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Tools of the Trade 4 (TOT4-EN) Deck Card Reviews
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1.
Set name and Set ID are fictional.
2. Cards below are from Structure Decks (SDCK onward) |
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Tools of the Trade 4 (TOT4-EN0) Name LIGHT / Effect Monster / Level 10 / ATK 1000 / DEF 1000 (Type / Effect) From: |
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Pros: Cons: |
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Tools of the Trade 4 (TOT4-EN0) Name LIGHT / Effect Monster / Level 10 / ATK 1000 / DEF 1000 (Type / Effect) From: |
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Pros: Cons: |
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Tools of the Trade 4 (TOT4-EN093) X-Saber Gottoms EARTH / Synchro Monster / Level 7 / ATK 2600 / DEF 2100 (Warrior / Synchro / Effect) 1 Tuner + 1+ EARTH monsters If this card is Synchro Summoned: You can add 1 "Saber" or "Gottoms" Spell/Trap from your Deck to your hand. When this card inflicts battle damage to your opponent: You can discard 1 random card from their hand. When your "X-Saber" monster is targeted for an attack while this card is in your GY: You can Special Summon this card, then change the attack target to this card. You can only use each effect of "X-Saber Gottoms" once per turn. ~Rarities: Ultra Rare, Secret Rare and Starlght Rare From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (X-Saber Deck) |
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Pros: Easy to play, supports
Saber (#86)
and Gottoms cards Cons: Low stats for Level, minimal effects, can't get Saber or Gottoms monsters |
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Tools of the Trade 4 (TOT4-EN092) Commander Souza, Swordmaster DARK / Synchro Monster / Level 10 / ATK 2500 / DEF 1600 (Warrior / Synchro / Effect) 1 Tuner + 1+ EARTH monsters (This card is always treated as an "X-Saber" card.) Gains 200 ATK for each banished monster. When this card destroys a monster by battle: You can draw 1 card. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Tribute 1 "X-Saber" monster; destroy 1 card your opponent controls. If this card would be destroyed by battle or card effect, you can banish 1 "Saber" card from your GY instead. ~Rarities: Ultra Rare, Secret Rare and Starlight Rare From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (X-Saber Deck) |
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Pros: Easy to play, supports Saber
cards Cons: Low stats for Level, low ATK boost, minimal effects |
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Tools of the Trade 4 (TOT4-EN091) Saber Combination SPELL / Continuous Spell While 10 or more "X-Saber" monsters are in your field, GY, and/or banishment, "X-Saber" monsters you control gain ATK equal to their original DEF. You can only use each of the following effects of "Saber Combination" once per turn. If you Special Summon an "X-Saber" monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "X-Saber" monster from your hand or Deck. When an opponent's monster declares an attack: You can Special Summon 1 "X-Saber" monster from your hand. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (X-Saber Deck) |
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Pros: Easy to play, supports X-Sabers Cons: Boost requires 10+ X-Sabers, minimal effects |
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Tools of the Trade 4 (TOT4-EN090) X-Saber Bruno EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1100 (Psychic / Tuner / Effect) Once per turn, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using only EARTH monsters you control, including this card. You can only use each of the following effects of "X-Saber Bruno" once per turn. If this card is in your hand: You can banish 1 other EARTH monster from your hand, face-up field, or GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Saber" Spell/Trap from your Deck or GY to your hand. ~Rarities: Common and Ultra Rare From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (X-Saber Deck) |
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Pros: Easy to play, searchable,
supports X-Sabers, EARTH and Saber cards, Tuner monster Cons: Low DEF, largely just Synchro Material |
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Tools of the Trade 4 (TOT4-EN089) X-Saber Pellina EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 300 (Beast-Warrior / Tuner / Effect) If this card is Normal or Special Summoned: You can send it to the GY; Special Summon 2 "X-Saber" monsters from your Deck, except "X-Saber Pellina", but destroy them during the End Phase. If this card is sent to the GY as Synchro Material for an "X-Saber" monster: You can apply 1 of these effects. ● That monster can make a second attack during each Battle Phase. ● That monster can attack directly. You can only use each effect of "X-Saber Pellina" once per turn. ~Rarities: Common and Ultra Rare From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (X-Saber Deck) |
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Pros: Easy to play, supports
X-Sabers, Tuner monster Cons: Low stats, costs itself to Special Summon, must be Synchro Material for bullet effects, can't use both bullets |
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Tools of the Trade 4 (TOT4-EN088) Prototype Sky Striker Ace - Amatsu DARK / Link Monster / ATK 1500 / Link-1 Links: Bottom (Machine / Link / Effect) 1 "Sky Striker Ace" monster You can only Special Summon "Prototype Sky Striker Ace - Amatsu(s)" once per turn. When a monster your opponent controls with 2000 or more ATK activates its effect (Quick Effect): You can make the activated effect become "Destroy 1 "Sky Striker Ace" Link Monster your opponent controls". When an attack is declared involving this card and an opponent's monster: You can target 1 "Sky Striker Ace" monster you control and 1 card your opponent controls; destroy them. You can only use each effect of "Prototype Sky Striker Ace - Amatsu" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (Sky Striker Deck) |
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Pros: Easy to play, supports
Sky Strikers (DASA #31) Cons: Low ATK, can't Special Summon more than 1 copy per turn, poor effects |
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Tools of the Trade 4 (TOT4-EN087) Combined Maneuver - Engage Zero! LIGHT / Link Monster / ATK 1500 / Link-2 Links: Left and Right (Machine / Link / Effect) 2 LIGHT and/or DARK monsters (This card is always treated as a "Sky Striker Ace" card.) You can only Special Summon "Combined Maneuver - Engage Zero!(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can target 1 monster on the field with 2500 or more ATK; negate its effects until the end of this turn. At the start of the Damage Step, if this card attacks, while you have "Sky Striker Ace - Raye" and "Sky Striker Ace - Roze" in your GY: You can destroy all monsters your opponent controls. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (Sky Striker Deck) |
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Pros: Easy to play, supports Sky
Strikers, potent last effect Cons: Low ATK for Link Rating, can't be Link Material or negate effects of monsters with less than 2500 ATK |
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Tools of the Trade 4 (TOT4-EN086) Surgical Striker - S.P.E.C.T.R.A. DARK / Link Monster / ATK 3000 / Link-4 Links: All 4 Center Arrows (Machine / Link / Effect) 2+ monsters, including a Link Monster (This card is always treated as a "Sky Striker Ace" card.) Must first be Link Summoned. Loses 3000 ATK while you have no Spells in your GY. When your opponent activates a card or effect as Chain Link 2 or higher (Quick Effect): You can banish 2 Spells from your hand and/or GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use this effect of "Surgical Striker - S.P.E.C.T.R.A." once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (Sky Striker Deck) |
