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Tools of the Trade 2 (TOT2-EN) Deck Card Reviews

1. Set name and Set ID are fictional.
2. Cards below are from Starter Decks (5DS3 onward), Structure Decks (SDMM onward) and products related to them.
Tools of the Trade 2 (TOT2-EN097)
The Prime Monarch

TRAP / Continuous Trap
Once per turn: You can target 2 "Monarch" Spell/Trap Crards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap Card.) You can only use this effect of "The Prime Monarch" once per turn.
~Rarities: Common
From: https://yugipedia.com/wiki/Emperor_of_Darkness_Structure_Deck
Pros: Easy to play, supports Monarch, not a Trap when Special Summoned
Cons: Costs Spell or Trap to Special Summon itself, minimal effects, poor monster stats, no monster effects
Tools of the Trade 2 (TOT2-EN096)
Pantheism of the Monarchs

SPELL / Normal Spell
Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn.
~Rarities: Super Rare
From: https://yugipedia.com/wiki/Emperor_of_Darkness_Structure_Deck
Pros: Easy to play, supports Monarch cards
Cons: Minimal effects, other effect is a gamble
Tools of the Trade 2 (TOT2-EN095)
Garum the Storm Vassal

WIND / Effect Monster / Level 3 / ATK 800 / DEF 1000
(Winged Beast / Effect)

You can return 1 Tribute Summoned monster you control to the hand; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can add 1 monster with 800 ATK and 1000 DEF from your Deck to your hand, except "Garum the Storm Vassal". You can only use each effect of "Garum the Storm Vassal" once per turn.
~Rarities: Common
From: https://yugipedia.com/wiki/Emperor_of_Darkness_Structure_Deck
Pros: Easy to play, searchable, supports Tribute Summons and 800 ATK, 1000 DEF monsters
Cons: Low DEF, pretty poor effects, largely copies Berlineth
Tools of the Trade 2 (TOT2-EN094)
Berlineth the Firestorm Vassal

FIRE / Effect Monster / Level 3 / ATK 800 / DEF 1000
(Pyro / Effect)

You can discard 1 card; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent's hand and banish 1 card from their hand until the End Phase. You can only use each effect of "Berlineth the Firestorm Vassal" once per turn.
~Rarities: Common
From: https://yugipedia.com/wiki/Emperor_of_Darkness_Structure_Deck
Pros: Easy to play, searchable, supports Tribute Summons
Cons: Low DEF, pretty poor effects, largely copies Landrobe
Tools of the Trade 2 (TOT2-EN093)
Landrobe the Rock Vassal

EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1000
(Rock / Effect)

If this card is in your hand: You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Landrobe the Rock Vassal"; add it to your hand. You can only use each effect of "Landrobe the Rock Vassal" once per turn.
~Rarities: Common
From: https://yugipedia.com/wiki/Emperor_of_Darkness_Structure_Deck
Pros: Easy to play, searchable, supports Tribute Summons and 800 ATK, 1000 DEF monsters
Cons: Low DEF, pretty poor effects, largely copies Mithra
Tools of the Trade 2 (TOT2-EN092)
Mithra the Thunder Vassal

LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 1000
(Thunder / Effect)

If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1/ATK 800/DEF 1000) to your opponent's side of the field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn.
~Rarities: Common
From: https://yugipedia.com/wiki/Emperor_of_Darkness_Structure_Deck
Pros: Easy to play, searchable, supports Tribute Summons
Cons: Low DEF, pretty poor effects
Tools of the Trade 2 (TOT2-EN091)
Lucius the Shadow Vassal

DARK / Effect Monster / Level 1 / ATK 800 / DEF 1000
(Fiend / Effect)

You can banish 1 Level 5 or higher monster from your Graveyard; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at all Set cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effect of "Lucius the Shadow Vassal" once per turn.
~Rarities: Common
From: https://yugipedia.com/wiki/Emperor_of_Darkness_Structure_Deck
Pros: Easy to play, searchable, supports Tribute Summons
Cons: Low DEF, costs Level 5+ monster to Special Sumon itself, minimal other effects
Tools of the Trade 2 (TOT2-EN090)
Erebus the Underworld Monarch

DARK / Effect Monster / Level 8 / ATK 2800 / DEF 1000
(Zombie / Effect)

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Emperor_of_Darkness_Structure_Deck
Pros: Easy to play, high ATK, supports Monarch (#8) cards and 2400+ ATK, 1000 DEF monsters
Cons: Low DEF, minimal effects, doesn't Special Summon, largely a copy of Ehther
Tools of the Trade 2 (TOT2-EN089)
Ehther the Heavenly Monarch

LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1000
(Fairy / Effect)

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect).
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Emperor_of_Darkness_Structure_Deck
Pros: Easy to play, high ATK, supports Monarch cards and 2400+ ATK, 1000 DEF monsters
Cons: Low DEF, Special Summoned monster doesn't stay long
Tools of the Trade 2 (TOT2-EN088)
Sky Iris

SPELL / Field Spell
"Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot be targeted by an opponent's card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn.
~Rarities: Common

