of Rebirth
SPELL / Equip Spell
If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase.
~Rarities: Rare
Pros: Easily played, partly useful effect
Cons: Slow to revive, must be equipped to revive monster, no other effects
Light of Destruction (LODT-EN060)
Deck Lockdown
SPELL / Continuous Spell
Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation.
~Rarities: Rare
Pros: Easily played, counters search effects
Cons: Destroys itself after 2nd Standby Phase from activation, applies to both players, no other effects
Light of Destruction (LODT-EN059)
Level Tuning
SPELL / Normal Spell
Reduce the Level of all face-up monsters you control by 1 until the End Phase.
~Rarities: Common
Pros: Easily played, supports Synchro Summons
Cons: Lasts 1 turn, minimal effect, no other effects
Light of Destruction (LODT-EN058)
Mystical Cards of Light
SPELL / Continuous Spell
You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.
~Rarities: Common
Pros: Easily played, supports Exodia
Cons: Blocks 1 of your Spell & Trap Zones, must control 2+ copies for effect, no other effects
Light of Destruction (LODT-EN057)
Light of Redemption
SPELL / Normal Spell
Pay 800 Life Points. Add 1 of your removed from play LIGHT monsters to your hand.
~Rarities: Super Rare
Pros: Easily played, supports LIGHT and Banished
Cons: Doesn't Special Summon, no other effects
Light of Destruction (LODT-EN056)
Short Circuit
SPELL / Normal Spell
Activate only if you control 3 or more face-up "Batteryman" monsters. Destroy all cards your opponent controls.
~Rarities: Common
Pros: Easily played, supports Batterymen, potent effect
Cons: No other effects
Light of Destruction (LODT-EN055)
Quick Charger
SPELL / Quick-Play Spell
Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand.
~Rarities: Common
Pros: Easily played, supports Batterymen
Cons: Doesn't Special Summon, no other effects, can't retrieve Level 5+ or add from Deck
Light of Destruction (LODT-EN054)
Wetlands
SPELL / Field Spell
All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
~Rarities: Common
Pros: Easily played, searchable, supports low-Level Aquas, high boost
Cons: Applies to both fields, no other effects
Light of Destruction (LODT-EN053)
Realm of Light
SPELL / Field Spell
Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead.
~Rarities: Common
Pros: Easily played, searchable, supports Lightsworns
Cons: Very low boost, costs 2 Shine Counters to prevent destruction
Light of Destruction (LODT-EN052)
Solar Recharge
SPELL / Normal Spell
Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, supports Lightsworns
Cons: Costs Lightsworn to draw cards, no other effects
Light of Destruction (LODT-EN051)
Light Barrier
SPELL / Field Spell
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase:
● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
~Rarities: Rare
Pros: Easily played, searchable, supports Arcana Forces and LP Gain
Cons: Negates its effects for 1 turn if you get Tails
Light of Destruction (LODT-EN050)
Cup of Ace
SPELL / Normal Spell
Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.
~Rarities: Common
Pros: Easily played
Cons: Risky effect, no other effect
Light of Destruction (LODT-EN049)
Spell Gear
SPELL / Normal Spell
Send 3 face-up "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.
~Rarities: Common
Pros: Easily played, supports Ancient Gear Golem
Cons: Costs 3 Ancient Gear cards to Special Summon, destroys non Ancient Gear Golems, can't Normal Summon or Set until your next turn ends
Light of Destruction (LODT-EN048)
D - Formation
SPELL / Continuous Spell
When a face-up "Destiny Hero" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase, you can send this card with 2 or more D Counters to the Graveyard to add up to 2 cards with the same name as that monster from your Deck or Graveyard to your hand.
~Rarities: Common
Pros: Easily played, supports Destiny Heroes
Cons: Cots itself to add, must have 2+ D Counters to send itself
Light of Destruction (LODT-EN047)
Demise of the Land
SPELL / Quick-Play Spell
Activate this card when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.
~Rarities: Common
Pros: Easily played, supports Field Spells
Cons: Can't activate Field Spell from other places, opponent must Special Summon for activation, no other effects
Light of Destruction (LODT-EN046)
Space Gift
SPELL / Normal Spell
Draw 1 card for each "Neo-Spacian" monster you control with a different name.
~Rarities: Common
Pros: Easily played, supports Neo-Spacians
Cons: Must control different names, no other effects
Light of Destruction (LODT-EN045)
Hero Mask
SPELL / Normal Spell
Select 1 face-up monster you control. Send 1 "Elemental Hero" monster from your Deck to the Graveyard and treat the selected monster's name as its name until the End Phase.
~Rarities: Common
Pros: Easily played, supports Elemental Heroes and Fusion Summons
Cons: Minimal effect, lasts 1 tuirn, no other effects
Light of Destruction (LODT-EN044)
Gladiator Beast Gyzarus
DARK / Fusion Monster / Level 6 / ATK 2400 / DEF 1500
(Winged Beast / Fusion / Effect)

