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Tactical Evolution (TAEV-EN) Card Reviews
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Tactical_Evolution |
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Tactical
Evolution
(TAEV-EN089) Blazewing Butterfly FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Insect / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard, except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easily played,
searchable, helps Geminis Cons: Low DEF, largely copies Il Blud |
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Tactical
Evolution (TAEV-EN088) Il Blud DARK / Effect Monster / Level 6 / ATK 2100 / DEF 800 (Zombie / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect. ~Rarities: Secret Rare |
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Pros: Easily played, helps Zombies Cons: Low stats for Level, largely copies Dragonray Bronto |
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Tactical
Evolution (TAEV-EN087) Phantom Dragonray Bronto WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Fish / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● The original ATK of this card becomes 2300. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ~Rarities: Rare |
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Pros: Easily played, searchable,
helps high ATK Cons: Low DEF, largely copies Goblin Attack Force for bullet effect |
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Tactical
Evolution (TAEV-EN086) Fossil Tusker EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Rock / Effect) When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent. ~Rarities: Rare |
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Pros: Eassily played, highg ATK,
helps
Burn Cons: 0 DEF, very low burn damage, must win battle for burn, no other effects |
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Tactical
Evolution (TAEV-EN085) Mormolith EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 900 (Rock / Effect) You can Tribute 1 EARTH monster to destroy all face-up monsters with DEF equal to or less than the ATK of the Tributed card. ~Rarities: Secret Rare |
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Pros: Easily played, searchable,
helps EARTH Cons: Low DEF, costs EARTH to destroy, affects both players' fields, no other effects |
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Tactical
Evolution (TAEV-EN084) Abyssal Kingshark WATER / Effect Monster / Level 4 / ATK 1700 / DEF 600 (Fish / Effect) Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed. ~Rarities: Secret Rare |
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Pros: Easily played, partly counters
monster destruction Cons: Low stats, temporary protction, no other effects |
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Tactical
Evolution (TAEV-EN083) Cranium Fish WATER / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Fish / Effect) You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK, helps
WATER, counters Stall and high DEF Cons: Low DEF for Level, costs WATER to destory, can't destroy face-up cards |
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Tactical
Evolution (TAEV-EN082) Thousand-Eyes Jellyfsh WATER / Effect Monster / Level 5 / ATK 300 / DEF 2100 (Fish / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Ocean's Keeper". Your opponent must play with their hand revealed. ~Rarities: Rare |
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Pros: Easily played, searchable,
counters Exodia and
gamble effects Cons: Low DEF for Level, Nomi Monster, no other effects |
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Tactical
Evolution (TAEV-EN081) Ocean's Keeper WATER / Effect Monster / Level 3 / ATK 1500 / DEF 1200 (Fish / Effect) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand. ~Rarities: Rare |
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Pros: Easily played,s earchable,
helps Fish and WATER Cons: Low DEF, piercing not useful with low ATK, can't Summon added monster |
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Tactical
Evolution (TAEV-EN080)
*Misprinted
as a Normal Trap Counter Counter TRAP / Normal Trap Negate the activation of a Counter Trap Card, and destroy it. ~Rarities: Common |
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Pros: Easily played, counters
Counter Traps Cons: Can't counter other Traps or cards, no other effects |
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Tactical
Evolution (TAEV-EN079) The Gift of Greed TRAP / Normal Trap Your opponent draws 2 cards. ~Rarities: Common |
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Pros: Easily played, helps Deck
Destruction and
certain strategies Cons: Can't draw cards with opponent, largely copies Gift Card |
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Tactical
Evolution (TAEV-EN078) Gift Card TRAP / Normal Trap Your opponent gains 3000 Life Points. ~Rarities: Common |
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Pros: Easily played, helps
Simochi Decks Cons: Largely not beneficial to controller, no other effects |
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Tactical
Evolution (TAEV-EN077) Trap Reclamation TRAP / Normal Trap Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand. ~Rarities: Rare |
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Pros: Easily played, helps Traps Cons: Costs card to use, largely copies Spell Reclamation |
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Tactical
Evolution (TAEV-EN076) Spell Reclamation TRAP / Normal Trap Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand. ~Rarities: Rare |
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Pros: Easily played, helps