From: https://yugipedia.com/wiki/Master_of_Pendulum_Structure_Deck
Pros: Easy to play, searchable, supports Magician, Odd-Eyes and Performapals
Cons: Protection only applies in Pendulum Zones, doesn't Special Summon
Tools of the Trade 2 (TOT2-EN087)
Jet Warrior

FIRE / Synchro Monster / Level 5 / ATK 2100 / DEF 1200
(Warrior / Synchro / Effect)

"Jet Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Synchron_Extreme_Structure_Deck
Pros: Easy to play
Cons: Poor stats for Level, poor effects
Tools of the Trade 2 (TOT2-EN086)
Starlight Junktion

SPELL / Field Spell
You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.
~Rarities: Common

From: https://yugipedia.com/wiki/Synchron_Extreme_Structure_Deck
Pros: Easy to play, searchable, supports Synchron
Cons: Can't Special Summon monsters with same Level, minimal other effect
Tools of the Trade 2 (TOT2-EN085)
Limit Overdrive

SPELL / Quick-Play Spell
Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Level the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn.
~Rarities: Common

From: https://yugipedia.com/wiki/Synchron_Extreme_Structure_Deck
Pros: Supports Synchros
Cons: Not a Synchro Summon, strict effect requirement, no other effects
Tools of the Trade 2 (TOT2-EN084)
Scrap Fist

SPELL / Quick-Play Spell
Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects.
● Your opponent cannot activate cards or effects until the end of the Damage Step.
● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● Double any battle damage your opponent takes.
● It cannot be destroyed by battle.
● Destroy the opponent's monster that battled it at the end of the Damage Step.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Synchron_Extreme_Structure_Deck
Pros: Easy to play, supports Junk Warrior (5DS1 #41)
Cons: Must battle for effects, can't be used with other Synchros
Tools of the Trade 2 (TOT2-EN083)
Synchron Carrier

EARTH / Effect Monster / Level 2 / ATK 0 / DEF 1000
(Machine / Effect)

During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
~Rarities: Common

From: https://yugipedia.com/wiki/Synchron_Extreme_Structure_Deck
Pros: Easy to play, searchable, supports Synchron and Warrior and Machine Synchros
Cons: Low DEF, doesn't apply if used as Synchro Material itself
Tools of the Trade 2 (TOT2-EN082)
Masked HERO Divine Wind

WIND / Fusion Monster / Level 8 / ATK 2700 / DEF 1900
(Warrior / Fusion / Effect)

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/HERO_Strike_Structure_Deck
Pros: Easy to play, decent effects
Cons: Low stats for Level, Summon requirement, can't be Special Summoned other ways
Tools of the Trade 2 (TOT2-EN081)
Masked HERO Koga

LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 1800
(Warrior / Fusion / Effect)

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect.
~Rarities: Super Rare
From: https://yugipedia.com/wiki/HERO_Strike_Structure_Deck
Pros: Easy to play, supports HERO
Cons: Low stats for Level and boost, Summon requirement, can't be Special Summoned other ways
Tools of the Trade 2 (TOT2-EN080)
Contrast HERO Chaos

DARK / Fusion Monster / Level 9 / ATK 3000 / DEF 2600
(Warrior / Fusion / Effect)

2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/HERO_Strike_Structure_Deck
Pros: Easy to play, high ATK
Cons: Low DEF for Level, strict materials, must be Fusion Summoned, minimal effects
Tools of the Trade 2 (TOT2-EN079)
Mask Charge

SPELL / Normal Spell
Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add those targets to your hand.
~Rarities: Common
From: https://yugipedia.com/wiki/HERO_Strike_Structure_Deck
Pros: Easy to play, supports HERO and Change Quick-Play Spells
Cons: Minimal effect, no other effects, doesn't Special Summon
Tools of the Trade 2 (TOT2-EN078)
Form Change

SPELL / Quick-Play Spell
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
~Rarities: Common

From: https://yugipedia.com/wiki/HERO_Strike_Structure_Deck
Pros: Easy to play, supports Masked HERO, counts as a Fusion Summon
Cons: Costs a HERO Fusion, no other effects
Tools of the Trade 2 (TOT2-EN077)
Elemental HERO Shadow Mist

DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1500
(Warrior / Effect)

If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/HERO_Strike_Structure_Deck
Pros: Easy to play, searchable, supports Change Quick-Play Spells (#97) and HERO
Cons: Low DEF, can't use both effects the same turn, must be Special Summoned to add cards
Tools of the Trade 2 (TOT2-EN076)
Geargiagear Gigant XG

EARTH / Xyz Monster / Rank 3 / ATK 2500 / DEF 1300
(Machine / Xyz / Effect)

3 Level 3 monsters
During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Geargia_Rampage_Structure_Deck
Pros: Easy to play, high ATK for Rank, supports Machine and Geargia (#28)
Cons: Low DEF, can't use both effects the same turn, must be Special Summoned to add cards
Tools of the Trade 2 (TOT2-EN075)
Geargiauger

EARTH / Effect Monster / Level 4 / ATK 500 / DEF 500
(Machine / Effect)

