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Ignition Assault (IGAS-EN) Card Reviews
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Ignition_Assault_(TCG-EN-1E) |
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Ignition
Assault
(IGAS-EN099) Matching Outfits TRAP / Normal Trap Both players reveal the top card of their Deck, and if they are the same type of card (Monster, Spell, or Trap), both players add them to their hands. Otherwise, banish them. ~Rarities: Common |
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Pros: Easy to play, supports Mirror
Matches and Banished Cons: Doesn't Special Summon, gamble efect, no other effects |
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Ignition
Assault
(IGAS-EN098) Link Party SPELL / Normal Spell Apply this effect depending on the number of different original Attributes of the Link Monsters on the field. ● 1: All Link Monsters you control gain 500 ATK. ● 2: All Link Monsters your opponent controls lose 1000 ATK. ● 3: Gain 1500 LP. ● 4: Inflict 2000 damage to your opponent. ● 5: Special Summon 1 monster with 2500 or more ATK from your Deck. ● 6: Destroy all monsters your opponent controls with 3000 or less ATK. You can only activate 1 "Link Party" per turn. ~Rarities: Common |
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Pros: Easy to play, somewhat
supports Links and other strategies Cons: Relies on number of Links for effects |
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Ignition
Assault
(IGAS-EN097) Linguriboh DARK / Link Monster / ATK 300 / Link-1 Links: Bottom-Left (Cyberse / Link / Effect) 1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, counters Traps Cons: Very low ATK, costs itself to negate, can't negate other effects, costs @Ignister to revive itself |
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Ignition
Assault
(IGAS-EN096) Code Talker Inverted LIGHT / Link Monster / ATK 1300 / Link-2 Links: Left and Right (Cyberse / Link / Effect) 2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn. ~Rarities: Common |
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Pros: Easy to play, supports Cyberse Cons: Low ATK for Link Rating, must be Link Summoned to Special Summon, no other effects |
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Ignition
Assault
(IGAS-EN095) Bellcat Fighter WIND / Link Monster / ATK 2000 / Link-3 Links: Top, Left and Right (Machine / Link / Effect) 3 monsters, including a Token When this card destroys an opponent's monster by battle: You can Special Summon 1 "Bellcat Token" (Machine/WIND/Level 4/ATK 2000/DEF 2000) in Defense Position. ~Rarities: Common |
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Pros: Easy to play, Special Summons
strong Tokens Cons: Link-3, low ATK for Link Rating, must win battle to Special Summon, no other effects |
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Ignition
Assault
(IGAS-EN094) Time Thief Perpetua DARK / Xyz Monster / Rank 4 / ATK 1900 / DEF 2500 (Psychic / Xyz / Effect) 2 Level 4 monsters During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn. ~Rarities: Super Rare and Starlight Rare |
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Pros: Easy to play, supports Time
Thieves and Xyz Cons: Low stats for Rank, minimal other effect, can't revive itself |
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Ignition
Assault
(IGAS-EN093) Marincess Pascalus WATER / Effect Monster / Level 4 / ATK 1200 / DEF 2000 (Cyberse / Effect) If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it you your hand. You can only use each effect of "Marincess Pascalus" once per turn. ~Rarities: Super Rare |
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Pros: Easy to play, searchable, high
DEF, supports Marincess Cons: Can't Special Summon another copy of itself |
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Ignition
Assault
(IGAS-EN092) Shiny Black "C" Squadder EARTH / Normal Monster / Level 4 / ATK 2000 / DEF 0 (Insect / Normal) Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms! ~Rarities: Common |
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Pros: Easy to play, high ATK for
Level Cons: 0 DEF, Normal Monster |
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Ignition
Assault
(IGAS-EN091) Plunder Patroll Booty TRAP / Continuous Trap You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 "Plunder Patroll" monster from your GY, and either shuffle it into the Deck or Special Summon it. You can only use this effect of "Plunder Patroll Booty" once per turn. Once per turn, during the End Phase, if you control no "Plunder Patroll" monsters: Send this card to the GY. ~Rarities: Rare |
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Pros: Easy to play, supports Plunder
Patrolls Cons: Sends itself to Grave if you control no Plunder Patrolls |
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Ignition
Assault
(IGAS-EN090) Plunder Patroll Shipyarrrd SPELL / Field Spell "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. ● You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". ● If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. ~Rarities: Rare |
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Pros: Easy to play, searchable,
supports Plunder Patrolls Cons: Doesn't Special Summon, low boost |
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Ignition
Assault
(IGAS-EN089) Blackbeard, the Plunder Patroll Captain WATER / Link Monster / ATK 1600 / Link-2 Links: Bottom Corners (Fiend / Link / Effect) 2 monsters including a "Plunder Patroll" monster (Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, supports Plunder
Patrolls Cons: Low ATK for Link Rating, must equip Special Summoned monster, can't Special Summon different Attributes |
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Ignition
Assault
(IGAS-EN088) Plunder Patrollship Moerk DARK / Xyz Monster / Rank 4 / ATK 1000 / DEF 2500 (Fiend / Xyz / Effect) 2 Level 4 monsters You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. ~Rarities: Secret Rare |
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Pros: Easy to play, supports Plunder
Patrolls, counters Effect Monsters Cons: Minimal effects, can't add Plunder Patroll monsters, costs 1 to banish monster, must equip card to make Quick Effect |