Spells Cons: Costs card to use, can't copy Spell's effect, no other effects |
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Tactical
Evolution (TAEV-EN075) Strike Slash TRAP / Normal Trap Activate only when a monster you control declares an attack. Until the end of this turn, that monster gains 700 ATK, and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent. ~Rarities: Common |
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Pros: Easily played, helps high ATK Cons: Low boost, 1-turn effect, no other effects, requires attack to use |
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Tactical
Evolution (TAEV-EN074) Shield Spear TRAP / Normal Trap Target monster gains 400 ATK and DEF until the end of this turn. ~Rarities: Common |
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Pros: Easily played, helps
Stall and high ATK Cons: Very low 1-turn boost, no other effects |
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Tactical
Evolution (TAEV-EN073) Destructive Draw TRAP / Continuous Trap If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it. ~Rarities: Common |
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Pros: Easily played, partly counters
Infernities Cons: Affects both players, controller loses 700 LP at their End Phases or 3000 if removed whiile face-up |
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Tactical
Evolution (TAEV-EN072) Common Charity TRAP / Normal Trap Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard. ~Rarities: Rare |
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Pros: Easily played, helps Exodia
and
Normal Monsters Cons: Costs Normal Monster to draw cards or entire hand if unable to banish monster |
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Tactical
Evolution (TAEV-EN071) Venom Burn TRAP / Normal Trap Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed. ~Rarities: Common |
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Pros: Easily played, helps
Venom and Burn Cons: Low burn damage, costs counter(s) for burn effect, no other effects |
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Tactical
Evolution (TAEV-EN070) Ambush Fangs TRAP / Normal Trap Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked. ~Rarities: Common |
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Pros: Easily played, helps Venom and
Stall Cons: Requires attack for activation, minor other effect |
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Tactical
Evolution (TAEV-EN069) Rise of the Snake Deity TRAP / Normal Trap Activate only when a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck. ~Rarities: Common |
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Pros: Easily played, helps
Vennominaga Cons: Can't revive from Grave, no other effects |
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Tactical
Evolution (TAEV-EN068) Snake Deity's Command TRAP / Counter Trap Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it. ~Rarities: Rare |
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Pros: Easily played, helps Venoms,
Counters Spells Cons: Must have Venom in hand to negate, no other effects |
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Tactical
Evolution (TAEV-EN067) Damage = Reptile TRAP / Continuous Trap Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took. ~Rarities: Rare |
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Pros: Easily played, helps
Reptiles Cons: Must take damage from battling Reptile to Summon, largely copies Snake Whistle |
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Tactical
Evolution (TAEV-EN066) Snake Whistle TRAP / Normal Trap Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck. ~Rarities: Common |
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Pros: Easily played, helps low-Level
Reptiles Cons: Can't Summon Level 5+ or from other places, no other effects |
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Tactical
Evolution (TAEV-EN065) Cocoon Veil TRAP / Normal Trap Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed, from your hand, Deck or from either player's Graveyard. ~Rarities: Common |
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Pros: Easily played, helps
Neo-Spacians Cons: Costs Chrysalis for 1-turn damage blocking and Summon |
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Tactical
Evolution (TAEV-EN064) Hero Counterattack TRAP / Normal Trap Activate only when an "Elemental Hero" monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destroy 1 monster your opponent controls, then Special Summon the selected card. ~Rarities: Common |
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Pros: Easily played, helps
Elemental Heroes Cons: Gamble effect, must destroy opponent's monster to Summon |
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Tactical
Evolution (TAEV-EN063) Mirror Gate TRAP / Normal Trap Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" monster you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easily played, helps Elemental
Heroes, partly counters high ATK Cons: Returns monsters to owners at End Phase, requires attack to use |
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Tactical
Evolution (TAEV-EN062) Broken Bamboo Sword SPELL / Equip Spell The equipped monster gains 0 ATK. ~Rarities: Common |
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Pros: Easily played Cons: Largely useless, no other effects |
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Tactical
Evolution (TAEV-EN061) Amulet of Ambition SPELL / Equip Spell Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck. ~Rarities: Common |
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Pros: Easily played, helps Normal
