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Learn to play the TCG. Yu-Gi-Oh TCG Terms INOV-EN Card Spoiler

Invasion: Vengeance (INOV-EN) Card Reviews

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Invasion:_Vengeance_(TCG-EN-1E)
Invasion: Vengenace (INOV-EN099)
Paleozoic Opabinia
WATER / Xyz Monster / Rank 2 / ATK 0 / DEF 2400
(Aqua / Xyz / Effect)

2 Level 2 monsters
This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
~Rarities: Super Rare
Pros: Easy to play, high DEF for Rank, supports Paleozoic Traps, counters monster effects
Cons: 0 ATK, must have Trap as material to add card, can't add cards more than once per turn
Invasion: Vengenace (INOV-EN098)
Paleozoic Leanchoilia
TRAP / Normal Trap
Target 1 banished card; return it to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
~Rarities: Common
Pros: Easy to play
Cons: Poor Monster Card stats, minimal effects, largely copies Marella
Invasion: Vengenace (INOV-EN097)
Paleozoic Marella
TRAP / Normal Trap
Send 1 Trap Card from your Deck to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
~Rarities: Common
Pros: Easy to play
Cons: Poor Monster Card stats, minimal effects, largely copies Dinomischus
Invasion: Vengenace (INOV-EN096)
Paleozoic Dinomischus
TRAP / Normal Trap
Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (AquaType/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
~Rarities: Common
Pros: Easy to play
Cons: Poor Monster Card stats, minimal effects, largely copies Eldonia
Invasion: Vengenace (INOV-EN095)
Paleozoic Eldonia
TRAP / Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/ WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
~Rarities: Common
Pros: Easy to play
Cons: Poor Monster Card stats, minimal effects, low boost
Invasion: Vengenace (INOV-EN094)
Mare Mare
WATER / Effect Monster / Level 7 / ATK 2100 / DEF 1400
(Wyrm / Tuner / Effect)

Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn.
~Rarities: Common
Pros: Easy to play, supports Tribute Summons and Wyrms, Tuner monster
Cons: Poor stats for Level, minimal effects
Invasion: Vengenace (INOV-EN093)
Dino-Sewing
EARTH / Effect Monster / Level 4 / ATK 0 / DEF 0
(Fiend / Effect)

Cannot be destroyed by battle. If this card is targeted for an attack: This card gains 1000 ATK and DEF. If this card attacked, after damage calculation: The ATK gained from this effect returns to 0.
~Rarities: Common
Pros: Easy to play, searchable, somewhat useful effects
Cons: 0 DEF, must be attacked to gain ATK and DEF, loses all it gained if it attacks
Invasion: Vengenace (INOV-EN092)
Caninetaur
FIRE / Effect Monster / Level 3 / ATK 1500 / DEF 200
(Beast-Warrior / Effect)

Once per turn, if this card battles an opponent's monster, during damage calculation (in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase.
~Rarities: Common
Pros: Easy to play, searchable, supports Beasts, Beast-Warriors and Winged Beasts
Cons: Very low DEF and boost, costs monster to gain ATK, boost stays until after Battle Phase
Invasion: Vengenace (INOV-EN091)
Constellar Tempest
SPELL / Continuous Spell
During your End Phase: You can target 2 "Constellar" Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from both Xyz Monsters, and if you do, halve your opponent's LP. You can only use this effect of "Constellar Tempest" once per Duel. Once per turn, during your Standby Phase: You can target 1 "Constellar" Xyz Monster you control and 1 "Constellar" monster in your Graveyard; attach that monster from the Graveyard to that Xyz Monster as an Xyz Material.
~Rarities: Rare
Pros: Easy to  play, supports Constellars (#62), somewhat decent effects
Cons: Slow to halve LP, costs all materials from both Xyz, can't halve LP more than once per Duel, minimal otherwise
Invasion: Vengenace (INOV-EN090)
Saber Reflection
SPELL / Quick-Play Spell
When you take battle or effect damage while you control an "X-Saber" monster: Gain LP equal to the damage you took, and if you do, inflict the same amount of damage to your opponent, then you can add 1 "Saber" Spell/Trap Card or "Gottoms" card from your Deck to your hand. You can only activate 1 "Saber Reflection" per turn.
~Rarities: Rare
Pros: Easy to play, supports X-Sabers, somewhat useful effects
Cons: Can't add Saber monsters
Invasion: Vengenace (INOV-EN089)
SPYRAL Resort
SPELL / Field Spell
Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.
~Rarities: Super Rare
Pros: Easy to play, searchable, supports SPYRALs
Cons: Destroys itself unless you shuffle monster in Grave to Deck
Invasion: Vengenace (INOV-EN088)
SPYRAL MISSION - Assault
SPELL / Continuous Spell
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.
~Rarities: Rare
Pros: Easy to play, supports SPYRALs
Cons: Minimal effects, destroys itself after 3rd End Phase from activation
Invasion: Vengenace (INOV-EN087)
SPYRAL Master Plan
DARK / Effect Monster / Level 7 / ATK 1200 / DEF 2800
(Spellcaster / Effect)

Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn.
~Rarities: Super Rare
Pros: Easy to play, searchable, high DEF, supports SPYRALs
Cons: Can't add itself, doesn't Special Summon
Invasion: Vengenace (INOV-EN086)
Charming Resort Staff
LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 200
(Fairy / Effect)

When an attack is declared involving a "SPYRAL Super Agent" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If a "SPYRAL Super Agent" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard to your hand.
~Rarities: Rare
Pros: Easy to play, searchable, supports SPYRAL Super Agent
Cons: Very low DEF, does nothing on field unless Super Agent is attacked or destroyed
Invasion: Vengenace (INOV-EN085)
Subterror Behemoth Burrowing
TRAP / Normal Trap
You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position.
~Rarities: Rare
Pros: Easy to play, supports Subterrors and Set monsters
Cons: Doesn't Special Summon, costs Subterror to protect Set monsters
Invasion: Vengenace (INOV-EN084)
Subterror Behemoth Ultramafus
EARTH / Effect Monster / Level 12 / ATK 3000 / DEF 1800
(Pyro / Flip / Effect)

FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
~Rarities: Ultra Rare
Pros: Easy to play, high ATK, supports Subterrors, Stall and Flip (#46)
Cons: Low DEF for Level, partly must be Set for effect, must control no face-up monsters to Special Summon itself
Invasion: Vengenace (INOV-EN083)
Subterror Behemoth Stygokraken
EARTH / Effect Monster / Level 5 / ATK 1400 / DEF 2600
(Sea Serpent / Flip / Effect)

FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
~Rarities: Super Rare
Pros: Easy to play, searchable, supports Subterrors
Cons: Low DEF for Level, partly must be Set for effect, partly only applies with copies of itself, minimal otherwise
Invasion: Vengenace (INOV-EN082)
Subterror Nemesis Archer
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Fairy / Effect)

