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Learn to play the TCG. More on these ratings FOTB-EN Card Spoiler

Force of the Breaker (FOTB-EN) Card Reviews

1. FOTB-ENSE1 and FOTB-ENSE2 are only included because of their Set ID.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Force_of_the_Breaker_(TCG-EN-1E)
FOTB Special Edition (FOTB-ENSE2)
Winged Rhynos
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 500
(Beast-Warrior / Effect)

When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.
~Rarities: Super Rare
Pros: Easy to play, high ATK
Cons: Low DEF, poor effect, no other effects
FOTB Special Edition (FOTB-ENSE1)
Phantom Beast Rock-Lizard
DARK / Effect Monster / Level 7 / ATK 2200 / DEF 2000
(Beast-Warrior / Effect)

If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict 2000 damage to your opponent.
~Rarities: Super Rare
Pros: Easy to play, supports Phantom Beasts and Gazelle (#13), somewhat decent effects
Cons: Poor stats for Level, low burn damage when successful in battle
 
Force of the Breaker (FOTB-EN068)
Eradicator Epidemic Virus
TRAP / Normal Trap
Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards. Check all Spell and Trap Cards on your opponent's side of the field, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all cards of the chosen type.
~Rarities: Secret Rare
Pros: Somewhat easy to play
Cons: Costs strong monster for activation, can't choose both Spells and Traps or all 3 Types, only lasts 3 turns
Force of the Breaker (FOTB-EN067)
Sword of Dark Rites
SPELL / Equip Spell
Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand.
~Rarities: Secret Rare
Pros: Easy to play, supports DARK, recycles itself
Cons: Very low boost, can't recycle itself unless equipped monster is Tributed
Force of the Breaker (FOTB-EN066)
Recurring Nightmare
SPELL / Normal Spell
Select 2 DARK monsters with 0 DEF in your Graveyard and return them to your hand.
~Rarities: Secret Rare
Pros: Easy to play. supports 0 DEF DARK
Cons: Doesn't Special Summon, no other effects
Force of the Breaker (FOTB-EN065)
Plague Wolf
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Zombie / Effect)

Once per turn, you can change this card's ATK to twice its original ATK. If you do this, destroy this card during the End Phase.
~Rarities: Secret Rare
Pros: Easy to play, searchable
Cons: Low DEF, destroys itself if effect is used, no other effects
Force of the Breaker (FOTB-EN064)
Mist Archfiend
DARK / Effect Monster / Level 5 / ATK 2400 / DEF 0
(Fiend / Effect)

You can Normal Summon this card without Tributing a monster. If you do this, during the End Phase it is destroyed and you take 1000 damage.
~Rarities: Secret Rare
Pros: Easy to play, high ATK
Cons: 0 DEF, destroys itself and deals 1000 damage if effect is used, no other effects, doesn't Special Summon itself
Force of the Breaker (FOTB-EN063)
Prometheus, King of the Shadows
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 800
(Fiend / Effect)

When you Normal Summon this card, remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each removed card, until the End Phase of this turn.
~Rarities: Secret Rare
Pros: Easy to play, searchable, supports DARK and Banished
Cons: Low DEF and boost, boost only lasts 1 turn, no other effects, only applies when Normal Summoned, manditory effect
Force of the Breaker (FOTB-EN062)
Lich Lord, King of the Underworld
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Fiend / Effect)

If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card's effect and sent to the Graveyard, it returns to its owner's hand.
~Rarities: Secret Rare
Pros: Easy to play, high ATK, recycles itself
Cons: Low DEF for Level, can't Tribute Summon with non-DARK, doesn't Special Summon
Force of the Breaker (FOTB-EN061)
Diabolos, King of the Abyss
DARK / Effect Monster / Level 7 / ATK 2800 / DEF 1000
(Fiend / Effect)