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Pros: Easy to play, supports Sky
Strikers, potent last effect Cons: Low ATK for Link Rating, Link-4, loses ATK unless you have Spells in Grave, poor effects |
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Tools of the Trade 4 (TOT4-EN085) Sky Striker Ace - Camellia DARK / Link Monster / ATK 1500 / Link-2 Links: Top-Right and Bottom Left (Machine / Link / Effect) 2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY. ~Rarities: Ultra Rare, Secret Rare and Starlight Rare From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (Sky Striker Deck) |
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Pros: Easy to play, supports Sky
Strikers, potent last effect Cons: Low ATK for Link Rating, can't Special Summon more than 1 copy per turn, poor effects |
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Tools of the Trade 4 (TOT4-EN084) Sky Striker Mecha - Adil Saber WIND / Effect Monster / Level 7 / ATK 1500 / DEF 1500 (Machine / Effect) During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Sky Striker" monster on the field; it gains 1500 ATK until the end of this turn. If a monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can target 1 "Sky Striker" Link Monster you control; equip this card to it as an Equip Spell that gives it 1500 ATK. You can only use each effect of "Sky Striker Mecha - Adil Saber" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (Sky Striker Deck) |
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Pros: Easy to play, searchable,
supports Sky Strikers, high boosts Cons: Low DEF for Level, largely only affects Links |
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Tools of the Trade 4 (TOT4-EN083) Charmers of the Grand Circle LIGHT / Fusion Monster / Level 6 / ATK 1850 / DEF 1500 (Spellcaster / Fusion / Effect) 2+ "Charmer" or "Familiar-Possessed" monsters If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again. ● This card gains 800 ATK. ● Add 1 "Possessed" Spell/Trap from your Deck to your hand. ● Return 1 card on the field to the hand. ● Special Summon 1 Spellcaster monster from your GY. You can only use this effect of "Charmers of the Grand Circle" once per turn. ~Rarities: Ultra Rare, Secret Rare and Starlight Rare From: https://yugipedia.com/wiki/THE_CHRONICLES_DECK:_Spirit_Charmers_(All-Foil_Edition) |
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Pros: Easy to play, supports Charmers
and
Possessed
(#28) Cons: Low stats for Level, low boost, can't use more than 4 materials for bulleted effects |
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Tools of the Trade 4 (TOT4-EN082) Spellbook of the Grand Circle SPELL / Normal Spell Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn. ~Rarities: Ultra Rare, Secret Rare and Starlight Rare From: https://yugipedia.com/wiki/THE_CHRONICLES_DECK:_Spirit_Charmers_(All-Foil_Edition) |
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Pros: Easy to play, searchable,
supports
Charmers
(#29) and Possessed Cons: Mostly a Fusion card |
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Tools of the Trade 4 (TOT4-EN081) Scrap Warrior EARTH / Synchro Monster / Level 3 / ATK 1700 / DEF 100 (Warrior / Synchro / Effect) "Scrap Synchron" + 1+ non-Tuner monsters Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, cannot have their activated effects negated (except "Scrap Warrior"). If this card is Synchro Summoned: You can take 1 "Junk Synchron", or 1 card that mentions "Junk Warrior", from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Scrap Warrior" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Legendary_5D's_Decks (Yusei Deck) |
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Pros: Easy to play, supports Junk
Warrior and related,
Junk Synchron
(5DS 1 #11)
and "Warrior" Synchros Cons: Low stats, minimal effects, doesn't Special Summon or apply to regular Synchros |
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Tools of the Trade 4 (TOT4-EN080) Junk Warrior Extreme DARK / Synchro Monster / Level 8 / ATK 2900 / DEF 2300 (Warrior / Synchro / Effect) "Junk Synchron" + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many Level 2 or lower monsters as possible from your GY, but neither player can activate those monsters' effects this turn, also you can only Special Summon one more time this turn. When this card destroys an opponent's monster by battle: You can banish this card; Special Summon 1 "Junk" Synchro Monster from your Extra Deck (this is treated as a Synchro Summon). You can only use each effect of "Junk Warrior Extreme" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Legendary_5D's_Decks (Yusei Deck) |
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Pros: Easy to play, high ATK,
supports "Junk" Synchros Cons: Low DEF for Level, can't Special Summon Level 3+, prevents multiple Special Summons that turn |
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Tools of the Trade 4 (TOT4-EN079) One-Way Synchro TRAP / Normal Trap Take 1 Level 1 Tuner from your Deck or GY, and either add it to your hand or Special Summon it. If you control "Junk Warrior" or a monster that mentions it, and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "One-Way Synchro" effect per turn, and only once that turn. ~Rarities: Common From: https://yugipedia.com/wiki/Legendary_5D's_Decks (Yusei Deck) |
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Pros: Easy to play, supports Junk
Warrior and related, and Level 1 Tuners Cons: Minimal effects |
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Tools of the Trade 4 (TOT4-EN078) Synchro Fellowship SPELL / Normal Spell Add 2 monsters from your Deck to your hand (1 "Junk Synchron" and 1 monster that mentions "Junk Warrior" or "Stardust Dragon"), then discard 1 card. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by 1, then you can Normal Summon 1 "Synchron" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only activate 1 "Synchro Fellowship" per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Legendary_5D's_Decks (Yusei Deck) |
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Pros: Easy to play, supports Junk
Warrior and related, Synchrons and Stardust Dragon
related cards Cons: Doesn't Special Summon, requires Synchro to get extra Normal Summon/Set |
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Tools of the Trade 4 (TOT4-EN077) Scrap Synchron EARTH / Effect Monster / Level 1 / ATK 700 / DEF 100 (Machine / Tuner / Effect) For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. You can only use each of the following effects of "Scrap Synchron" once per turn. If you Synchro Summon a monster that mentions a "Synchron" Tuner as material, this card in your hand can also be used as material. If a monster(s) you control (that mentions "Junk Warrior" or is a Synchro Monster with "Warrior" in its original name) would be destroyed by battle or card effect, you can banish this card from your field or GY instead. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Legendary_5D's_Decks (Yusei Deck) |
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Pros: Easy to play, searchable,
supports "Warrior" Synchros, can
take place of Synchron Tuners, Tuner monster Cons: Very low DEF, minimal effects |