At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.
~Rarities: Secret Rare
Pros: Easy to play, counters Set monsters, somewhat supports Subterrors
Cons: Low stats, largely minimal effects
Invasion: Vengenace (INOV-EN081)
Vermillion Dragon Mech
FIRE / Synchro Monster / Level 9 / ATK 2700 / DEF 1800
(Machine / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
~Rarities: Secret Rare
Pros: Easy to play, somewhat supports Tuners
Cons: Low stats for Level, costs Tuner to destroy, doesn't Special Summon, must be destroyed by effect to retrieve Tuner
Invasion: Vengenace (INOV-EN080)
Present Card
TRAP / Normal Trap
Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.
~Rarities: Short Print Common
Pros: Easy to play, supports Hand Destruction
Cons: Gamble effect, no other effects
Invasion: Vengenace (INOV-EN079)
Summon Gate
TRAP / Continuous Trap
Each player can Special Summon a maximum of 3 monsters from the Extra Deck each turn.
~Rarities: Common
Pros: Easy to play
Cons: Minimal effect, no other effects
Invasion: Vengenace (INOV-EN078)
Dimensional Barrier
TRAP / Normal Trap
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
~Rarities: Secret Rare
Pros: Easy to play, counters certain Special Summons and their effects
Cons: Only applies for 1 turn against 1 Special Summon, no other effects, can't use more than 1 copy per turn
Invasion: Vengenace (INOV-EN077)
Nine Pillars of the Yang Zing
TRAP / Counter Trap
When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.
~Rarities: Rare
Pros: Easy to play, supports Yang Zings
Cons: No other effects, doesn't destroy negated card
Invasion: Vengenace (INOV-EN076)
Qlife's End
TRAP / Normal Trap
Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/
DEF 1000). (This card is NOT treated as a Trap Card.) During the turn this card was Summoned this way, "Qli" Spell/Trap Cards you control cannot be destroyed by card effects. If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an "Apoqliphort" monster.
~Rarities: Rare
Pros: Easy to play, high Monster Card ATK, supports Tribute Summons and Qli monsters
Cons: Low Monster Card DEF, doesn't protect Qli monsters
Invasion: Vengenace (INOV-EN075)
Graydle Combat
TRAP / Counter Trap
When a Spell/Trap Card, or monster effect, that targets exactly 1 "Graydle" monster you control (and no other cards) is activated: Activate 1 of these effects;
● The activated effect becomes "Destroy that monster".
● Negate the activation, and if you do, destroy that card.
~Rarities: Common
Pros: Easy to play, supports Graydles
Cons: Doesn't counter effects targeting multiple monsters, can't use both effects
Invasion: Vengenace (INOV-EN074)
PSY-Frame Accelerator
TRAP / Continuous Trap
Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand.
~Rarities: Common
Pros: Easy to play, supports PSY-Frames (HSRD #28) and Banished
Cons: Slow to return banished monster, minimal effects
Invasion: Vengenace (INOV-EN073)
Burnout
TRAP / Normal Trap
Banish 1 face-up "Chemicritter" monster you control; Special Summon 2 "Chemicritter" monsters from your Deck, with different names from each other. When your opponent declares a direct attack, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Gemini monsters; Special Summon it, and if you do, it becomes an Effect Monster and gains its effects. You can only activate 1 "Burnout" per turn.
~Rarities: Rare
Pros: Easy to play, supports Chemicritters and Geminis
Cons: Can't use 2nd effect in same turn it's sent to Grave, requires direct attack to Special Summon banished monster, costs Chemiritter to Special Summon othewise
Invasion: Vengenace (INOV-EN072)
Crystron Impact
TRAP / Normal Trap
Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect.
~Rarities: Common
Pros: Easy to play, supports Crystrons and Banished
Cons: Doesn't change ATK to 0, must be in Grave to negate effect
Invasion: Vengenace (INOV-EN071)
Crystron Entry
TRAP / Normal Trap
Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of "Crystron Entry" once per turn.
~Rarities: Common
Pros: Easy to play, supports Crystrons and Synchro and Xyz Summons
Cons: Can't Special Summon Crystron non-Tuners or from 1 place, minimal otherwise
Invasion: Vengenace (INOV-EN070)
Fraud Freeze
TRAP / Continuous Trap
Once per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return to the hand all monsters your opponent controls that were Special Summoned from the hand. If neither player controls a "Flower Cardian" Synchro Monster, send this card to the Graveyard.
~Rarities: Common
Pros: Easy to play, somewhat counters Special Summons, supports Flower Cardians (DRL3 #39)
Cons: Must control Flower Cardian to stay on field
Invasion: Vengenace (INOV-EN069)
Cipher Bit
TRAP / Normal Trap
Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material, and if you do, the next time it would be destroyed by battle or card effect this turn, it is not destroyed.
~Rarities: Common
Pros: Easy to play, supports Galaxy-Eyes and Cipers
Cons: Minimal effects, largely just Xyz Material
Invasion: Vengenace (INOV-EN068)
Double Cipher
TRAP / Normal Trap
If your opponent controls a monster with the highest ATK on the field (even if tied): Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control that has Xyz Material; detach all Xyz Materials from that Xyz Monster, and if you do, Special Summon 1 monster from your Extra Deck with the same name as that Xyz Monster.
~Rarities: Common
Pros: Easy to play, supports Galaxy-Eyes and Ciphers
Cons: Can't Special Summon Xyz with different name, costs all materials to Special Summon Xyz
Invasion: Vengenace (INOV-EN067)
King's Synchro
TRAP / Normal Trap
When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)
~Rarities: Super Rare
Pros: Easty to play, supports Synchros and Synchro Summons
Cons: Costs original Synchro and Tuner for new Synchro, original Synchro must be attacked
Invasion: Vengenace (INOV-EN066)
Quarantine
SPELL / Continuous Spell
Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position.
~Rarities: Short Print Common
Pros: Easy to play
Cons: Mnimal effect, no other effects
Invasion: Vengenace (INOV-EN065)
Pot of Acquisitiveness
SPELL / Quick-Play Spell
Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.
~Rarities: Super Rare
Pros: Easy to play, counters Banished
Cons: Minimal effect, no other effects, can't use more than 1 copy per turn
Invasion: Vengenace (INOV-EN064)
Sprite's Blessing
SPELL / Ritual Spell
This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
~Rarities: Common
Pros: Easy to play, supports LIGHT Rituals
Cons: Largely just a Ritual Summon, Tributes can't exceed Ritual's Level
Invasion: Vengenace (INOV-EN063)
"A" Cell Recombination Device
SPELL / Quick-Play Spell
Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.
~Rarities: Common
Pros: Easy to play, supports Aliens
Cons: Doesn't Special Summon, minimal effects
Invasion: Vengenace (INOV-EN062)
Tellarknight Genesis
SPELL / Quick-Play Spell
Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.
~Rarities: Super Rare
Pros: Easy to play, supports tellarknights
Cons: Must destroy equal number of cards, no other effects, not limited to opponent's field
Invasion: Vengenace (INOV-EN061)
Igknights Unite
SPELL / Quick-Play Spell
Target 1 "Igknight" card you control; destroy it, and if you do, Special Summon 1 "Igknight" monster from your Deck. You can only activate 1 "Igknights Unite" per turn.
~Rarities: Common
Pros: Easy to play, supports Igknights
Cons: Costs Igknight card to Special Summon, can't Special Summon from other places, no other effects
Invasion: Vengenace (INOV-EN060)
Red-Eyes Insight
SPELL / Normal Spell
Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.
~Rarities: Rare
Pros: Easy to play, supports Red-Eyes
Cons: Can't add copy of itself or Red-Eyes monsters, costs Red-Eyes monster for activation, no oher effects
Invasion: Vengenace (INOV-EN059)
Catalyst Field
SPELL / Field Spell
Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control, that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card.
~Rarities: Ultra Rare
Pros: Easy to play, searchable, supports Geminis
Cons: Doesn't Special Summon, costs Gemini to give another one its effects for 2 turns
Invasion: Vengenace (INOV-EN058)
Fullmetalfoes Fusion
SPELL / Quick-Play Spell
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
~Rarities: Super Rare
Pros: Easy to play, supports Metalfoes
Cons: Just a Fusion Summon, no other effects
Invasion: Vengenace (INOV-EN057)
Crystolic Potential
SPELL / Field Spell
All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn.
~Rarities: Common
Pros: Easy to play, supports Crystrons
Cons: Very low boost, slow to draw cards, must control Cyrstron Synchros to draw cards
Invasion: Vengenace (INOV-EN056)
Super Koi Koi
SPELL / Normal Spell
Excavate the top 3 cards of your Deck and Special Summon as many "Flower Cardian" monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Super Koi Koi" per turn.
~Rarities: Rare
Pros: Easy to play, Supports Flower Cardians
Cons: Lowers LP by 1000 for each banished other card, costs monster for other effect, can't use more than once per  turn
Invasion: Vengenace (INOV-EN055)
Flower Stacking
SPELL / Normal Spell
Choose 3 "Flower Cardian" monsters with different names from your Deck, and place them on top of your Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Flower Cardian" monster in your Graveyard; add it to your hand. You can only use this effect of "Flower Stacking" once per turn.
~Rarities: Common
Pros: Easy to play, supports Flower Cardians
Cons: Doesn't Special Summon, can't choose Flower Cardians with same name, minimal otherwise
Invasion: Vengenace (INOV-EN054)
The Phantom Knights' Rank-Up-Magic Launch
SPELL / Quick-Play Spell
During the Main Phase: Target 1 DARK Xyz Monster you control with no Xyz Materials; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Main Phase: You can banish this card from your Graveyard, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as Xyz Material.
~Rarities: Super Rare
Pros: Easy to play, supports DARK Xyz and Phantom Knights (#66)
Cons: Can't use Xyz with materials, minimal effects
Invasion: Vengenace (INOV-EN053)
Amazing Pendulum