When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except "Geargiauger", also you cannot declare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Geargia_Rampage_Structure_Deck
Pros: Easy to play, searchable, supports Level 4 EARTH Machines
Cons: Low DEF, must be Normal Summoned to do anything, doesn't Special Summon, no other effects, can't add Level 5+
Tools of the Trade 2 (TOT2-EN074)
Geargiattacker

EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 100
(Machine / Effect)

Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Geargia_Rampage_Structure_Deck
Pros: Easy to play, high ATK, supports Geargia
Cons: Very low DEF, must be flipped face-up for effects, minimal effects
Tools of the Trade 2 (TOT2-EN073)
Geargiano Mk-III

EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Machine / Effect)

When this card is Special Summoned by the effect of a "Geargia" card: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position, except "Geargiano Mk-III", but its effects are negated. You can only use this effect of "Geargiano Mk-III" once per turn. You cannot Special Summon monsters the turn you activate this effect, except "Geargia" monsters.
~Rarities: Super Rare
From: https://yugipedia.com/wiki/Geargia_Rampage_Structure_Deck
Pros: Easy to play, searchable, supports Geargia
Cons: Low DEF, must be Special Summoned with Geargia card for effects, can't Special Summon non-Geargias that turn
Tools of the Trade 2 (TOT2-EN072)
Michael, the Arch-Lightsworn

LIGHT / Synchro Monster / Level 7 / ATK 2600 / DEF 2000
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 Life Points, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 Life Points for each returned card. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Realm_of_Light_Structure_Deck
Pros: Easy to play, supports Lightsworns (#25)
Cons: Low stats for Level, low LP boost, minimal effets otherwise
Tools of the Trade 2 (TOT2-EN071)
Lightsworn Sanctuary

SPELL / Continuous Spell
Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn"
card(s) instead.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Realm_of_Light_Structure_Deck
Pros: Easy to play, supports Lightsworns
Cons: Poor effects
Tools of the Trade 2 (TOT2-EN070)
Minerva, Lightsworn Maiden

LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 200
(Spellcaster / Tuner / Effect)

When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from your hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Realm_of_Light_Structure_Deck
Pros: Easy to play, searchable, supports Lightsworn and LIGHT Dragons, Tuner monster
Cons: Low DEF, doesn't Special Summon, adds based on Levels of Lightsworns in Grave
Tools of the Trade 2 (TOT2-EN069)
Cyber Dragon Nova

LIGHT / Xyz Monster / Rank 5 / ATK 2100 / DEF 1600
(Machine / Xyz / Effect)

2 Level 5 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.

~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Cyber_Dragon_Revolution_Structure_Deck
Pros: Easy to play, supports Cyber Dragon (#15) and Machine Fusions
Cons: Same stats as original, costs Cyber Dragon to gain ATK, doesn't Fusion Summon
Tools of the Trade 2 (TOT2-EN068)
Cyber Network

TRAP / Continuous Trap
Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine-Type monster from your Deck. When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible, and if you do, destroy all Spell and Trap Cards you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
~Rarities: Common
From: https://yugipedia.com/wiki/Cyber_Dragon_Revolution_Structure_Deck
Pros: Easy to play, searchable, supports LIGHT Machines and Cyber Dragon
Cons: Destroys itself at 3rd Standby Phase, costs LIGHT Machines, poor effects otherwise
Tools of the Trade 2 (TOT2-EN067)
Cyber Dragon Core

LIGHT / Effect Monster / Level 2 / ATK 400 / DEF 1500
(Machine / Effect)

When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Cyber_Dragon_Revolution_Structure_Deck
Pros: Easy to play, searchable, supports Cyber support and Cyber Dragon
Cons: Low DEF, must be Normal Summoned for most effects, can't use both effects that turn
Tools of the Trade 2 (TOT2-EN066)
Unauthorized Reactivation

SPELL / Quick-Play Spell
Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Mechanized_Madness
Pros: Easy to play, supports Machine and Machine Unions
Cons: Can't Special Summon Machine Union monster, no other effects
Tools of the Trade 2 (TOT2-EN065)
Machina Possesstorage

DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1500
(Machine / Effect)

If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Mechanized_Madness
Pros: Easy to play, supports Machina
Cons: Poor stats, minimal effects
Tools of the Trade 2 (TOT2-EN064)
Machina Overdrive

TRAP / Normal Trap
Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Mechanized_Madness
Pros: Easy to play, supports Machina and Machines
Cons: Can't Special Summon monsters with same name, costs Machine to Special Summon, otherwise Pot of Avarice (#37) variant
Tools of the Trade 2 (TOT2-EN063)
Machina Defense Perimeter

SPELL / Continuous Spell
While you control a Level 7 or higher Machine monster, your opponent's monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand. You can only use this effect of "Machina Defense Perimeter" once per turn.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Mechanized_Madness
Pros: Easy to play, supports Machines
Cons: Minimal effects, doesn't Special Summon
Tools of the Trade 2 (TOT2-EN062)
Machina Redeployment

SPELL / Normal Spell
Activate 1 of these effects.
● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand.
● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment".
You can only activate 1 "Machina Redeployment" per turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Mechanized_Madness
Pros: Easy to play, supports Machina (#92)
Cons: Can't add Machinas with same name, doesn't Special Summon
Tools of the Trade 2 (TOT2-EN061)
Machina Irradiator