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Ignition
Assault
(IGAS-EN087) Plunder Patrollship Brann FIRE / Synchro Monster / Level 8 / ATK 2500 / DEF 1000 (Fiend / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn. ~Rarities: Secret Rare |
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Pros: Easy to play, suppors Plunder
Patrolls Cons: Low stats for Level, must equip card to become Quick Effect |
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Ignition
Assault
(IGAS-EN086) Redbeard, the Plunder Patroll Matey WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Fiend / Effect) During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster you control, except "Redbeard, the Plunder Patroll Matey"; equip this card to it. You can only use each effect of "Redbeard, the Plunder Patroll Matey" once per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, searchable,
supports Plunder Patrolls Cons: Low DEF, largely equips itself, not a proper Summon |
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Ignition
Assault
(IGAS-EN085) Whitebeard, the Plunder Patroll Helm WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Fiend / Tuner / Effect) During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, searchable,
supports Plunder Patrolls Cons: Low DEF, partly must equip itself, can't Special Summon from hand or Grave, not a proper Summon |
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Ignition
Assault
(IGAS-EN084) Execution of the Contract SPELL / Equip Spell You can reveal 1 Ritual Monster in your hand; the equipped monster becomes the revealed monster's Level, until the end of this turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is Tributed: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Execution of the Contract" once per turn. ~Rarities: Common |
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Pros: Easy to play, suports Ritual
Summons Cons: Only lasts for 1 turn, minimal effects, only applies to 1 monster, must have Ritual in hand |
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Ignition
Assault
(IGAS-EN083) Nine-Lives Cat DARK / Xyz Monster / Rank 9 / ATK 900 / DEF 3300 (Zombie / Xyz / Effect) 2 Level 9 monsters Your opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent's GY; Special Summon it. You can only use this effect of "Nine-Lives Cat" once per turn. ~Rarities: Common |
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Pros: High DEF, supports Level 9s Cons: Low ATK for Rank, minimal effects |
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Ignition
Assault
(IGAS-EN082) Feedran, the Winds of Mischief WIND / Effect Monster / Level 3 / ATK 1700 / DEF 0 (Dragon / Effect) If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent's turn (Quick Effect): You can target 1 other face-up monster on the field; change its battle position, then, return this card to the hand. You can only use each effect of "Feedran, the Winds of Mischief" once per turn. ~Rarities: Common |
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Pros: Easy to play, somewhat useful
effects Cons: Low stats, largely minimal effects |
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Ignition
Assault
(IGAS-EN081) Guard Ghost DARK / Effect Monster / Level 4 / ATK 1800 / DEF 100 (Zombie / Effect) If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn. ~Rarities: Common |
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Pros: Easy to play, high ATK,
somewhat useful effects Cons: Very low DEF, must be revived or banished, doesn't Special Summon itself |
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Ignition
Assault
(IGAS-EN080) Head Judging TRAP / Continuous Trap When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn. ~Rarities: Common |
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Pros: Easy to play, counters Effect
Monsters Cons: Very risky |
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Ignition
Assault
(IGAS-EN079) Fiendish Portrait TRAP / Normal Trap Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card resolves. You can only activate 1 "Fiendish Portrait" per turn. ~Rarities: Rare |
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Pros: Easy to play, supports Mirror
Matches Cons: Not proper Extra Deck Summon, monster doesn't stay long, can't Summon from Deck or Extra Deck that turn |
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Ignition
Assault
(IGAS-EN078) Mutually Afurred Destruction TRAP / Normal Trap Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects. ~Rarities: Common |
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Pros: Easy to play, counters
matching cards Cons: Largely pointless |
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Ignition
Assault
(IGAS-EN077) Armory Call TRAP / Normal Trap Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn. ~Rarities: Common |
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Pros: Easy to play, supports Equip
Spells Cons: Can't use more than 1 copy per turn |
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Ignition
Assault
(IGAS-EN076) Sales Pitch TRAP / Normal Trap If your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect: Reveal 1 card from your Deck, and add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only activate 1 "Sales Pitch" per turn. ~Rarities: Secret Rare |
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Pros: Easy to play, somewhat decent
effect Cons: Can't use cards or effects with added card's name |
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Ignition
Assault
(IGAS-EN075) Time Thief Retrograde TRAP / Counter Trap When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn. ~Rarities: Common |
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Pros: Easy to play, supports Time
Thieves, counters effects Cons: Must control Time Thief Xyz, no other effects |
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Ignition
Assault
(IGAS-EN074) Resurgam Xyz TRAP / Continuous Trap All Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster or 1 "CXyz" monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you discarded a card other than a "Rank-Up-Magic" Spell to activate this effect, return that Special Summoned monster to the Extra Deck during the End Phase (even if this card leaves the field). ~Rarities: Common |