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Tools of the Trade 4 (TOT4-EN076) Crossroad Sonic Chick EARTH / Effect Monster / Level 1 / ATK 300 / DEF 300 (Winged Beast / Effect) If a Tuner(s) is sent to your GY, even during the Damage Step: You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field, then if "Junk Warrior" or a monster that mentions it (except this card) is on the field, you can change all monsters your opponent controls with 1900 or more ATK to Defense Position, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use this effect of "Crossroad Sonic Chick" once per turn. ~Rarities: Common From: https://yugipedia.com/wiki/Legendary_5D's_Decks (Yusei Deck) |
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Pros: Easy to play, searchable,
supports Tuners, counters high ATK monsters Cons: Very low DEF, minimal effects |
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Tools of the Trade 4 (TOT4-EN075) Anchorbolt Hedgehog EARTH / Effect Monster / Level 2 / ATK 800 / DEF 800 (Machine / Effect) If you control "Junk Warrior" or a monster that mentions it, except "Anchorbolt Hedgehog", and this card is in your GY (Quick Effect): You can Special Summon this card in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Anchorbolt Hedgehog" once per turn. ~Rarities: Common From: https://yugipedia.com/wiki/Legendary_5D's_Decks (Yusei Deck) |
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Pros: Easy to play, searchable,
supports Junk Warrior and related Cons: Low DEF, minimal effects |
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Tools of the Trade 4 (TOT4-EN074) Full-Speed Warrior WIND / Effect Monster / Level 2 / ATK 900 / DEF 400 (Warrior / Effect) Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, gain 900 ATK during your Battle Phase only. If this card is Normal or Special Summoned: You can add 1 "Junk Synchron" or 1 Spell/Trap that mentions "Junk Warrior" from your Deck to your hand. You can only use this effect of "Full-Speed Warrior" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Legendary_5D's_Decks (Yusei Deck) |
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Pros: Easy to play, searchable,
supports "Warrior" monsters and related Cons: Very low DEF and boost, boost doesn't apply outside Battle Phase |
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Tools of the Trade 4 (TOT4-EN073) The Dragon that Devours the Dogma DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 2500 (Beast / Fusion / Effect) "Fallen of Albaz" + 1 LIGHT or DARK monster + 1 Effect Monster While an "Ecclesia" monster is on the field or in either GY, this card gains 500 ATK, also it is unaffected by other cards' effects. You can only use each of the following effects of "The Dragon that Devours the Dogma" once per turn. If this card is Special Summoned: You can shuffle up to 2 cards from any GY(s) and/or banishment into the Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Dogmatika" or "Tri-Brigade" card from your Deck to your hand. ~Rarities: Ultra Rare, Secret Rare and Starlight Rare From: https://yugipedia.com/wiki/THE_CHRONICLES_DECK:_The_Fallen &_Virtuous_(All-Foil) |
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Pros: Easy to play, high ATK,
supports Ecclesia, Dogmatika and Tri-Brigade Cons: Low DEF for Level, low boost, minimal other effects, doesn't Special Summon |
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Tools of the Trade 4 (TOT4-EN072) The Fallen & The Virtuous SPELL / Quick-Play Spell (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn. ~Rarities: Ultra Rare, Secret Rare and Starlight Rare From: https://yugipedia.com/wiki/THE_CHRONICLES_DECK:_The_Fallen &_Virtuous_(All-Foil) |
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Pros: Easy to play,supports
Branded, Dogmatika, Albaz and
Ecclesia Cons: Minimal effects |
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Tools of the Trade 4 (TOT4-EN071) Legendary Fire King Ponix FIRE / Effect Monster / Level 1 / ATK 500 / DEF 200 (Winged Beast / Effect) If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire King" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of "Legendary Fire King Ponix" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings |
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Pros: Easy to play, searchable,
supports FIRE and Fire Kings Cons: Very low DEF, doesn't Special Summon other monsters, slow to revive itself |
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Tools of the Trade 4 (TOT4-EN070) Garunix Eternity, Hyang of the Fire Kings FIRE / Xyz Monster / Rank 8 / ATK 3000 / DEF 2000 (Pyro / Xyz / Effect) 2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings |
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Pros: Easy to play, high ATK,
supports FIRE and FIRE King Cons: Low DEF for Rank and boost, minimal effects, Special Summons based on its materials when destroyed |
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Tools of the Trade 4 (TOT4-EN069) Echelon of the Fire Kings TRAP / Normal Trap Special Summon 3 FIRE monsters (1 Beast, 1 Beast-Warrior, 1 Winged Beast), 1 each from your hand, Deck, and GY, but their effects are negated, also destroy them during the End Phase. You can banish this card from your GY; this turn, your opponent cannot activate cards or effects when you Normal or Special Summon a "Fire King" monster(s). You can only use each effect of "Echelon of the Fire Kings" once per turn. ~Rarities: Super Rare From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings |
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Pros: Easy to play, high ATK,
supports FIRE and Fire Kings Cons: Negates Summoned monsters' effects |
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Tools of the Trade 4 (TOT4-EN068) Fire King Sky Burn SPELL / Quick-Play Spell Target an equal number of "Fire King" monsters you control and cards your opponent controls; destroy them. If a "Fire King" card(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use 1 "Fire King Sky Burn" effect per turn, and only once that turn. ~Rarities: Super Rare From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings |
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Pros: Easy to play, supports Fire Kings Cons: Must be in Grave to protect Fire Kings |
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Tools of the Trade 4 (TOT4-EN067) Fire King Sanctuary SPELL / Continuous Spell When this card is activated: You can place 1 "Fire King Island" from your Deck face-up in your Field Zone. Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead. Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only "Fire King" monsters you control. You can only activate 1 "Fire King Sanctuary" per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings |
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Pros: Easy to play, supports FIRE
and Fire Kings Cons: Mostly for Xyz Summons |
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Tools of the Trade 4 (TOT4-EN066) Fire King Avatar Rangbali FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 200 (Beast-Warrior / Effect) If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Spell/Trap Card or effect is activated, while this card is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field. You can only use each effect of "Fire King Avatar Rangbali" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings |
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Pros: Easy to play, supports FIRE
and Fire Kings Cons: Low stats, minimal effects |
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Tools of the Trade 4 (TOT4-EN065) Fire King High Avatar Kirin FIRE / Effect Monster / Level 8 / ATK 2400 / DEF 200 (Beast / Effect) During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King" monster from your hand or GY, except "Fire King High Avatar Kirin", then you can destroy 1 card on the field. You can only use each effect of "Fire King High Avatar Kirin" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings |
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Pros: Easy to play, supports FIRE
and Fire Kings Cons: Low stats for Level, can't Special Summon from Deck |
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Tools of the Trade 4 (TOT4-EN064) Sacred Fire King Garunix FIRE / Effect Monster / Level 8 / ATK 2700 / DEF 1700 (Winged Beast / Effect) If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except "Sacred Fire King Garunix", and if you do, this card gains ATK equal to half the destroyed monster's ATK it had there, until the end of this turn. You can only use each effect of "Sacred Fire King Garunix" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings |
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Pros: Easy to play, supports FIRE
and Fire Kings Cons: Low stats for Level, gains ATK for 1 turn, does nothing else on the field |
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Tools of the Trade 4 (TOT4-EN063) Blue-Eyes Ultimate Spirit Dragon LIGHT / Synchro Monster / Level 12 / ATK 3500 / DEF 4000 (Dragon / Synchro / Effect) 2+ Tuners + 1 non-Tuner "Blue-Eyes" monster Your opponent cannot banish cards from your GY. You can only use each of the following effects of "Blue-Eyes Ultimate Spirit Dragon" once per turn. When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except "Blue-Eyes Ultimate Spirit Dragon". ~Rarities: Ultra Rare, Secret Rare and Quarter Century Secret Rare From: https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny |
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Pros: Easy to play, high stats,
supports LIGHT Dragons Cons: Minimal effects, requires multiple Tuners as material |
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Tools of the Trade 4 (TOT4-EN062) Wishes for Eyes of Blue SPELL / Normal Spell Discard 1 card; add 1 Level 1 LIGHT Tuner and 1 Spell/Trap that mentions "Blue-Eyes White Dragon" from your Deck to your hand, except "Wishes for Eyes of Blue". You can banish this card from your GY, then target 1 "Blue-Eyes White Dragon" you control; equip 1 "Blue-Eyes" monster from your Extra Deck to it as an Equip Spell that gives it 400 ATK. You can only use each effect of "Wishes for Eyes of Blue" once per turn. ~Rarities: Ultra Rare, Secret Rare and Quarter Century Secret Rare From: https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny |
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Pros: Easy to play, supports LIGHT
Tuners and Blue-Eyes Cons: Minimal effects, low boost, doesn't Special Summon |
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Tools of the Trade 4 (TOT4-EN061) Maiden of White LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Tuner / Effect) You can send this card from your hand or field to the GY; place 1 "True Light" from your hand, Deck, or GY face-up in your Spell & Trap Zone. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY: You can Special Summon this card. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" or 1 Level 1 LIGHT Tuner from your GY. You can only use each effect of "Maiden of White" once per turn. ~Rarities: Ultra Rare, Secret Rare and Quarter Century Secret Rare From: https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny |
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Pros: Easy to play, searchable,
supports LIGHT Tuners and Blue-Eyes Cons: 0 DEF, minimal effects |
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Tools of the Trade 4 (TOT4-EN060) Spirit with Eyes of Blue LIGHT / Link Monster / ATK 300 / Link-1 Links: Bottom Left (Dragon / Link / Effect) 1 Level 4 or lower Dragon or Spellcaster monster You cannot Special Summon, except Dragon monsters. You can only use each of the following effects of "Spirit with Eyes of Blue" once per turn. If this card is Link Summoned: You can take 1 "Mausoleum of White" from your Deck, and either add it to your hand or send it to the GY. You can Tribute this card; Special Summon 1 "Blue-Eyes" monster from your hand or GY, but if you Special Summon an Effect Monster from the GY, it cannot attack, also its effects are negated. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny |
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Pros: Easy to play, searchable,
supports Dragons and Spellcasters Cons: Very low ATK, can't Special Summon, prevents monster's effects and attacks if an Effect Monster |
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Tools of the Trade 4 (TOT4-EN059) Indigo-Eyes Silver Dragon LIGHT / Xyz Monster / Rank 8 / ATK 4000 / DEF 0 (Dragon / Xyz / Effect) 2 Level 8 Dragon monsters Cannot attack directly unless it has a Normal Monster as material. You can only use each of the following effects of "Indigo-Eyes Silver Dragon" once per turn. If this card is Xyz Summoned: You can negate the effects of all face-up cards your opponent currently controls. You can detach 1 material from this card, then target 1 Normal Monster in your GY or banishment; Special Summon it, and if you do, it gains 1000 ATK. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny |
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Pros: Easy to play, high ATK,
supports Normal Monsters, somewhat useful effects Cons: 0 DEF, must have Normal Monster as material to attack directly, minimal other effects |
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Tools of the Trade 4 (TOT4-EN058) Destined Rivals TRAP / Normal Trap If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn. ~Rarities: Common From: https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny |
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Pros: Easy to play, supports
Blue-Eyes and Dark Magician Cons: Minimal effect, no other effects, only negates monster effects |
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Tools of the Trade 4 (TOT4-EN057) Majesty of the White Dragons TRAP / Normal Trap Show up to 3 "Blue-Eyes White Dragon(s)" from your hand, face-up field, and/or GY, then destroy that many cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels exactly equal the Level of that Ritual Monster. You can only use each effect of "Majesty of the White Dragons" once per turn. ~Rarities: Super Rare From: https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny |
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Pros: Easy to play, supports
Blue-Eyes and Ritual Summons Cons: Mostly just a Ritual Summon |
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Tools of the Trade 4 (TOT4-EN056) Roar of the Blue-Eyed Dragons SPELL / Normal Spell Special Summon 1 "Blue-Eyes" monster from your Deck, GY, or banishment in Defense Position, but you can only Special Summon "Blue-Eyes White Dragon" with this effect if you do not control it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a "Blue-Eyes" monster. You can only use 1 "Roar of the Blue-Eyed Dragons" effect per turn, and only once that turn. ~Rarities: Super Rare From: https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny |
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Pros: Easy to play, supports
Blue-Eyes Fusion Summons Cons: Mostly just a Fusion Summon |
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Tools of the Trade 4 (TOT4-EN055) Shadow Spell TRAP / Continuous Trap Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set |
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Pros: Easy to play, somewhat decent
effect Cons: Destroys itself if the monster leaves, minimal effect |
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Tools of the Trade 4 (TOT4-EN054) Dark Energy SPELL / Equip Spell Equip only to a Fiend monster. It gains 300 ATK/DEF. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set |