EARTH / Effect Monster / Level 8 / ATK 1700 / DEF 2400
(Machine / Effect)

You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Mechanized_Madness
Pros: Easy to play, supports Machina and Machines
Cons: Poor stats for Level, minimal effects
Tools of the Trade 2 (TOT2-EN060)
Machina Air Raider

EARTH / Effect Monster / Level 8 / ATK 1500 / DEF 2600
(Machine / Effect)

You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Mechanized_Madness
Pros: Easy to play, searchable, supports Machina and Machines
Cons: Poor stats for Level, minimal effects
Tools of the Trade 2 (TOT2-EN059)
Machina Citadel

EARTH / Effect Monster / Level 10 / ATK 3000 / DEF 2500
(Machine / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine
monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Mechanized_Madness
Pros: Easy to play, high ATK, supports and Machines
Cons: Low DEF for Level, Summon requirement, pretty poor effects
Tools of the Trade 2 (TOT2-EN058)
El Shaddoll Apkallone

DARK / Fusion Monster / Level 6 / ATK 2500 / DEF 2000
(Spellcaster / Fusion / Effect)

2 "Shaddoll" monsters with different Attributes
Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Shaddoll_Showdown
Pros: Easy to play, supports Shaddolls
Cons: Low stats for Level, must be Fusion Summoned, minimal effects
Tools of the Trade 2 (TOT2-EN057)
Resh Shaddoll Incarnation

TRAP / Normal Trap
Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position.
You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;
● Change 1 face-down monster you control to face-up Defense Position.
● Change 1 face-up monster you control to face-down Defense Position.
You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Shaddoll_Showdown
Pros: Easy to play, supports Shaddolls
Cons: Does little on the field, minimal effects otherwise
Tools of the Trade 2 (TOT2-EN056)
Naelshaddoll Ariel

WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1800
(Psychic / Flip / Effect)

FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Shaddoll_Showdown
Pros: Easy to play, searchable, high DEF, supports Shaddolls
Cons: Minimal effects, must be Set for first effect
Tools of the Trade 2 (TOT2-EN055)
Reeshaddoll Wendi

WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1000
(Psychic / Flip / Effect)

FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi".
If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Shaddoll_Showdown
Pros: Easy to play, searchable, supports Shaddolls
Cons: Minimal effects, must be Set for first effect
Tools of the Trade 2 (TOT2-EN054)
Qadshaddoll Keios

LIGHT / Effect Monster / Level 2 / ATK 900 / DEF 100
(Spellcaster / Flip / Effect)

FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Shaddoll_Showdown
Pros: Easy to play, searchable, supports Shaddolls
Cons: Minimal effects, must be Set for first effect, doesn't Special Summon from Deck, low boost and DEF, can't use both effects that turn
Tools of the Trade 2 (TOT2-EN053)
Quadborrel Dragon

DARK / Link Monster / ATK 1000 / Link-2
Links: Left and Bottom
(Dragon / Link / Effect)
2 Dragon monsters, including a "Rokket" monster
You can discard 1 card, then target 1 face-up monster on the field; you cannot Special Summon Link-2 or lower monsters from the Extra Deck for the rest of the turn, also destroy the targeted monster, then, if it was a Link Monster, you can Special Summon any number of "Rokket" monsters with different names, from your hand or GY, up to its Link Rating. You can only use this effect of "Quadborrel Dragon" once per turn.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Rokket_Revolt
Pros: Easy to play, supports Rokkets
Cons: Low ATK for Link Rating, can't Special Summon Link-3+
Tools of the Trade 2 (TOT2-EN052)
Borreload Furious Dragon

DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Fusion / Effect)

2 DARK Dragon monsters
(Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Rokket_Revolt
Pros: Easy to play, high ATK, supports DARK Links
Cons: Low DEF for Level, can't use revived Link's effects that turn, can't revive other Links
Tools of the Trade 2 (TOT2-EN051)
Topologic Zeroboros

DARK / Link Monster / ATK 3000 / Link-4
Links: All 4 Center Arrows
(Dragon / Link / Effect)
2+ Effect Monsters
You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of your next turn after this card was banished by its own effect: Special Summon this banished card.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Rokket_Revolt
Pros: Easy to play, high ATK, somewhat useful effects
Cons: Link-4, can't Summon or Set to Extra Monster Zones it points to, low boost, banishes your monsters, slow to revive itself
Tools of the Trade 2 (TOT2-EN050)
Execute Protocols

TRAP / Continuous Trap
During each Battle Phase: You can banish 1 DARK Link Monster from your GY, then target 1 "Borrel" monster you control; until the end of this turn, it gains ATK equal to the ATK of the monster banished to activate this effect. You can only use this effect of "Execute Protocols" once per turn.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Rokket_Revolt
Pros: Easy to play, supports DARK Links and Borrel
Cons: Costs DARK Link for activation, boost lasts 1 turn, no other effects
Tools of the Trade 2 (TOT2-EN049)
Zero-Day Blaster