Monsters Cons: Most battle higher Level, low temporary boost, can't return itself to hand |
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Tactical
Evolution (TAEV-EN060) Symbols of Duty SPELL / Equip Spell Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster. ~Rarities: Rare |
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Pros: Easily played, helps various
Decks Cons: Costs Normal Monster to revive, destroys monster if removed |
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Tactical
Evolution (TAEV-EN059) Phalanx Pike SPELL / Equip Spell The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does. ~Rarities: Rare |
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Pros: Easily played, helps multiple
copies Cons: Low boost, largely copies Chthonian Alliance, no other effects |
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Tactical
Evolution (TAEV-EN058) Creature Seizure SPELL / Normal Spell Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster. ~Rarities: Common |
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Pros: Easily played, counters
certain Decks Cons: Must give control of Normal Monster, largely copies Creature Swap |
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Tactical
Evolution (TAEV-EN057) Summoner's Art SPELL / Normal Spell Add 1 Level 5 or higher Normal Monster from your Deck to your hand. ~Rarities: Rare |
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Pros: Easily played, helps Normal
Monsters Cons: Can't Summon, retrieve or add low-Level monsters, no other effects |
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Tactical
Evolution (TAEV-EN056) Double Summon SPELL / Normal Spell You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn. ~Rarities: Rare |
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Pros: Easily played, helps various
Summons, good effect Cons: No other effects, can't use for Setting monsters |
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Tactical
Evolution (TAEV-EN055) Flint Missile SPELL / Quick-Play Spell Destroy 1 monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves. ~Rarities: Common |
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Pros: Easily played, helps
Flint and monster destruction Cons: Can't return Flint to hand |
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Tactical
Evolution (TAEV-EN054) Cyberdark Impact! SPELL / Normal Spell Return 1 "Cyberdark Edge", "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand, or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) ~Rarities: Secret Rare |
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Pros: Easily played, helps
Cyberdarks Cons: Just a Fusion Spell, no other effects |
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Tactical
Evolution (TAEV-EN053) Venom Shot SPELL / Normal Spell Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls. ~Rarities: Common |
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Pros: Easily played, helps Venoms Cons: Costs Reptile to place counters, can't place 1 counter on 2 monsters, no other effects |
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Tactical
Evolution (TAEV-EN052) Snake Rain SPELL / Normal Spell Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard. ~Rarities: Rare |
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Pros: Easily played, helps
Vennominon and Vennominaga Cons: Costs card to send, can't send from other places, revive or retrieve |
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Tactical
Evolution (TAEV-EN051) Venom Swamp SPELL / Field Spell Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. During each player's End Phase, place 1 Venom Counter on each face-up monster, except "Venom" monsters. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Venoms Cons: Very low loss, slow to place counter and/or destroy, can't destroy if monster's ATK is 0 by other effect |
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Tactical
Evolution (TAEV-EN50) Cocoon Rebirth SPELL / Continuous Spell You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard. ~Rarities: Common |
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Pros: Easily played, helps
Neo-Spacians Cons: Costs Chrysalis to Summon, can't Summon from other places, no other effects |
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Tactical
Evolution (TAEV-EN049) NEX SPELL / Normal Spell Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Fusion Deck. ~Rarities: Common |
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Pros: Easily played, helps Marine
Dolphin Cons: Costs Neo-Spacian to Summon, no other effects |
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Tactical
Evolution (TAEV-EN048) Cocoon Party SPELL / Normal Spell Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard. ~Rarities: Common |
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Pros: Easily played, helps Chrysalis
Decks Cons: Can't Summon based on multiple copies of 1 monster or from other places, no other effects |
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Tactical
Evolution (TAEV-EN047) Convert Contact SPELL / Normal Spell Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards. ~Rarities: Common |
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Pros: Easily played, helps
Neo-Spacians Cons: Must control no monsters to use, costs 2 monsters to draw cards, can't send both monsters from 1 place, no other effects |
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Tactical
Evolution (TAEV-EN046) Reverse of Neos SPELL / Quick-Play Spell Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn. ~Rarities: Common |
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Pros: Easily played, helps