This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be DARK. This card cannot be Tributed by a card's effect. During your opponent's Draw Phase, before their draw, look at the top card of their Deck, then put that card on the top or bottom of their Deck.
~Rarities: Secret Rare
Pros: Easy to play, high ATK, somewhat useful effects
Cons: Low DEF for Level, can't Tribute Summon with non-DARK or be Special Summoned, minimal effects
Force of the Breaker (FOTB-EN060)
Firewall
TRAP / Continuous Trap
When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, supports Pyro
Cons: Only counters direct attacks, destroys itself if cost isn't paid, costs Pyro to negate attacks
Force of the Breaker (FOTB-EN059)
Gem Flash Energy
TRAP / Continuous Trap
During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.
~Rarities: Common
Pros: Easy to play, supports Crystal Beasts
Cons: Very low burn damage, slow to deal damage, no other effects, doesn't work with Continuous Traps
Force of the Breaker (FOTB-EN058)
Mass Hypnosis
TRAP / Continuous Trap
Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated.
~Rarities: Common
Pros: Easy to play, supports Aliens (#25)
Cons: Can't steal monsters without A-Counter(s), destroys itself at the End Phase
Force of the Breaker (FOTB-EN057)
Hard-sellin' Zombie
TRAP / Continuous Trap
Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck.
~Rarities: Common
Pros: Easy to play, counters Grave-heavy effects
Cons: Minimal effect, no other effects, largely copies Hard-sellin' Goblin
Force of the Breaker (FOTB-EN056)
Hard-sellin' Goblin
TRAP / Continuous Trap
Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand.
~Rarities: Common
Pros: Easy to play
Cons: Minimal effect, no other effects
Force of the Breaker (FOTB-EN055)
Radiant Mirror Force
TRAP / Normal Trap
Activate only when your opponent declares an attack while they control 3 or more Attack Position monsters. Destroy all Attack Position monsters your opponent controls.
~Rarities: Super Rare and Ultimate Rare
Pros: Somewhat easy to play
Cons: Opponent must control 3+ monsters for acttivation, no other effects
Force of the Breaker (FOTB-EN054)
Secrets of the Gallant
TRAP / Normal Trap
Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.
~Rarities: Common
Pros: Easy to play, supports Normal Monsters and Hand Destruction
Cons: Opponent chooses random cards, no other effects
Force of the Breaker (FOTB-EN053)
Introduction to Gallantry
TRAP / Normal Trap
Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.
~Rarities: Common
Pros: Somewhat easy to play, supports Hand Destruction
Cons: Poor effect, no other effects
Force of the Breaker (FOTB-EN052)
Backs to the Wall
TRAP / Normal Trap
Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already control.
~Rarities: Common
Pros: Easy to play, supports Six Samurais (#24)
Cons: Very risky effect, can't Summon monsters with same name
Force of the Breaker (FOTB-EN051)
Breakthrough!
TRAP / Normal Trap
Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.
~Rarities: Common
Pros: Easy to play, supports Six Samurais and Great Shogun Shien
Cons: Six Samurai must destroy monster in battle for effect, no other effects
Force of the Breaker (FOTB-EN050)
Terrible Deal
TRAP / Normal Trap
Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.
~Rarities: Common
Pros: Easy to play, supports Dark Worlds
Cons: Can't be used against other effects, no other effects
Force of the Breaker (FOTB-EN049)
Volcanic Recharge
TRAP / Normal Trap
Return up to 3 "Volcanic" Monster Cards from your Graveyard to your Deck.
~Rarities: Common
Pros: Easy to play, supports Volcanics
Cons: Can't shuffle in support, no drawing effect or other effects
Force of the Breaker (FOTB-EN048)
Crystal Raigeki
TRAP / Normal Trap
Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls.
~Rarities: Common
Pros: Easy to play, supports Crystal Beasts
Cons: Costs Crystal Beast to destory, no other effects
Force of the Breaker (FOTB-EN047)
Last Resort
TRAP / Normal Trap
Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
~Rarities: Common
Pros: Easy to play, supports Crystal Beasts and Ancient City
Cons: Can't activate from hand, requires attack for activation, opponent draws card if they have active Field Spell
Force of the Breaker (FOTB-EN046)
Triggered Summon
TRAP / Normal Trap
Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, supports low-Level monsters
Cons: Applies to both players, no other effects, doesn't work with Normal Summons
Force of the Breaker (FOTB-EN045)
Ancient City Rainbow Ruins
SPELL / Field Spell
This card gets these effects, based on the number of "Crystal Beast" monsters in your Spell & Trap Card Zone. ● 1+: This card cannot be destroyed by a card effect. ● 2+: Once per turn, you can halve the Battle Damage you take. ● 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.
● 4+: Once per turn, during your Main Phase, you can draw 1 card. ● 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, searchable, supports Crystal Beasts
Cons: Effects depend on number of Crystal Beasts in Spell & Trap Zones
Force of the Breaker (FOTB-EN044)
Otherworld - The "A" Zone
SPELL / Field Spell
If your opponent's monster battles with an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only.
~Rarities: Common
Pros: Easy to play, searchable, supports Aliens
Cons: Low loss, monster effect requires battling monsters, no other effects
Force of the Breaker (FOTB-EN043)
"A" Cell Breeding Device
SPELL / Continuous Spell
During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.
~Rarities: Common
Pros: Easy to play, supports Aliens
Cons: Slow to place counter, no other effects
Force of the Breaker (FOTB-EN042)
Field Barrier
SPELL / Continuous Spell
Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier" at a time.
~Rarities: Common
Pros: Easy to play, supports and counters Field Spells
Cons: Can't control multiple copies or place new Field Spells, doesn't prevent Field Spell returning to hand
Force of the Breaker (FOTB-EN041)
Tri-Blaze Accelerator
SPELL / Continuous Spell
Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type monster from your hand to the Graveyard to destroy 1 monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack during this turn if you do.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play, supports Pyro
Cons: Low burn damage, costs Blaze Accelerator for activation, can't send Pyro from Deck, nor attack the turn effect is used
Force of the Breaker (FOTB-EN040)
Blaze Accelerator