TRAP / Normal Trap
Tribute 1 DARK Link Monster, then target cards on the field equal to its Link Rating; destroy them.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Rokket_Revolt
Pros: Easy to play, supports DARK Links
Cons: Poor effect, no other effects
Tools of the Trade 2 (TOT2-EN048)
Rapid Trigger

SPELL / Quick-Play Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field, but it can only attack monsters Special Summoned from the Extra Deck, also it is unaffected by activated effects from any other monster Special Summoned from the Extra Deck. You can only activate 1 "Rapid Trigger" per turn.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Rokket_Revolt
Pros: Easy to play, supports Rokket, counts as a Fusion Summon
Cons: Fusion can't attack Main Deck monsters, only protected from Extra Deck Summoned monsters
Tools of the Trade 2 (TOT2-EN047)
Borrel Supplier

SPELL / Continuous Spell
During each Standby Phase, if you control a "Borrel" Link Monster: You can target 1 "Rokket" monster in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of "Borrel Supplier" once per turn.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Rokket_Revolt
Pros: Easy to play, supports Borrel Links and Rokket (#10)
Cons: Slow to revive, no other effects, must control Borrel Link
Tools of the Trade 2 (TOT2-EN046)
Checksum Dragon

DARK / Effect Monster / Level 6 / ATK 400 / DEF 2400
(Dragon / Effect)

When an opponent's monster declares an attack: You can Special Summon this card from your hand, then, gain LP equal to half this card's DEF. This Attack Position card cannot be destroyed by battle.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Rokket_Revolt
Pros: Easy to play, searchable
Cons: Low DEF for Level, minimal effects, must be in Attack Mode to survive attacks
Tools of the Trade 2 (TOT2-EN045)
Absorouter Dragon

DARK / Effect Monster / Level 7 / ATK 1200 / DEF 2800
(Dragon / Effect)

If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Rokket_Revolt
Pros: Easy to play, searchable, high DEF, supports Rokket
Cons: Minimal effects, doesn't Special Summon other Rokkets
Tools of the Trade 2 (TOT2-EN044)
Exploderokket Dragon

DARK / Effect Monster / Level 7 / ATK 2000 / DEF 2000
(Dragon / Effect)

When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then each player takes 2000 damage. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Exploderokket Dragon". You can only use each effect of "Exploderokket Dragon" once per turn.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Rokket_Revolt
Pros: Easy to play, supports Rokket
Cons: Very poor effects, poor stats for Level
Tools of the Trade 2 (TOT2-EN043)
Rokket Recharger

DARK / Effect Monster / Level 4 / ATK 0 / DEF 2100
(Dragon / Effect)

If a DARK monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can send this card from your hand or field to the GY, then target 1 of those destroyed monsters; Special Summon 1 DARK monster from your GY with a different original name from that targeted monster. You can only use this effect of "Rokket Recharger" once per turn. While you control a DARK monster Special Summoned from the Extra Deck, your opponent's monsters cannot target this card for attacks.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Rokket_Revolt
Pros: Easy to play, searchable, high DEF, supports Rokket and DARK
Cons: Does little on the field
Tools of the Trade 2 (TOT2-EN042)
Rokket Tracer

DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Dragon / Tuner / Effect)

(Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Rokket_Revolt
Pros: Easy to play, supports Rokket, Tuner monster
Cons: Low stats for Level, minimal effects
Tools of the Trade 2 (TOT2-EN041)
Silverrokket Dragon

DARK / Effect Monster / Level 4 / ATK 1900 / DEF 100
(Dragon / Effect)

When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then look at your opponent's Extra Deck and banish 1 card from it. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Silverrokket Dragon". You can only use each effect of "Silverrokket Dragon" once per turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Rokket_Revolt
Pros: Easy to play, high ATK, supports Rokket
Cons: Low DEF, must be targeted by a Link's effect for effects
Tools of the Trade 2 (TOT2-EN040)
Dwimmered Path

SPELL / Normal Spell
Target 1 Spellcaster Effect Monster in your GY; add it to your hand. You can only activate 1 "Dwimmered Path" per turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Order_of_the_Spellcasters
Pros: Easy to play, supports Spellcasters
Cons: Doesn't Special Summon, can't retrieve Normal Monsters, no other effects
Tools of the Trade 2 (TOT2-EN039)
Day-Breaker the Shining Magical Warrior

LIGHT / Link Monster / ATK 1600 / Link-2
Links: Bottom Corners
(Spellcaster / Link / Effect)
2 Spellcaster monsters
If this card is Link Summoned: Place 1 Spell Counter on it. Gains 300 ATK for each Spell Counter on it. You can only activate each of the following effects of "Day-Breaker the Shining Magical Warrior" once per turn.
● If a Spellcaster monster(s) is Special Summoned to a zone(s) this card points to: Place 1 Spell Counter on this card.
● You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy it.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Order_of_the_Spellcasters
Pros: Easy to play, supports Spellcasters and Spell Counters
Cons: Low ATK for Link Rating, low boost, minimal effects
Tools of the Trade 2 (TOT2-EN038)
Endymion's Lab

SPELL / Continuous Spell
This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Order_of_the_Spellcasters
Pros: Easy to play, supports Level 7+ Spellcasters and Spell Counters, counts as
Magical Citadel (SDSC #19)
Cons: Minimal effects, costs 6 Spell Counters to Special Summon
Tools of the Trade 2 (TOT2-EN037)
Spell Power Mastery