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Pros: Easy to play, supports Xyz Cons: Costs Spell to Special Summon, returns Xyz to Extra Deck if Rank-Up-Magic wasn't discarded |
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Ignition
Assault
(IGAS-EN073) Karakuri Cash Inn TRAP / Normal Trap Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn. ~Rarities: Common |
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Pros: Easy to play, supports
Karakuris
(#43),
counters Effect Monsters Cons: Minimal effects |
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Ignition
Assault
(IGAS-EN072) Megalith Emergence TRAP / Continuous Trap You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn. ~Rarities: Common |
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Pros: Easy to play, supports
Megaliths Cons: Returns monster to bottom of Deck if taken off field, no other effects |
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Ignition
Assault
(IGAS-EN071) Megalith Promotion TRAP / Continuous Trap You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Megalith Promotion" once per turn. ~Rarities: Rare |
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Pros: Easy to play, supports
low-Level monsters and Synchro and Xyz Summons Cons: Can't be used on Level 5+, no other effects, only lasts 1 turn |
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Ignition
Assault
(IGAS-EN070) Ancient Warriors Saga - Defense of Changban TRAP / Continuous Trap If your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of "Ancient Warriors Saga - Defense of Changban" per turn, and only once that turn. ● At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target "Ancient Warriors" monsters for attacks this turn. ● When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 "Ancient Warriors" monster from your Deck. ~Rarities: Rare |
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Pros: Easy to play, supports Ancient
Warriors, somewhat useful effects Cons: Can't use both bulleted effects in same turn or more than once per turn, can't Special Summon from hand |
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Ignition
Assault
(IGAS-EN069) A.I. Shadow TRAP / Continuous Trap Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn. ~Rarities: Common |
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Pros: Easy to play, supports
@Ignisters, somewhat decent effects Cons: Low boost, minimal other effect |
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Ignition
Assault
(IGAS-EN068) Double-Edged Sword SPELL / Equip Spell You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY. ~Rarities: Common |
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Pros: Easy to play, high boost Cons: Risky overall, sends itself to Grave if you take 2000+ battle damage |
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Ignition
Assault
(IGAS-EN067) Lightning Storm SPELL / Normal Spell If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn. ~Rarities: Secret Rare and Starlight Rare |
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Pros: Easy to play, potent effects Cons: Must control no face-up cards, can't use both bullet effects, no other effects |
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Ignition
Assault
(IGAS-EN066) Kuji-Kiri Curse SPELL / Normal Spell Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Kuji-Kiri Curse" per turn. ~Rarities: Super Rare |
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Pros: Easy to play, supports Level
9s Cons: Costs Level 9 to draw cards, no other effects |
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Ignition
Assault
(IGAS-EN065) Disposable Learner Device SPELL / Equip Spell The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn. ~Rarities: Common |
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Pros: Easy to play, recycles itself Cons: Very low boost, minimal other effect |
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Ignition
Assault
(IGAS-EN064) Dragonmaid Send-Off SPELL / Quick-Play Spell Target 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 "Dragonmaid Send-Off" per turn. ~Rarities: Common |
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Pros: Easy to play, supports
Dragonmaids
(MYFI #22) Cons: Can't Special Summon Dragonmaid with same name, returns other Dragonmaid to hand, minimal protection |
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Ignition
Assault
(IGAS-EN063) Ghost Meets Girl - A Mayakashi's Manuscript SPELL / Quick-Play Spell During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters. You can only activate 1 "Ghost Meets Girl - A Mayakashi's Manuscript" per turn. ~Rarities: Common |
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Pros: Easy to play, supports Zombies
and Banished Cons: Banishes monster at End Phase, must control Zombie Synchro |
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Ignition
Assault
(IGAS-EN062) Sky Striker Maneuver - Scissors Cross SPELL / Normal Spell If you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead. ~Rarities: Rare |
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Pros: Easy to play, supports Sky
Strikers Cons: Must have 3+ Spells in Grave and empty Main Monster Zones to Special Summon, no other effects |
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Ignition
Assault
(IGAS-EN061) Time Thief Startup SPELL / Quick-Play Spell Special Summon 1 "Time Thief" monster from your hand. During your Main Phase: You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 3 "Time Thief" cards of different types (1 Monster, 1 Spell, and 1 Trap) from your GY to that monster as material. You can only use 1 "Time Thief Startup" effect per turn, and only once that turn. ~Rarities: Common |
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Pros: Easy to play, supports Time
Thieves Cons: Can't attach 3 Time Thief cards of same Type, can't use both effects in same turn |
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Ignition
Assault
(IGAS-EN060) Charged-Up Heraldry SPELL / Normal Spell Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn. ~Rarities: Common |