SPELL / Continuous Spell
You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack during this turn if you do.
~Rarities: Common
Pros: Easy to play, supports Pyro
Cons: Can't send Pyro from Deck or field, nor send with more than 500 ATK, can't attack the turn effect is used
Force of the Breaker (FOTB-EN039)
Wild Fire
SPELL / Quick-Play Spell
Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all monsters on the field. Then, Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/Level 3/
ATK 1000/DEF 1000) in Attack Position. Also, you cannot declare an attack this turn.
~Rarities: Common
Pros: Easy to play, somewhat potent effect
Cons: Costs Blaze Accelerator, can't attack the turn effect is used, Special Summons weak Token
Force of the Breaker (FOTB-EN038)
Tornado
SPELL / Quick-Play Spell
Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone.
~Rarities: Common
Pros: Easy to play
Cons: Opponent must control 3+ Spell & Trap Cards, only destroys 1 of them, no other effects
Force of the Breaker (FOTB-EN037)
Lucky Iron Axe
SPELL / Equip Spell
The equipped monster gains 500 ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play
Cons: Low boost, poor other effect
Force of the Breaker (FOTB-EN036)
Crystal Promise
SPELL / Normal Spell
Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it.
~Rarities: Common
Pros: Easy to play, supports Crystal Beasts
Cons: Can't Special Summon from other places, no other effects
Force of the Breaker (FOTB-EN035)
Crystal Abundance
SPELL / Normal Spell
Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect.
~Rarities: Common
Pros: Easy to play, somewhat potent effects
Cons: Costs 4 Crystal Beasts in Spell & Trap Zone, can't send from other places
Force of the Breaker (FOTB-EN034)
Crystal Blessing
SPELL / Normal Spell
Select up to 2 "Crystal Beast" monsters in your Graveyard and place them face-up in your Spell & Trap Card Zone; they are treated as Continuous Spell Cards.
~Rarities: Common
Pros: Easy to play, supports Crystal Beasts
Cons: Doesn't SPecial Summon from Grave to Monster Zone, no other effects
Force of the Breaker (FOTB-EN033)
Rare Value
SPELL / Normal Spell
Activate only when there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone. Your opponent selects 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard. Then you draw 2 cards.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, supports Crystal Beasts, somewhat useful effect
Cons: Opponent chooses sent card, must have 2+ Crystal Beasts in Spell & Trap Zone, can't send from other places
Force of the Breaker (FOTB-EN032)
Crystal Beacon
SPELL / Normal Spell
If there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone, Special Summon 1 "Crystal Beast" monster from your Deck.
~Rarities: Common
Pros: Easy to play, supports Crystal Beasts
Cons: Can't Special Summon from other places, must have 2+ Crystal Beasts in Spell & Trap Zones, no other effects
Force of the Breaker (FOTB-EN031)
Soul of Fire
SPELL / Normal Spell
Your opponent draws 1 card. Then, select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card you cannot declare an attack this turn.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play, supports Pyro and Banished (#81)
Cons: Costs Pyro to deal damage, deals only half monster's ATK, can't attack the turn effect is used
Force of the Breaker (FOTB-EN030)
Gravi-Crush Dragon
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Dragon / Effect)