SPELL / Normal Spell
Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Order_of_the_Spellcasters
Pros: Easy to play, supports Endymion and cards using Spell Counters
Cons: Doesn't Special Summon, minimal effects
Tools of the Trade 2 (TOT2-EN036)
Servant of Endymion

WIND / Pendulum Monster / Level 3 / ATK 900 / DEF 1500
Pendulum Effect(s) / Pendulum Scale 2
E
ach time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
(Spellcaster / Pendulum / Effect)
You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Order_of_the_Spellcasters
Pros: Easy to play, searchable, supports Spell Counters, low Pendulum Scale
Cons: Low DEF, doesn't Special Summon, minimal effects, largely copied from Magister
Tools of the Trade 2 (TOT2-EN035)
Magister of Endymion

EARTH / Pendulum Monster / Level 3 / ATK 1500 / DEF 900
Pendulum Effect(s) / Pendulum Scale 8
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
(Spellcaster / Pendulum / Effect)
You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Order_of_the_Spellcasters
Pros: Easy to play, searchable, supports Spell Counters, high Pendulum Scale
Cons: Low DEF, minimal effects, can't Special Summon itself more than once per turn
Tools of the Trade 2 (TOT2-EN034)
Reflection of Endymion

LIGHT / Pendulum Monster / Level 7 / ATK 1850 / DEF 2700
Pendulum Effect(s) / Pendulum Scale 2
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
(Spellcaster / Pendulum / Effect)
You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Order_of_the_Spellcasters
Pros: Easy to play, relatively high DEF, low Pendulum Scale, supports Spell Counters
Cons: Low ATK for Level, minimal effects, can't Special Summon itself more than once per turn
Tools of the Trade 2 (TOT2-EN033)
Endymion, the Mighty Master of Magic

DARK / Pendulum Monster / Level 7 / ATK 2800 / DEF 1700
Pendulum Effect(s) / Pendulum Scale 8
You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn.
(Spellcaster / Pendulum / Effect)
Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Order_of_the_Spellcasters
Pros: Easy to play, high ATK and Pendulum Scale, supports Spell Counters
Cons: Low DEF for Level, costs 6 Spell Counters to Special Summon itself, minimal effects
Tools of the Trade 2 (TOT2-EN032)
Azure-Eyes Silver Dragon

LIGHT / Synchro Monster / Level 9 / ATK 2500 / DEF 3000
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner Normal Monsters
When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Saga_of_Blue-Eyes_White_Dragon_Structure_Deck
Pros: Easy to play, high DEF, supports Dragons and Normal Monsters
Cons: Low ATK for Level, only protects for 1 turn, can't revive non-Normal Monsters
Tools of the Trade 2 (TOT2-EN031)
Castle of Dragon Souls

TRAP / Continuous Trap
Once per turn: You can banish 1 Dragon-Type monster from your Graveyard, then target 1 monster you control; it gains 700 ATK until the End Phase (even after this card leaves the field or the monster becomes unaffected by card effects). When this face-up card on the field is sent to the Graveyard: You can target 1 of your banished Dragon-Type monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls".
~Rarities: Common
From: https://yugipedia.com/wiki/Saga_of_Blue-Eyes_White_Dragon_Structure_Deck
Pros: Easy to play, supports Dragons
Cons: Low ATK boost, can't Special Summon from other places or control multiple copies
Tools of the Trade 2 (TOT2-EN030)
Silver's Cry

SPELL / Quick-Play Spell
Target 1 Dragon-Type Normal Monster in your Graveyard; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.
~Rarities: Common
From: https://yugipedia.com/wiki/Saga_of_Blue-Eyes_White_Dragon_Structure_Deck
Pros: Easy to play, supports Dragon Normal Monsters
Cons: Can't Special Summon non-Normal Monsters, no other effects, can't use other copies that turn
Tools of the Trade 2 (TOT2-EN029)
Rider of the Storm Winds

LIGHT / Effect Monster / Level 1 / ATK 500 / DEF 200
(Dragon / Tuner / Effect)

You can target 1 Dragon-Type Normal Monster you control; equip this monster from your hand or your side of the field to that target. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead.
~Rarities: Common

From: https://yugipedia.com/wiki/Saga_of_Blue-Eyes_White_Dragon_Structure_Deck
Pros: Easy to play, searchable, supports Dragon Normal Monsters, Tuner monster
Cons: Low DEF, must be equipped for effects, can't equip to non-Normal Monsters
Tools of the Trade 2 (TOT2-EN028)
Fire King Avatar Kirin

FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 200
(Beast / Effect)

If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can send 1 FIRE monster from your Deck to the Graveyard.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Onslaught_of_the_Fire_Kings_Structure_Deck
Pros: Easy to play, searchable, supports Fire Kings and FIRE
Cons: Low DEF, minimal effects
Tools of the Trade 2 (TOT2-EN027)
Fire King Avatar Barong

FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Beast-Warrior / Effect)