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Pros: Easy to play, supports Fiends Cons: Very low boost, no other effects |
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Tools of the Trade 4 (TOT4-EN053) Masked Beast Des Gardius DARK / Effect Monster / Level 8 / ATK 3300 / DEF 2500 (Fiend / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". If this card is sent from the field to your GY: Target 1 face-up monster your opponent controls; equip 1 "The Mask of Remnants" from your Deck to it. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set |
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Pros: Easy to play, high ATK,
somewhat useful effect Cons: Low DEF for Level, Summon requirement, effect requires Mask of Remnants activation, can't equip from hand or Grave |
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Tools of the Trade 4 (TOT4-EN052) Steel Ogre Grotto #2 EARTH / Normal Monster / Level 6 / ATK 1900 / DEF 2200 (Machne / Normal) A mechanized iron doll with tremendous strength. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set |
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Pros: Easy to play Cons: Poor stats for Level, Normal Monster |
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Tools of the Trade 4 (TOT4-EN051) Invitation to a Dark Sleep DARK / Effect Monster / Level 5 / ATK 1500 / DEF 1800 (Spellcaster / Effect) If this card is Normal or Flip Summoned: Target 1 monster your opponent controls; this card gains the following effect. ● While this card is in the Monster Zone, that monster cannot attack. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set |
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Pros: Easy to play, searchable Cons: Low DEF for Level, effect doesn't apply if Special Sumoned, minimal effect, no other effects |
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Tools of the Trade 4 (TOT4-EN050) Ryu-Kishin DARK / Normal Monster / Level 3 / ATK 1000 / DEF 500 (Fiend / Normal) A very elusive creature that looks like a harmless statue until it attacks. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set |
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Pros: Easy to play, searchable Cons: Very low DEF, Normal Monster |
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Tools of the Trade 4 (TOT4-EN049) Battle Ox EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1000 (Beast-Warrior / Normal) A monster with tremendous power, it destroys enemies with a swing of its axe. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set |
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Pros: Easy to play Cons: Poor stats, Normal Monster |
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Tools of the Trade 4 (TOT4-EN048) Rude Kaiser EARTH / Normal Monster / Level 5 / ATK 1800 / DEF 1600 (Beast-Warrior / Normal) With an axe in each hand, this monster delivers heavy damage. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set |
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Pros: Easy to play Cons: Poor stats for Level, Normal Monster |
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Tools of the Trade 4 (TOT4-EN047) Gadget Soldier FIRE / Normal Monster / Level 6 / ATK 1800 / DEF 2000 (Machne / Normal) A rust-free machine warrior born to battle. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set |
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Pros: Easy to play Cons: Poor stats for Level, Normal Monster |
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Tools of the Trade 4 (TOT4-EN046) Swordstalker DARK / Normal Monster / Level 6 / ATK 2000 / DEF 1600 (Warrior / Normal) A monster formed by the vengeful souls of those who passed away in battle. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set |
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Pros: Easy to play Cons: Poor stats for Level, Normal Monster |
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Tools of the Trade 4 (TOT4-EN045) Judge Man EARTH / Normal Monster / Level 6 / ATK 2200 / DEF 1500 (Warrior / Normal) This club-wielding warrior battles to the end and will never surrender. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set |
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Pros: Easy to play Cons: Poor stats for Level, Normal Monster |
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Tools of the Trade 4 (TOT4-EN044) Grappler WATER / Normal Monster / Level 4 / ATK 1300 / DEF 1200 (Reptile / Normal) A devious snake with a thick body that wraps around an enemy monster and squeezes the life out of it. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set |
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Pros: Easy to play, searchable Cons: Low DEF, Normal Monster |
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Tools of the Trade 4 (TOT4-EN043) Magical Trick Mirror TRAP / Normal Trap When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or face-down field to the GY; Special Summon 1 "Obelisk the Tormentor" from your GY in Defense Position, and if you activated this effect during your opponent's turn, all monsters your opponent controls that can attack must attack that face-up monster, this turn, while you control it. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set |
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Pros: Easy to play, supports Obelisk
the Tormentor, somewhat useful effects Cons: Doesn't activate chosen Spell Card, costs itself and Monster Reborn to revive Obelisk |
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Tools of the Trade 4 (TOT4-EN042) Life Shaver TRAP / Continuous Trap You can only control 1 "Life Shaver". Once per turn, during your opponent's End Phase: Place 1 counter on this card. During the Main or Battle Phase, if this card has a counter(s) on it: You can send this card to the GY, then make your opponent discard as many cards as possible, up to the number of counters that were on this card. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set |
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Pros: Easy to play, supports
Hand Destruction
(#42) Cons: Slow to gain counters, costs itself for effect, can't use effect outside Main Phase or Battle Phase |
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Tools of the Trade 4 (TOT4-EN041) Attack Guidance Armor TRAP / Normal Trap When a monster declares an attack: Activate 1 of these effects. ● Destroy the attacking monster. ● Target 1 monster on either field, except the attacking monster; change the attack target to it and perform damage calculation. You can only activate 1 "Attack Guidance Armor" per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set |
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Pros: Easy to play, 2 choices Cons: Minimal effects |
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Tools of the Trade 4 (TOT4-EN040) Angel O1 LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster from your hand. You can only Special Summon "Angel O1" once per turn this way. While you control this Special Summoned card, you can Tribute Summon 1 Level 7 or higher monster in Attack Position during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) ~Rarities: Super Rare From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Obelisk_the_Tormentor |
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Pros: Easy to play, searchable,
supports Tribute Summons Cons: Very low DEF, effect on field doesn't apply unless Special Summoned |
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Tools of the Trade 4 (TOT4-EN039) Level Resist Wall TRAP / Normal Trap If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon monster(s) from your Deck in Defense Position so their combined Levels equal the Level of that monster, but negate their effects. You can only activate 1 "Level Resist Wall" per turn. ~Rarities: Super Rare From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Obelisk_the_Tormentor |