You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls.
~Rarities: Common
Pros: Easy to play, high ATK
Cons: Low DEF for Level, costs Continuous Spell for effect, poor effect, largely copies Magna Slash Dragon
Force of the Breaker (FOTB-EN029)
Magna-Slash Dragon
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Dragon / Effect)

You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.
~Rarities: Common
Pros: Easy to play, high ATK
Cons: Low DEF for Level, costs Continuous Spell for effect, poor effect
Force of the Breaker (FOTB-EN028)
Dweller in the Depths
EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 700
(Dragon / Effect)

This card gains 300 ATK for each face-up Continuous Spell Card you control.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Low DEF, very low boost, no other effects, doesn't gain for other cards
Force of the Breaker (FOTB-EN027)
Seismic Crasher
EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 300
(Rock / Effect)

Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap Card you control to the Graveyard to inflict 500 damage to your opponent.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Very low DEF, low burn damage, costs Continuous Spell or Trap for effect, no other effects
Force of the Breaker (FOTB-EN026)
Raiza the Storm Monarch
WIND / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Winged Beast / Effect)

When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play, high ATK
Cons: Low DEF for Level, poor effect, no other effects, can't use effect unless Tribute Summoned
Force of the Breaker (FOTB-EN025)
Mei-Kou, Master of Barriers
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 600
(Spellcaster / Effect)

You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field.
~Rarities: Common
Pros: Easy to play, counters Continuous Spells and Traps
Cons: Low stats, costs itself to destroy, no other effects
Force of the Breaker (FOTB-EN024)
Goe Goe the Gallant Ninja
WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Warrior / Effect)

When this card inflicts Battle Damage to your opponent while they have 5 or more cards in their hand, discard 2 random cards from their hand.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, searchable, supports Hand Destruction (#6)
Cons: Low DEF, must deal battle damage, can't apply effect if opponent's hand has less than 5 cards, no other effects
Force of the Breaker (FOTB-EN023)
Sky Scourge Invicil
EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 1600
(Fairy / Effect)

This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
● LIGHT Fairy-Type monster: Negate the effects of all Spell Cards.
● DARK Fiend-Type monster: Negate the effects of all Trap Cards.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play, somewhat decent effects, supports LIGHT Fairies and DARK Fiends
Cons: Low stats for Level, must be Tribute Summoned with proper monster, no other effects, can't be Special Summoned
Force of the Breaker (FOTB-EN022)
Sky Scourge Norleras
DARK / Effect Monster / Level 8 / ATK 2400 / DEF 1500
(Fiend / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card.
~Rarities: Super Rare and Ultimate Rare
Pros: Somewhat easy to play, somewhat potent effect
Cons: Poor stats for Level, Summon requirement, applies to both players, minimal benefits, largely identical to Enrise
Force of the Breaker (FOTB-EN021)
Sky Scourge Enrise
LIGHT / Effect Monster / Level 8 / ATK 2400 / DEF 1500
(Fairy / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type monsters and 1 DARK Fiend-Type monster in your Graveyard. Once per turn, you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play
Cons: Poor stats for Level, Summon requirement, poor effect, can't attack if effect is used
Force of the Breaker (FOTB-EN020)
Harpie Queen
WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1200
(Winged Beast / Effect)