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Pros: Easy to play, supports
Heraldic Beasts
(#13) Cons: Can't Special Summon from hand, no other effects, can't use more than 1 copy per turn |
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Ignition
Assault
(IGAS-EN059) Condolence Puppet SPELL / Normal Spell Send "Gimmick Puppet" monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1. You can banish this card from your GY, then target 1 Machine Xyz Monster you control; it cannot be destroyed by your opponent's card effects while face-up on the field. You can only use each effect of "Condolence Puppet" once per turn. ~Rarities: Common |
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Pros: Easy to play, supports Gimmick
Puppets Cons: Requires opponent's Extra Deck monsters, doesn't Special Summon, minimal effects |
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Ignition
Assault
(IGAS-EN058) Karakuri Gama Oil SPELL / Equip Spell Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn. ~Rarities: Common |
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Pros: Easy to play, supports
Karakuris Cons: Low boost |
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Ignition
Assault
(IGAS-EN057) Megalith Portal SPELL / Field Spell The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Megalith Portal" once per turn. ~Rarities: Common |
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Pros: Easy to play, searchable,
supports Rituals and Megaliths Cons: Doesn't Special Summon, minimal effects |
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Ignition
Assault
(IGAS-EN056) Ancient Warriors Saga - Sun Liu Alliance SPELL / Continuous Spell If you control "Ancient Warriors" monsters with 2 or more different Attributes: You can declare 1 Attribute; your opponent cannot activate the effects of monsters they currently control with that Attribute, until the end of this turn (even if this card leaves the field). If your opponent Special Summons a monster(s), or you activate an "Ancient Warriors" monster's effect (except during the Damage Step): You can make all "Ancient Warriors" monsters you control gain 300 ATK for each "Ancient Warriors" monster you control until the end of this turn (even if this card leaves the field). You can only use each effect of "Ancient Warriors Saga - Sun-Liu Alliance" once per turn. ~Rarities: Rare |
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Pros: Easy to play, supports Ancient
Warriors Cons: Very low boost, minimal effects |
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Ignition
Assault
(IGAS-EN055) Ancient Warriors Saga - Three Visits SPELL / Continuous Spell During your Main Phase, if you Normal or Special Summon an "Ancient Warriors" monster(s): You can target 1 of those monsters; add 1 "Ancient Warriors" monster with a different name from your Deck to your hand. If this card is sent from the Spell & Trap Zone to the GY: You can Special Summon 1 "Ancient Warriors" monster from your hand. You can only use each effect of "Ancient Warriors Saga - Three Visits" once per turn. Send this card to the GY during your 2nd Standby Phase after activation. ~Rarities: Ultra Rare |
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Pros: Easy to play, supports Ancient
Warriors Cons: Must be sent to Grave to Special Summon |
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Ignition
Assault
(IGAS-EN054) A.I.'s Ritual SPELL / Ritual Spell This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them. ~Rarities: Common |
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Pros: Easy to play Cons: Largely just a Ritual Summon, must Tribute @Ignisters |
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Ignition
Assault
(IGAS-EN053) A.I. Love Fusion SPELL / Normal Spell Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn. ~Rarities: Rare |
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Pros: Easy to play Cons: Largely just a Fusion Summon, minimal effects |
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Ignition
Assault
(IGAS-EN052) A.I.dle Reborn SPELL / Quick-Play Spell Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn. ~Rarities: Rare |
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Pros: Easy to play, supports
@Ignisters, A.I. cards and Cyberse Cons: Minimal effects |
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Ignition
Assault
(IGAS-EN051) TA.I. Strike SPELL / Quick-Play Spell During damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that opponent's monster's ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Damage Step. If your "@Ignister" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "TA.I. Strike" per turn. ~Rarities: Common |
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Pros: Easy to play, supports
@Ignisters Cons: Risky to play, minimal other effect |
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Ignition
Assault
(IGAS-EN050) Ignister A.I.Land SPELL / Field Spell If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn. ~Rarities: Secret Rare |
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Pros: Easy to play, searchable,
supports @Ignisters and Cyberse Cons: Costs @Ignister to recycle itself |
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Ignition
Assault
(IGAS-EN049) Gravity Controller DARK / Link Monster / ATK 1000 / Link-1 Links: Bottom-Left (Psychic / Link / Effect) 1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck. ~Rarities: Common |
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Pros: Somewhat easy to play Cons: Low ATK, strict Link Material, can't be Link Material the turn it's Link Summoned, largely involves Extra Monster Zones |
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Ignition
Assault
(IGAS-EN048) Aussa the Earth Charmer, Immovable EARTH / Link Monster / ATK 1850 / Link-2 Links: Bottom Corners (Spellcaster / Link / Effect) 2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn. ~Rarities: Rare and Starlight Rare |
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Pros: Easy to play, supports EARTH
and
Familliar-Possessed (#27) Cons: Low ATK for Link Rating |
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Ignition