"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
~Rarities: Super Rare
Pros: Easily played, high ATK, decent effect, supports Gladiator Beasts
Cons: Low DEF for Level, can't use materials from hand, costs itself to Special Summon other members
Light of Destruction (LODT-EN043)
Ultimate Ancient Gear Golem
EARTH / Fusion Monster / Level 10 / ATK 4400 / DEF 3400
(Machine / Fusion / Effect)

"Ancient Gear Golem" + 2 "Ancient Gear" monsters
This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, you can Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, very high ATK, high DEF, potent effects
Cons: Must be Fusion Summoned, can't Special Summon Gear Golem from other places
Light of Destruction (LODT-EN042)
Destiny End Dragoon
DARK / Fusion Monster / Level 10 / ATK 3000 / DEF 3000
(Warrior / Fusion / Effect)

"Destiny Hero - Plasma" + "Destiny Hero - Dogma"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to its ATK. If you activate this effect you cannot conduct your Battle Phase this turn. During your Standby Phase, if this card is in your Graveyard you can remove from play 1 "Destiny Hero" card from your Graveyard to Special Summon this card.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, high stats, partly decent effects
Cons: Can't use Fusion Subs, slow to revive itself, costs Destiny Hero to do so
Light of Destruction (LODT-EN083)
Phantom Dragon
LIGHT / Effect Monster / Level 8 / ATK 2300 / DEF 2200
(Dragon / Effect)

When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played
Cons: Low stats for Level, blocks 2 of your Monster Zones, no other effects on field
Light of Destruction (LODT-EN040)
Cloudian - Storm Dragon
WATER / Effect Monster / Level 4 / ATK 1000 / DEF 0
(Fairy / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field.
~Rarities: Common
Pros: Easily played, searchable, supports Cloudians
Cons: 0 DEF, Summon requirement, costs Cloudian to Special Summon itself, destroys itself if in Defense Mode, minimal effects
Light of Destruction (LODT-EN039)
Simorgh, Bird of Ancestry
WIND / Effect Monster / Level 8 / ATK 2900 / DEF 2000
(Winged Beast / Effect)

Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.
~Rarities: Rare
Pros: Easily played, high ATK, supports WIND, Tribute Summons and Normal Monsters
Cons: Low DEF for Level, minimal effect when Tribute Summoned
Light of Destruction (LODT-EN038)
The Lady in Wight
DARK / Effect Monster / Level 3 / ATK 0 / DEF 2200
(Zombie / Effect)

Face-up Level 3 or lower Zombie-Type monsters you control, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by the effects of Spell and Trap Cards. This card's name is treated as "Skull Servant" while it is in the Graveyard.
~Rarities: Common
Pros: Easily played, searchable, high DEF, supports Wight and low-Level Zombies
Cons: Doesn't protect itself, minimal effects otherwise
Light of Destruction (LODT-EN037)
DUCKER Mobile Cannon
LIGHT / Effect Monster / Level 3 / ATK 500 / DEF 500
(Machine / Flip / Effect)

FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.
~Rarities: Super Rare
Pros: Easily played, searchable, supports Level 4
Cons: Low DEF, must Set for effect, doesn't Special Summon, no other effects
Light of Destruction (LODT-EN036)
Golden Ladybug
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Insect / Effect)

Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do this, this card remains revealed while it is in your hand, until the End Phase.
~Rarities: Rare
Pros: Easily played, searchable, supports LP Gain
Cons: 0 DEF, does nothing on field, very low boost, no other effects
Light of Destruction (LODT-EN035)
Diskblade Rider
WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1500
(Fiend / Effect)

Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn.
~Rarities: Rare
Pros: Easily played
Cons: Low stats and boost, costs Normal Trap to gain ATK, no other effects, effect lasts 1 turn
Light of Destruction (LODT-EN034)
Interplanetary Invader "A"
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 500
(Reptile / Effect)

Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase.
~Rarities: Common
Pros: Easily played, searchable
Cons: Very low DEF, must be attacked while in Attack Position, doesn't steal until Battle Phase ends, no other effects
Light of Destruction (LODT-EN033)
Goblin Recon Squad
WIND / Effect Monster / Level 4 / ATK 1700 / DEF 0
(Warrior / Effect)

When this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
~Rarities: Common
Pros: Easily played, supports Hand Destruction
Cons: Low stats, changes to Defense Mode after attacking, must attack directly to look at hand
Light of Destruction (LODT-EN032)
Batteryman Micro-Cell
LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100
(Thunder / Flip / Effect)

FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
~Rarities: Common
Pros: Easily played, searchable, supports Batterymen
Cons: Very low DEF, must Set for effects, must be destroyed by battle after being flipped to draw card, can't Special Summon Level 5+
Light of Destruction (LODT-EN031)
Batteryman Industrial Strength
LIGHT / Effect Monster / Level 8 / ATK 2600 / DEF 0
(Thunder / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.
~Rarities: Rare
Pros: Easily playe, high ATK, supports Batterymen and Thunder
Cons: 0 DEF, Summon requirement, costs 2 Batterymen to Special Summon itself, minimal other effect
Light of Destruction (LODT-EN030)
Batteryman Charger
LIGHT / Effect Monster / Level 5 / ATK 1800 / DEF 1200
(Thunder / Effect)

When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
~Rarities: Common
Pros: Easily played, supports Batterymen and Thunder
Cons: Low stats for Level, can't Special Summon other copies, very low boost
Light of Destruction (LODT-EN029)
Unifrog
WATER / Effect Monster / Level 2 / ATK 400 / DEF 400
(Aqua / Effect)

This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls.
~Rarities: Common
Pros: Easily played, searchable, supports Frogs
Cons: Very low DEF, minimal effects, must attack directly to destroy
Light of Destruction (LODT-EN028)
Substitoad
WATER / Effect Monster / Level 1 / ATK 100 / DEF 2000
(Aqua / Effect)

You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle.
~Rarities: Rare
Pros: Easily played, searchable, high DEF, supports Frogs
Cons: Doesn't count as a Frog, costs monster to Special Summon, can't Special Summon from other places
Light of Destruction (LODT-EN027)
Dark Valkyria
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1050
(Fairy / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● One time only, you can place 1 Spell Counter on this card. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 monster on the field.
~Rarities: Rare
Pros: Easily played, high ATK, supports Spell Counters
Cons: Low DEF, minimal effects
Light of Destruction (LODT-EN026)
Judgment Dragon
LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2600
(Dragon / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard.
~Rarities: Secret Rare
Pros: Partly easily played, high ATK, supports Lightsworns, potent effects
Cons: Low DEF for Level, Summon requirement, destroys your other cards
Light of Destruction (LODT-EN025)
Gragonith, Lightsworn Dragon
LIGHT / Effect Monster / Level 6 / ATK 2000 / DEF 1600
(Dragon / Effect)

This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
~Rarities: Common
Pros: Easily played, supports Lightsworns
Cons: Low stats and boost, piercing will need fairly high ATK
Light of Destruction (LODT-EN024)
Celestia, Lightsworn Angel
LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 200
(Fairy / Effect)

When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, supports Lightsworns
Cons: Low stats for Level, must Tribute Summon with Lightsworn to destroy cards, no other effects
Light of Destruction (LODT-EN023)
Wulf, Lightsworn Beast
LIGHT / Effect Monster / Level 4 / ATK 2100 / DEF 300
(Beast-Warrior / Effect)