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Pros: Easy to play, somewhat useful
effect Cons: Negates Special Summoned monster(s) effects, must Special Summon monsters with combined equal Levels to lost monster's |
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Tools of the Trade 4 (TOT4-EN038) Divine Evolution SPELL / Normal Spell This card's activation and effect cannot be negated. Choose 1 monster you control whose original Type is Divine-Beast or whose original name is "The Wicked Avatar", "The Wicked Dreadroot", or "The Wicked Eraser", except a monster(s) already affected by "Divine Evolution", and it gains 1000 ATK/DEF, its effect activations and its activated effects cannot be negated, also it gains the following effect. ● When this card declares an attack: You can make your opponent send 1 monster they control to the GY (their choice). ~Rarities: Super Rare From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Obelisk_the_Tormentor |
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Pros: Easy to play, supports Wicked
Gods and Divine-Beasts, somewhat useful effects Cons: Low boost, minimal bonus effect |
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Tools of the Trade 4 (TOT4-EN037) Fist of Fate SPELL / Quick-Play Spell This card's activation and effect cannot be negated. If you control a monster whose original name is "Obelisk the Tormentor": Negate the effects of 1 Effect Monster your opponent controls, and if you do, destroy it, and if you do that, for the rest of this turn, the effects of that monster are negated, as well as the activated effects and effects on the field of monsters with the same original name, then, if you activated this card during your Main Phase, you can apply this effect. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Fist of Fate" per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Obelisk_the_Tormentor |
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Pros: Easy to play, supports
Obelisk, counters Effect Monsters, can't be negated, somewhat
useful effects Cons: Can't use bonus effect unless activated during your Main Phase |
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Tools of the Trade 4 (TOT4-EN036) Millennium Seeker DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) When you take 1000 or more battle or effect damage: You can Special Summon this card from your hand. You can target 1 monster in your opponent's GY, except a monster with ? ATK; your opponent can choose 1 monster from their Deck, except a monster with ? ATK. If they chose not to, or if the targeted monster has higher ATK than the chosen monster, Special Summon the targeted monster to your field, and if you do, shuffle the chosen monster back into the Deck. Otherwise, your opponent adds the chosen monster to the hand. You can only use each effect of "Millennium Seeker" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Slifer_the_Sky_Dragon |
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Pros: Easy to play, searchable Cons: Low DEF, only effect is a gamble, must take 1000+ damage to Special Summon itself |
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Tools of the Trade 4 (TOT4-EN035) Tellus the Little Angel LIGHT / Effect Monster / Level 3 / ATK 500 / DEF 500 (Fairy / Effect) If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Tellus Wing Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). While you control a "Tellus Wing Token": You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 "Tellus Wing Tokens", also you cannot Special Summon for the rest of this turn, except from your hand. You can only use each effect of "Tellus the Little Angel" once per turn. ~Rarities: Super Rare From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Slifer_the_Sky_Dragon |
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Pros: Easy to play, searchable,
supports Tribute Summons Cons: Very low DEF, costs 2 cards to Special Summon 2 Tokens, largely does nothing on field, Tokens are weak |
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Tools of the Trade 4 (TOT4-EN034) Ultimate Divine-Beast TRAP / Continuous Trap When an opponent's monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your opponent controls that activated their effects on the field this turn. You can only use each effect of "Ultimate Divine-Beast" once per turn. ~Rarities: Super Rare From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Slifer_the_Sky_Dragon |
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Pros: Easy to play, supports
Divine-Beasts, somewhat useful effects Cons: Costs Spell or Trap to revive, only destroys cards that used their effects |
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Tools of the Trade 4 (TOT4-EN033) Thunderforce Attack SPELL / Quick-Play Spell This card's activation and effect cannot be negated. If you control a monster whose original name is "Slifer the Sky Dragon": Destroy as many face-up monsters your opponent controls as possible, then, if you activated this card during your Main Phase, you can apply the following effect. ● Draw cards equal to the number of monsters destroyed by this effect and sent to your opponent's GY, also you can only attack with 1 monster this turn. You can only activate 1 "Thunderforce Attack" per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Slifer_the_Sky_Dragon |
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Pros: Easy to play, potent effects,
supports
Slifer, can't be negated Cons: Doesn't destroy Set monsters, can't use bonus effect unless activated at your Main Phase |
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Tools of the Trade 4 (TOT4-EN032) Soul Crossing SPELL / Quick-Play Spell During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ● Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters. You can only activate 1 "Soul Crossing" per turn. ~Rarities: Ultra Rare From: Egyptian God Decks Slifer_the_Sky_Dragon and Obelisk_the_Tormentor |
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Pros: Easy to play, supports
Divine-Beasts, can Tribute opponent's monsters Cons: Can't use more than 1 effect per turn if using alternate method |
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Tools of the Trade 4 (TOT4-EN031) Cyberdark Horizon SPELL / Normal Spell (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Cyber_Strike |
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Pros: Easy to play, supports Dragon
and
Machine Cybers
(#1) Cons: Doesn't Special Summon, can't send from 1 location, costs Cyber Fusion to add monster |
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Tools of the Trade 4 (TOT4-EN030) Cyberdark End Dragon DARK / Fusion Monster / Level 12 / ATK 5000 / DEF 3800 (Machine / Fusion / Effect) "Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Cyber_Strike |
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Pros: Somewhat easy to play, high
ATK, pretty potent effects Cons: Low DEF for Level, strict materials and other Summon method, number of attacks depends on cards equipped |
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Tools of the Trade 4 (TOT4-EN029) Cyberdark Invasion TRAP / Continuous Trap Once per turn: You can activate 1 of these effects; ● Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK. ● Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls. You can only use each effect of "Cyberdark Invasion" once per turn. ~Rarities: Common From: https://yugipedia.com/wiki/Structure_Deck:_Cyber_Strike |
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Pros: Easy to play, supports