Assault
(IGAS-EN047) Cross-Sheep EARTH / Link Monster / ATK 700 / Link-2 Links: Bottom Corners (Beast / Link / Effect) 2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn. ~Rarities: Rare |
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Pros: Easy to play Cons: Low ATK for Link Rating, relies on monster types, low boost and loss, poor effects overall |
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Ignition
Assault
(IGAS-EN046) Fire Phoenix @Ignister FIRE / Link Monster / ATK 2300 / Link-3 Links: Left, Right and Bottom (Cyberse / Link / Effect) 2+ Cyberse monsters During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn. ~Rarities: Rare |
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Pros: Easy to play, somewht decent
effects Cons: Link-3, low ATK for Link Rating, must battle to deal ATK, prevents opponent's battle damage from that battle, slow to revive itself, can't revive itself unless Link Summoned |
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Ignition
Assault
(IGAS-EN045) Dark Templar @Ignister DARK / Link Monster / ATK 2300 / Link-3 Links: All 3 Bottom Arrows (Cyberse / Link / Effect) 3 monsters with different names If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, supports
low-Level @Ignisters and Cyberse Cons: Link-3, low ATK for Link Rating, can't Special Summon from other places |
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Ignition
Assault
(IGAS-EN044) Light Dragon @Ignister LIGHT / Xyz Monster / Rank 4 / ATK 2300 / DEF 1500 (Cyberse / Xyz / Effect) 2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY. ~Rarities: Super Rare |
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Pros: Easy to play, supports
@Ignisters, Cyberse and Links Cons: Low stats for Rank, costs material to prevent destruction |
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Ignition
Assault
(IGAS-EN043) Karakuri Super Shogun mdl 00N "Bureibu" EARTH / Synchro Monster / Level 9 / ATK 3000 / DEF 1500 (Machine / Synchro / Effect) 1 Tuner + 1+ non-Tuner Machine monsters If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it. ~Rarities: Super Rare |
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Pros: Easy to play, high ATK,
supports Machines and Karakuris Cons: Low DEF for Level, can't Special Summon from other places, minimal other effect, must be Synchro Summoned to Special Summon |
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Ignition
Assault
(IGAS-EN042) Wind Pegasus @Ignister WIND / Synchro Monster / Level 7 / ATK 2300 / DEF 1500 (Cyberse / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn. ~Rarities: Super Rare |
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Pros: Easy to play, supports
@Ignisters Cons: Low stats for Level, destroys based on number of @Ignisters, minimal other effect |
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Ignition
Assault
(IGAS-EN041) Earth Golem @Ignister EARTH / Fusion Monster / Level 7 / ATK 2300 / DEF 2000 (Cyberse / Fusion / Effect) 1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn. ~Rarities: Rare |
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Pros: Somewhat easy to play,
counters Extra Deck monsters, supports Cyberse Cons: Low stats for Level, can't revive itself, only prevents damage for 1 turn |
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Ignition
Assault
(IGAS-EN040) Megalith Aratron EARTH / Ritual Monster / Level 8 / ATK 2000 / DEF 3000 (Rock / Ritual / Effect) You can Ritual Summon this card with a "Megalith" card. During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. You can only use each effect of "Megalith Aratron" once per turn. ~Rarities: Super Rare |
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Pros: Easy to play, high DEF,
supports Megaliths Cons: Low ATK for Level, largely just Ritual Summons, costs Ritual to negate |
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Ignition
Assault
(IGAS-EN039) Megalith Bethor EARTH / Ritual Monster / Level 8 / ATK 1500 / DEF 2600 (Rock / Ritual / Effect) You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn. ~Rarities: Common |
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Pros: Easy to play, searchable,
supports Megaliths Cons: Low stats for Level, largely just Ritual Summons, destroys based on Rituals in Grave |
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Ignition
Assault
(IGAS-EN038) Megalith Phaleg EARTH / Ritual Monster / Level 8 / ATK 2500 / DEF 1200 (Rock / Ritual / Effect) You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY. ~Rarities: Common |
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Pros: Easy to play, supports
Megaliths Cons: Low stats for Level, largely just Ritual Summons, very low loss, relies on Rituals in Grave |
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Ignition
Assault
(IGAS-EN037) Megalith Och EARTH / Ritual Monster / Level 4 / ATK 1000 / DEF 2700 (Rock / Ritual / Effect) You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn. ~Rarities: Common |
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Pros: Easy to play, searchable, high
DEF for Level, supports Megaliths Cons: Low stats for Level, largely just Ritual Summons, mostly copies Hagith |
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Ignition
Assault
(IGAS-EN036) Megalith Hagith EARTH / Ritual Monster / Level 4 / ATK 1300 / DEF 2600 (Rock / Ritual / Effect) You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn. ~Rarities: Common |
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Pros: Easy to play, searchable, high
DEF for Level, supports Megaliths Cons: Largely just Ritual Summons, mostly copies Ophiel |
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Ignition
Assault
(IGAS-EN035) Megalith Ophiel EARTH / Ritual Monster / Level 4 / ATK 1600 / DEF 2500 (Rock / Ritual / Effect) You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn. ~Rarities: Super Rare |
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Pros: Easy to play, high DEF for
Level, supports Megaliths Cons: Low ATK, largely just Ritual Summons |
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Ignition
Assault