You can discard this card to the Graveyard to add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, high ATK, supports Harpies
Cons:  Low DEF, does nothing on the field, largely copies General
Force of the Breaker (FOTB-EN019)
Archfiend General
DARK / Effect Monster / Level 4 / ATK 2100 / DEF 800
(Fiend / Effect)

You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, high ATK for Level, supports Archfiends (#68)
Cons: Low DEF, does nothing on the field, largely copies Zeradias
Force of the Breaker (FOTB-EN018)
Zeradias, Herald of Heaven
LIGHT / Effect Monster / Level 4 / ATK 2100 / DEF 800
(Fairy / Effect)

You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If this card is on the field but "The Sanctuary in the Sky" is not face-up on the field, destroy this card.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, high ATK for Level, supports Fairies
Cons: Low DEF, largely copies Destroyersaurus, destroys itself if Field Spell isn't out
Force of the Breaker (FOTB-EN017)
Destroyersaurus
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1100
(Dinsoaur / Effect)

You can discard this card to the Graveyard to add 1 "Jurassic World" from your Deck to your hand.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, high ATK, supports Dinosaurs
Cons: Low DEF, does nothing on the field, largely copies Atlantis
Force of the Breaker (FOTB-EN016)
Warrior of Atlantis
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 1200
(Aqua / Effect)

You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, high ATK, supports WATER
Cons: Low DEF, does nothing on the field, largely copies Commandant
Force of the Breaker (FOTB-EN015)
Gravekeeper's Commandant
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1500
(Spellcaster / Effect)

You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, supports Gravekeeper's
Cons: Low DEF, does nothing on the field, largely copies Captain Gold
Force of the Breaker (FOTB-EN014)
Elemental Hero Captain Gold
LIGHT / Effect Monster / Level 4 / ATK 2100 / DEF 800
(Warrior / Effect)

You can discard this card to the Graveyard to add 1 "Skyscraper" from your Deck to your hand. If this card is on the field but "Skyscraper" is not on the field, destroy this card.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, high ATK, supports Elemental Heroes (#1)
Cons: Low DEF, destroys itself if Field Spell isn't out
Force of the Breaker (FOTB-EN013)
Volcanic Hammerer
FIRE / Effect Monster / Level 5 / ATK 2400 / DEF 1500
(Pyro / Effect)

Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 200. If you activate this effect, this card cannot attack during this turn.
~Rarities: Common
Pros: Easy to play, high ATK, supports Volcanics and Burn
Cons: Low DEF for Level, low burn damage, can't attack the turn its effect is used
Force of the Breaker (FOTB-EN012)
Volcanic Slicer
FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Pyro / Effect)

Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, high ATK, supports Burn
Cons: Low DEF, low burn damage, can't attack the turn its effect is used
Force of the Breaker (FOTB-EN011)
Volcanic Blaster
FIRE / Effect Monster / Level 3 / ATK 1200 / DEF 600
(Pyro / Effect)

When this card is destroyed and sent to the Graveyard by battle, you can place 1 "Volcanic" monster in your Deck on top of your Deck.
~Rarities: Common
Pros: Easy to play, searchable, supports Volcanics
Cons: Low DEF, doesn't Special Summon, must be destroyed by battle, no other effects
Force of the Breaker (FOTB-EN010)
Volcanic Scattershot
FIRE / Effect Monster / Level 2 / ATK 500 / DEF 0
(Pyro / Effect)