SPELL / Normal Spell
If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn.
~Rarities: Common
Pros: Easy to play, supports Magician Pendulums
Cons: Doesn't Special Summon, must have empty Pendulum Zones, can't add matching copies, no other effects
Invasion: Vengenace (INOV-EN052)
Toadally Awesome
WATER / Xyz Monster / Rank 2 / ATK 2200 / DEF 0
(Aqua / Xyz / Effect)

2 Level 2 Aqua-Type monsters
Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.
~Rarities: Secret Rare
Pros: Easy to play, high ATK for Rank, supports Frogs, WATER and Aquas
Cons: 0 DEF, can't Special Summon at other phases or from other places, costs Aqua to negate, minimal otherwise
Invasion: Vengenace (INOV-EN051)
Darktellarknight Batlamyus
DARK / Xyz Monster / Rank 4 / ATK 2600 / DEF 550
(Warrior / Xyz / Effect)

2 Level 4 "tellarknight" monsters
All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.
~Rarities: Ultra Rare
Pros: Easy to play, high ATK for Rank, supports Tellarknights
Cons: Low DEF for Rank, can't Special Summon other Xyz if material by effect, costs card to Special Summon, must have 7+ cards in Grave to use during opponent's turn
Invasion: Vengenace (INOV-EN050)
Vola-Chemicritter Methydraco
FIRE / Xyz Monster / Rank 8 / ATK 3000 / DEF 3000
(Beast-Warrior / Xyz / Effect)

2 Level 8 Gemini monsters
When this card is Xyz Summoned: You can target 1 Gemini monster in your Graveyard; Special Summon it. While this card has Xyz Material, monsters your opponent controls cannot target Gemini monsters you control for attacks, also your opponent cannot target Gemini monsters you control with card effects. When a Gemini monster is Normal Summoned: You can detach 1 Xyz Material from this card; make your opponent send 1 card from their hand or field to the Graveyard (their choice).
~Rarities: Super Rare
Pros: Somewhat easy to play, high stats, supports Geminis
Cons: Minimal last effect
Invasion: Vengenace (INOV-EN049)
Dark Requiem Xyz Dragon
DARK / Xyz Monster / Rank 5 / ATK 3000 / DEF 2500
(Dragon / Xyz / Effect)

3 Level 5 monsters
If this card has "Dark Rebellion Xyz Dragon" as Xyz Material, it gains these effects.
● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK.
● During either player's turn, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your Graveyard.
~Rarities: Secret Rare
Pros: Easy to play, high ATK, somewhat decent effects
Cons: Low DEF for Rank, 2nd bullet only counters monster effects
Invasion: Vengenace (INOV-EN048)
Denglong, First of the Yang Zing
LIGHT / Synchro Monster / Level 5 / ATK 0 / DEF 2800
(Wyrm / Synchro / Tuner / Effect)

1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.
~Rarities: Ultra Rare
Pros: Easy to play, high DEF, Tuner monster, supports Yang Zings and Wyrms
Cons: 0 ATK, doesn't Special Summon from other places
Invasion: Vengenace (INOV-EN047)
Aromaseraphy Rosemary
LIGHT / Synchro Monster / Level 5 / ATK 2000 / DEF 900
(Plant / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn.
~Rarities: Rare
Pros: Easy to play, supports LP Gain, counters monsterr effects
Cons:  Low stats and boost, miimal other effect
Invasion: Vengenace (INOV-EN046)
Cryston Phoenix
WATER / Synchro Monster / Level 9 / ATK 2800 / DEF 2000
(Machine / Synchro / Effect)