(IGAS-EN034) Water Leviathan @Ignister WATER / Ritual Monster / Level 7 / ATK 2300 / DEF 2000 (Cyberse / Ritual / Effect) You can Ritual Summon this card with "A.I.'s Ritual". If this card is Ritual Summoned: You can return all monsters your opponent control with 2300 or less ATK to the hand. You can target 1 face-up monster your opponent controls; return all Link Monsters from your GY to the Extra Deck, and if you do, change that targeted monster's ATK to 0. You can only use this effect of "Water Leviathan @Ignister" once per turn. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. ~Rarities: Common |
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Pros: Easy to play, counters 2300 or
less ATK, uspports Links, somewhat potent effects Cons: Low stats for Level, only halves ATK of monster it battles, doesn't halve ATK permanently |
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Ignition
Assault
(IGAS-EN033) Cupid Serve LIGHT / Effect Monster / Level 2 / ATK 1000 / DEF 600 (Fairy / Effect) Unaffected by the activated effects of monsters, except monsters whose Level is equal or lower than this card. You can banish up to 3 cards from your GY; increase this card's Level by that number, until the end of this turn. You can only use this effect of "Cupid Serve" once per turn. ~Rarities: Common |
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Pros: Easy to play, searchable,
somewhat counters Effect Monsters Cons: Low DEF, costs 3 cards to raise Level, doesn't keep Level raised, doesn't counter other effects |
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Ignition
Assault
(IGAS-EN032) Battle Survivor EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 800 (Warrior / Effect) At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn. ~Rarities: Common |
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Pros: Easy to play Cons: Low stats, can only retrieve after Battle Phase, can't get cards sent during other phases or itself, no other effects |
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Ignition
Assault
(IGAS-EN031) Squeaknight EARTH / Effect Monster / Level 1 / ATK 500 / DEF 500 (Warrior / Union / Effect) If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.. ~Rarities: Common |
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Pros: Easy to play, searchable Cons: Very low DEF, minimal effects, can't Summon from Extra Deck multiple times that turn if made a Tuner, must be Special Summoned to be a Tuner |
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Ignition
Assault
(IGAS-EN030) Transcicada EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1000 (Insect / Tuner / Effect) If this card is Special Summoned: You can Special Summon 1 "Moult Token"(Insect/EARTH/ Level 3/ATK 0/DEF 0). While the Token Special Summoned by this effect is on the field, you cannot Special Summon monsters from the Extra Deck, except Insect monsters. You can only use this effect of "Transcicada" once per turn. ~Rarities: Common |
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Pros: Easy to play, searchable,
supports Insects Cons: Low DEF, Summons weak Tokens, must be Special Summoned |
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Ignition
Assault
(IGAS-EN029) Daruma Dropper EARTH / Effect Monster / Level 4 / ATK 700 / DEF 1800 (Warrior / Effect) (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. If an Xyz Monster you control would activate an effect by detaching material(s), except the turn this card was sent to the GY, you can banish this card from your GY instead of 1 of those materials. You can only use each effect of "Daruma Dropper" once per turn. ~Rarities: Common |
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Pros: Easy to play, searchable, high
DEF, supports Xyz Cons: Costs Xyz Material to make ATK 0 |
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Ignition
Assault
(IGAS-EN028) Obsessive Uvualoop EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Fiend / Tuner / Effect) If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn. ~Rarities: Common |
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Pros: Easy to play, searchable, high
DEF Cons: Costs Synchro to revive or retrieve itself. |
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Ignition
Assault
(IGAS-EN027) Ibicella Lutea EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 100 (Plant / Effect) Cannot be destroyed by battle while you control another monster. Neither player can target face-up Spells/Traps you control with card effects. ~Rarities: Rare |
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Pros: Easy to play, high ATK, decent
effects Cons: Very low DEF, must control monster to prevent destruction in battle |
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Ignition
Assault
(IGAS-EN026) Jack-o-Bolan FIRE / Effect Monster / Level 7 / ATK 1500 / DEF 2200 (Zombie / Effect) You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of "Jack-o-Bolan" once per turn. ~Rarities: Super Rare |
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Pros: Easy to play, searchable,
supports Zombies Cons: Low DEF for Level, banishes itself if reviving a Zombie, costs Zombie to Special Summon itself |
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Ignition
Assault
(IGAS-EN025) Cataclysmic Crusted Calcifida EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 200 (Fairy / Effect) If a face-up EARTH monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can send 1 monster from your Deck to the GY. You can only use this effect of "Cataclysmic Crusted Calcifida" once per turn. ~Rarities: Common |
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Pros: Easy to ploay, supports EARTH Cons: Low stats for Level, poor effect, no other effects |
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Ignition
Assault
(IGAS-EN024) Gizmek Kaku, the Supreme Shining Sky Stag FIRE / Effect Monster / Level 9 / ATK 2750 / DEF 2750 (Machine / Effect) If a monster is in the Extra Monster Zone: You can Special Summon this card from your hand. You can target 1 face-up monster in the Extra Monster Zone; equip that face-up monster to this card (max. 1). When this card destroys an opponent's monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. You can only use each effect of "Gizmek Kaku, the Supreme Shining Sky Stag" once per turn. ~Rarities: Secret Rare |