When this card is sent to the Graveyard, inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card, you can send 2 "Volcanic Scattershots" from your hand / Deck to the Graveyard to destroy all monsters your opponent controls.
~Rarities: Common
Pros: Easy to play, searchable, somewhat decent effect
Cons: 0 DEF, must be sent with other copies to Grave with Blaze Accelerator for other effect, low burn damage
Force of the Breaker (FOTB-EN009)
Volcanic Shell
FIRE / Effect Monster / Level 1 / ATK 100 / DEF 0
(Pyro / Effect)

Once per turn, while this card is in the Graveyard, you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, searchable
Cons: 0 DEF, doesn't Special Summon, can only add copies of itself
Force of the Breaker (FOTB-EN008)
Volcanic Doomfire
FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 1800
(Pyro / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending a face-up "Tri-Blaze Accelerator" you control to the Graveyard. During your opponent's Battle Phase, your opponent must attack this monster with any Attack Position monsters they control. When this card destroys a monster and sends it to the Graveyard, destroy all monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Soemwhat easy to play, high ATK, potent effects
Cons: Low DEF for Level, Summon requirement, low burn damage
Force of the Breaker (FOTB-EN007)
Crystal Beast Sapphire Pegasus
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Beast / Effect)

When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone; it is treated as a Continuous Spell Card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, high ATK, supports Crystal Beasts
Cons: Low DEF, doesn't Special Summon, must be destroyed in Monster Zone to place itself
Force of the Breaker (FOTB-EN006)
Crystal Beast Cobalt Eagle
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 800
(Winged Beast / Effect)

Once per turn, you can return 1 face-up "Crystal Beast" card you control to the top of its owner's Deck. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
~Rarities: Common
Pros: Easy to play, searchable, supports Crystal Beasts
Cons: Low DEF, doesn't Special Summon, must be destroyed in Monster Zone to place itself
Force of the Breaker (FOTB-EN005)
Crystal Beast Amber Mammoth
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1600
(Beast / Effect)

When a face-up "Crystal Beast" monster you control is selected as an attack target, you can change the target to this card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
~Rarities: Common
Pros: Easy to play, supports Crystal Beasts
Cons: Low DEF, doesn't Special Summon, must be destroyed in Monster Zone to place itself
Force of the Breaker (FOTB-EN004)
Crystal Beast Topaz Tiger
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Beast / Effect)

If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
~Rarities: Rare and Ultimate Rare
Pros: Easy to play, supports Crystal Beasts
Cons: Low DEF and boost, doesn't Special Summon, must be destroyed in Monster Zone to place itself
Force of the Breaker (FOTB-EN003)
Crystal Beast Emerald Tortoise
WATER / Effect Monster / Level 3 / ATK 600 / DEF 2000
(Aqua / Effect)

Once per turn, you can change 1 of your monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
~Rarities: Common
Pros: Easy to play, searchable, high DEF, supports Crystal Beasts
Cons: Doesn't Special Summon, must be destroyed in Monster Zone to place itself
Force of the Breaker (FOTB-EN002)
Crystal Beast Amethyst Cat
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400
(Beast / Effect)

This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
~Rarities: Common
Pros: Easy to play, searchable, supports Crystal Beasts
Cons: Very low DEF, halves battle damage if attacking directly by effect. doesn't Special Summon, must be destroyed in Monster Zone to place itself
Force of the Breaker (FOTB-EN001)
Crystal Beast Ruby Carbuncle
LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 300
(Fairy / Effect)

When this card is Special Summoned, you can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
~Rarities: Common
Pros: Easy to play, searchable, supports Crystal Beasts, somewhat useful effects
Cons: Very low DEF, must be Special Summoned to Special Summon, otherwise must be destroyed in Monster Zone to place itself
Force of the Breaker (FOTB-EN000)
Volcanic Rocket
FIRE / Effect Monster / Level 4 / ATK 1900 / DEF 1400
(Pyro / Effect)

When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand.
~Rarities: Secret Rare
Pros: Easy to play, high ATK, supports Blace Accelerator
Cons: Low DEF, no other effects, can't add Tri-Blaze Acclerator