Cyberdarks
(#7),
Dragons and Machines Cons: Minimal effects |
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Tools of the Trade 4 (TOT4-EN028) Cyberdark Realm SPELL / Continuous Spell When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a name different from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Cyber_Strike |
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Pros: Easy to play, supports
Cyberdarks Cons: Doesn't Special Summon, minimal effects |
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Tools of the Trade 4 (TOT4-EN027) Cyber Eternal SPELL / Quick-Play Spell Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn. ~Rarities: Common From: https://yugipedia.com/wiki/Structure_Deck:_Cyber_Strike |
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Pros: Easy to play, supports
Cyber Fusions Cons: Minimal effects |
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Tools of the Trade 4 (TOT4-EN026) Cyberdark Chimera DARK / Effect Monster / Level 4 / ATK 800 / DEF 2100 (Machine / Effect) You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Cyber_Strike |
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Pros: Easy to play, searchable, high
DEF, supports Dragon and Machine Cybers Cons: Can only use materials in Grave once |
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Tools of the Trade 4 (TOT4-EN025) Attachment Cybern LIGHT / Effect Monster / Level 3 / ATK 1600 / DEF 800 (Machine / Effect) You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn. ~Rarities: Common From: https://yugipedia.com/wiki/Structure_Deck:_Cyber_Strike |
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Pros: Easy to play, supports Dragon
and Machine Cybers Cons: Low boost, must be equipped for effects |
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Tools of the Trade 4 (TOT4-EN024) Dark World Accession SPELL / Quick-Play Spell During the Main Phase: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field and/or GY. If Fusion Summoning a "Dark World" monster this way, you can also discard monsters as material. During your Main Phase, if this card is in your GY: You can add this card to your hand, then discard 1 "Dark World" monster. You can only use each effect of "Dark World Accession" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Dark_World |
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Pros: Easy to play, supports Dark
World and Fiend Fusions Cons: Can't banish materials in the hand |
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Tools of the Trade 4 (TOT4-EN023) Grapha, Dragon Overlord of Dark World DARK / Fusion Monster / Level 10 / ATK 3200 / DEF 2300 (Fiend / Fusion / Effect) "Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Dark_World |
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Pros: Easy to play, high ATK, supports
Grapha, Dragon Lord of
Dark World Cons: Can't banish materials in the hand |
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Tools of the Trade 4 (TOT4-EN022) Dark World Punishment TRAP / Counter Trap When a monster(s) would be Normal or Special Summoned: You can negate the Summon, and if you do, destroy that monster(s), then discard 1 Fiend monster. If a "Dark World" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Dark World Punishment" once per turn. ~Rarities: Super Rare From: https://yugipedia.com/wiki/Structure_Deck:_Dark_World |
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Pros: Easy to play, supports Dark
World and Fiends, somewhat potent effects Cons: Minimal other effect |
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Tools of the Trade 4 (TOT4-EN021) Dark World Archives SPELL / Continuous Spell During your Main Phase: You can discard 1 "Dark World" monster, and if you do, "Dark World" monsters you currently control gain ATK equal to the Level the discarded monster had in the hand x 100, until the end of this turn. If a monster whose original Type is Fiend is discarded from your hand by the effect of a "Dark World" card or an opponent's card effect, even during the Damage Step: You can discard 1 card, then draw 2 cards. You can only use each effect of "Dark World Archives" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Dark_World |
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Pros: Easy to play, supports Dark
World and Fiends, somewhat useful effects Cons: Low boost, minimal effects |
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Tools of the Trade 4 (TOT4-EN020) Dark World Puppetry SPELL / Quick-Play Spell Target up to 3 cards in any GY(s); banish them, then discard 1 Fiend monster. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Fiend monsters; add it to your hand. You can only activate 1 "Dark World Puppetry" per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Dark_World |
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Pros: Easy to play, supports Fiends
and
Banished
(SDDE #7) Cons: Minimal effects, doesn't Special Summon |
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Tools of the Trade 4 (TOT4-EN019) Parl, Hermit of Dark World DARK / Effect Monster / Level 1 / ATK 300 / DEF 100 (Fiend / Effect) If this card is discarded to the GY by card effect: You can target 1 "Dark World" monster in your GY, except "Parl, Hermit of Dark World"; Special Summon it to either field, then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon, to either field, 1 of your Fiend monsters that is banished, or in your hand or GY. You can only use this effect of "Parl, Hermit of Dark World" once per turn. ~Rarities: Super Rare From: https://yugipedia.com/wiki/Structure_Deck:_Dark_World |
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Pros: Easy to play, searchable, supports
Dark World and Fiends Cons: Low DEF, must be discarded by opponent's effect to Special Summon anything else |
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Tools of the Trade 4 (TOT4-EN018) Genta, Gateman of Dark World DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1800 (Fiend / Effect) You can only Special Summon "Genta, Gateman of Dark World" once per turn. You can discard this card to the GY; add 1 "The Gates of Dark World" from your Deck to your hand. If this card is banished and you control a "Dark World" card: You can Special Summon this card. ~Rarities: Super Rare From: https://yugipedia.com/wiki/Structure_Deck:_Dark_World |
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Pros: Easy to play, searchable, high
DEF, supports
The
Gates of Dark World Cons: Low DEF, must be discarded by opponent's effect to Special Summon anything else |
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Tools of the Trade 4 (TOT4-EN017) Reign-Beaux, Overking of Dark World DARK / Effect Monster / Level 8 / ATK 3000 / DEF 1800 (Fiend / Effect) You can Special Summon this card (from your GY) by returning 1 Level 7 or lower "Dark World" monster you control to the hand. If this card is discarded to the GY by card effect: You can add 1 Level 5 or higher "Dark World" monster from your Deck to your hand, except "Reign-Beaux, Overking of Dark World", then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon 1 Level 4 or lower "Dark World" monster from your Deck or GY to either field. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Dark_World |
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Pros: Easy to play, high ATK, supports
Dark World Cons: Low DEF for Level, mostly minimal effects |
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Tools of the Trade 4 (TOT4-EN016) Rainbow Bridge of the Heart SPELL / Continuous Spell During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Legend_of_the_Crystal_Beasts |
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Pros: Easy to play, supports
Crystal Beasts