This card cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard, Special Summon it.
~Rarities: Super Rare
Pros: Easily played, high ATK for Level
Cons: Very low DEF, Summon requirement, no effects on field
Light of Destruction (LODT-EN022)
Ryko, Lightsworn Hunter
LIGHT / Effect Monster / Level 2 / ATK 200 / DEF 100
(Beast / Flip / Effect)

FLIP: You can destroy 1 card on the field. Send the top 3 cards of your Deck to the Graveyard.
~Rarities: Super Rare
Pros: Easily played, searchable, supports Lightsworns
Cons: Very low DEF, must Set for effect, no other effects
Light of Destruction (LODT-EN021)
Lumina, Lightsworn Summoner
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Spellcaster / Effect)

Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower "Lightsworn" monster from your Graveyard. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
~Rarities: Rare
Pros: Easily played, searchable, supports Lightsworns
Cons: Low DEF, costs card to Special Summon, can't Special Summon Level 5+
Light of Destruction (LODT-EN020)
Garoth, Lightsworn Warrior
LIGHT / Effect Monster / Level 4 / ATK 1850 / DEF 1300
(Warrior / Effect)

Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior", send the top 2 cards of your Deck to the Graveyard. Then, draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.
~Rarities: Common
Pros: Easily played, high ATK, supports Lightsworns
Cons: Low DEF, can't use effect on itself or other copies
Light of Destruction (LODT-EN019)
Lyla, Lightsworn Sorceress
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 200
(Spellcaster / Effect)

You can change this card from face-up Attack Position to face-up Defense Position and destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, supports Lightsworns
Cons: Low stats, must change to Defense Mode to destroy
Light of Destruction (LODT-EN018)
Jain, Lightsworn Paladin
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Warrior / Effect)

If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
~Rarities: Common
Pros: Easily played, high ATK, supports Lightsworns
Cons: Low DEF and boost, boost only applies when attacking a monster
Light of Destruction (LODT-EN017)
Arcana Force EX - The Dark Ruler
LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Fairy / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is Special Summoned, toss a coin:
● Heads: This card can attack twice during the same Battle Phase. If this card battles twice using this effect, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
● Tails: If this card is destroyed, destroy all cards on the field.
~Rarities: Secret Rare
Pros: Easily played, high stats, supports Arcana Forces, partly potent effects
Cons: Summon requirement, Nomi Monster, Changes to Defense Mode after attacking twice by effect if Heads, Destroys both players' cards if Tails
Light of Destruction (LODT-EN016)
Arcana Force XXI - The World
LIGHT / Effect Monster / Level 8 / ATK 3100 / DEF 3100
(Fairy / Effect)

When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn.
● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, high stats, supports Arcana Forces, partly potent effects
Cons: Minimal Tails effect, costs 2 monsters to skip opponent's turn
Light of Destruction (LODT-EN015)
Arcana Force XVIII - The Moon
LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 2800
(Fairy / Effect)

When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0).
● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.
~Rarities: Common
Pros: Easily played, high stats, supports Arcana Forces and Tribute Summons
Cons: Summons weak Token, must give monster to opponent if Tails
Light of Destruction (LODT-EN014)
Arcana Force XIV - Temperance
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2400
(Fairy / Effect)

During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.
~Rarities: Rare
Pros: Easily played, high ATK, supports Stall, Hand Trap
Cons: Low DEf for Level, only halves Battle Damage
Light of Destruction (LODT-EN013)
Arcana Force VII - The Chariot
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1700
(Fairy / Effect)

When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field.
● Tails: Your opponent gains control of this card.
~Rarities: Common
Pros: Easily played, partly useful effects
Cons: Low stats, must win battle to steal monster if Heads, shifts to opponent if Tails
Light of Destruction (LODT-EN012)
Arcana Force VI - The Lovers
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1600
(Fairy / Effect)

When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters.
~Rarities: Common
Pros: Easily played, supports Arcana Forces, partly supports Tribute Summons
Cons: Low stats, can't Tribute Summon Arcana Forces if Tails
Light of Destruction (LODT-EN011)
Arcana Force IV - The Emperor
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Fairy / Effect)