Neos Cons: Must lose Neos Fusion by effect, low 1-turn boost, destorys monster at End Phase |
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Tactical
Evolution (TAEV-EN045) Fifth Hope SPELL / Normal Spell Select 5 "Elemental Hero" cards from your Graveyard and shuffle them into the Deck. Then draw 2 cards. Draw 3 cards instead if you had no other cards on your side of the field and in your hand when you activated this card. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easily played, helps Elemental
Heroes Cons: Must shuffle 5 Heroes to draw cards, can't draw extra card unless hand and field are empty |
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Tactical
Evolution (TAEV-EN044) Ojama Knight LIGHT / Fusion Monster / Level 5 / ATK 0 / DEF 2500 (Beast / Fusion / Effect) 1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used. ~Rarities: Common |
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Pros: Easily played, helps
Ojamas and Stall Cons: Low stats for Level, no other effects, can't block Spell & Trap Zones |
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Tactical
Evolution (TAEV-EN043) Elemental Hero Magma Neos FIRE / Fusion Monster / Level 9 / ATK 3000 / DEF 2500 (Warrior / Fusion / Effect) "Elemental Hero Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to their owner's hands. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK,
partly decent effects Cons: Low DEF for Level, returns to Fusion Deck at End Phase, very low boost, last effect affects both players |
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Tactical
Evolution (TAEV-EN042) Elemental Hero Darkbright DARK / Fusion Monster / Level 6 / ATK 2000 / DEF 1000 (Warrior / Fusion / Effect) "Elemental Hero Sparkman" + "Elemental Hero Necroshade" This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card is destroyed, destroy 1 monster your opponent controls. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily oplayed, partly useful
effects Cons: Low stats for Level, can't be revived, changes to Defense Mode eafter attacking |
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Tactical
Evolution (TAEV-EN041) Elemental Hero Marine Neos WATER / Fusion Monster / Level 8 / ATK 2800 / DEF 2300 (Warrior / Fusion / Effect) "Elemental Hero Neos" + "Neo-Spacian Marine Dolphin" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can select 1 random card from your opponent's hand and destroy it. ~Rarities: Rare |
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Pros: Partly easily played, high
ATK, helps Hand Destruction Cons: Low DEF for Level, requires Nomi Monster on field as material |
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Tactical
Evolution (TAEV-EN040) Neo-Spacian Marine Dolphin WATER / Fusion Monster / Level 4 / ATK 900 / DEF 1100 (Warrior / Fusion / Effect) This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with an ATK greater than or equal to the selected monster's, destroy the selected card and inflict 500 damage to your opponent. ~Rarities: Common |
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Pros: Easily played, helps
Neo-Spacians, Burn and
Hand Destruction Cons: Low stats, Nomi Monster, costs card for gamble effect, very low burn damage |
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Tactical
Evolution (TAEV-EN039) Zombie Master DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Zombie / Effect) Once per turn, you can send 1 Monster Card from your hand to the Graveyard to Special Summon 1 Level 4 or lower Zombie-Type Monster from either player's Graveyard. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easily played, high ATK, helps
low-Level Zombies Cons: 0 DEF, can't revive Level 5+ or Summon from other places, costs card to revive, no other effects |
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Tactical
Evolution (TAEV-EN038) Dark Effigy DARK / Effect Monster / Level 4 / ATK 1500 / DEF 0 (Fiend / Effect) If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
DARK Normal Monsters and Tribute Summons Cons: 0 DEF, largely copies Light Effigy |
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Tactical
Evolution (TAEV-EN037) Light Effigy DARK / Effect Monster / Level 4 / ATK 1500 / DEF 0 (Fiend / Effect) If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes. ~Rarities: Common |
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Pros: Easily played, searchable,
helps LIGHT Normal Monsters and Tribute Summons Cons: 0 DEF, no other effects |
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Tactical
Evolution (TAEV-EN036) Razor Lizard EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 300 (Reptile / Effect) When this card attacks a face-down Defense Position monster while there is another Reptile-Type monster on your side of the field besides this card, destroy the monster immediately with this card's effect without flipping it face-up, or applying damage calculation. ~Rarities: Common |
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Pros: Easily played, searchable,
counters Stall and high DEF, helps
Reptiles Cons: Very low DEF, can't apply effect with 2+ copies, no other effects |
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Tactical
Evolution (TAEV-EN035) Ritual Raven DARK / Effect Monster / Level 1 / ATK 300 / DEF 300 (Fiend / Effect) If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
Ritual Summons Cons: Very low DEF, can't apply to Rituals with other Attributes, no other effects |
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Tactical
Evolution (TAEV-EN034) Desert Twister WIND / Effect Monster / Level 6 / ATK 2300 / DEF 2000 (Fiend / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, counters Stall,