(#2) Cons: Costs a Crystal Beast monster to get a support card |
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Tools of the Trade 4 (TOT4-EN015) Ultimate Crystal Rainbow Dragon Overdrive LIGHT / Fusion Monster / Level 12 / ATK 4000 / DEF 0 (Dragon / Fusion / Effect) 1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_Legend_of_the_Crystal_Beasts |
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Pros: High ATK, supports Crystal
Beast and Ultimate Crystals Cons: 0 DEF, must have 7 different Crystal Beasts banished to gain ATK, Summon requirement, strict materials |
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Tools of the Trade 4 (TOT4-EN014) Crystal Brilliance TRAP / Continuous Trap You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved. ~Rarities: Common From: https://yugipedia.com/wiki/Structure_Deck:_Legend_of_the_Crystal_Beasts |
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Pros: Easy to play, supports Crystal
Beasts and Ultimate Crystals Cons: Minimal effects, can't control more than 1 copy |
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Tools of the Trade 4 (TOT4-EN013) Crystal Miracle TRAP / Counter Trap When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn. ~Rarities: Common From: https://yugipedia.com/wiki/Structure_Deck:_Legend_of_the_Crystal_Beasts |
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Pros: Easy to play, supports Crystal
Beasts Cons: Minimal effects |
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Tools of the Trade 4 (TOT4-EN012) Crystal Boon TRAP / Normal Trap Special Summon up to 2 "Crystal Beast" Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn. ~Rarities: Common From: https://yugipedia.com/wiki/Structure_Deck:_Legend_of_the_Crystal_Beasts |
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Pros: Easy to play, supports Crystal
Beasts and LP Gain, somewhat useful effects Cons: Other effect is a gamble |
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Tools of the Trade 4 (TOT4-EN011) Crystal Aegis SPELL / Normal Spell Target 1 "Crystal Beast" Monster Card you control; destroy it, then Special Summon 1 "Crystal Beast Token" with the destroyed monster's original Type, Attribute, Level, and ATK/DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; Special Summon 1 "Crystal Beast" Monster Card from your Spell & Trap Zone. You can only use this effect of "Crystal Aegis" once per turn. ~Rarities: Common From: https://yugipedia.com/wiki/Structure_Deck:_Legend_of_the_Crystal_Beasts |
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Pros: Easy to play, supports Crystal
Beasts Cons: Minimal effects |
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Tools of the Trade 4 (TOT4-EN010) Awakening of the Crystal Ultimates SPELL / Quick-Play Spell Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn. ~Rarities: Common From: https://yugipedia.com/wiki/Structure_Deck:_Legend_of_the_Crystal_Beasts |
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Pros: Easy to play, supports Crystal
Beasts and support Cons: Effects require Ultimate Crystal monster |
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Tools of the Trade 4 (TOT4-EN009) Scarred Dragon Archfiend DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn. ~Rarities: Super Rare From: https://yugipedia.com/wiki/Structure_Deck:_The_Crimson_King |
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Pros: Easy to play, high ATK, supports
Red Dragon Archfiend
(#41)
and DARK Dragon Synchros, good
effects Cons: Low DEF for Level, must be Synchro Material for last effect, only destroys monsters in Attack Mode |
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Tools of the Trade 4 (TOT4-EN008) Red Zone TRAP / Continuous Trap When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn. ~Rarities: Common From: https://yugipedia.com/wiki/Structure_Deck:_The_Crimson_King |
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Pros: Easy to play, supports Red
Dragon Archfiend and related and DARK Dragon Synchros Cons: Can't Special Summon non-Banished Synchros |
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Tools of the Trade 4 (TOT4-EN007) Fiendish Golem TRAP / Normal Trap Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY. ~Rarities: Common From: https://yugipedia.com/wiki/Structure_Deck:_The_Crimson_King |
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Pros: Easy to play, supports Red
Dragon Archfiend and related cards and
Fiendish Chain
(#64) Cons: Can't banish monsters with under 2000 ATK, doesn't banish for long |
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Tools of the Trade 4 (TOT4-EN006) Burning Soul SPELL / Quick-Play Spell If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except "Burning Soul", then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn after this card resolves, your opponent cannot target Synchro Monsters on the field with card effects. You can only activate 1 "Burning Soul" per turn. ~Rarities: Common From: https://yugipedia.com/wiki/Structure_Deck:_The_Crimson_King |
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Pros: Easy to play, supports Level
8+ Synchros Cons: Largely just a Synchro Summon, minimal effects, must Synchro Summon after retrieving card by effect |
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Tools of the Trade 4 (TOT4-EN005) Crimson Gaia SPELL / Continuous Spell During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn. ~Rarities: Common From: https://yugipedia.com/wiki/Structure_Deck:_The_Crimson_King |
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Pros: Easy to play, supports Red
Dragon Archfiend and related, somewhat useful effects Cons: Can't be used with other Synchros |
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Tools of the Trade 4 (TOT4-EN004) Absolute Powerforce SPELL / Quick-Play Spell Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step. ● It gains 1000 ATK. ● Your opponent cannot activate cards or effects. ● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Any battle damage your opponent takes from that battle is doubled. ~Rarities: Common From: https://yugipedia.com/wiki/Structure_Deck:_The_Crimson_King |
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Pros: Easy to play, supports Red
Dragon Archfiend, somewhat potent effects Cons: Only lasts until Damage Step ends, can't be used with other Synchros |
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Tools of the Trade 4 (TOT4-EN003) Bone Archfiend DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Fiend / Effect) If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn. ~Rarities: Common From: https://yugipedia.com/wiki/Structure_Deck:_The_Crimson_King |
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Pros: Easy to play, high ATK,
supports Fiend Tuners and Synchro Summons Cons: 0 DEF, minimal effects |
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Tools of the Trade 4 (TOT4-EN002) Vison Resonator DARK / Effect Monster / Level 2 / ATK 400 / DEF 400 (Fiend / Tuner / Effect) If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_The_Crimson_King |
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Pros: Easy to play, searchable,
supports Level 5+ DARK Cons: Low DEF, minimal effects |
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Tools of the Trade 4 (TOT4-EN001) Soul Resonator FIRE / Effect Monster / Level 3 / ATK 500 / DEF 200 (Fiend / Tuner / Effect) If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn. ~Rarities: Ultra Rare From: https://yugipedia.com/wiki/Structure_Deck:_The_Crimson_King |
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Pros: Easy to play, searchable,
supports low-Level Fiends, Red Dragon Archfiend and related,
Tuner monster Cons: Low DEF, minimal effects |