1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.
~Rarities: Ultra Rare
Pros: Somewhat easy to play, high ATK, potent effects
Cons: Low DEF, strict materials, can't use effects unless Synchro Summoned and/or destroyed
Invasion: Vengenace (INOV-EN045)
Cryston Ametrix
WATER / Synchro Monster / Level 5 / ATK 2500 / DEF 1500
(Machine / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
~Rarities: Super Rare
Pros: Easy to play, counters Special Summoned monsters, supports Crystrons
Cons: Low stats, can't revive Synchros, must be Synchro Summoned to turn monsters face-down
Invasion: Vengenace (INOV-EN044)
Cryston Quandax
WATER / Synchro Monster / Level 4 / ATK 1800 / DEF 2000
(Machine / Synchro / Tuner / Effect)

1 Tuner + 1 or more non-Tuner monsters
During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
~Rarities: Ultra Rare
Pros: Easy to play, high DEF, Tuner monster, supports Crystrons
Cons: Low ATK, mostly just Synchro Material
Invasion: Vengenace (INOV-EN043)
Flower Cardian Boardefly
DARK / Synchro Monster / Level 6 / ATK 2000 / DEF 2000
(Warrior / Synchro / Effect)

1 Tuner + 2 non-Tuner monsters
If a "Flower Cardian" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 "Flower Cardian" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard.
~Rarities: Rare
Pros: Easy to play, supports Flower Cardians, counters Grave effects
Cons: Low stats for Level, requires 2+ non-Tuners, minimal effects
Invasion: Vengenace (INOV-EN042)
Superheavy Samurai Ninja Sarutobi
EARTH / Synchro Monster / Level 8 / ATK 2000 / DEF 2800
(Machine / Synchro / Effect)

1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player’s turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.
~Rarities: Rare
Pros: Easy to play, high DEF, supports Superheavy Samurais
Cons: Low ATK for Level and burn damage, Grave must have no Spells or Traps for burn damage
Invasion: Vengenace (INOV-EN041)
Meteor Black Comet Dragon
DARK / Fusion Monster / Level 8 / ATK 3500 / DEF 2000
(Dragon / Fusion / Effect)

1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster
If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it.
~Rarities: Ultra Rare
Pros: Easy to play, high ATK, supports Red-Eyes and Normal Monsters
Cons: Low DEF for Level, only deals half sent monster's ATK, must be Fusion Summoned to send
Invasion: Vengenace (INOV-EN040)
Metalfoes Mithrilium
FIRE / Fusion Monster / Level 6 / ATK 2600 / DEF 1000
(Psychic / Fusion / Effect)

1 "Metalfoes" monster + 1 Pendulum Monster
You can target 2 "Metalfoes" cards in your Graveyard and 1 card on the field; shuffle the targets from your Graveyard into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Metalfoes" Pendulum Monster from your Graveyard or face-up from your Extra Deck.
~Rarities: Ultra Rare
Pros: Easy to play, supports Metalfoes and Pendulums
Cons: Low stats for Level, largely minimal effects
Invasion: Vengenace (INOV-EN039)
Fullmetalfoes Alkahest
FIRE / Fusion Monster / Level 1 / ATK 0 / DEF 0
(Psychic / Fusion / Effect)

1 "Metalfoes" monster + 1 Normal Monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, during your opponent's turn: You can target 1 Effect Monster on the field; equip that target to this card (this is a Quick Effect). This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as Fusion Materials for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as Materials.
~Rarities: Secret Rare
Pros: Easy to play, counters Effect Monsters, supports Stall and Metalfoes, somewhat decent effects
Cons: 0 ATK and DEF, must be Fusion Summoned, only gains DEF 
Invasion: Vengenace (INOV-EN038)
Starving Venom Fusion Dragon
DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2000
(Dragon / Fusion / Effect)

2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 Special Summoned monster your opponent controls, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the end of this turn, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all Special Summoned monsters your opponent controls.
~Rarities: Secret Rare
Pros: Easy to play, high ATK, counters Level 5+ and Special Summoned monsters
Cons: Low DEF for Level, boost only lasts 1 turn, must be destroyed while Fusion Summoned for last effect
Invasion: Vengenace (INOV-EN037)
Sauravis, the Ancient and Ascended
LIGHT / Ritual Monster / Level 7 / ATK 2600 / DEF 2800
(Dragon / Ritual / Effect)

You can Ritual Summon this card with "Sprite's Blessing". During either player's turn, when your opponent activates a card or effect that targets a monster you control: You can discard this card; negate the activation. During either player's turn, when your opponent would Special Summon a monster(s): You can return this card from your field to the hand; negate the Special Summon, and if you do, banish that
monster(s).
~Rarities: Secret Rare
Pros: Easy to play, high DEF, supports monsters, Hand Trap, counters Special Summons
Cons: Low ATK for Level, mostly minimal effects
Invasion: Vengenace (INOV-EN036)
Cyber Angel Vrash
LIGHT / Ritual Monster / Level 10 / ATK 3000 / DEF 2000
(Fairy / Ritual / Effect)