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Pros: Easy to play, somewhat useful
effects, counters Extra Monster Zone monsters Cons: Low stats for Level, can't be equipped with multiple monsters, must win battle to Special Summon equipped monster |
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Ignition
Assault
(IGAS-EN023) Ghostrick Fairy DARK / Effect Monster / Level 2 / ATK 900 / DEF 1000 (Spellcaster / Effect) Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control. ~Rarities: Common |
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Pros: Easy to play, searchable,
supports Ghostricks Cons: Low DEF, must control Ghostrick to be Normal Summoned, Sets monsters based on your Set cards, banishes Set Ghostrick card that leaves |
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Ignition
Assault
(IGAS-EN022) Utgarda, Generaider Boss of Delusion LIGHT / Effect Monster / Level 9 / ATK 2200 / DEF 2700 (Rock / Effect) You can only control 1 "Utgarda, Generaider Boss of Delusion". (Quick Effect): You can Tribute 2 "Generaider" monsters and/or Rock monsters, then target 1 card on the field; banish it. You can only use this effect of "Utgarda, Generaider Boss of Delusion" once per turn. ~Rarities: Super Rare |
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Pros: Easy to play, supports
Generaiders and
Rocks
(SD7 #2) Cons: Low stats for Level, can't control multiple copies, poor effect, no other effects |
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Ignition
Assault
(IGAS-EN021) Witchcrafter Genni WIND / Effect Monster / Level 1 / ATK 300 / DEF 500 (Spellcaster / Effect) During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn. ~Rarities: Super Rare |
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Pros: Easy to play, searchable,
supports Witchcrafters Cons: Very low DEF, costs itself and Spell for effects |
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Ignition
Assault
(IGAS-EN020) Sky Striker Ace - Roze LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Warrior / Effect) If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn. ~Rarities: Ultra Rare and Starlight Rare |
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Pros: Easy to play, searchable,
supports Sky Striker Aces Cons: Low DEF, minimal effects |
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Ignition
Assault
(IGAS-EN019) Abominable Unchained Soul DARK / Effect Monster / Level 8 / ATK 3000 / DEF 1500 (Fiend / Effect) You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. ~Rarities: Super Rare |
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Pros: Easy to play, high ATK Cons: Low DEF for Level, minimal effects, can't Special Summon itself more than once per turn |
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Ignition
Assault
(IGAS-EN018) Time Thief Chronocorder DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Machine / Effect) During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn. ~Rarities: Common |
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Pros: Easy to play, searchable Cons: Low DEF, minimal effects, costs itself to reflect damage to opponent |
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Ignition
Assault
(IGAS-EN017) Arcjet Lightcraft LIGHT / Effect Monster / Level 9 / ATK 0 / DEF 2100 (Machine / Effect) If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon it in Defense Position, and if you do, its Level becomes 9, also negate its effects. You can only use this effect of "Arcjet Lightcraft" once per turn. You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters. ~Rarities: Rare |
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Pros: Easy to play, searchable,
supports Machines and Xyz Summons Cons: Low DEF for Level, can't Special Summon itself, must alter revived Machine's Level, negates revived Machine's effects |
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Ignition
Assault
(IGAS-EN016) Chronomaly Tuspa Rocket EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Rock / Effect) If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each effect of "Chronomaly Tuspa Rocket" once per turn. ~Rarities: Common |
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Pros: Easy to play, searchable,
supports
Chronomalys (#10) Cons: Low DEF and loss, must be Xyz Material for Number Xyz for bullet effect |
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Ignition
Assault
(IGAS-EN015) Karakuri Gama mdl 4624 "Shirokunishi" EARTH / Effect Monster / Level 1 / ATK 200 / DEF 1000 (Machine / Tuner / Effect) This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn. ~Rarities: Common |
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Pros: Easy to play, searchable,
supports Karakuris, Tuner monster Cons: Low DEF, must attack if able, costs itself to change battle position |
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Ignition
Assault
(IGAS-EN014) Karakuri Bonze mdl 9763 "Kunamzan" EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 1500 (Machine / Effect) This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn. ~Rarities: Common |
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Pros: Easy to play, supports
Karakuris and EARTH Machines Cons: Low stats for Level, must attack if able, minimal effects |
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Ignition
Assault
(IGAS-EN013) Ancient Warriors - Valiant Zhang De WIND / Effect Monster / Level 7 / ATK 2700 / DEF 900 (Beast-Warrior / Effect) Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn. ● If you control 2 or more "Ancient Warriors" monsters: You can Special Summon this card from your hand. ● If your opponent controls more monsters than you do: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn. ~Rarities: Rare |
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Pros: Easy to play, supports Ancient
Warriors Cons: Low stats for Level, low boost, minimal effects |
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Ignition
Assault