If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Onslaught_of_the_Fire_Kings_Structure_Deck
Pros: Easy to play, high ATK, supports Fire Kings
Cons: Low DEF, slow to add cards, doesn't Special Summon
Tools of the Trade 2 (TOT2-EN026)
Fire King High Avatar Garunix

FIRE / Effect Monster / Level 8 / ATK 2700 / DEF 1700
(Winged Beast / Effect)

During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Onslaught_of_the_Fire_Kings_Structure_Deck
Pros: Easy to play, Fire Kings
Cons: Low stats for Level, slow to revive itself, must be destroyed by battle to Special Summon otherwise
Tools of the Trade 2 (TOT2-EN025)
Call of the Atlanteans

SPELL / Quick-Play Spell
Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon a monster(s) during the turn you activate this card.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Realm_of_the_Sea_Emperor_Structure_Deck
Pros: Easy to play, supports low-Level Sea Serpents
Cons: Can't revive Level 4+, no other effects, can't Special Summon that turn
Tools of the Trade 2 (TOT2-EN024)
Atlantean Dragoons

WATER / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Sea Serpent / Effect)

All face-up Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Realm_of_the_Sea_Emperor_Structure_Deck
Pros: Easy to play, high ATK, supports WATER and low-Level Sea Serpents
Cons: 0 DEF, doesn't Special Summon, can't add copies of itself
Tools of the Trade 2 (TOT2-EN023)
Poseidra, the Atlantean Dragon

WATER / Effect Monster / Level 7 / ATK 2800 / DEF 1600
(Sea Serpent / Effect)

You can Tribute 3 Level 3 or lower WATER monsters; Special Summon this card from your hand or Graveyard. When you do: Return all Spell and Trap Cards on the field to the hand, and if you do, if 3 or more cards are returned to the hand by this effect, all monsters your opponent currently controls lose 300 ATK for each.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Realm_of_the_Sea_Emperor_Structure_Deck
Pros: Easy to play, high ATK, supports WATER
Cons: Low DEF for Level, costly to Special Summon itself, low ATK loss, largely relies on Special Summoning itself
Tools of the Trade 2 (TOT2-EN022)
Dragon's Rebirth

TRAP / Normal Trap
Target 1 face-up Dragon-Type monster you control; banish that target and Special Summon 1 Dragon-Type monster from your hand or Graveyard.
~Rarities: Common

From: https://yugipedia.com/wiki/Dragons_Collide_Structure_Deck
Pros: Easy to play, supports Dragons, Special Summons from 2 places
Cons: Costs a Dragon to Special Summon, no other effects
Tools of the Trade 2 (TOT2-EN021)
Eclipse Wyvern

LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Dragon / Effect)

If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Dragons_Collide_Structure_Deck
Pros: Easy to play, supports Chaos
Cons: Poor stats, must be banished from Grave to retrieve monster it banished, doesn't Special Summon
Tools of the Trade 2 (TOT2-EN020)
Trishula, Zero Dragon of the Ice Barrier

WATER / Synchro Monster / Level 11 / ATK 2700 / DEF 2000
(Dragon / Synchro / Effect)

1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Freezing_Chains
Pros: Easy to play, supports Trishula, Dragon of the Ice Barrier
Cons: Same stats as original, largely minimal effects
Tools of the Trade 2 (TOT2-EN019)
Freezing Chains of the Ice Barrier

SPELL / Continuous Spell
When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Freezing_Chains
Pros: Easy to play, supports Ice Barrier
Cons: Can't revive Level 5+, requires 3 Ice Barriers for protections
Tools of the Trade 2 (TOT2-EN018)
Winds Over the Ice Barrier

SPELL / Normal Spell
Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Freezing_Chains
Pros: Easy to play, supports Ice Barrier
Cons: Pretty poor effects
Tools of the Trade 2 (TOT2-EN017)
Zuijin of the Ice Barrier

WATER / Effect Monster / Level 2 / ATK 500 / DEF 300
(Warrior / Effect)

You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Freezing_Chains
Pros: Easy to play, searchable, supports Ice Barrier and WATER
Cons: Low DEF, can't Special Summon from the Deck or Grave
Tools of the Trade 2 (TOT2-EN016)
Speaker for the Ice Barriers

WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1800
(Spellcaster / Effect)

While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/
ATK 0/DEF 0).
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Freezing_Chains
Pros: Easy to play, searchable, high DEF, supports Ice Barrier and WATER
Cons: Minimal effects
Tools of the Trade 2 (TOT2-EN015)
Revealer of the Ice Barrier

WATER / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Spellcaster / Effect)

While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Freezing_Chains
Pros: Easy to play, supports Ice Barrier and WATER
Cons: Poor stats, can't Special Summon Ice Barrier non-Tuners, minimal effects otherwise
Tools of the Trade 2 (TOT2-EN014)
Spirit Charmers

SPELL / Quick-Play Spell
Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Spirit_Charmers
Pros: Easy to play, supports Charmer and Possessed (#26) cards
Cons: Doesn't Special Summon, costs a card for activation, can't add both to your hand, no other effects
Tools of the Trade 2 (TOT2-EN013)
Possessed Partnerships