You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.
~Rarities: Super Rare
Pros: Easy to play, high ATK, counters Extra Deck monsters, somewhat decent effects
Cons: Low DEF for Level, must have Ritual in Grave to negate effects
Invasion: Vengenace (INOV-EN035)
Fairy Tail - Sleeper
LIGHT / Effect Monster / Level 4 / ATK 1850 / DEF 1000
(Spellcaster / Flip / Effect)

FLIP: You can Special Summon 1 monster from your hand.
During either player's turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
~Rarities: Short Print Common
Pros: Easy to play, high ATK, somewhat counters Normal Spells and Traps
Cons: Low DEF, must be Set for 1st effect, costs monster to change card's effects, can't use effect more than once per turn
Invasion: Vengenace (INOV-EN034)
Pandora's Jewelry Box
DARK / Pendulum Monster / Level 4 / ATK 1500 / DEF 1500
Pendulum Effect(s) / Pendulum Scale 4
While you have no cards in your Extra Deck: You can target 1 card in your opponent's Pendulum Zone; destroy it, and if you do, place this card in your opponent's Pendulum Zone.
(Wyrm / Pendulum / Effect)
While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
~Rarities: Short Print Common
Pros: Easy to play, searchable, somewhat useful effects and Pendulum Scale
Cons: low DEF, must have empty Extra Deck for effects
Invasion: Vengenace (INOV-EN033)
Torque Tune Gear
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Union / Tuner / Effect)

Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
~Rarities: Super Rare
Pros: Easy to play, searchable, Tuner monster, supports Synchro Summons
Cons: 0 DEF, minimal effects
Invasion: Vengenace (INOV-EN032)
Doki Doki
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 500
(Rock / Effect)

You can discard 1 Rock-Type monster; Special Summon from your Deck, 1 Rock-Type monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn.
~Rarities: Common
Pros: Easy to play, searchable, supports Rocks
Cons: Very low DEF, costs Rock to Special Summon, no other effects, can't Special Summon from other places
Invasion: Vengenace (INOV-EN031)
Aromaseraphy Angelica
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Plant / Tuner / Effect)

During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an "Aroma" monster, and this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn.
~Rarities: Common
Pros: Easy to play, searchable, Tuner monster, supports Aromas and LP Gain
Cons: 0 DEF, must have higher LP to revive itself, can't use effects more than once per turn
Invasion: Vengenace (INOV-EN030)
Graydle Slime Jr.
WATER / Effect Monster / Level 2 / ATK 0 / DEF 2000
(Aqua / Tuner / Effect)

When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; for the rest of this turn, you cannot Special Summon other monsters, except WATER monsters, also Special Summon that monster, then you can Special Summon from your hand, 1
Aqua-Type monster with the same Level as the monster Special Summoned by this card's effect. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck.
~Rarities: Common
Pros: Easy to play, high DEF, searchable, supports Graydles, Aquas and WATER
Cons: Other effect can't Special Summon from other places
Invasion: Vengenace (INOV-EN029)
PSY-Frame Multi-Threader
LIGHT / Effect Monster / Level 6 / ATK 0 / DEF 2500
(Psychic / Effect)

This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn.
~Rarities: Common
Pros: Easy to play, searchable, supports PSY-Frames
Cons: Low DEF for Level, minimal effects
Invasion: Vengenace (INOV-EN028)
Meteor Dragon Red-Eyes Impact
DARK / Effect Monster / Level 6 / ATK 1800 / DEF 2000
(Dragon / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Other "Red-Eyes" monsters you control cannot be destroyed by battle or card effects.
~Rarities: Rare
Pros: Easy to play, supports Red-Eyes monsters
Cons: Poor stats for Level, must Normal Summo by effect for bullet effect
Invasion: Vengenace (INOV-EN027)
Poly-Chemicritter Hydragon
WATER / Effect Monster / Level 6 / ATK 200 / DEF 2800
(Dragon / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● When another Gemini monster is Normal Summoned: You can make that monster gain 500 ATK and DEF.
● If a Gemini monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead.
~Rarities: Common
Pros: Easy to play, searchable, high DEF, supports Geminis
Cons: Must be Normal Summoned by effect for bullet effect, low boost
Invasion: Vengenace (INOV-EN026)
Poly-Chemicritter Dioxogre
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 200
(Fiend / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● The Normal Summon of a Gemini monster cannot be negated.
● Once per turn: You can banish 1 Gemini monster from your Graveyard, then target 1 card your opponent controls; destroy it.
~Rarities: Rare
Pros: Easy to play, high ATK, supports Geminis
Cons: Very low DEF, costs Gemini to destroy, must Normal Summon by effect for bullet effect
Invasion: Vengenace (INOV-EN025)
Chemicritter Oxy Ox
WIND / Effect Monster / Level 2 / ATK 0 / DEF 2100
(Beast / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your Main Phase: You can Special Summon 1 Gemini monster from your hand, and if you do, all Gemini monsters you currently control become that monster's original Level until the end of this turn. You can only use this effect of "Chemicritter Oxy Ox" once per turn.
~Rarities: Common
Pros: Easy to play, searchable, high DEF, supports Geminis and Xyz Summons
Cons: Must be Normal Summoned by effect for bullet effect
Invasion: Vengenace (INOV-EN024)
Chemicritter Carbo Crab
FIRE / Effect Monster / Level 2 / ATK 700 / DEF 1400
(Aqua / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your Main Phase: You can send 1 Gemini monster from your Deck to the Graveyard, then add 1 Gemini monster from your Deck to your hand. You can only use this effect of "Chemicritter Carbo Crab" once per turn.
~Rarities: Common
Pros: Easy to play, searchable, supports Geminis
Cons: Low DEF, doesn't Special Summon, must Normal Summon by effect for bullet effect
Invasion: Vengenace (INOV-EN023)
Chemicritter Hydron Hawk
WATER / Effect Monster / Level 2 / ATK 1400 / DEF 700
(Winged Beast / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● You can discard 1 card, then target 1 Gemini monster in your Graveyard; Special Summon it in Defense Position. You can only use this effect of "Chemicritter Hydron Hawk" once per turn.
~Rarities: Common
Pros: Easy to play, searchable, supports Geminis
Cons: Must be Normal Summoned by effect for bullet effect, can't Special Summon in Attack Mode
Invasion: Vengenace (INOV-EN022)
Raremetalfoes Bismugear
FIRE / Pendulum Monster / Level 1 / ATK 0 / DEF 0
Pendulum Effect(s) / Pendulum Scale 8
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
(Psychic / Pendulum / Effect)
If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn.
~Rarities: Common
Pros: Easy to play, searchable, high Pendulum Scale, supports Metalfoes
Cons: 0 DEF, costs card you control to Set Metalfoes support, slow other effect
Invasion: Vengenace (INOV-EN021)
True King Bahrastos, the Fathomer
WATER / Effect Monster / Level 9 / ATK 1800 / DEF 3000
(Wyrm / Effect)