helps WiND and Banished Cons: Low stats for Level, Nomi Monster, largely copies Frost and Flame Dragon |
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Tactical
Evolution (TAEV-EN033) Frost and Flame Dragon WATER / Effect Monster / Level 6 / ATK 2300 / DEF 2000 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field. ~Rarities: Secret Rare |
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Pros: Easily played, counters Stall,
helps
WATER and Banished Cons: Low stats for Level, Nomi Monster, costs 2 monsters to Summon itself, can't banish from other places, costs card to destroy, can't destroy Spells or Traps |
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Tactical
Evolution (TAEV-EN032) Neo Space Pathfinder LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 800 (Warrior / Effect) You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand. ~Rarities: Rare |
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Pros: Easily played, high ATK, helps
Neos Decks Cons: Low DEF, costs itself to add or retrieve, no other effects |
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Tactical
Evolution (TAEV-EN031) Crystal Seer WATER / Effect Monster / Level 1 / ATK 100 / DEF 100 (Spellcaster / Flip / Effect) FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and put the other card on the bottom of your Deck. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, searchable,
partly helps
Exodia Cons: Very low DEF, must Set for gamble effect, no other effects |
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Tactical
Evolution (TAEV-EN030) Phantom Cricket EARTH / Effect Monster / Level 2 / ATK 300 / DEF 1000 (Insect / Flip / Effect) FLIP: Return 1 face-down monster from the field to the top of its owner's Deck. ~Rarities: Common |
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Pros: Easily played, searchable,
counters Stall and high DEF Cons: Low DEF, can't return face-up monsters, must Set for effect, no other effects |
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Tactical
Evolution (TAEV-EN029) Gravitic Orb DARK / Effect Monster / Level 3 / ATK 1100 / DEF 700 (Fiend / Flip / Effect) FLIP: Change the Battle Positions of all face-up monsters your opponent controls. ~Rarities: Common |
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Pros: Easily played, searchable,
counters Stall and high ATK Cons: Low DEF, must Set for effect, no other effects |
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Tactical
Evolution (TAEV-EN028) Flint Lock LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 800 (Machine / Effect) Once per turn, you can equip a "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip it to another face-up monster. This card can only be equipped with one "Flint" at a time. While equipped with "Flint", this card is unaffected by "Flint's" effect and cannot be destroyed by battle. ~Rarities: Common |
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Pros:
Cons: |
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Tactical
Evolution (TAEV-EN027) Shadow Delver DARK / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Fiend / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn. ~Rarities: Common |
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Evolution (TAEV-EN026) King Pyron FIRE / Effect Monster / Level 5 / ATK 1500 / DEF 500 (Pyro / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can inflict 1000 damage to your opponent. ~Rarities: Common |
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Evolution (TAEV-EN025) Doom Shaman DARK / Effect Monster / Level 6 / ATK 2400 / DEF 2000 (Spellcaster / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect. ~Rarities: Super Rare and Ultimate Rare |
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Evolution (TAEV-EN024) Dawnbreak Gardna LIGHT / Effect Monster / Level 3 / ATK 1500 / DEF 500 (Warrior / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● The original DEF of this card becomes 2300. ~Rarities: Common |
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Evolution (TAEV-EN023) Goggle Golem EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Rock / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● The original ATK of this card becomes 2100. ~Rarities: Common |
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Evolution (TAEV-EN022) Grasschopper EARTH / Effect Monster / Level 5 / ATK 2350 / DEF 1000 (Insect / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● This card can attack all monsters your opponent controls once each. ~Rarities: Rare |
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Evolution (TAEV-EN021) Lucky Pied Piper WIND / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Fairy / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. ~Rarities: Super Rare and Ultimate Rare |
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Evolution (TAEV-EN020) Aquarian Alessa WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Aqua / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card. ~Rarities: Super Rare and Ultimate Rare |
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Evolution (TAEV-EN019) Chthonian Emperor Dragon FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Dragon / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● This card can attack twice during the same Battle Phase. ~Rarities: Ultra Rare and Ultimate Rare |
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Evolution (TAEV-EN018) Elemental Hero Neos Alius LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 1300 (Warrior / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● This face-up card's name is treated as "Elemental Hero Neos". ~Rarities: Super Rare and Ultimate Rare |