When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK.
~Rarities: Common
Pros: Easily played, searchable, partly supports Arcana Forces
Cons: Low DEF, boost and loss
Light of Destruction (LODT-EN010)
Arcana Force III - The Empress
LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1300
(Fairy / Effect)

When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand.
● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
~Rarities: Common
Pros: Easily played, searchable, supports Arcana Forces
Cons: Low DEF, can't Special Summon if opponent Special Summons, costs card per Normal Summon if Tails
Light of Destruction (LODT-EN009)
Arcana Force I - The Magician
LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1100
(Fairy / Effect)

When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
● Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
~Rarities: Common
Pros: Easily played, searchable, partly useful effects
Cons: Low DEF and LP boost if Tails, doubles ATK for 1 turn if Tails
Light of Destruction (LODT-EN008)
Arcana Force 0 - The Fool
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fairy / Effect)

This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned, toss a coin:
● Heads: Negate the effects of your Spells, Traps and Effect Monsters' effects that target this card, and destroy them. ● Tails: Negate the effects of your opponent's Spells, Traps and Effect Monsters' effects that target this card, and destroy them.
~Rarities: Common
Pros: Easily played, searchable, partly decent effects
Cons: 0 DEF, blocks your effects targeting it if Heads
Light of Destruction (LODT-EN007)
Jinzo - Lord
DARK / Effect Monster / Level 8 / ATK 2600 / DEF 1600
(Machine / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.
~Rarities: Super Rare
Pros: Easily played, applies Jinzo's effect
Cons: Low stats for Level, Summon requirement, low burn damage, also destroys your Traps
Light of Destruction (LODT-EN006)
Jinzo - Returner
DARK / Effect Monster / Level 3 / ATK 600 / DEF 1400
(Machine / Effect)

This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.
~Rarities: Rare
Pros: Easily played, searchable, supports Jinzo, partly useful effects
Cons: Low DEF, destroys Jinzo at End Phase, can't Special Summon from other places
Light of Destruction (LODT-EN005)
Volcanic Queen
FIRE / Effect Monster / Level 6 / ATK 2500 / DEF 1200
(Pyro / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage.
~Rarities: Common
Pros: Easily played, high ATK, supports Volcanics and Burn
Cons: Low DEF, Summon requirement, must Summon to opponent's field
Light of Destruction (LODT-EN004)
Destiny Hero - Dread Servant
DARK / Effect Monster / Level 3 / ATK 400 / DEF 700
(Warrior / Effect)

When this card is Normal Summoned, place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard, you can destroy 1 Spell or Trap Card you control.
~Rarities: Common
Pros: Easily played, searchable, supports Destiny Heroes and Clock Tower Prison
Cons: Low DEF, minimal effects
Light of Destruction (LODT-EN003)
Miracle Flipper
LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 500
(Spellcaster / Effect)

If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls.
~Rarities: Common
Pros: Easily played, searchable
Cons: Very low DEF, can't control multiple copies, minimal effects, moves to opponent's field if destroyed in battle
Light of Destruction (LODT-EN002)
Cross Porter
DARK / Effect Monster / Level 2 / ATK 400 / DEF 400
(Warrior / Effect)

You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
~Rarities: Common
Pros: Easily plaed, searchable, supports Neo-Spacians
Cons: Very low DEF, costs monster on field to Special Summon
Light of Destruction (LODT-EN001)
Honest
LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1900
(Fairy / Effect)

During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.
~Rarities: Secret Rare, Ultimate Rare and Ghost Rare
Pros: Easily played, searchable, high DEF, supports LIGHT, partly potent effects, Hand Trap
Cons: Boost only lasts 1 turn, costs itself to apply boost, can't use outside Battle Phase
Light of Destruction (LODT-EN000)
Guardian of Order
LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 1200
(Warrior / Effect)

If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order".
~Rarities: Secret Rare
Pros: Easily played, supports LIGHT
Cons: Low stats for Level, no effects on field, can't control multiple copies