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn.
~Rarities: Ultra Rare
Pros: Easy to play, high DEF, supports WATER and Wyrms
Cons: Low ATK for Level, costs 2 WATER to Special Summon itself, can't Special Summon WATER Wyrms or use efffects more than once per turn
Invasion: Vengenace (INOV-EN020)
Crystron Rosenix
WATER / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Machine / Effect)

You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/
ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.
~Rarities: Common
Pros: Easy to play, high ATK, supports Crystrons and Machines
Cons: Low DEF, costs itself to Special Summon Crystron Tuner, Special Summons weak Token that can't be Tributed
Invasion: Vengenace (INOV-EN019)
Crystron Thystvern
WATER / Effect Monster / Level 3 / ATK 1500 / DEF 1500
(Machine / Effect)

You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.
~Rarities: Common
Pros: Easy to play, searchable, supports Crystrons and Machines
Cons: Low DEF, costs card you control to Special Summon or add card, can't add copy of itself, largely copies Smiger
Invasion: Vengenace (INOV-EN018)
Crystron Smiger
WATER / Effect Monster / Level 3 / ATK 1000 / DEF 1800
(Machine / Effect)

You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.
~Rarities: Common
Pros: Easy to play, searchable, high DEF, supports Crystrons and Machines
Cons: Costs card you control to Special Summon or add card, can't add copy of itself
Invasion: Vengenace (INOV-EN017)
Crystron Prasiortle
WATER / Effect Monster / Level 2 / ATK 500 / DEF 2000
(Machine / Effect)

You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn.
~Rarities: Common
Pros: Easy to play, searchable, high DEF, supports Crystrons and Machines
Cons: Costs card you control to Special Summon or add card, can't add copy of itself or use both effects in same turn
Invasion: Vengenace (INOV-EN016)
Crystron Citree
WATER / Effect Monster / Level 2 / ATK 500 / DEF 500
(Machine / Tuner / Effect)

During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn.
~Rarities: Ultra Rare
Pros: Easy to play, searchable, Tuner monster, supports Crystrons and Machines
Cons: Very low DEF, must use as Synchro Material if monster is revived, banishes materials, largely copies Quan
Invasion: Vengenace (INOV-EN015)
Crystron Quan
WATER / Effect Monster / Level 1 / ATK 500 / DEF 500
(Machine / Tuner / Effect)

During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-Tuner monster from your hand, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). You can only use this effect of "Crystron Quan" once per turn.
~Rarities: Super Rare
Pros: Easy to play, searchable, Tuner monster, supports Crystrons and Machines
Cons: Very low DEF, must use as Synchro Material if monster is revived, negates revived monster's effects, can't use other monsters as material
Invasion: Vengenace (INOV-EN014)
Flower Cardian Peony with Butterfly
DARK / Effect Monster / Level 6 / ATK 1000 / DEF 1000
(Warrior / Tuner / Effect)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Peony with Butterfly". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, look at the top 3 cards of your opponent's Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
~Rarities: Common
Pros: Easy to play, searchable, Tuner monster, supports Flower Cardians
Cons: Low DEF, Summon requirement, largely copies Maple with Deer
Invasion: Vengenace (INOV-EN013)
Flower Cardian Maple with Deer
DARK / Effect Monster / Level 10 / ATK 1000 / DEF 1000
(Warrior / Effect)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Maple with Deer". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard.
~Rarities: Common
Pros: Easy to play, searchable, supports Flower Cardians
Cons: Low DEF, Summon requirement, largely copies Clover with Boar
Invasion: Vengenace (INOV-EN012)
Flower Cardian Clover with Boar
DARK / Effect Monster / Level 7 / ATK 1000 / DEF 1000
(Warrior / Effect)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Clover with Boar". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard.
~Rarities: Common
Pros: Easy to play, searchable, supports Flower Cardians
Cons: Low DEF, Summon requirement, gamble effect, poor otherwise
Invasion: Vengenace (INOV-EN011)
Cipher Mirror Knight
LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 0
(Warrior / Effect)