TRAP / Normal Trap
Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.
~Rarities: Super Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Spirit_Charmers
Pros: Easy to play, supports Spellcaster and Possessed
Cons: Must control 1500 DEF Spellcaster overall, minimal effects
Tools of the Trade 2 (TOT2-EN012)
Greater Spiritual Art - Ichirin

SPELL / Field Spell
Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Spirit_Charmers
Pros: Easy to play, searchable, supports 1500 ATK, 200 DEF Spellcasters
Cons: Must control 1500 DEF Spellcaster overall, minimal other effect
Tools of the Trade 2 (TOT2-EN011)
Awakening of the Possessed - Greater Inari Fire

FIRE / Effect Monster / Level 5 / ATK 2000 / DEF 200
(Pyro / Effect)

You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn.
● When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice).
● If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Spirit_Charmers
Pros: Easy to play, supports FIRE, Possesssed and Spiritual Fire Art cards
Cons: Poor stats for Level, largely identical to Nefariouser
Tools of the Trade 2 (TOT2-EN010)
Awakening of the Possessed - Nefariouser Archfiend

EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 200
(Beast / Effect)

You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn.
● When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
● If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Spirit_Charmers
Pros: Easy to play, supports EARTH, Possesssed and Spiritual Earth Art cards
Cons: Poor stats for Level, costs 2 monsters to Special Summon itself, largely must Special Summon itself for effects
Tools of the Trade 2 (TOT2-EN009)
Dimension Fusion Destruction

SPELL / Normal Spell
Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation.
~Rarities: Super Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Sacred_Beasts
Pros: Easy to play, supports Phantasm Fusions (#91) and Sacred Beasts (#2)
Cons: Not a Fusion Summon, must control Sacred Beast to prevent being negated
Tools of the Trade 2 (TOT2-EN008)
Awakening of the Sacred Beasts

TRAP / Continuous Trap
This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control.
● 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s).
● 2+: Negate the activated effects of monsters your opponent controls.
● 3: Any monsters sent to your opponent's GY are banished instead.
Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Sacred_Beasts
Pros: Easy to play, supports Sacred Beasts, Level 10s and LP Gain, somewhat potent effects
Cons: Must control Sacred Beast(s) for bulleted effects, minimal effects otherwise
Tools of the Trade 2 (TOT2-EN007)
Hyper Blaze

TRAP / Continuous Trap
To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, ignoring its Summoning conditions.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Sacred_Beasts
Pros: Easy to play, supports Sacred Beasts, makes Summoning Uria easier
Cons: ATK gain only lasts 1 turn
Tools of the Trade 2 (TOT2-EN006)
Opening of the Spirit Gates

SPELL / Continuous Spell
When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Sacred_Beasts
Pros: Easy to play, supports Sacred Beasts, related monsters and 0 ATK and DEF Fiends
Cons: Requires a Level 10 to add a Continuous Spells, can't add other Spells or cards
Tools of the Trade 2 (TOT2-EN005)
Cerulean Skyfire

SPELL / Continuous Spell
To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Sacred_Beasts
Pros: Easy to play, supports Sacred Beasts, makes Summoning Hamon easier
Cons: Only prevents damage the turn it leaves the field, largely minimal effects
Tools of the Trade 2 (TOT2-EN004)
Chaos Summoning Beast

DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)

You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Sacred_Beasts
Pros: Easy to play, searchable, supports Sacred Beasts (#1) and Fallen Paradise (DUSA #31)
Cons: 0 DEF, can't Special Summon multiple Sacred Beasts, minimal other effect
Tools of the Trade 2 (TOT2-EN003)
Dark Beckoning Beast

DARK / Effect Monster / Level 2 / ATK 0 / DEF 0
(Fiend / Effect)

When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Sacred_Beasts
Pros: Easy to play, searchable, supports Sacred Beasts, their support and 0 ATK and DEF Fiends
Cons: 0 DEF, doesn't Special Summon, can't Special Summon Fiends with other stats
Tools of the Trade 2 (TOT2-EN002)
Chaos Core

DARK / Effect Monster / Level 3 / ATK 0 / DEF 0
(Fiend / Effect)

When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can send up to 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place 1 Phantasm Counter on this card for each card sent to the GY, and if you place at least 1, you take no battle damage this turn. You can only use this effect of "Chaos Core" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead.
~Rarities: Common

From: https://yugipedia.com/wiki/Structure_Deck:_Sacred_Beasts
Pros: Easy to play, searchable, supports Sacred Beasts
Cons: 0 DEF, effects rely on Phantasm Counters, doesn't Special Summon
Tools of the Trade 2 (TOT2-EN001)
Raviel, Lord of Phantasms - Shimmering Scraper

DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Fiend / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. You can only use each of the following effects of "Raviel, Lord of Phantasms - Shimmering Scraper" once per turn.
● (Quick Effect): You can discard this card and target 1 "Raviel, Lord of Phantasms" you control; for the rest of this turn, its ATK becomes double its current ATK, also it can attack all monsters your opponent controls once each.
● If this card is in your GY: You can Tribute 1 monster; add this card to your hand.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Sacred_Beasts
Pros: Easy to play, high stats, upgrade from original, supports original
Cons: Summon requirement, poor effects