(IGAS-EN012) Ancient Warriors - Loyal Guan Yun WIND / Effect Monster / Level 7 / ATK 2500 / DEF 1800 (Beast-Warrior / Effect) If only your opponent controls a monster: You can Special Summon this card from your hand. Your opponent cannot target other "Ancient Warriors" monsters you control with card effects. If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ancient Warriors - Loyal Guan Yun" once per turn. ~Rarities: Super Rare |
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Pros: Easy to play, supports Ancient
Warriors Cons: Low stats for Level, minimal effects |
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Ignition
Assault
(IGAS-EN011) Ancient Warriors - Virtuous Liu Xuan WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Beast-Warrior / Effect) While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn. ● If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". ● When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card. ~Rarities: Ultra Rare |
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Pros: Easy to play, supports Ancient
Warriors Cons: Low DEF, minimal effects |
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Ignition
Assault
(IGAS-EN010) Ancient Warriors - Eccentric Lu Jing WATER / Effect Monster / Level 4 / ATK 700 / DEF 2000 (Beast-Warrior / Effect) You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap with a different name from your GY to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ancient Warriors - Eccentric Lu Jing" once per turn. ~Rarities: Rare |
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Pros: Easy to play, searchable, high
DEF, supports Ancient Warriors Cons: Doesn't Special Summon, costs Continuous Spell or Trap for support, poor effects, largely identical to Zhou Gong |
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Ignition
Assault
(IGAS-EN009) Ancient Warriors - Graceful Zhou Gong WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Beast-Warrior / Effect) You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn. ~Rarities: Rare |
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Pros: Easy to play, supports Ancient
Warriors Cons: Doesn't Special Summon, costs Continuous Spell or Trap for support, poor effects |
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Ignition
Assault
(IGAS-EN008) Ancient Warriors - Masterful Sun Mou WATER / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Beast-Warrior / Effect) While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn. ● You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou". ● If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand. ~Rarities: Ultra Rare |
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Pros: Easy to play, high ATK,
supports Ancient Warriors Cons: Low DEF, costs card for Anient Warriors monster, can't get other copies, minimal other effect |
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Ignition
Assault
(IGAS-EN007) Donyoribo @Ignister DARK / Effect Monster / Level 1 / ATK 300 / DEF 0 (Cyberse / Effect) During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an "@Ignister" monster effect, or "A.I." Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of "Donyoribo @Ignister" once per turn. ~Rarities: Common |
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Pros: Easy to play, searchable,
supports @Ignisters,
Hand Trap Cons: 0 DEF, does nothing on field, minimal effects |
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Ignition
Assault
(IGAS-EN006) Doshin @Ignister EARTH / Effect Monster / Level 1 / ATK 100 / DEF 800 (Cyberse / Effect) If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn. ~Rarities: Common |
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Pros: Easy to play, searchable,
supports @Ignisters and A.I. Love Fusion Cons: Low DEF, costs Cyberse Link for A.I. Fusion |
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Ignition
Assault
(IGAS-EN005) Hiyari @Ignister WATER / Effect Monster / Level 1 / ATK 300 / DEF 400 (Cyberse / Effect) If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn. ~Rarities: Common |
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Pros: Easy to play, searchable,
supports Level 5+ @Ignisters and A.I's Ritual Cons: Very low DEF, costs Cyberse for @Ignister, doesn't Special Summon, costs Cyberse Link for A.I. Ritual |
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Ignition
Assault
(IGAS-EN004) Achichi @Ignister FIRE / Effect Monster / Level 2 / ATK 800 / DEF 800 (Cyberse / Effect) If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn. ~Rarities: Secret Rare |
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Pros: Easy to play, searchable,
supports low-Level @Ignisters Cons: Low DEF, doesn't Special Summon, costs itself to destroy |
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Ignition
Assault
(IGAS-EN003) Doyan @Ignister DARK / Effect Monster / Level 4 / ATK 400 / DEF 1600 (Cyberse / Effect) If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, searchable,
supports @Ignisters and A.I. cards Cons: Low DEF, largely must be material for Cyberse Link, doesn't Special Summon |
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Ignition
Assault
(IGAS-EN002) Bururu @Ignister WIND / Effect Monster / Level 3 / ATK 600 / DEF 1000 (Cyberse / Tuner / Effect) If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn. ~Rarities: Rare |
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Pros: Easy to play, searchable,
supports @Ignisters, Tuner monster Cons: Low DEF, largely must be material for Cyberse Synchro |
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Ignition
Assault
(IGAS-EN001) Pikari @Ignister LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 600 (Cyberse / Effect) If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn. ~Rarities: Secret Rare |
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Pros: Easy to play, searchable,
supports @Ignister, A.I. cards and Synchro and Xyz Summons Cons: Low DEF, doesn't Special Summon, minimal effects |
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Ignition
Assault
(IGAS-EN000) Annihilator Archfiend DARK / Effect Monster / Level 9 / ATK 2000 / DEF 3000 (Fiend / Effect) You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn. ~Rarities: Rare |
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Pros: High DEF, supports Fiends Cons: Low ATK for Level, must destroy Fiend to gain ATK, boost only lasts 1 turn |