When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.
~Rarities: Common
Pros: Easy to play, searchable, supports Ciphers (#10), Hand Trap
Cons: 0 DEF, costs 2 cards to Special Summon destroyed monster, slow to add from Deck
Invasion: Vengenace (INOV-EN010)
Cipher Twin Raptor
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 800
(Machine / Effect)

If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn.
~Rarities: Common
Pros: Easy to play, supports Ciphers
Cons: Low stats, costs card to Special Summon
Invasion: Vengenace (INOV-EN009)
Superheavy Samurai Soulpeacemaker
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.
~Rarities: Rare
Pros: Easy to play, searchable, supports Superheavy Samurais
Cons: 0 DEF, largely must be equipped for effects, largely minimal effects
Invasion: Vengenace (INOV-EN008)
Predaplant Squid Drosera
DARK / Effect Monster / Level 2 / ATK 800 / DEF 400
(Plant / Effect)

You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
~Rarities: Common
Pros: Easy to play, searchable, supports Predaplants
Cons: Very low DEF, largely does nothing on field
Invasion: Vengenace (INOV-EN007)
Predaplant Moray Nepenthes
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Plant / Effect)

This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK.
~Rarities: Common
Pros: Easy to play, supports Predaplants and LP Gain
Cons: Low stats and boost, must win battle to equip monster to itself, costs equipped monster to gain LP
Invasion: Vengenace (INOV-EN006)
Predaplant Flytrap
DARK / Effect Monster / Level 2 / ATK 400 / DEF 800
(Plant / Effect)

Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster.
~Rarities: Rare
Pros: Easy to play, searchable, supports Predaplants
Cons: Low DEF, minimal effects
Invasion: Vengenace (INOV-EN005)
Performapal Changeraffe
EARTH / Pendulum Monster / Level 1 / ATK 100 / DEF 500
Pendulum Effect(s) / Pendulum Scale 5
When exactly 1 monster you control (and no other cards) is destroyed by battle: You can destroy this card, and if you do, Special Summon that monster destroyed by battle in Attack Position, and if you do that, it cannot be destroyed by battle this turn (even if this card leaves the field).
(Beast / Pendulum / Effect)
When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also negate the effects of that face-up monster while it is on the field.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Very low DEF, poor effects and Pendulum Scale
Invasion: Vengenace (INOV-EN004)
Performapal Seal Eel
WATER / Pendulum Monster / Level 1 / ATK 100 / DEF 100
Pendulum Effect(s) / Pendulum Scale 3
Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field).
(Fish / Pendulum / Effect)
When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation.
~Rarities: Common
Pros: Easy to play, searchable, low Pendulum Scale
Cons: Very low DEF, effects only last 1 turn
Invasion: Vengenace (INOV-EN003)
Performapal Flip Hippo
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 800
(Beast / Effect)

When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position.
~Rarities: Common
Pros: Easy to play, searchable, supports Performapals (#5)
Cons: Low DEF, must be Normal Summoned to Special Summon, negates Summoned monster's effects for 1 turn
Invasion: Vengenace (INOV-EN002)
Performapal Whim Witch
DARK / Pendulum Monster / Level 3 / ATK 800 / DEF 800
Pendulum Effect(s) / Pendulum Scale 4
If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you do not: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Whim Witch" once per turn.
(Spellcaster / Pendulum / Effect)
This card can be treated as 2 Tributes for the Tribute Summon of a Pendulum Monster.
~Rarities: Rare
Pros: Easy to play, searchable, supports Pendulums
Cons: Low DEF, minimal effects
Invasion: Vengenace (INOV-EN001)
Dragon Core Hexer
DARK / Normal Monster / Level 8 / ATK 2300 / DEF 3000
(Dragon / Tuner / Normal)

Many years of dragonslaying have bathed this huntress in countless amounts of blood. Each drop gave her more power, but at a terrible price, as her cursed body now spreads the dragontaint like an epidemic. No village will take her in, and she no longer even remembers what inspired her crusade in the first place.
~Rarities: Rare
Pros: Easy to play, high DEF
Cons: Low ATK for Level, Normal Monster
Invasion: Vengenace (INOV-EN000)
Space Dragster
TRAP / Continuous Trap
Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/
DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.
~Rarities: Rare
Pros: Easy to play, high Monster DEF, supports Tuners, Tuner when activated
Cons: Must be in Monster Zone to prevent destruction, doesn't protect itself