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Evolution (TAEV-EN017) Venom Serpent DARK / Effect Monster / Level 4 / ATK 1000 / DEF 800 (Reptile / Effect) Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls. ~Rarities: Common |
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Evolution (TAEV-EN016) Venom Boa DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1200 (Reptile / Effect) Once per turn, you can place 2 Venom Counters on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn. ~Rarities: Common |
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Evolution (TAEV-EN015) Venom Snake DARK / Effect Monster / Level 3 / ATK 1200 / DEF 600 (Reptile / Effect) Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn. ~Rarities: Common |
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Evolution (TAEV-EN014) Vennominon the King of Poisonous Snakes DARK / Effect Monster / Level 8 / ATK 0 / DEF 0 (Reptile / Effect) This card cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster from your Graveyard to Special Summon this card. ~Rarities: Ultra Rare and Ultimate Rare |
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Evolution (TAEV-EN013) Vennominaga the Deity of Poisonous Snakes DARK / Effect Monster / Level 10 / ATK 0 / DEF 0 (Reptile / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Rise of the Snake Deity". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted and is unaffected by the effects of other Monsters, Spells, and Traps. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster from your Graveyard to Special Summon this card. When this card inflicts Battle Damage to your opponent, place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel. ~Rarities: Secret Rare |
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Evolution (TAEV-EN012) Necro Gardna DARK / Effect Monster / Level 3 / ATK 600 / DEF 1300 (Warrior / Effect) Remove from play this card in your Graveyard to negate 1 attack from a monster your opponent controls. ~Rarities: Super Rare and Ultimate Rare |
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Evolution (TAEV-EN011) Chrysalis Mole EARTH / Effect Monster / Level 2 / ATK 700 / DEF 100 (Rock / Effect) You can Tribute this card while "Neo Space" is face-up on the field to Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck. ~Rarities: Common |
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Evolution (TAEV-EN010) Chrysalis Larva FIRE / Effect Monster / Level 2 / ATK 300 / DEF 300 (Insect / Effect) You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck. ~Rarities: Common |
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Evolution (TAEV-EN009) Chrysalis Pinny LIGHT / Effect Monster / Level 2 / ATK 100 / DEF 700 (Plant / Effect) You can Tribute this card while "Neo Space" is face-up on the field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck. ~Rarities: Common |
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Evolution (TAEV-EN008) Chrysalis Chicky WIND / Effect Monster / Level 2 / ATK 600 / DEF 400 (Winged Beast / Effect) You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck. ~Rarities: Common |
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Evolution (TAEV-EN007) Chrysalis Pantail DARK / Effect Monster / Level 2 / ATK 800 / DEF 300 (Beast / Effect) You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck. ~Rarities: Common |
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Evolution (TAEV-EN006) Rainbow Dragon LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 0 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. This card cannot activate its effects the turn it is Special Summoned. ● Send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. You can activate this effect during either player's turn. ● You can remove from play all "Crystal Beast" Monster Cards in your Graveyard to return all cards on the field to their owners' Decks. ~Rarities: Secret Rare, Ultimate Rare and Ghost Rare |
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Evolution (TAEV-EN005) Venom Cobra EARTH / Normal Monster / Level 4 / ATK 100 / DEF 2000 (Reptile / Normal) Hard scales cover all parts of this gigantic cobra. It hunts by shooting large amounts of venom, but because of its large size, its attack pattern is easily predicted. ~Rarities: Common |
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Evolution (TAEV-EN004) Hunter Dragon DARK / Normal Monster / Level 3 / ATK 1700 / DEF 100 (Dragon / Normal) This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first, it is vulnerable to a counter-attack. ~Rarities: Rare |
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Evolution (TAEV-EN003) Renge, Gatekeeper of Dark World DARK / Normal Monster / Level 4 / ATK 100 / DEF 2100 (Fiend / Normal) His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses. ~Rarities: Common |
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Evolution (TAEV-EN002) Volcanic Rat FIRE / Normal Monster / Level 1 / ATK 500 / DEF 500 (Pyro / Normal) This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear. ~Rarities: Common |
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Evolution (TAEV-EN001) Alien Shocktrooper EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 800 (Reptile / Normal) The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks. ~Rarities: Common |
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Evolution (TAEV-EN000) Gemini Summoner WATER / Effect Monster / Level 4 / ATK 1500 / DEF 0 (Spellcaster / Effect) Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage Calculation is applied normally.) ~Rarities: Secret Rare |
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